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The Super-Cap Solution

First post
Author
Ingvar Angst
Nasty Pope Holding Corp
#21 - 2011-09-21 12:47:54 UTC
The only real solution to Super-caps is obvious.

Mega-caps.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#22 - 2011-09-21 12:49:10 UTC
CaleAdaire wrote:
Andski wrote:
Doomsdays consume racial isotopes upon activation. Supercarriers have not had the ability to triage since Dominion. Jump portals consume stront and ozone, carriers require stront to triage, and dreads require stront to siege. Let's not forget that all capitals have to carry racial isotopes to jump around.

So yes, capitals and supercapitals have to carry fuel.


Im not talking about one fuel type for jumping and the same fuel for a super weapon. I'm referring to Heavy Water for CPU, Liquid Ozone for Powergrid, Uranium and Coolant for the Capacitor, Mechanical parts and Oxygen and so forth. This will allow those who have them to keep using them (albeit more tactically) and those who cry for their nerfing to be appeased (because blobs will be much more taxing).


ITT: Someone with a lot of PI alts.

Six months in the hole... it changes a man.

Deliceous
Center for Advanced Studies
Gallente Federation
#23 - 2011-09-23 03:19:08 UTC
i liked the crazy Idea that make super caps suseptable to Mining ships. Would be funny seeing a titan being chased by a bunch of hulks and Covetors.

Or a possible smaller ship that can't be touched by Super Caps but can be easily destroyed by other ship types
ie a small suicide ship.
Goodtime Girl
Royal Amarr Institute
Amarr Empire
#24 - 2011-09-23 15:15:18 UTC
Another Goon whine
Jenn aSide
Worthless Carebears
The Initiative.
#25 - 2011-11-01 19:36:21 UTC
Jeez, just when I thought I'd come up with an orginal idea, Google says someone beat me too it :) .

I don't think this idea was really considered, it have some great benefits if done right:

-Increased consumption with which to drive the economy

-Super Capitals become assets that require an organized multi person/corp/alliance effort to maintain

-could lead to a slow down or decrease in super capital production (as some of the raw materials needed to build new ones now get diverted to [/i]maintaining[/i] existing ones)

I'm sure there are others, but it all hinges on "it's it's done right".

It should take big quantities of fuel/parts to keep the things serviceable. It should be hard for a single player (even with mutiple accounts) to maintain a super. As is now, most of my corp haven't individually owned super capitals.

I'm not fond of real life comparisons, but modern Navies don't just buy aircraft carriers and then say "hey, that's it, we just need to buy some fuel or replace an F/A-18 every now and again" lol. Part oft he problem is that Supers are "one man shows" that anyone with access to sanctums and 45-60 days for free time can rat up.

Their should be some kind of maintenance cost, even if just an isk on like sov costs (i do think pos fuels is the best idea, else the super would fall into disrepair and be unusable or degrade in some way.

BUT, the other side of the coin is that super should be powerful enough for people or alliances to want to go through the pain of building, owning and maintaining them. Ideally ,null sec would have fewer super caps, BUT people would actually use them, making for interesting times in space.

With the currently planned nerf, the most likely outcome is that people will simply use them less because they are a massive investment that is not more vulnerable (in a perfect world, this would not be the case). I stopped training for an Aeon for this reason.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#26 - 2011-11-02 00:21:35 UTC
This does not fix the problem.

Stupidly rich alliances and people own them. If super caps take as much fuel as a POS, or ten to function in all ways. That would be considered acceptable loss along with risk losing a 15-50 billion isk ship for pvp.

Also being generally alliance asset (more so the regular caps), one person can always check up on it, and people who have them generally play the game to the extreme anyway.

This gives a added cost to using them for just functioning and drives POS fuel consumption, other then that, nothing.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2011-11-02 05:03:54 UTC
Leave supers alone hobo.

Vile rat wrote:
I prefer COMMON SENSE solutions to today's problems. Give the DD a one in four chance of self destructing your ship. Also let hostile fighters dock with your supercarrier and upload a virus much like the great space ship documentary Independence day which causes your shields to drop.

I hate supercaps so much.


If there's one thing I hate more than goons.... its CSM goons with a bias against supers.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Temba Ronin
#28 - 2011-11-03 23:59:22 UTC
Vile rat wrote:
I prefer COMMON SENSE solutions to today's problems. Give the DD a one in four chance of self destructing your ship. Also let hostile fighters dock with your supercarrier and upload a virus much like the great space ship documentary Independence day which causes your shields to drop.



I hate supercaps so much.

Interesting comment from a CSM. I would like to know honestly what exactly do you hate about them. Please be both detailed and specific because i have only read about them and seen one once.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

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