These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Indi/sci toon main is a bad idea?

Author
Gallilio Black
Science and Trade Institute
Caldari State
#1 - 2012-02-26 05:18:16 UTC
hi I am returning to the game after a long a while and I hear having an indi/sci toon as my main is usless and a bad idea more profit and fun to be pvp/pve is this true?
AraniFyr
Aliastra
Gallente Federation
#2 - 2012-02-26 05:28:40 UTC
to put it straight im a miner/researcher and honestly combat/pvp is more fun.

However i like that i am part of the "backbone" of eve that puts everything together and helps stuff happen ( as in people go blow themselves up in the ships i helped make -_- )

it's also more relaxing..combat u usually gotta be at the computer focused, mining bleh sit back drink a beer and talk.
Ersteen Hofs
Republic University
Minmatar Republic
#3 - 2012-02-26 07:48:24 UTC
It can be very profitable but the scaling goes with number of slots you got - either manufacturing or science ones depending on the item.

So if you got one char with 10 slots it won't make much profit, although it may be enough to earn a plex per month. For actual profit, you will need to train another 2 chars on the account for the same 10 slots plus the science skills needed for production plus production efficiency.

'Ind/sci main' makes sense if you want to learn every science skill (the one that requires science 5 and other basic skills to 5, such as engineering, electronics, mechanic) which will allow you to invent everything to provide t2 bpc for your other alts to build from.

However, some items require move (or equal) invention time than production time so you may need to train relevent science skill on every alt too.

So yeah, ind/sci main does not make sense - it's the skills every alt should have, and the more you have them the better. The main is usually the char that learns the combat stuff since that may take huge amount of time to train sufficiently - unlike ind/sci stuff which can be sufficiently trained in a few months (considering lvl4 of all science skills + encryption methods 4 and advanced mass production/lab operations 4, production efficiency 5 etc).
israus
Speculum Ambitus
#4 - 2012-02-26 12:40:05 UTC
i'd not pick a main as a production/science char not cause the profit isnt there but because simply there isnt enough to do for make it a mail you can keep a production char busy for a day for logging in for 20-30 minutes, deliver stock, move stock to hub, sell stock, buy mats.

for the profit side of things , Ersteen is right on one sense it does scale very well, but to say 1 char wont turn much profit is silly, even working of low ball numbers of 100k isk an hour profit from each production line thats still 720 mil a month for 1 char running 10 lines.

and i've got a production char making 300k an hour per line so yeah even 1 char can turn a good profit.

so i'd say make 1 or 2 as alts and use them to fund some pvp. Smile
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-02-27 12:26:39 UTC
The main reason people say it's a bad idea, is for when you PVP.

If you're podded, all those skill points you put into indy stuff increase the value of the clone upgrade you'll have to get.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Skippermonkey
Deep Core Mining Inc.
Caldari State
#6 - 2012-02-27 12:37:44 UTC
Steve Ronuken wrote:
The main reason people say it's a bad idea, is for when you PVP.

If you're podded, all those skill points you put into indy stuff increase the value of the clone upgrade you'll have to get.


You are going to have a high SP count regardless of whether you train for PVP skills or Indy skills.

The real main reason people say its a bad idea is because in their minds dedicating all that training into an activity they deem to be boring.

For a pvp toon to work you dont neccesarily need to be isk rich, but for an industry toon to work you need plenty of liquid isk just to operate. This is why most mains are PVP (who have the skills to PVE) and most Indy/Market toons are alts.

Plus the simple fact thats its much more fun to blow up spaceships than make them

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Mavnas
The Scope
Gallente Federation
#7 - 2012-02-27 21:22:29 UTC
My main problem is that right now my probing alt has been dipping into production and I feel like she's tied up in Jita, while her exploration stuff is more than 20 jumps away.
TravisWB
#8 - 2012-02-28 01:05:42 UTC
Gallilio Black wrote:
hi I am returning to the game after a long a while and I hear having an indi/sci toon as my main is usless and a bad idea more profit and fun to be pvp/pve is this true?


Yep.

Your main should be a mission/complex runner capable of PVP. Because the main should be strong with PVE the main is your science guy as well as it will have the faction/corp standings your indy alt will need to use.

In other words, main is PVP/PVE, ALT should be a neutral to all indy/miner/leader/command type thing useful in PVP.
Pookoko
Sigma Sagittarii Inc.
#9 - 2012-02-29 00:22:09 UTC
Another thing to consider is that once you have your production line organised it doesnt take that much time to keep the production running. So if your main cant do anything but research and production jobs you may have nothing to do with your time logged on once you click around for a few minutes. You need skills to do other things with your main unless you are planning to wait doing nothing while you wait for current research/production to finish.
Iron Eater
New Rome
#10 - 2012-03-05 14:28:52 UTC  |  Edited by: Iron Eater
..........
Iron Eater
New Rome
#11 - 2012-03-05 14:29:37 UTC  |  Edited by: Iron Eater
..........
Raisa Mole
School of Applied Knowledge
Caldari State
#12 - 2012-03-05 15:37:54 UTC
I'll register a dissenting opinion to the majority in the thread, and say your "main" should be the character dedicated to what you like to do. I played for two years before I quit for a while, and I had two characters, one pvp and one industry. After a while the industry character was the one I spent by far the most time on, since that's what I liked, and because I pretty much ended up owning the entire corporation anyway. Keeping it running took most of my playtime.

As for skills, my industry guy never trained any pvp skills whatsoever. He had the basic frig skills he started with and that was it. In two years I never felt like I was wasting any training time, OTHER than the mining skills I trained and almost never used. There is TONS of stuff to keep you training for years. Some are :

Basic Manufacturing skills - PE5, the other basic requirements to 5, 10x production slots, or all the way to 11 if you feel like like it
Invention/T2 skills - there are a TON of these, and if you want to diversify your line, you'll spend a lot of time training various ones. 5's don't improve the odds that much, but they do improve them some, and every little bit of profit margin helps
Freighter skills - indispensable. You'll rip your eyeballs out if you're doing any serious industry and don't have a freighter
Jump Freighter skills - took a long time, also indispensable (IMO), unless you never do anything outside highsec

Those alone take a long, long time. Then there's POS skills if you want to get into pos based stuff, though those don't take that long to train. PI skills can be good, and is another way to up your profits without making another character. You could also do mining skills if your industry line ventures that way, though as I said I trained them and never used them.

The figures people have been putting out here for 10 slots are grossly underestimated. A few hundred million is something that a poorly trained alt can pull in when you're only playing him every couple of days and you didn't do any real market research. With scant effort you can have your slots making your 400k an hour, which for 10 slots is 2.88 billion a month. 400k is peanuts, there are lots of products that can make you double that or more, especially when you get your research slots working for you.

As a final thought, when you're doing T2 production, your bottleneck will be the research, and more specifically will be the copy times. However, even if you have enough copy alts that it's raining blueprints, the research time still takes longer than the production for nearly all products. Your lines should not be sitting idle while you wait for your researches to finish, keep them working.
Silus Morde
#13 - 2012-03-05 17:23:59 UTC
Raisa Mole wrote:
I'll register a dissenting opinion to the majority in the thread, and say your "main" should be the character dedicated to what you like to do. .

I agree. I like mining... the dangers inherit and the fact I probably don't make as much isk as the rest of you does not detract from that. I play EVE because I think it is the best game for my buck. If I was forced to only play PvP i wouldn't play. Play what you enjoy. Keep in mind there are dangers here and never fly a ship you cannot afford to lose. my opinion.

Always forgive your enemies; nothing annoys them so much.

Raisa Mole
School of Applied Knowledge
Caldari State
#14 - 2012-03-06 17:23:15 UTC
Silus Morde wrote:
Raisa Mole wrote:
I'll register a dissenting opinion to the majority in the thread, and say your "main" should be the character dedicated to what you like to do. .

I agree. I like mining... the dangers inherit and the fact I probably don't make as much isk as the rest of you does not detract from that. I play EVE because I think it is the best game for my buck. If I was forced to only play PvP i wouldn't play. Play what you enjoy. Keep in mind there are dangers here and never fly a ship you cannot afford to lose. my opinion.


Very much agreed. I'm a big proponent of the "do what makes you happy" school of thought. For me, since I gave my characters to a friend when I left, I'm starting from scratch again. So, I'm making it a challenge. See how long it takes me to build up an industry empire, with as little help as possible (though I'm giving serious consideration to accepting the offer of a freighter from said friend).

Eve's what you make of it, and you don't have to feel like if you don't PvP you're not playing the game. Some of the greatest unsung heroes of the nullsec powerblocs are the dedicated few that keep the networks running, build the ships, and keep people flying. You could be one of those people, or something similar, and have a big impact without ever firing a weapon.
Lilyanne Johnson
Doomheim
#15 - 2012-03-06 18:37:58 UTC
Gallilio Black wrote:
hi I am returning to the game after a long a while and I hear having an indi/sci toon as my main is usless and a bad idea more profit and fun to be pvp/pve is this true?



hey m8, those that told you your indy/sci main is useless are probably a bunch of pvpers. lol. I have several accounts and they each have a couple of indy/sci toons on them.
if you love mining and aren't bored to death with it, you can refine it perfectly, make tons of things to sell or just sell it at a hub giving you the best buy orders or rob your region blind if the buy orders are better than the hub.
with my multiple indy mains, I reseach all my bpos so they're perfect for me: wastage less then . 05 % and PE the lowest amount of time to make it.
You can do PI (Planetary Interaction) and sell it off to the market.
And if you put up a POS, you can do your research there instead of at the npc stations.
so if you're like me and can have several toons mining all day or night and refine the ice or the ore for minerals and ice products, you can bring a pretty penny to your wallet.
Also, if you have Research Project Management and at least 5 level 4 R & D agents, you can make tons of isk selling the hubs your datacores which are used for invention. this is killer passive isk making.
A little harder to do with just one main but when you have 6 toons capable of doing all of the above, you're pretty much set.
good luck and welcome back to eve.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2012-03-07 03:43:58 UTC  |  Edited by: Tau Cabalander
Gallilio Black wrote:
hi I am returning to the game after a long a while and I hear having an indi/sci toon as my main is usless and a bad idea more profit and fun to be pvp/pve is this true?

It is a matter of opinion. If you want to do it, then go ahead. Nobody can stop you.

All my industry alts tend to become combat alts eventually, because there are a finite number of skills used by industry.

I try to be a jack-of-all-trades. Having fun is more important to me than impressing people with my skills.

A few things to consider:
* Most industry is done in hisec.
* Wrecking your player faction standing or security rating makes hisec industry difficult.
* The more skill points you have, the more expensive your medical clone.