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EVE New Citizens Q&A

 
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W-space life

Author
Sin Pew
Ministry of War
Amarr Empire
#1 - 2012-02-20 11:02:47 UTC
Hi everyone,

As time goes by, I keep thinking I'll end up living in W-space, while K-space seems to offer pretty much the same experience in low or nullsec, the idea of living in an un-mapped system that doesn't have fixed gates, with no Empire stations providing all services, with smarter NPCs and where you pretty much to work things out by yourself, is pretty tempting. I know well enough that it's neigh-impossible alone, and I'll have to join a corp to experience it all, but I'll stick to K-space till I've built my skills a bit more to have a chance of joining one.

For now I'm still exploring on my own and documenting myself when I can, but there's a few things I can't figure for now and I thought I'd ask:

- there's always a *static* WH, sometimes 2, but the other WH spawn randomly and if I got it right, can lead to any kind of system, be it highsec, lowsec, nullsec or another w-space. I've visited a WH this week-end and found another in the system it led to, that identified as leading to nullsec, while the one I came through led to highsec, so I guess that once you make a w-space system your home, when you need to go back to k-space from time to time, sometimes you may have no other exit than a WH leading to nullsec, even if it was accessible from highsec some days ago, right?

- that raises another question. When you join a WH corp, how do you relocate? since there's no market to buy from in w-space, got to bring along some equipment, can't *convert* your stuff in ISK to relocate in a single trip and buy what's needed as I do in K-space. Guess you don't exactly *relocate*, but rather bring along some stuff in one or two trips and use corp's orca to refit as needed.

- Since you can't jump-clone to or from w-space, must be similar with regular clones, I suppose you end up having your clone in K-space and if you get podded, one day you may be only 5 jumps away from the system with a WH leading back to the w-space system, the other day it might be 40 jumps or so, and maybe another day, there's no way back in as no one's available to probe the system and see where in k-space it leads.

Maybe I got it wrong and the corps don't *live* in w-space, but have bases in k-space, but that option doesn't feel right, the last WH I visited, was very quiet and I didn't detect any activity, but I saw a few towers and ships in d-scan, so there seems to be some form of *sovereignty* (not in the way sovereignty can be established by the game mechanisms) thus possibly *local residents*.

Well, it's what I suspect to be like, but maybe I'm wrong, so if you have some experiences to share, please do :)

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Chal0ner
Hideaway Hunters
The Hideaway.
#2 - 2012-02-20 12:00:56 UTC
Sin Pew wrote:
when you need to go back to k-space from time to time, sometimes you may have no other exit than a WH leading to nullsec, even if it was accessible from highsec some days ago, right?


Depending on the class of W-space system, yes.I think w-system <= 3 always has an exit to k-space.

Sin Pew wrote:

When you join a WH corp, how do you relocate? ...Guess you don't exactly *relocate*, but rather bring along some stuff in one or two trips and use corp's orca to refit as needed.


You preferably don't "relocate", it can be a major PITA. So yes, bring in stuff you need on a first run or two. Then you live in there.
It's pretty frustrating trying to run a wh-corp with users treating it as a summer camp you leave at will. Not to mention that depending the class of the system it can be pretty dangerous doing so - you can easily end up losing your home. Also, you use the tower modules to change fittings on ships etc.

Sin Pew wrote:

but I saw a few towers and ships in d-scan, so there seems to be some form of *sovereignty* (not in the way sovereignty can be established by the game mechanisms) thus possibly *local residents*.


Use combat probes. Don't rely on d-scan.
And yes, unless it's agreed upon, residents would tend to consider a wormhole system "their" system, and get rid of guests by any mean possible.

Sin Pew wrote:

experiences to share, please do


Organisation, organisation, organisation.
It's not k-space, don't ever treat it as such. It's 0.0 without local and without means of easily gtfo in case you need to. Be paranoid. When doing stuff, when recruiting, when talking to others.
D-scan is your friend.
And paranoia =)
Don't go in too deep - know what you're doing. You *can* see your w-system fill up with hostile dreads, HACs and an assortment of other ****. (Been there cost a previous corp 1½b to be left in peace).


Sin Pew
Ministry of War
Amarr Empire
#3 - 2012-02-20 15:05:08 UTC
Chal0ner wrote:
Depending on the class of W-space system, yes.I think w-system <= 3 always has an exit to k-space.

Yes, but *anywhere* in k-space, and sometimes turning out to be a dead-end. But I suppose a wh-corp would have cov-op scouts to find ways out.

Chal0ner wrote:
Use combat probes. Don't rely on d-scan.

I'm training support skills for several cruisers and can't meet the CPU requirement of any launcher able to hold combat probes, unless I missed a point, but combat probes have a 1m3 volume and only expanded probe launchers can hold them, but these need 200tf at least, leaving little room on the few ships I can fly to fit anything else.

Chal0ner wrote:
And yes, unless it's agreed upon, residents would tend to consider a wormhole system "their" system, and get rid of guests by any mean possible.

Yes, I already had a glimpse of that part, so now I have a cloak and try to figure things out while I quietly sit in a discreet place. My only experience with sleepers nearly cost me a cruiser and didn't last long, but I had no clue what I'd be up against and wasn't prepared, A+B=me warping out because I'm no hull tanker. Lol

Now, I'm collecting informations and trying to learn, I have a very little experience, but very high curiosity and interest for the game and I agree with you about people treating it as summer camp, Eve is too much of time-investment to play it like MMOs such as CoD where you can just connect and run around a couple hours shooting others, there's little to no involvement in these, but maybe it's a matter of age.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Grawr Hatter
MeowMageddon
#4 - 2012-02-20 15:13:33 UTC
Sin Pew wrote:
Chal0ner wrote:
Depending on the class of W-space system, yes.I think w-system <= 3 always has an exit to k-space.

Yes, but *anywhere* in k-space, and sometimes turning out to be a dead-end. But I suppose a wh-corp would have cov-op scouts to find ways out.


This is where the fine art of crushing your wh comes into play. Don't like the exit? Force the hole closed by exceeding the mass and get a new static. Hopefully the next one is more "friendly" and you can resupply.

[u]Resurrection Ventures is currently recruiting. Join our Public channel Resurrection Cafe for more information.[/u]

https://gate.eveonline.com/Corporation/Resurrection%20Ventures

Sin Pew
Ministry of War
Amarr Empire
#5 - 2012-02-20 15:25:19 UTC
Grawr Hatter wrote:
This is where the fine art of crushing your wh comes into play. Don't like the exit? Force the hole closed by exceeding the mass and get a new static. Hopefully the next one is more "friendly" and you can resupply.

I knew I wouldn't be the first to think about that Big smile

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Chal0ner
Hideaway Hunters
The Hideaway.
#6 - 2012-02-20 20:02:14 UTC
Sin Pew wrote:
I agree with you about people treating it as summer camp, Eve is too much of time-investment to play it like MMOs such as CoD where you can just connect and run around a couple hours shooting others.


That too.
What I actually ment was treating the actual w-system as a place you can come and go to as you please. The nature of w-systems is such that you may need a bunch of people to do anything in them. If said bunch of people are out running about k-space a lot of the time, then the poor sod who has to be in there to know where your whole exits next time is going to miserable.

If too few people are in there at all times then you will miss out on a lot of stuff to do. Or, you will gain less resources than you actually could do (like mining w-space ore belts with 2 hulks, trying deperately to clear it out before it despawns). Or watching all those juicy combat sites just sit there because the only thing you have are BCs.
Kane Hart
Sanitized Souls
#7 - 2012-02-20 22:58:07 UTC
It sounds like W-Space is a pretty fun place to live and it sounds like you will never get any traffic haha. Question is can you build anything at all like a POS?
RiverBoat
Doomheim
#8 - 2012-02-21 03:44:21 UTC
wormnav.com

Our C5 wormhole system always has a static to a C3 system. That random C3 system may or maynot have an exit to highsec, lowsec, or nullsec. It's really not hard to leave. Most times the C3 has a static to lowsec with a jump or two back to highsec.

GSC is your friend. It's what you'll be living out of in a WH.
Chiana Moro
Hideaway Hunters
The Hideaway.
#9 - 2012-02-21 05:01:35 UTC
Kane Hart wrote:
It sounds like W-Space is a pretty fun place to live and it sounds like you will never get any traffic haha. Question is can you build anything at all like a POS?


Yes you can build stuff *at* a POS in wormhole-space. I once had a Drake factory in one of them Big smile

Kane Hart
Sanitized Souls
#10 - 2012-02-21 05:59:29 UTC
Chiana Moro wrote:
Kane Hart wrote:
It sounds like W-Space is a pretty fun place to live and it sounds like you will never get any traffic haha. Question is can you build anything at all like a POS?


Yes you can build stuff *at* a POS in wormhole-space. I once had a Drake factory in one of them Big smile


Oh now you just open a flood gate of questions hehe. So how is PVP in w-space I assume its a bit more silent? I'm not a hardcore pvper just to defend whoever I'm protecting.

How many PoS can a corp own I thought 1 but that seems pretty painful for a w-space corp. Do you guys have everything you need almost?
Grikath
Deep Core Mining Inc.
Caldari State
#11 - 2012-02-21 06:50:50 UTC
- POS are a necessity, and so is the PI capacity to make them go. Stuff still has to be imported because some things are not present in W- space.

- you can pretty well build anything at a POS in WH, except supercaps, if you got the skills and necessary equipment for it.

- you can put up as many POS as there are moons in the system, just remember the fuelling requirements...

- if you do not play with a group of people who are around in the same timezone or multibox severely life is *lonely* out there.

- W- space is nullsec. there is also no local to warn you of people popping in. This means that you *really8 need to use your D-scan pretty much all the time, collapse holes, or any other things necessary to ensure your continued safety.

- if you get blown up outside your own WH scouting/exploring/etc. and end up in your pod, the only way out is to pod yourself back to k-space, and then find a way back in. Any implants you have are, of course, lost that way.
It's also why peeps keep at least one scouting alt in their home WH system, since finding your exact WH from k-space is.....a daunting task, if not impossible.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Sin Pew
Ministry of War
Amarr Empire
#12 - 2012-02-21 08:19:27 UTC  |  Edited by: Sin Pew
@Chal0ner: I get the idea, useful thing to lookup I suppose is corp's killboard to see where they get their kills. Should provide a good hint as to whether they actively live in w-space or not. But it sounds like you had quite a tedious experience in a corp, hope things changed since.

@Kane: As far as I understood, you can do pretty much anything in w-space that you can do in null-sec, but moon mining and sovereignty (Basic invaluable info here and tons of useful stuffhere). However, I wouldn't look for w-space if my major interest was PvP, better go to low/null-sec for that.

@RiverBoat: That's a very useful link here, I suck at using the IGB for screen cluttering sake, but this link and staticmapper seem to be invaluable and I will have to make the effort of using them.

Grikath wrote:
finding your exact WH from k-space is.....a daunting task, if not impossible.

LOL with 2500+ systems, I bet it's quite *the* challenge.

So... w-space life is a comprehensive mix of PvE with occasional PvP, covering a wide range of Eve's activities, from site running, to manufacturing, with mining and trade. Also, a good home would be a cohesive group of involved folks, with a spread set of skills covering said activities, or with specialized alts and dual-boxing.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Hathrul
School of Applied Knowledge
Caldari State
#13 - 2012-02-21 11:35:05 UTC
wormhole space is a nice place to live, but the easiest way to start living there is joining a corporation that is experienced. you can figure everything out, but thats a lot of work and is bound to cost you a lot of stuff.

Here goes:
Finding a wormhole: First you need to decide what kind of wormhole you want to make money in. Do note that this isnt the same as where you live. In general class 1-2 are wormholes you can solo the anoms and sites, 3-4 need minor fleets and some support from other people, 5 and 6 you need fleets. When you decide what kind of difficulty you want the run the sites at, you go look for a wormhole that has that class as a static connection. so if you want to run class 2 sites, you look for a c2 static c2 or a c4 static c2. this way you make sure you never run out of stuff to do.

Why not c1 c3 c5 or c6 with static c2?

c1 and 3 cant have static connections to other wormholes. they will ALWAYS have a static connection to k-space. the only other wormholes are random connections and k162's leading from other wormholes

though c5 and 6 can have lower class statics, living there means youll have to deal with roaming capitals, since class 5 and 6 allow those in. for starters i wouldnt recommend facing that down.

Actually finding the desired wormhole:
there are several ways to find the kind of wormhole you want. you can buy it of the forums, ask big alliances to look out for an empty one they find and then buy it, rent mercenaries to evict someone from a wormhole you like and take it for yourself, or, the cheapest way: get a collapsing fleet in a wormhole that has a static wormhole with what you desire. IE, if youre looking for a c4 static c2, find anything with a static c4 and work from there untill you find the desired system.

Living in wormholes:
the first thing you need is a POS. this will be your home for every day youre in wormhole space. If you plan to stay for a long time, us a large tower. smalls en mediums get shot by random bored people that come across it. Make sure that you have plenty of scan ships and modules, and always make sure there are still people in the wormhole that can get you back in when you go out. consider spending a week training basic scan skills on another character slot on your account and put it in your wormhole. cant be safe enough.

PvE: this is pretty straight forward. find the sites, kill sleepers, make isk. once you know how to run the sites this will be easy and the money starts rolling in. do remember signature sites (mags and radars) are harder then anomolies. gas harvesting can be rather profiteble as well. mining not so much, certainly not compared to doing sleepers, but some abc ores when youre bored are ok.

to do all that you do need a wide array of skills. gas harvesting isnt interesting untill level 5. mining can be done in any battleship, but a mining barge is really great, mainly because theyre so cheap. and then there is fighting sleepers

for fighting sleepers you can use many many ships. the lower the class the easier it is to use any ship you get. slap some tank on it and youre fine. however, there is one ship that is king of wormhole pve, the tengu. they can be used anywhere from class 1 to class 6, and do everything pretty efficient.

PvP:
youll come across it a lot. there are a lot of roaming fleets, and you wont see them comming untill the last second. with no local usually the first indication that there are others with you in the wormhole is the moment they scram you (if theyre any good that is). you just have 2 defenses against it. 1. scouts on the wormholes so you know they dont use your connection to come in and 2. keep probes out to scan for new signatures that might be wormholes. also, learn to use dscan. you can pick probes up with your dscan, as well as finding pos's with it easily.

thats all i can think of right now :) if you have a lot more questions, join TALUN public channel. it somehow came to be like wormhole public channel so there are always people around there who can answer questions, and plenty of corps that might look for new members
Grikath
Deep Core Mining Inc.
Caldari State
#14 - 2012-02-21 14:45:20 UTC
Almost forgot one aspect of W- life which generally is a "D'oh" for the experienced players (in WH or not) , but is something that may put new players off a bit:

In W- space you live out of a POS, which means that you need to be a member of a corporation to even "park your ship"
You also need to use a public corporate hangar and ship hangar, where you and everybody else store their ships, modules and well... everything.

This means that a corp you become part of needs to have at least a moderate amount of trust in you not to touch other peoples' stuff, or worse.
Given that there are people who live to abuse that trust and will attempt to steal everything not nailed down, including POS if they get the chance ( check C&P forum for the threads where people flaunt their alty 3p33n, and or the whiner threads in this area), most corporations tend to be very hesitant letting people in on their Big Blue Eyes and Sunny Smiles.
This is already the case for normal corporations in k-space, but doubly so for W- corps.

Keep this in mind when you speak to people, and get the cold shoulder, or a very cautious attitude. People may be interested in you, but they are also responsible for literally billions of gear and equipment for even a small WH op.
Balancing recruiting versus security is a headache, and the good recruiters tend to err on the side of caution.
It's often nothing personal if you get turned down, but you got to understand that corp security and the livelyhood in EVE of a fair number of players can be utterly ruined by one Bad Egg and that letting in anyone they don't know thoroughly may put their whole operation at risk.

On the other hand, there are also people that use W- space to fleece unsuspecting players of their stuff, by usng a corp trap, where the corp is run as usual, but "plucked" once total asset value/ISk reaches a suitable level ( or people become suspicious).
Beware of corps that require a buy-in ( a successful w- corp makes enough isk for all it's participants), corps where only one person holds all corporate rights, or is really free giving rights/titles, or "anything else out of the ordinary".
A corporation needs to be run like a business ( because it basically is) , which means that all the little telltales which you have in RL towards "Teh Boss" are valid in determining if a corporation is something you should be interested in.

So what do you need to look for?

- A good W- corp has a solid business plan, and clear rules of dividing the income from the WH.
As a corp member you effectively draw a salary + bonuses based on participation from the corp, so this is vital

- A good W- corp, not unlike nullsec corps, has a clear set of fleet ships they use for various tasks, often based on RR tactics.
You will of course be expected to be able to fly this set in a reasonable timeframe. Good corps will also have a basic set of skillbooks for people lacking skills. Quite often the ships themself are available in a general "ship pool" .

- a good W- corp has access to and uses voice comms.
Typing in a hurry while under attack is a biatch, and voice comms mke life in general a lot easier/pleasant, especially during those long hours you are crunching ore for local production while sipping your local variety of brain rot during the weekend. Blink
Shooting rocks is in itself not the most exciting thing in life, but shooting rocks while having drinkies and swapping tall tales.. well.. good memories.. Smile
Also, voice tells you a *lot* about the personality of your corp mates..

- A good W- corp is honest ( for a given value of honesty, given that this is EVE)
If you simply are too new in the game, they will tell you, and point you in the right direction. Quite often a W- corp has a (highsec) counterpart in K- space where you could skill up, join in until you *are* ready to go into the Deep.
Despite EVE paranoia there are still plenty decent (if slightly paranoid and twitchy) people around who are willing to let you prove yourself to them, especially if you show a willingness to learn, and are helpful in return.

*sigh* another wall of text.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Sin Pew
Ministry of War
Amarr Empire
#15 - 2012-02-21 16:47:17 UTC
Grikath wrote:
*sigh* another wall of text.

I don't mind it one bit, this wall happened to answer, with many details, a question I had after Hathrul's wall, so a big thank you to both of you.

Now that's said, as Hathrul mentionned it, nothing replaces real experience, but I'm just documenting to prepare myself and adjust my skill plan. I'm no match for sleepers yet, tried and proved it.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Asuri Kinnes
Perkone
Caldari State
#16 - 2012-02-21 19:27:32 UTC
My corp has lived in Wormholes since just after they came out.

Scanning, scanning and sometimes scanning play a big role in getting around. D-Scan is also important.

Last I checked, we were doing gas reactions, PI (for pos fuel and nanite repair paste) and small scall ammo construction. In the past, people have built t-3's, but I don't think anyone is doing that atm...

It isn't hard to get around WH's - google "worm hole guide" and there should be a couple come up, along with (maybe?) some 3rd party tools to help you figure out where/how/what as far as mass limits, timers, etc...

Most WH' corps that I'm aware of, that live full time in their WH (and there are quite a few) - have pos's set up at most moons.


WH's are what 0.0 should have been!

I hope you enjoy it when you come out, and don't take it personally when we blow you up.

It is the will of Bob.

Bob is the god of Wormholes.

That's all you need to know.

xmayzex
Bonzai Fleet
#17 - 2012-02-25 05:03:46 UTC
It seems like quite a bit has been covered in this topic .. but there is a lot of greqt info in this guide to wormholes. It explains things like setting up a POS .. what the sites are .. how to identify static exits, etc. I read through this before I took my corp into a wormhole over 4 or 5 months ago and we have been doing just fine in a class 3.

http://fiercewebs.com/arcdragon/joomla/

Check the menu on the right. There is an online version and a pdf version. Hope this helps :-)
Sin Pew
Ministry of War
Amarr Empire
#18 - 2012-02-27 09:06:45 UTC
xmayzex wrote:
It seems like quite a bit has been covered in this topic .. but there is a lot of greqt info in this guide to wormholes. It explains things like setting up a POS .. what the sites are .. how to identify static exits, etc. I read through this before I took my corp into a wormhole over 4 or 5 months ago and we have been doing just fine in a class 3.

http://fiercewebs.com/arcdragon/joomla/

Check the menu on the right. There is an online version and a pdf version. Hope this helps :-)

Thanks May, I found it after Asuri's RTFM reminder and I agree, the guide is pretty much awesome, loads of interesting tips and hints. I laughed when I read the trick of using GSC to haul more than the ship's cargo can handle, I had been wondering a couple times how those containers could hold more than their actual size, still haven't figured but now I found another practical use to them Big smile

Anyway, most informations here were extremely useful to me and if not yet applicable, still good to keep in my BM for future reference, at least I have a better understanding of what's going on around me when I lurk in a WH now.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]