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Afterburner Skill change much needed.

Author
Azual Skoll
The Altruist
#21 - 2012-02-27 17:27:51 UTC
Definitely a good idea. I've known people go so far as seriously recommending newer players with AB 5 pod themselves in a non-updated clone just to get rid of the skill! Not all skills should be beneficial in all circumstances, but a skill which is actually detrimental in some is just odd!

Tusker, Small Gang PVPer, and author of The Altruist (guides to PVP in Eve) Formerly Director of Agony Unleashed's PVP-Uni

Nexus247
Imperial Academy
Amarr Empire
#22 - 2012-02-27 17:56:36 UTC
+1
Maria Blick
Blick Family Enterprises
#23 - 2012-02-27 18:03:26 UTC  |  Edited by: Maria Blick
How about have the Afterburner skill REDUCE the cycle time of Afterburners and MicroWarpDrives by 10% per level?
Change the Fuel Conservation skill so that it does not change the overall cap use.

This put Afterburners in line with most other eve skills that reduce cycle times of mods rather than increase them.

Fully aware that this will make prop mods more useful to align out faster, which would add another game mechanic.
Scandalous Wench
Deep Core Mining Inc.
Caldari State
#24 - 2012-02-27 18:05:01 UTC
yeah it really screws with my slign time when im using an ab too. i trained it when i was younger, its really a terrible thing to make me keep forever.
Cern Tiamat
Perkone
Caldari State
#25 - 2012-02-27 18:54:42 UTC
+1 to removing it or making swapping prop mods instant.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#26 - 2012-02-27 19:11:44 UTC
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.

I agree with this. Just give us the ability to stop prop mods mid-cycle if we need to. There's a built-in cap penalty for doing so.

edit: You can stop strip miners mid-cycle, so we know it can be done.

Founding member of the Belligerent Undesirables movement.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#27 - 2012-02-27 19:37:42 UTC
+1

Dual prop aside, we should have more control over our ship regardless. Especially for frigate pilots, coasting around with crap turning until a long prop cycle finished sucks.
Shade Millith
Tactical Farmers.
Pandemic Horde
#28 - 2012-02-27 23:21:37 UTC
I have to agree.

It's the ONLY skill I've ever actually regret training, simply because there's nothing I can do about it. Something should change about it.
Jesus Rambo
Criterion.
Minmatar Fleet Alliance
#29 - 2012-02-28 03:55:11 UTC
Velicitia wrote:
Lexmana wrote:
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.

This is how it should be done!

+1

+2
muhadin
Brutor Tribe
Minmatar Republic
#30 - 2012-02-28 08:03:22 UTC
Brotha Umad wrote:
Tekashi Kovacs wrote:
muhadin wrote:

-Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.


This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is.

Then we will have:

- one skill to reduce AB cap usage
- one for MWD cap
- one for AB+MWD speed boost

Makes sense.


Afterburner also unlocks various ABs (I think you need IV for all tech 2s).
I'd prefer to have the skill named "Afterburner" anyways, there are more than enough skill whith confusing names already.

Also, even without dual-prop, the longer AB cycle can be annoying, because of the agility loss. Like, when you are not aligned and want to GTFO.


I agree with this as well.

"Love the Life you Live, Live the Life you Love"

Minaro Shina
off course
#31 - 2012-02-28 08:30:52 UTC  |  Edited by: Minaro Shina
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.


x+1
James Amril-Kesh
Viziam
Amarr Empire
#32 - 2012-02-28 09:12:19 UTC
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.

I don't know... I feel like this could be exploited somehow. Not only that, but these are the only modules I see this working for, so this would have to be an exception to the rule.

Enjoying the rain today? ;)

muhadin
Brutor Tribe
Minmatar Republic
#33 - 2012-02-28 11:08:14 UTC
It may let you keep your afterburner on longer while being neuted, but there are not alot of cases where i can see this helping at all, and this would not make it worth training afterburner 5, especially since how much it hurts any duel prop ship, it hurts trying to turn off your ab so you can warp faster.

I do not agree that it would hurt afterburners by reducing the cycle time via removing/changing what the afterburner skill does, because it hurts so many fleet/solo fits and compositions.

"Love the Life you Live, Live the Life you Love"

muhadin
Brutor Tribe
Minmatar Republic
#34 - 2012-02-29 00:46:55 UTC
Up

"Love the Life you Live, Live the Life you Love"

muhadin
Brutor Tribe
Minmatar Republic
#35 - 2012-02-29 18:07:03 UTC
Up we go, lets get it changed.

"Love the Life you Live, Live the Life you Love"

Mister Burns
Hedion University
Amarr Empire
#36 - 2012-02-29 20:42:44 UTC
+1

I lost a dual-prop Ishkur just a few hours ago due to this! (regrets training the skill to lvl 4)
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#37 - 2012-02-29 23:05:46 UTC
+1 to the original post.

I'd like to throw on top of this the idea that every skill that effects the cycle time of non-weapon modules should be redrafted along these lines, most notably the armor rep skill... In lots of places it makes more sense to have armor rep 4 because it keeps you stable longer at only a minor hit to tank. And I care about it because the cap mods are the same, and for the time being until I get T2 triage, it makes more sense to have a little less tank and more cap stability in triage.
muhadin
Brutor Tribe
Minmatar Republic
#38 - 2012-03-01 01:11:41 UTC
Valea Silpha wrote:
I'd like to throw on top of this the idea that every skill that effects the cycle time of non-weapon modules should be redrafted along these lines, most notably the armor rep skill... In lots of places it makes more sense to have armor rep 4 because it keeps you stable longer at only a minor hit to tank. And I care about it because the cap mods are the same, and for the time being until I get T2 triage, it makes more sense to have a little less tank and more cap stability in triage.



This makes no sense, if you want it stable manually cycle your reps, its better to have a possible better tank with the skill trained then not. Its a different situation with the afterburner skill.

"Love the Life you Live, Live the Life you Love"

Delici Feelgood
Doomheim
#39 - 2012-03-01 02:45:15 UTC
-1 because of stupid bump of crossposting thread in GD.
muhadin
Brutor Tribe
Minmatar Republic
#40 - 2012-03-01 03:45:35 UTC
Delici Feelgood wrote:
-1 because of stupid bump of crossposting thread in GD.


Why you so angry?

"Love the Life you Live, Live the Life you Love"

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