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EVE New Citizens Q&A

 
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I want to be a Hauler! Hello Eve forumers!

Author
Kane Abraham
Federal Navy Academy
Gallente Federation
#1 - 2011-09-18 13:24:44 UTC
Hi Everyone

I’m 6 days in and having a blast!

How does a highly skilled Hauler benefit a Player Corp? At the moment, I’m completing A to B delivery quests for NPCs, mining ore and training skills which will allow me to operate a Cheetah. I quite fancy the the ability to travel unseen through enemy territory allowing me to safely deliver items etc.

Kind regards

Kane Big smile
Chrandon
Aliastra
Gallente Federation
#2 - 2011-09-18 15:13:10 UTC
Welcome!

First off, snag evemon if you havn't already. There's a ship browser in there, and it allows you to plan ahead and know which skills to train. You just look for the ship, then hit the button in the bottom right that says add skills to plan. It'll give you a nice outline.

Second, if going for Gallente ships, you'll want to head for an Iteron V, and after that get into what's called a Blockade Runner, which is nice for hauling through lo-sec space. I know there's the Viator, and some other, totally forgot the name though - my apologes ;)
Kane Abraham
Federal Navy Academy
Gallente Federation
#3 - 2011-09-18 15:28:09 UTC
I appreciate the advice! Big smile
Vai Tanis
Hedion University
Amarr Empire
#4 - 2011-09-18 15:46:29 UTC  |  Edited by: Vai Tanis
In the long term, train up to battlecruisers at least if you're planning on moving high value cargo in high sec, industrials are fine for carting ore and metals about but they're far too fragile for anything else. Once the value of your cargo tips over the cost of ganking you you're vulnerable, and the cost of ganking an industrial isn't very high. A tank fit Drake, on the other hand, can move high value low volume items about much more safely. Also eventually an Orca can be used as a light freighter in high sec alongside it's bonuses to mining ops and for low sec you'll need a blockade runner along with practise in escaping gate camps.

I don't think I've heard of many people just hauling and nothing else. Public courier contracts tend to be picked up by traders looking to fill any empty space in their freighters on trade runs, collateral tends to be too high and payouts too low to survive on that alone.

If you want to be a hauler in the long run, try getting in touch with Red Frog or Black Frog freight. They handle a lot of private courier contracts, Red Frog operates in high sec and Black Frog in low sec.
Kane Abraham
Federal Navy Academy
Gallente Federation
#5 - 2011-09-18 16:00:50 UTC
Red Frog you say? Excellent! I try to stay far away from Low Sec Big smile

Thank you
KaarBaak
Squirrel Team
#6 - 2011-09-18 17:16:24 UTC

A business that might be right up your alley, that I'm moving out of...

1) BPO research and copy slots are hard to come by in hi-sec, but findable in lowsec.

2) BPs take very little cargo space (fit in a CovOps nicely)

3) Moving them in/out for people or for yourself can be profitable.

KB

Dum Spiro Spero

Seren Padac
Doomheim
#7 - 2011-09-19 00:17:55 UTC
Freighters and jump-freighters are an end goal for you as you can move the assets of a fair sized corp in one go which is valuable. If your interested in trading too blockade runners and jump freighters are good for buying goods in high sec which is cheap and selling them in low sec and 0.0 where they are worth considerably more.

Hauler characters tend to become alts to make money while you play on your combat guy. But some people enjoy the money making part of the game.
Alaric Faelen
Republic Military School
Minmatar Republic
#8 - 2011-09-19 02:37:20 UTC
I've only been playing six months, so take my advice for what it's worth- however, I began with a mind to haul and so I humbly offer the following:
Hauling by itself if not really a viable profession, other in the context of supporting large scale trading or hauling ore from mining ops. For a solo miner, getting to the Mammoth is very easy to train into and will serve you faithfully for a long time.
Within a corp of dedicated miner types, getting into T1 (Mammoth) hauling is a great side skill to make yourself useful even if you (like me) are more of a mission runner/PvP player. As a 'side job' owning an indy is a good investment, and many of the Navigation skills will benefit indy pilots as much as combat pilots.
Once you get to a point where you are in a T1 indy and have good basic piloting skills, you will be better prepared to decide if the long training investment to the T2 indies like the Blockade Runner, is for you.
There is no doubt that hauling, all the way to it's highest end, is a valuable skill set- but rather niche and usually the hauling is really support for a 'main' occupation.
If you want to fill the role, most indy/mining corps will be only too happy to have someone willing to be the designated hauler, especially for low/null sec runs.
Vuiko Tarasovich
Bound In Blood
#9 - 2011-09-19 07:52:57 UTC
Alaric Faelen wrote:
For a solo miner, getting to the Mammoth is very easy to train into and will serve you faithfully for a long time.


NO. DON'T MINE IN A HAULER.

It gets no mining bonus and can only fit 1 mining laser. If you're a minmatar miner, head for the scythe instead, if you've trained combat and have cruiser IV or V you can outmine a retriever in it.
Kesshisan
#10 - 2011-09-19 08:31:46 UTC
The most profitable way to be a hauler is to purposefully "fail" courier contracts.

People can rent out your services using the contract system to move their goods. If they put 0 collateral (uncommon) or put a collateral for lower than the value of the items (rare,) you can benefit.

Example:

Lets say someone wants 50,000,000 pieces of Tritanium moved 15 jumps from station A to Jita. This is 500,000 cubic meters of goods. If the current buying price of Tritanium is 3.00 isk each, and if they put a collateral for anything under 150 million* you can "fail" the contract and make a profit.

*Be sure to account for taxes and broker fees.

Of course, you can't see what the contract is for until after you accept it. So if they're asking you to move a bunch of junk for a collateral of 500,000,000 isk, of course you'll just have to deliver the goods and profit only the fees for delivery service.
Ione Hawke
Darkness Industries
#11 - 2011-09-19 10:11:09 UTC
Chrandon wrote:
Welcome!

First off, snag evemon if you havn't already. There's a ship browser in there, and it allows you to plan ahead and know which skills to train. You just look for the ship, then hit the button in the bottom right that says add skills to plan. It'll give you a nice outline.

Second, if going for Gallente ships, you'll want to head for an Iteron V, and after that get into what's called a Blockade Runner, which is nice for hauling through lo-sec space. I know there's the Viator, and some other, totally forgot the name though - my apologes ;)


The iteron V is an excellent ship and so is the Vaitor (cloaky hauler, perfect for moving around safely in lowsec or moving high value stuff in high). The gallente blockade runner is the occator and generally not really worth getting imho. The cloak and agility of the viator offers better protection then the increased warpstrength + tank of the occator.

In the long run get a freighter^^
Kane Abraham
Federal Navy Academy
Gallente Federation
#12 - 2011-09-19 20:29:39 UTC
Hi everyone

I have ordered a Scythe. I need to wait ~10days before I can fly. This should be great for my 'mining' needs.

I quite like the idea of transporting small, valuable cargo. The BPO idea sounds good!

Thanks

Kane Big smile
malaire
#13 - 2011-09-20 09:34:14 UTC
Interceptors are also nice for transporting small cargo around. This is my current ship for transporting in highsec:

Raptor
Improved Cloaking Device II
1MN Afterburner II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

No tank, but it can go into warp so quickly that it's really hard to kill. It also travels quite fast with autopilot, which is usefull for those cases where I have no cargo and don't expect to be attacked.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Algathas
Swamp Panthers
SONS of BANE
#14 - 2011-09-20 16:30:04 UTC
Highly skilled haulers are a huge benefit to a player corp and alliances.

Jump freighters especially are used to fuel POS, Haul moon goo for reactions, and bring in supplies for the corporation and alliance war efforts. You can also make a lot of isk by jumping in goods to sell on the local market and jumping out products to sell in a trade hub in highsec. Large alliances / corporations have characters with Jump freighters behind the scenes making the gears of industry turn.

Covert haulers (Blockade runners) are also very useful to bring in smaller loads and if you are living in lowsec/nullsec you will be more self-sufficient if you are able to haul for yourself.

Kane Abraham
Federal Navy Academy
Gallente Federation
#15 - 2011-09-20 18:29:57 UTC
malaire wrote:
Interceptors are also nice for transporting small cargo around. This is my current ship for transporting in highsec:

Raptor
Improved Cloaking Device II
1MN Afterburner II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

No tank, but it can go into warp so quickly that it's really hard to kill. It also travels quite fast with autopilot, which is usefull for those cases where I have no cargo and don't expect to be attacked.



This setup is perfect for my play style. I want as little confrontation as possible so warping quickly would be fantastic!
Mark Havoc
Coreli Corporation
Pandemic Legion
#16 - 2011-09-20 21:35:07 UTC
Vuiko Tarasovich wrote:
Alaric Faelen wrote:
For a solo miner, getting to the Mammoth is very easy to train into and will serve you faithfully for a long time.


NO. DON'T MINE IN A HAULER.

It gets no mining bonus and can only fit 1 mining laser. If you're a minmatar miner, head for the scythe instead, if you've trained combat and have cruiser IV or V you can outmine a retriever in it.



He wasn't saying mine in the mammoth.... you use something like an Osprey to mine and you jet-can, then come pick up the can with the mammoth to reduce trips you need to make to and from the belt. Having a large hauler for a young miner is a good thing as increases your versatility and utility, especially in making your character more attractive to corps.
Dane El
Negative Density
#17 - 2011-09-21 01:41:40 UTC
malaire wrote:
Interceptors are also nice for transporting small cargo around. This is my current ship for transporting in highsec:



I prefer cov-ops to interceptors. They align nearly as fast, have a faster warp speed and cloak. They're not as good in auto-pilot but that's largely irrelevant since auto-pilot is for AFK.

If you're serious about hauling, don't bother with a battlecruiser or battleship either. Sure they're harder to gank but the cloaky transport ships are nearly impossible to gank if flown right, warp and align much faster and can haul a lot more goods.

The orca also gets some attention as a more versatile mini-freighter. I'm training to fly the orca before freighters. It can fill more roles and in my current trade ops, I just don't need a freighter sized cargohold but a ~100K cargo hold with the ability to haul my viator and helios along sounds interesting. It might be worth a look.
malaire
#18 - 2011-09-21 08:15:27 UTC
Dane El wrote:
I prefer cov-ops to interceptors. They align nearly as fast, have a faster warp speed and cloak. They're not as good in auto-pilot but that's largely irrelevant since auto-pilot is for AFK.

They don't have faster warp speed. Each race has one interceptor and one cov-ops with 13.5 AU/s warp speed which is maximum you can have.

I like autopilotting while chatting, only activating afterburner before that 15km journey to make it a bit faster. But if you don't need/want to autopilot, then cov-ops might be better choice since they can use better cloak.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Kane Abraham
Federal Navy Academy
Gallente Federation
#19 - 2011-09-21 11:37:04 UTC
Hi again

The covert ops, small ship is the way I'm heading.

A bit off topic, I had a 'collision issue' yesterday which meant an asteroid would not allow me to warp back to station. Unfortunately, I lost my ship along with ammo, shields etc. I cant afford to replace Sad

Anyway, back to it! Big smile
Toshiro GreyHawk
#20 - 2011-09-21 13:22:28 UTC  |  Edited by: Toshiro GreyHawk
Yeah, if your ship starts doing this weaving back and forth bit and isn't getting into warp - you're stuck on something.


1) Stop your ship.

2) Adjust your POV so that you can see clear sky

3) Double Click repeatedly on the clear sky



As to Blockade Runners - you are vulnerable coming out of a base because they don't have that much tank and you can't turn you cloak on right away. Creating an Insta Warp Bookmark can help. Essentially, if you come out of the chute at a base - you're already going fast enough to warp - as long as you don't change course. Thus you put a bookmark straight ahead of you and - Viola! - Instant Warp!

1) Get in a small fast frigate with an MWD

2) Head straight out until you're a very good long ways from the base.

3) Open your people and places and put a bookmark there.

4) Now ... your ship comes out at an angle to help clear the entrance - this may mean a good distance off the center line coming out of the station. When you get out there, you can bring up the tactical display and use that to locate that center line. If you don't have a line coming out of the base - you can pull back all the way out of the tactical display, then use it to orient yourself and looking back at the base - center that display in the little square representing the base. Put your Insta Warp Bookmark here.

5) Before leaving the station, bring up your People and Places/Places Tab.

6) Sort by jumps

7) Have a ( - ) Minus sign in front of the name of your bookmark - which will put it at the top of the list.

8) With that displayed - hit the un-docking button and move your mouse over the link to your bookmark while you can still see it.

9) When you Enter Space, right click on your bookmark and select Warp To Zero.

10) Fly around to all the bases you use a lot and make an Insta Warp bookmark for all of them.

11) When you use them with your Blockade Runner - turn on your cloak as soon as you get clear of the station so no one can see how far out you warp.

12) From your Insta Warp bookmark location - then warp to your next destination.




A Mammoth is relatively easy to get into and with 4 T2 Cargo Hold Expanders and T1 Cargo Rigs can carry about 27,000m3

An Iteron V is hard to get into - but - with the same Cargo Hold Expanders and Rigs - can carry about 38,000m3.



Giant Secure Containers are what the game calls Planck Containers. That means that they hold more volume than they take up. They take up 3,000m3 but hold 3,900m3 - which is a substantial increase. The Mammoth above can carry 9 of them - the Iternon V 12.



If you are just hauling from station to gate to gate to station you don't need anything in your mids but Medium Shield Extenders and an Invulnerability Field.

If you want some extra toughness - you can fit structural reinforcement modules and a DCU II in your lows instead of the cargo hold expanders. This can get you like 19,000 EHP in a Bestower. An Orca fit similarly can have over 200,000 EHP.


Now ... as to mining in an industrial. Go to a 1.0 or .9 system. Put Mining Laser Upgrades in your lows, an ore scanner and 10 MN AB in your mids and a T2 Miner in the highs and head out to the belts. Go out find a big fat asteroid with that ore scanner, turn on the Miner II and go watch TV or clean house or fool with your other accounts (if you have any). Come back now and then and check on things. This will NOT get you anywhere near the ore you would get with a proper mining vessel - but it will get you more ore than the - nothing - you would have had other wise.



Advantages/disadvantages of each race's industrial ships?