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EVE Online ITERATIONS: Re-elect Seleene to CSM 7

First post
Author
Seleene
Body Count Inc.
Mercenary Coalition
#221 - 2012-02-26 19:07:00 UTC
Snowflake Tem wrote:
In that case how would you feel about completely dropping the corporation management interface from the neocom and completely re-mastering it as a drag and drop interface only accessible in avatar in station?


I am all for UI improvements, especially to the corp management interface. I am not for making anything accessible "ONLY" in one fashion or another. If such functionality would be enhanced / improved by doing it with your avatar, that's fine, but it should still be optional.

I’d love to see a user friendly corporation management interface that allowed me to group certificates to roles, roles to ship loadouts, corp loadouts to squads, squads to wings, wings to (wing) formations, wing formations to fleets and fleets to allied battled groups all with a one flick toggle as who has access to each named set.

Snowflake Tem wrote:
incarna is ideally suited for the creation of strategists planning tool, with theoretical dps counts and mining yield calculators that can be shared real time with other directors in the planning room at HQ.


You are describing what a lot of people thought Incarna would be for years - a way to meaningfully interact with other players and perform game play affecting functions. I can see this probably happening with a normal UI re-vamp before it's incorporated into any meaningful way with avatars.

Snowflake Tem wrote:
Even in HighSec that would make HQ an important location to defend not just another random throw away office.


If you are talking FPS action, there has never been any indication that CCP will EVER go in that direction. In fact, at Fanfest 2009, they made what was called the 'Wooden Spoon' argument. Basically, they don't want people killing each other with wooden spoons in stations, aka, no avatar PVP. At present, with the current resources allocated, I can't see something like this ever seeing the light of day unless there has been a drastic 180 degree change no one is aware of.

Snowflake Tem wrote:
Can you with your stated positon justify the resources required to pull that off for the limited number of people who would immediately enjoy the benefits? Obviously everyone would benefit from being managed more effectively but it would be an intangible improvement to most people. They’re going to have to do something like that to manage the planet side dust-busters anyway aren't they? Or would it have to wait after your proposed industrialist expansion?


The problem is that you would literally need not only an entire CSM dedicated to this but the majority of the player community as well; that is just not going to happen in the current climate, not after last year's debacle. A lot of what you are talking about seems to, SEEMS TO, be taken from a couple of concept trailers that CCP released over the past few years. There is little chance of that particular 'Vision of the Future' coming to pass until CCP resolves some very basic issues with EVE's every day game play and how that's supposed to link to DUST.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#222 - 2012-02-26 19:10:37 UTC
Snowflake Tem wrote:
following on from the above - sorry, I’m on a roll - I don’t know if you’ve had the pleasure of reading Raymond E Feist’s Daughter of the Empire trilogy - but, a large and enjoyable part of the political shenanigans that were described there revolved around the House’s symbol, which if captured meant that all that that houses property and identity were handed over to the victor.

What would you say if each corp - NOT alliance - possessed a similar capture the flag artifact that had to be moved in order to move the corp HQ and enable corp managment in station?


In a full blown, EVE / Avatar developed world X-years down the road? Sure, why not? "We're moving, boys. Pack up the flag and and bring it with!"

Snowflake Tem wrote:
I’ve not really thought this through and expect folk to shoot this musing full of holes and nothing more - especially since the “no cool new feature” kids are in session - but the ideas out there for you to consider.


I think we will be surprised at the amount of stuff CCP comes up with this year that's not on anyone's mind yet. They have several times the resources to work with and I believe it will be in their best interests to surprise us. In the meantime, there's no harm in throwing ideas out there for folks to mull over. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#223 - 2012-02-26 19:19:04 UTC
Thodoros wrote:
You had inside knowledge of the game because you were working for CCP and that gives you an unfair advantage over the rest of the players.


This is where you cross over from being a troll to just blathering idiocy. You see, you're not attacking me with this statement - you're attacking my friends and former work colleagues by suggesting that because of one bad apple, no one else can be trusted either. It is this kind of tinfoil bullshit that drives Devs away from the discussion table and not want to play the game. You either trust CCP to have proper internal affairs arrangements or you spout nonsense like this. Mega Cripes! What?

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#224 - 2012-02-26 19:27:06 UTC  |  Edited by: Seleene
Johnny Marzetti wrote:
Seleene wrote:

(lots of interesting stuff about industry)

Thanks, Seleene, I really appreciate your thoughts on this and I do hope we see more discussion of industry in CSM7. I think industry needs to be a larger part of PvP, particularly in nullsec alliance warfare where all supply lines currently begin at Jita. Disrupting supply lines and knocking out production should be a warfare tactic, and one I have to admit excites me a lot more than big ships going pew pew ever will. That's one of the main reasons I'd like to see 0.0 industry get built up -- so it can be knocked down in a fight! Twisted


Yes, EXACTLY!! I think being able to burn farmland, pillage resources, tear down landmarks, shatter peaceful moon colonies and hunt space whales illegally should be standard fare for null sec warfare. CoolPirateTwisted

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#225 - 2012-02-26 21:48:28 UTC
Seleene wrote:
MeBiatch wrote:
so seleene ccp soundwave is working on Titan Tracking...

what are your thoughts on this nerf?


Actually, it will be CCP Tallest doing the actual numbers. He's a careful and smart dude. I have no objection at all to CCP looking into this matter but, rather than wildly speculating, I'm going to wait and see exactly where it comes out. When I see some solid numbers, then I will have a a solid opinion and make it well known. Smile

Cry your pardon, but you did an excellent job here side-stepping MeBiatch's question. So I'll ask it again with the proper emphasis:

What are your thoughts on this nerf?

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Javelin6
#226 - 2012-02-26 23:47:09 UTC
Ripard Teg wrote:
Seleene wrote:
MeBiatch wrote:
so seleene ccp soundwave is working on Titan Tracking...

what are your thoughts on this nerf?


Actually, it will be CCP Tallest doing the actual numbers. He's a careful and smart dude. I have no objection at all to CCP looking into this matter but, rather than wildly speculating, I'm going to wait and see exactly where it comes out. When I see some solid numbers, then I will have a a solid opinion and make it well known.Smile

Cry your pardon, but you did an excellent job here side-stepping MeBiatch's question. So I'll ask it again with the proper emphasis:

What are your thoughts on this nerf?




You must have missed that part.
Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#227 - 2012-02-27 00:42:05 UTC
Javelin6 wrote:
You must have missed that part.

No, I really really didn't. He avoided the question. What he said was "When someone else comes up with some idea on how to address this problem, I'll analyze it."

Seleene is a former CCP dev, a long-time player, and a long-time Titan pilot. If I -- who am none of these things -- were to say what he said, it might be OK. But Seleene is running on a platform of "I've been around since 2003, from MC to Iceland and back. I know ****." Therefore, he should have a firm opinion on this issue and shouldn't have to side-step it. Therefore, he shouldn't have to wait for someone else's opinion -- even CCP Tallest's -- before offering his own.

Hell, I don't even know if CCP Tallest has ever flown a Titan in combat. I'll bet he hasn't. But I know Seleene has. Therefore, for him to side-step this question is unacceptable.

From the stand-point of judging his opinion, I don't care whether he says "Titans are fine as is" or "They're broken, and this is why" or "I don't think tracking should be nerfed, but this thing over here should be." What I do care about is him having an opinion other than "I'm going to wait and see which way the wind blows."

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Ustrello
Sebiestor Tribe
Minmatar Republic
#228 - 2012-02-27 01:01:44 UTC
Ripard Teg wrote:
Seleene wrote:
MeBiatch wrote:
so seleene ccp soundwave is working on Titan Tracking...

what are your thoughts on this nerf?


Actually, it will be CCP Tallest doing the actual numbers. He's a careful and smart dude. I have no objection at all to CCP looking into this matter but, rather than wildly speculating, I'm going to wait and see exactly where it comes out. When I see some solid numbers, then I will have a a solid opinion and make it well known. Smile

Cry your pardon, but you did an excellent job here side-stepping MeBiatch's question. So I'll ask it again with the proper emphasis:

What are your thoughts on this nerf?

Seleene
Body Count Inc.
Mercenary Coalition
#229 - 2012-02-27 01:34:26 UTC  |  Edited by: Seleene
Ripard Teg wrote:
Javelin6 wrote:
You must have missed that part.

No, I really really didn't. He avoided the question. What he said was "When someone else comes up with some idea on how to address this problem, I'll analyze it."

Seleene is a former CCP dev, a long-time player, and a long-time Titan pilot. If I -- who am none of these things -- were to say what he said, it might be OK. But Seleene is running on a platform of "I've been around since 2003, from MC to Iceland and back. I know ****." Therefore, he should have a firm opinion on this issue and shouldn't have to side-step it. Therefore, he shouldn't have to wait for someone else's opinion -- even CCP Tallest's -- before offering his own.

Hell, I don't even know if CCP Tallest has ever flown a Titan in combat. I'll bet he hasn't. But I know Seleene has. Therefore, for him to side-step this question is unacceptable.

From the stand-point of judging his opinion, I don't care whether he says "Titans are fine as is" or "They're broken, and this is why" or "I don't think tracking should be nerfed, but this thing over here should be." What I do care about is him having an opinion other than "I'm going to wait and see which way the wind blows."


:motherofGod:

Jester, have you not done your homework on this where I am concerned? I'm not side-stepping anything, I just posted my latest thought on it which is simple. I've made my thoughts known on this a few times, both publicly and through official channels to CCP. It's in their hands now and I'm waiting to see what the results are before I go off the rails speculating as to what the final call is. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#230 - 2012-02-27 02:05:55 UTC
I saw it. It doesn't answer the question. You state the problem without stating what you think should be done about it.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Javelin6
#231 - 2012-02-27 02:26:20 UTC
Ripard Teg wrote:
I saw it. It doesn't answer the question. You state the problem without stating what you think should be done about it.



How was "I don't have the facts, so I will wait till I get the full picture and not speak above my measure" not an answer?

The ONLY answer you were really looking for is something you could criticize, make a sound bite of for your blog or both.

If there is a Sarah Palin of this political process its you Ripard. Didn't get a seat at the adult table last term so you spend the next cycle playing armchair QB about how you would have done things differently. And now we are in another election cycle so its time to get even more critical without risking anything yourself.

As venomous as this community is I am shocked no one hasn't called BS on your crap already.
SPYDERWOLF
The Scope
Gallente Federation
#232 - 2012-02-27 02:35:13 UTC
Javelin6 wrote:
Ripard Teg wrote:
I saw it. It doesn't answer the question. You state the problem without stating what you think should be done about it.



How was "I don't have the facts, so I will wait till I get the full picture and not speak above my measure" not an answer?

The ONLY answer you were really looking for is something you could criticize, make a sound bite of for your blog or both.

If there is a Sarah Palin of this political process its you Ripard. Didn't get a seat at the adult table last term so you spend the next cycle playing armchair QB about how you would have done things differently. And now we are in another election cycle so its time to get even more critical without risking anything yourself.

As venomous as this community is I am shocked no one hasn't called BS on your crap already.






AMEN agree 100 %

On a different note , how about only allowing a certain number of titans in a system due to some really intelligent sounding space limitation that way tracking of them could be fairly untouched . Just a idea
Seleene
Body Count Inc.
Mercenary Coalition
#233 - 2012-02-27 02:48:01 UTC
Ripard Teg wrote:
I saw it. It doesn't answer the question. You state the problem without stating what you think should be done about it.


You asked for an opinion about it, which I've given - I think it's fine if Titans are tweaked to where they cannot BLAP BLAP BLAP subcaps so easily. If you are waiting on me to give you my silver bullet solution to this problem, that's not going to happen, but I'll explain my mindset a bit more anyway.

I'm not in total disagreement that 'something' needs to be done, however, just doing a straight up nerf isn't necessarily the best answer. Here's the other rub of it all - be it Titans, Supercarriers, Battleships, T2 HACs, Tengus, Cruise-missile launching Crows, Cav Ravens, whatever - at some point in EVE there has always been a situation where this side or that side was out-spent, out-classed, out-skill pointed, out-thought, whatever. The one thing that has not always necessarily been true is that NUMBERS > all. Sadly, in most situations, this is still the case.

Vile Rat and I had a chat one time where he told me (not an exact quote) that I was a player that basically "grew up knowing / exploiting all of the advantages of a veteran player". It does ring true in a way. I led an alliance that literally did nothing but focus on recruiting high skill point dudes that flew battleship fleets with T2 guns (which was still an achievement as late as early 2007) T2 HACs and cap ships. I did this because, at the time, those were the force-equalizers that allowed a 500-600 man alliance (MC never broke 650 members until near the last few months) to fight larger entities over and over again. I'm guilty of being of the mindset that there SHOULD be things in the game that firewall giant blobs of Numbers > ALL.

This doesn't mean I think that the current iteration and numbers of turret titans is "okay" by any means. I don't deny that they are powerful or hard to kill or whatever adjective you want to apply to them. I wanna see the things dying by the dozens in big, epic fights as much as the next person. But I'm also wary of this "just delete/ nerf all the big things!" mentality which would basically mean he who can field 500 or 1000 dudes in battleships / drakes / rifters wins EVERY. SINGLE. TIME.

I didn't put these ships into the game but I was given the task of making them not as retardedly game breaking as they used to be. I talked to literally hundreds of players about this stuff over 2 years ago. Nearly all agreed that the AoE Doomsday was just DUMB beyond belief, so we got rid of that. Had iteration continued, I would have likely agreed with and pushed for stopping the DD from popping sub-caps. We all agreed that watching a titan vaporize in 30-40 seconds because the HP was so laughably stupid was anti-climatic and dumb as hell, so we beefed that up because who the hell was ever going to put one into combat (SO IT CAN DIE DIE DIE) if it had less HP than a tanked Dread? We realized that XL turret tracking needed a look see so we did that a bit but figured we'd see where it went and iterate on it.

What we didn't see, any of us, was that it would take said iterations over 2 years to come into play.

I find myself in intense agreement with most perceptions on how these things affect null sec PVP; even candidates like Elise acknowledge that there is "A PROBLEM", yet I come from a very different school of thought with regard to how I've spent my time in EVE actually fighting wars. So here we are again, in the age old situation where tweaking something may not be enough but nerfing it to hell and beyond isn't exactly optimal either.

Thus far, about the only thing I've seen that seems to walk the line is the 'targeting signature limit' thing. However, I still believe the bigger problem is blobs of ALL kinds being able to focus fire on a single target which has caused more arguments than I can even remember, be it about cruisers, BS, Titans or whatever.

So, those are my thoughts in total and I'm waiting to see what happens when CCP Tallest gets back with us on how they are going to approach all this.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Trebor Daehdoow
The Scope
Gallente Federation
#234 - 2012-02-27 03:03:12 UTC
Seleene wrote:
However, I still believe the bigger problem is blobs of ALL kinds being able to focus fire on a single target which has caused more arguments than I can even remember, be it about cruisers, BS, Titans or whatever.

The core problem with eve combat has always, always been that the fleet power equation does not have a peak "sweet spot". It is always better to bring more people.

Until that is addressed, fleet sizes will expand. The extra headroom provided by TiDi will be consumed sooner or later. Lag will return. And we'll be right back where we started from.

Private Citizen • CSM in recovery

Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#235 - 2012-02-27 05:17:01 UTC
Thanks. That was very much more what I was looking for.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

rodyas
Tie Fighters Inc
#236 - 2012-02-27 05:31:01 UTC
As a Titan pilot, did you ever feel the titan was the end game content provided by EVE? With it undergoing these nerfs as well as the supercarrier nerf, do you think EVE will be lacking end game content? Also it seems like some people want fleets to be more end game content rather then pwn ship like the supers are as end game content. Wondering what your thoughts are?

Signature removed for inappropriate language - CCP Eterne

Snowflake Tem
The Order of Symbolic Measures
#237 - 2012-02-27 09:03:39 UTC  |  Edited by: Snowflake Tem
Seleene wrote:


Snowflake Tem wrote:
Even in HighSec that would make HQ an important location to defend not just another random throw away office.


If you are talking FPS action, there has never been any indication that CCP will EVER go in that direction. In fact, at Fanfest 2009, they made what was called the 'Wooden Spoon' argument. Basically, they don't want people killing each other with wooden spoons in stations, aka, no avatar PVP. At present, with the current resources allocated, I can't see something like this ever seeing the light of day unless there has been a drastic 180 degree change no one is aware of.



I was thinking more in terms of station / gate / system blockades to prevent directors getting to tactically important command tools but it's not important.

Seleene wrote:


A lot of what you are talking about seems to, SEEMS TO, be taken from a couple of concept trailers that CCP released over the past few years. There is little chance of that particular 'Vision of the Future' coming to pass until CCP resolves some very basic issues with EVE's every day game play and how that's supposed to link to DUST.


You're right, that is exactly where I got the impression from. I have to say it is a tad cruel for a company (or anyone) to even hint at promises they have no immediate plans to deliver.

I really can't fault anything else you've commented on. Your vision for veteran high skilled players is unparalleled and seems to surpass CCP in clarity and direction. I would like to thank you for your considered responses an wish you all the best
ThisIsntMyMain
Doomheim
#238 - 2012-02-28 01:30:02 UTC
Snowflake Tem wrote:
...lots of good questions....

So I guess the important bit is ....

After he's answered all of your question in a way you seem happy with, Are you going to Vote for Seleene ?
Seleene
Body Count Inc.
Mercenary Coalition
#239 - 2012-02-28 03:05:44 UTC  |  Edited by: Seleene
rodyas wrote:
As a Titan pilot, did you ever feel the titan was the end game content provided by EVE?


My first titan came out of the oven in August of 2007. I'm not sure what number it was but I do know there were less than ten in the game at the time. While it ~felt good~, tbh I was actually more proud of the efforts of all the folks in the MC that helped finance it and build the thing. Even back then it didn't feel to me like any sort of end game, it was just another aspect of the game. These days, with so many of the damn things flying around, I still feel pretty much the same - it's just one more ship. In a way I suppose that's sad but it is what it is.

rodyas wrote:
With it undergoing these nerfs as well as the supercarrier nerf, do you think EVE will be lacking end game content?


I don't think EVE should ever have 'end game' content; I do think it should have 'epic' content or content that is geared at players that have exhausted their achievable goals, trained every ship, whatever. I believe that after a certain amount of time, EVE as a whole is lacking in terms of new paths to explore or ladders to climb. I don't really relate my game experience or enjoyment to a particular ship class getting boosted / nerfed; I'm more frustrated that there isn't anything really left in EVE for me to explore or build or discover. There's no mysteries to solve or dark places to investigate (and exploit). With this mindset, it's probably a bit easier to understand why I enjoyed helping to create wormholes in Apocrypha. Smile

rodyas wrote:
Also it seems like some people want fleets to be more end game content rather then pwn ship like the supers are as end game content. Wondering what your thoughts are?


While I don't think that they should be WTFBBQ solo mobiles, I do believe that Titans and Supercarriers should be powerful warships, capable of wreaking havoc appropriate to the efforts needed for their construction and skill set. What 'appropriate ' means is obviously something still under debate. Lol

Insofar as other ships are concerned, I refer you to my comments (and Trebor's as well) above. There needs to be some sort of 'sweet spot' where just bringing more numbers starts to provide diminishing returns. How exactly to properly apply that rule in a ~sandbox game~ is certainly something that's been looked at for a long time. I don't know if we'll ever see a silver bullet for it but I'm always open to ideas on how to apply a bit more sanity to the situation.

Lastly, I'm not really sure what the 'end game' in EVE is. To me it's not about just the ships themselves because there are a lot of social aspects to EVE that you can't balance with numbers. I'd simply put forth that it's obviously different things to different people. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

rodyas
Tie Fighters Inc
#240 - 2012-02-28 04:29:43 UTC  |  Edited by: rodyas
I do like the end game content topic alot so I guess I can start there.

I had forgotten about your pretty stellar past and time with the game. I suppose someone who does as much as you constantly, end game content would feel normal or just regular game playing. I suppose EVE will need end game content as well as UBER end game content for you and like minded players.

My definition of end game content is how the Devs do work and their high lvl or work to the game. I do like the sandbox, but we do pay money for devs to come up with ideas. So Devs doing alot = end game content, but then sandbox and players doing things. Maybe they could conflict and be hard if they do.

Just maybe had a good idea, so will skip there. Where you liked Titans but its hard to balance them and have them operate well. As well as you liking fleets and them doing well but that balanced with sandbox and number of players = trump card. I really have liked the T2 ship design with the roles that they are given. ( honestly and sadly dont have the SP to fly them, so those ideas are a bit rough.) Those roles are like a warrior or a mage in way. That does get a bit wierd when said. So the T2 ships are created and have roles that give them advantages over non role ships. Of course a blob is stronger then the T2 ships roles are plus T2 is expensive as well. So I thought the balance for this or crux, could be T2 titan and SC as well as T2 regular capitals.( Also T2 with emphasis in roles. so T2 caps and titans would have a new role to go with them.) Those T2 with the T2 sub cap support could be a fierce fleet and give blobs a run for their money. Of course this is end game content and design. Propably not normal game design per se. I usually designate null sec as raid area and raids go well with end game content. So the Blob fleet vs. T2 fleets would happen propably in null sec mostly. Low and hi sec would be free from that happening. All I got so that is that.

You working on the wormholes is pretty unique as well since CCP stated no support would be given to them. Kind of why CCP wanted them to be nomadic not static. At least as how I took it. I do like the new ideas and stuff like you said you liked. But support is always hard really, and not sure where to gain it. Thought maybe you would know more about this perhaps.

Think that is all I have and thanks for the replies as well. Good reading

Signature removed for inappropriate language - CCP Eterne