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T2 HAM Missiles Vs Faction HAM Missiles

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2011-09-18 20:06:04 UTC
One of my char's is finally in a position to use HAM's well, skill-wise, but I have little practical experience with them.
I am curious what is better in effective damage, not by what EFT says, though I definitely use EFT as a baseline (see below).

I know I could simply test them both in combat, but that can be an expensive training cycle, losing ships.

So here is what I see, when comparing T2 Rage HAM missiles to CN HAM missiles:

Raw Damage: T2's 10% better
Missile Velocity: Factions 20% better
Missile Duration: T2's 7.5% better
Missile Range: (Velocity x Duration) Factions 11.6% better
Explosion Velocity: Factions 8.6% higher
Explosion Radius: 30.6% smaller
Damage reduction Factor: 4.5 for Factions, 4.8 for T2's, and I have no idea what this value means

So based on what I am seeing, Factions are superior against faster, smaller sig targets (below 180), while T2's are better against slower moving, larger targets.

Can some missile jockeys confirm my theories with some practical experience?





Aamrr
#2 - 2011-09-18 20:08:42 UTC  |  Edited by: Aamrr
You could probably calculate the speed/signature radio for which the two break even. It wouldn't even be that hard. It would, however, be skill-dependent.

Edit: With perfect skills, it seems that this ratio is 0.871 m/s per m.
chadbrochill17
Vendetta Technologies
#3 - 2011-09-18 22:07:33 UTC
In my experience T2 are best used vs. BC and larger hull sizes. Faction are best used vs. cruiser and smaller hull sizes.

If you are inquiring because you intend to use them for PvE, I'd recommend not even going there. HAM's suck for pretty much every type of PvE.

If you are using HAM's for PvP, just keep in mind that using the t2 variants increases your sig radius. If you are flying a T3, I'd recommend sticking with faction as the increased sig radius is not a very good trade-off for the potential additional dps.
Goose99
#4 - 2011-09-18 22:10:42 UTC
I use faction. Between explosion radius and range, t2 just isn't worth it.
Aessaya
Independent treasure hunters
#5 - 2011-09-18 23:30:25 UTC
From my experience:

T2 is useful against stationary BC, BS and bigger ships, for anything else - faction. Faction is more useful when fighting BCs as well, since they're fast enough to mitigate T2 HAM's increased damage due to reduced expl velocity. Thus i usually cary faction HAMs loaded.

Ah, you seek meaning? Then listen to the music, not the song.

Azelor Delaria
Caldari Provisions
Caldari State
#6 - 2011-09-19 00:56:33 UTC
Generally, "advanced" ammo - T2 ammo - isn't a large enough DPS increase over faction until you have the required specialization to level 4.
Goose99
#7 - 2011-09-19 03:22:31 UTC
Azelor Delaria wrote:
Generally, "advanced" ammo - T2 ammo - isn't a large enough DPS increase over faction until you have the required specialization to level 4.


It affect all ammos
Gypsio III
State War Academy
Caldari State
#8 - 2011-09-19 07:56:34 UTC
Use Rage against BCs and larger, use CN against cruisers and smaller. Simple.

This assumes that you have your target webbed, of course.
Niko Takahashi
Yoshitomi Group
#9 - 2011-09-19 08:00:17 UTC
Hello

Faction all the way only scenario when t2 would be of use is shooting a Battleship sized target that is tackled.
And even that scenario you have to consider that you are in smaller ship and you inflate the sig radius so the bship can hit you very nicely.

Add to this that hassle of reloading and the time wasted doing that I end up using faction only plus the t2 Javelin if some funny guy is trying to Kite.

T2 damage missiles only get used in the HML/Cruise PVE scenarios where you rig the ship with rigors.

Dinsdale Pirannha
Pirannha Corp
#10 - 2011-09-20 03:47:45 UTC
Thanks all.

Sounds like faction is indeed the way unless it is a big, very slow target.
Tertharan
#11 - 2011-09-20 19:21:03 UTC
Goose99 wrote:
Azelor Delaria wrote:
Generally, "advanced" ammo - T2 ammo - isn't a large enough DPS increase over faction until you have the required specialization to level 4.


It affect all ammos


Heavy Assault Missile Specialization description says differently: "2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization." Faction HAMs don't require the skill, and therefore gain no benefit from it.
Aamrr
#12 - 2011-09-20 19:26:54 UTC
Except that RoF isn't an attribute of the missiles -- it's an attribute of the launchers. (Compare Standard and Assault launchers. They fire the same missiles.) T2 HAM launchers definitely do require the heavy assault missile specialization skill and therefore benefit from it even when firing faction missiles.
Tertharan
#13 - 2011-09-20 19:59:50 UTC
Aamrr wrote:
Except that RoF isn't an attribute of the missiles -- it's an attribute of the launchers. (Compare Standard and Assault launchers. They fire the same missiles.) T2 HAM launchers definitely do require the heavy assault missile specialization skill and therefore benefit from it even when firing faction missiles.

Ah, that's what I get for typing while tired. Yeah, got the launchers and the ammo mixed up.
Joss56
The Scope
Gallente Federation
#14 - 2011-09-21 13:22:02 UTC
Use T2 launchers and faction ammo = win
Joss56
The Scope
Gallente Federation
#15 - 2011-09-21 13:27:22 UTC  |  Edited by: Joss56
Tertharan wrote:
Heavy Assault Missile Specialization description says differently: "2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization." Faction HAMs don't require the skill, and therefore gain no benefit from it.



The 2% bonus rof is applied to the module: launcher

Since missiles are not modules: no matter if you use regular faction or T2 ammo the 2% per lvl is always applied to the module=launcher

Unless English is even more silly than I ever thought Lol