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[PROPOSAL] Reduction In Jumpclone Timers

Author
Verone
Veto Corp
#1 - 2012-02-26 13:43:51 UTC  |  Edited by: Verone
Jumpclones are a fantastic thing, but in their current form they're very gimped.

There's been a number of people I've spoken with who'd like the timers reduced so that they can be part of more than one CTA in a day using more than one implant set, but can't do so due to the 24 hour cool off timer.

Given the current state of PvP in Eve, a lot of corporations are swapping between fittings and gang styles such as going from fast moving buffer fitted shield gangs with logistics support, to heavier groups of AHACs with guardian support. Often CTAs for corporations are to the point where there's two within a 24 hour timeframe, and people end up stuck in the wrong set of implants for the fleet they want to be a part of.

Obviously jumpclones with a simple reduction in timer are a bad idea, because they can be used for "I am the monkey, I can go anywhere!" style shenanigans, effectively bypassing a lot of travel. The timers however do need addressing as they're counter productive to the operations of a lot of corporations.

Proposal : Reduction of jumpclone cooldown timer via high rank skill.


Quote:
Skill name : Infomorph Recovery
Primary Attribute : Charisma
Secondary Attribute : Willpower
Training Time Multiplier : 16x

Prereqisites :

Science IV
Biology IV
Infomorph Psychology IV

Description :

Psychological training that expedites cranial recovery from the jump cloning process. The effects of having one's consciousness detached from one's physical form, scattered across the galaxy and then downloaded into a fresh clone can be very unsettling to the unprepared mind.

Effect : 10% Reduction in jumpclone cooldown timer per level.



Pros & Cons :

Governing the timer via a high rank skill means that those people who feel the need to have a faster jumpclone recovery time have the means to reduce the timers, however it comes at the cost of dedicating significant time to the training, as well as a remap to increase charisma for the duration of the training.

Making the skill the same rank as a racial Titan skillpack means that people who only decide to train it to level IV still have to invest a significant amount of time into doing so in order to get the benefit from it.

Further benefits mean that small gang and solo pilots can have faster access to their clones to move around and diversify their fittings more without having to wait 24 hours to swap implant sets or move to a new sphere of operations. The move to a trainable reduction in cooloff time between jump clones would empower small corporations to be able to be more versatile with what they can field.


If you're feeling the same about the jumpclone system being gimped, feel free to like this post and spread the link around. The more people who see it the better.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Dame Death
Black Aces
Goonswarm Federation
#2 - 2012-02-26 13:58:08 UTC
Knew if i bitched about jc's long enough someone would word it right here, +1

Scrutt5
Deep Core Mining Inc.
Caldari State
#3 - 2012-02-26 14:01:08 UTC
Nice Idea, current system needs addressing for sure.
Cyber Ten
Viziam
Amarr Empire
#4 - 2012-02-26 15:18:32 UTC
+1

Seems like a good way to improve the current system without breaking it.
Dax Jr
Ivory Research LLC
#5 - 2012-02-26 15:32:34 UTC
Verone wrote:
"I am the monkey, I can go anywhere!"


+1

This will also serve to encourage carebears to try out PvP. More PvP is good for everyone.
Tekashi Kovacs
Golfclap Inc
#6 - 2012-02-26 20:26:15 UTC
I like reducing JC cooldown idea, but not so much via adding ANOTHER skill. Theres enough skills in game already. Someone said it would take 24 years to learn all of them and the more skills the bigger gap between new and old players becomes.

Also an x12 multiplier is still nothing hard to beat, I could train it while not logging into the game even once, so?

I would simply add an secondary effect to Isomorph Psychology reducing clone jumps.

So yeah I support this, but I still could do it better. :)
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2012-02-26 20:33:12 UTC
Tekashi Kovacs wrote:
I like reducing JC cooldown idea, but not so much via adding ANOTHER skill. Theres enough skills in game already. Someone said it would take 24 years to learn all of them and the more skills the bigger gap between new and old players becomes.

Also an x12 multiplier is still nothing hard to beat, I could train it while not logging into the game even once, so?

I would simply add an secondary effect to Isomorph Psychology reducing clone jumps.

So yeah I support this, but I still could do it better. :)


Stop ####ing about SP's and grow up for once...

if people really want the benefit of reduced JC's which is likely not going to happen but if it does...it should be a skill book on principle.

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Smiling Menace
The Scope
Gallente Federation
#8 - 2012-02-27 12:31:31 UTC  |  Edited by: Smiling Menace
You know once upon a time people used to travel from system to system and region to region using gates. These were fun times as you had lots of little fights all over the place. Small gangs would roam around and run into other small gangs. Things would go boom and people were happy as they had fun, win or loose.

Now, people have Jump Bridges, Titan and to a lesser extent Black Ops bridging and with this new proposal, Jumpcloning (that even a word? if not, should be) all over EVE.

It's a good idea to get people into fleets but kind of has a knock on effect in actually reducing PvP as it's hard to kill someone that jumps from one station to the next.

I know CCP seem to be thinking the same thing when the nerfed (or fixed?) Jump Bridges so I am not sure if this one would be one that CCP would like.

Personally I like this idea but that's for selfish reasons as I don't want to fly all over EVE if I can just Jump Clone to a new place instead.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#9 - 2012-02-27 13:20:58 UTC
A better idea would be to increase the timer to one week.
JitaPriceChecker2
Doomheim
#10 - 2012-02-27 18:01:37 UTC
Just make a cool down timer dependent upon jump range and nerf suicide travel .......
Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-02-27 18:30:40 UTC
So in the end with your skill maxed out the cool down timer will be at minimum 12 hours? I could live with that. +1 I think a new skill to train is the right way to do that as well.

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Tidurious
Blatant Alt Corp
#12 - 2012-02-27 20:32:05 UTC
I don't think that jumpclones should be used more than once/day. That would allow for too much instant-travel; you should live with your decision of what you're flying for a day.

I would agree with a skill that reduces the jumpclone cooldown period to, say, 20 hours at the shortest to allow players to log in the next day and not have that annoying 30min wait, but I think that jumpclones used more often than that would be bad for the game and would result in large fleets able to move too quickly.
S'totan
Republic Military School
Minmatar Republic
#13 - 2012-02-27 21:15:09 UTC
+1 from me. This has been a need for a long time.
Vincent Athena
Photosynth
#14 - 2012-02-27 22:25:58 UTC
How about no skill needed, but if the clone jump does not result in a location change, you can do it in just a few hours after your last clone jump. That way you can jump into a clone with different implants quickly, but you still need 24 hours before you can jump across the universe.

It could even be fit into lore: Sending your mind across the universe is stressful, and can only be done after a 24 hour recovery period. But if you and your clone are in the same station and so can be hard wire connected the stress is much less and the jump can be done just a few hours after your last jump.

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Agustice Arterius
Deep Core Mining Inc.
Caldari State
#15 - 2012-02-28 01:56:17 UTC  |  Edited by: Agustice Arterius
To me it seems hand in hand with alts, the lesser amount of restrictions on jump clones, the less of a bonus players get from multiple accounts, in some small ways anyway

As a person who only uses one account and one character, I like the idea, but I also see many reasons why other players would be oppose to it

However, anything below 12 hours is pushing it, and anything below 6 would be nearly game breaking
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#16 - 2012-02-29 11:07:07 UTC
Good idea Verone but dosn't 10% per lvl is to high maby 5% would be beter ?

CEO of Lanate Industries

Citizen of Solitude

Princess Bride
SharkNado
#17 - 2012-03-02 05:55:42 UTC
Why not just replace the arbitrary 24 hour timer with an arbitrary 12 hour timer?

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Arduemont
Rotten Legion
#18 - 2012-03-02 14:14:47 UTC  |  Edited by: Arduemont
I support this idea in all of its details.

CCP are always saying they need new skills for vets to train, and this would be an obvious one.

Some people are saying it makes people too mobile, and that it causes less kills because people wont be traveling through space. I disagree. I think if its dangerous to do on their own people just don't travel there at all. Better to be able to jump down to a PvP centered area, such as out in nullsec, than to not have people out there at all. I think it will encourage PvP, not hinder it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

MinorFreak
Ordo Arcana
Salvation Security Group
#19 - 2012-03-05 01:01:23 UTC
i support this idea. I'd always thought have it even simpler would help: 1 jumpclone and skill level = how many times a day you could jump. seemed simple enough.

obviously you'd get the whiny "but i have slave implants in 6 jumpclones waaaah" that would veto this idea (no pun intended verone)
AnzacPaul
Tactical Farmers.
Pandemic Horde
#20 - 2012-03-05 07:16:20 UTC
Princess Bride wrote:
Why not just replace the arbitrary 24 hour timer with an arbitrary 12 hour timer?



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