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ISK efficiency is dumb! Or is it?

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#21 - 2012-02-27 08:10:02 UTC
the hilarious part of Battleclinic's ranking system is that you get a massive amount of points for sabre+falcon vs. haulers, more points than killing 2 or 3 dudes in a 5 on 5 small gang fight.
stup idity
#22 - 2012-02-27 11:31:44 UTC
T0RT0ISE wrote:

.. then not only have I won on ISK ...


No you haven't. You lost ISK, they lost more. A typical lose-lose situation.





I am the Herald of all beings that are me.

WeiLing TCG
Science and Trade Institute
Caldari State
#23 - 2012-02-27 12:22:59 UTC
Speaking from my experience (as little as there is), personal isk efficiency is borked. Alliance/corp efficiencies are less borked but still borked if you run with big coalitions.

Why? Kills are credited fully. I get as much credit on efficiency on kills that I whored on as a kill I made solo. Alliance A gets the same credit for killing my nyx as Alliance B which had a Rifter shoot just once at it.

Battleclinic is somewhat borked, but less borked than eve-kill or other boards for looking at PERSONAL efficiency. KM whoring is much less effective with that system.

I really like the word borked.

However, at the same time you can get ridiculous stats if you do nothing but suicide gank hulks (which we have done) and flip missioners in highsec (which I hope to try at some point).

Ultimately though, killboards do nothing but show a summary of the events that occured (between xxxx time and yyyy time) and are at most an approximate means judge how good or bad an entity is at pvp, especially as you reach the higher ratios. I will agree with the above poster who stated that KB stats will show you how bad someone is.

Anyway, I rant alot.
Degren
The Scope
Gallente Federation
#24 - 2012-02-27 12:57:42 UTC
Acutra Vessen wrote:
Rasmus Endashi wrote:
(ISK) efficiency.
If an alliance can afford to loose 200 hundred ships to get a territory, they won't stop for a second to think "hey, my enemy could get this territory with 150 ships, they are more efficient, I should give it to them without a fight" or something like this.



Large ISK generating groups such as alliances have what you might call an absolute advantage (being able to field 200 ships/hold sov etc.). It would be stupid for them not to take advantage of their advantage, otherwise it wouldn't be an advantage. ISK efficiency is a comparative advantage, and in the long run, if you allow your opponent to keep that advantage, you will be jeopardizing your absolute advantage. To be ISK efficient is a way to maintain absolute advantage (and minimize absolute disadvantage) by denying your opponents comparative advantage.

ISK efficiency is essentially the same thing as time efficiency. No matter how quickly a player or corporation generates ISK, it still requires a measurable investment in time to do so, however much or little that may be. Of course, every player and organization will earn ISK at different rates, but the average for a large group such as an alliance will be comparable to other similar sized groups within a few percent.

The main threat to alliances are other alliances who will have comparable time efficiency profiles. Blob fighting is where this is really important because even the best officer fit **** boats can expect to last a few seconds once they're primaried even if the opposing fleet is completely T1 and failfit. Long story short, being ISK inefficient in the long run is actually handing an advantage to the enemy.

Don't confuse the battle for the war.


You can all stop posting, the thread ended at this guy.

Hello, hello again.

CanIHave YourStuff
In Praise Of Shadows
#25 - 2012-02-27 13:54:38 UTC
stup idity wrote:
T0RT0ISE wrote:

.. then not only have I won on ISK ...


No you haven't. You lost ISK, they lost more. A typical lose-lose situation.






He didn't say he won ISK you fool.
Daphny Naarma
Imperial Academy
Amarr Empire
#26 - 2012-02-27 14:37:08 UTC  |  Edited by: Daphny Naarma
Rasmus Endashi wrote:
...
But we don't know who has more money, who makes money faster let alone who cares more about money in the first place, so efficiency is a kinda worthless quotient in my opinion.
...

Correct (bold), but as has already been stated - it is one of the few things measurable and - more directly connected to quoted statement: Are you familiar to the term 'et cetirus paribus'? It's not used here out of some look-I-quote-latin-so-Im-schmart-reason - no - it is actually a common term used in several scientific fields when commenting on variables and circumstances (such as those you mention).

It means something along the line of "all else alike", or simply disregarding the 'other' variables as equal'ish effecting the real variable of intrest (your 'efficiency' compared to others') .

...with the following 'effect' on your argument that we don't know who has more money, makes money faster etc etc: On a statistical level (which, if we look at people with more than a few fights, clearly becomes relevant) - you can assume the "who has more" etc etc simply evens out, and thus becomes a less relevant variable than you make it out to be.
Salcon Cliff
Zephyr Corp
#27 - 2012-02-27 15:14:41 UTC
Eh, if you don't like it, put your hand over that part of the screen when looking at the KB.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#28 - 2012-02-27 15:42:12 UTC  |  Edited by: FloppieTheBanjoClown
The problems with using isk efficient as a judge of PVP skill:

  1. Everyone gets credit for it. A billion-isk T3 killed in a gate camp can easily become 30 billion isk on the killboards, as every player gets full credit.
  2. One loss can wreck it. Reference the 30 billion isk Palladin gank.
  3. It reflects the ability to find things you can kill, not skill in combat. My isk efficiency is high because of our Incursion griefing. Even without that I have a good record, but my efficiency would drop from around 97% to a more mundane 70%. Those incursion ships bloat my efficiency but were fish in a barrel. It was social engineering that put those kills on my board, not combat skill.

Just ignore it, it's almost always useless information. Even kills/losses is only marginally important: someone who loses hundreds of rifters and kills dozens of battleships is worth having.

Founding member of the Belligerent Undesirables movement.

Uppsy Daisy
State War Academy
Caldari State
#29 - 2012-02-27 16:05:31 UTC
Quote:
None of the major kb's currently divide isk values by the number of people on the km. As such, none of them give anything even approaching a real isk efficiency.


This guy nailed it.
stup idity
#30 - 2012-02-27 17:11:24 UTC
CanIHave YourStuff wrote:
stup idity wrote:
T0RT0ISE wrote:

.. then not only have I won on ISK ...


No you haven't. You lost ISK, they lost more. A typical lose-lose situation.






He didn't say he won ISK you fool.


My dear follower. Let me point out: neither did I.

He argued he'd won because he lost less ISK than his opponents. Unless you are fighting for anything that can be measured directly or indirectly in ISK, you lose ISK when you lose a ship, doesn't matter if your opponent loses more or less than you.

Of course you can argue for all those immaterial gains that might come from such a fight... the 'good time', the 'adrenaline rush', the 'hero of the day feeling' or whatever... might even being worth the ISK you lose, but still doesn't make it a win when looking at the ISK balance in this single engagement.

ISK efficiency is only a measurement for 'my grief' towards 'grief I participated in doing on others'.

I am the Herald of all beings that are me.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#31 - 2012-02-28 05:21:41 UTC
Mfume Apocal wrote:
the hilarious part of Battleclinic's ranking system is that you get a massive amount of points for sabre+falcon vs. haulers, more points than killing 2 or 3 dudes in a 5 on 5 small gang fight.


A similar flaw on most killboards, which arbitrarily assign points to various ship classes, related to defenceless assets such as JF's, Rorquals (though you can make a Battle Rorq), Orcas (my fave), etc, where points are arbitrarily assigned. BC also moves the goalposts and Lukka follows; you used to get lots of points for soloing POS's on BC, and now you don't - which makes my AFK POS bash alt cry in his sleep.

BC's ranking vs other players is based on points, ofc. But points are calculated by the damage done to the enemy as well, meaning you can solo a drake in a wormhole but if he's tanked 190K damage from sleepers and you do the usual 23K, the points awarded are abysmally low.

Then again, you can do a lot of damage to yourself by having a hulk in hisec get a drone on your command ship lossmail when you herp a derp at 2 a.m. + wine and get CONCORDOKKENED.
T0RT0ISE
Viziam
Amarr Empire
#32 - 2012-02-28 10:33:33 UTC
stup idity wrote:
CanIHave YourStuff wrote:
stup idity wrote:
T0RT0ISE wrote:

.. then not only have I won on ISK ...


No you haven't. You lost ISK, they lost more. A typical lose-lose situation.






He didn't say he won ISK you fool.


My dear follower. Let me point out: neither did I.

He argued he'd won because he lost less ISK than his opponents. Unless you are fighting for anything that can be measured directly or indirectly in ISK, you lose ISK when you lose a ship, doesn't matter if your opponent loses more or less than you.

Of course you can argue for all those immaterial gains that might come from such a fight... the 'good time', the 'adrenaline rush', the 'hero of the day feeling' or whatever... might even being worth the ISK you lose, but still doesn't make it a win when looking at the ISK balance in this single engagement.

ISK efficiency is only a measurement for 'my grief' towards 'grief I participated in doing on others'.

Wow, what a cowardly way of looking at combat.

Who cares if you lose money going in as a guerilla. You obviously don't understand what soloing or being a renegade is about.

Carry on being risk averse and worrying about losing ships wolololol. Meanwhile I will be having fun and doing things you could only dream of doing in your cosy little bubble of incompetence.
Cannibal Kane
Viziam
Amarr Empire
#33 - 2012-02-28 11:13:09 UTC  |  Edited by: Cannibal Kane
ISK efficiency is important to some.

For me it is.

I know this is going to sounds ANAL, but this is how I break it down for myself.

My only source of income in EVE is PVP. This is gathered from Target Drops, and Ransom.

I use Griefwatch since it just keep a hell of a lot of info with regards to kill ratios and ISK ratios. More info is good.

I have 2 ships that I fitted up with one goal in mind, shoot and kill as many ships as I can find. Both these ships total amount was 62 Mil ISK to fit.

I lost both these ships with a total loss of 62 Mil, but they did just under 3 Billion isk Damage. I still loose 62 Mil, but the drops from the almost 3 Billion isk not including ransoms... (Yes I do not Honor Ransoms since I don't care. I am here to have fun) was just shy of 140mil. I lost 62mil but made back almost 80mil, not including ransoms.

I look at everything, just KB ISK efficiency does not matter, there is more behind that number than meets the eye. For Example: This engagement i got out with Structure in my cruiser.

That is a 31mil fiited ship. The drops alone in this engagement replaced the cost of the ship.

http://kane.griefwatch.net/?p=engagement&kill=1038

a Good KB ISK efficiency means fokol if you lost 1Bill to Kill 2 Bill but did not make that Loss back. It means your still 1 Bill out of pocket.

Am I putting to much thought into it... Probly, but a good KB ISK efficiency means fokol if I have no ISK left. What then, Mission? Mine? PLEX? Hell No...

PVP to make ISK is hell of alot more fun.

"Kane is the End Boss of Highsec." -Psychotic Monk

Lady Spank
Get Out Nasty Face
#34 - 2012-02-28 11:26:17 UTC
I dunno. I like to worry less about killboards and more about seeing what I can get away with engaging.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Gary Bell
Therapy.
Brave Collective
#35 - 2012-02-28 12:31:09 UTC
I measure what I do in Carebear tears Best Efficiency
Cearain
Plus 10 NV
#36 - 2012-02-28 14:47:16 UTC
Trinkets friend wrote:
Kessiaan wrote:
For all its fault's I think Battleclinic's scoring is the most indicative of general skill, primarily because it factors in fleet size.


Lukka...


Is a good pvper.

Maybe not the best in all of eve but he is good. Yes he can game the system but, whatever. Everyone has different goals. And this is after all a game.

The others at the top of the BC rating system are also likely good pvpers. Kate Mosh Loren Gallen are a few that are good.

Best corps according to BC are 1)outbreak and 2)Genos. Are they horrible too?

The BC scoring system is much better than isk efficiency. Like Kessiaan said for all its faults BattleClinic's scoring systems is the most indicictive of any single statistic. But yes you do have to look further.

On the other hand isk efficiency is a joke. The more someone blobs the higher the isk efficiency. Look at some of the best pvpers in the game. They generally won't have super isk efficiency ratios. But everyone who blobs will have great isk efficiency.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Red Teufel
Calamitous-Intent
#37 - 2012-02-28 14:52:09 UTC
isk effeciency works fine. it's a great way to figure out if you're dealing with a good pilot or a bad one.
Cearain
Plus 10 NV
#38 - 2012-02-28 14:56:04 UTC
Mfume Apocal wrote:
the hilarious part of Battleclinic's ranking system is that you get a massive amount of points for sabre+falcon vs. haulers, more points than killing 2 or 3 dudes in a 5 on 5 small gang fight.



I agree that the bc board counting ecm ships as only as powerfull as other ships in their class is not realistic. A griffin and 2 assault ships is much more powerfull than 2 assault ships and a condor. Yet they count the same.

The other issue is they give points for fighting things that are defenseless like pods. Its 10 points for killing a pod in a frigate. Its only like one point for killing a pod in a bc. Why? Is it harder to kill a pod with a frigate than a bc? Does it take any skill at all to kill a pod?

Yes I think we all agree Battleclinics scoring could be better.

But it is the best single statistic you can look to to get you started. If someone is ranked in the top 1000 they are probably pretty good. If they are ranked below 200,000 they probably are pretty bad - unless its an alt. I don't think anyone would disagree with that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andrea Griffin
#39 - 2012-02-28 15:51:34 UTC  |  Edited by: Andrea Griffin
ISK efficiency is pretty dumb as a measure of success. When I was flying with a corp that demanded 90% or better efficiency it was pretty easy to accomplish. Just lock every enemy and fire a single shot at it during the engagement. Ta-da, I'm on all the mails, my isk efficiency is great even if I contribute nothing.

A point system is better, but the point systems I have seen are pretty flawed. Killing a Rifter often gives the same points as killing a Dramiel, because "both are T1 frigates".

What we need is a mathematician with some good statistics skills and a computer designed for number crunching. Gather 250k kill mails or so, and do a bunch of Cool Math Stuffs to generate a new point system.

Solo, if a ship is on a lot of kills and isn't killed very much, it should be worth more points. If a ship tends to lose fights more than it wins, it shouldn't be worth as many. And different point values for small gang engagements, for example - though as we all know, it's hard to get a complete picture of a fight, because off-grid boosters and logistics don't make it onto KMs unless they die.

With this kind of method, point values could be updated over time automatically as people change tactics / CCP changes ships / people adapt.

Any math majors want to make an independent study class out of this?
Cearain
Plus 10 NV
#40 - 2012-02-28 16:08:05 UTC  |  Edited by: Cearain
Andrea Griffin wrote:
ISK efficiency is pretty dumb as a measure of success. When I was flying with a corp that demanded 90% or better efficiency it was pretty easy to accomplish. Just lock every enemy and fire a single shot at it during the engagement. Ta-da, I'm on all the mails, my is efficiency is great even if I contribute nothing.

A point system is better, but the point systems I have seen are pretty flawed. Killing a Rifter often gives the same points as killing a Dramiel, because "both are T1 frigates".
...


Yeah only battleclinic has a decent point system. It does have some issues but it at least differentiates a rifter from a dramiel.

Eve arena was going to have a decent point system as well (i think its defunct) but there are some inherent difficulties with any point system. Especially if you consider players flying in gangs.

However using the battleclinic point system can still be helpful even there. For example if you take the ratio of kills per points and the ratio of losses per points you can see if that person usually takes on larger opposition or simply blobs smaller opposition.

edit: For example look at kate mosh. His average loss is 8 points. His average kill is 28.8 points. This suggests that most of the time he is fighting against larger ships/groups.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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