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CCP! Please clarify the future plans for WiS!

First post
Author
Johan Civire
Caldari Provisions
Caldari State
#3281 - 2012-02-27 01:22:07 UTC
I love the new walking station upgrade but never the less i dont need it but this will improve the game "socials" more like all the other standerd mmorpg out there. People love to hang out with othere people just to make fun /dance /silly or just to put off some fancy clothes. And people not forget what do you think people are easyer to hang out with you just to fly some rats or farming some missions because many players ignore chat because its easy to ignore it.

Even you hate the "wow" concept in eve this is just not a easy task but this will increase players to "social" and the new players are easyer to "learn or hang out in game" Because jumping running and make fun is the best way to social with out foks out there. Typing or chatting is not the way to "express your needs" .. Yah for me english is not the best way. So for that iam with CCP
Adrodius
Old Ass Gamers
#3282 - 2012-02-27 03:38:10 UTC
I want to walk in station !!!

I really want to walk in corporation station , that would be so awesome !!!

A timespending ability when not doing anything in space ^^
DeMichael Crimson
Republic University
Minmatar Republic
#3283 - 2012-02-27 03:59:19 UTC
Guttripper wrote:


So you state earlier that getting ganked in high security stations is not high security, but then call me a troll and state you never said to have it 100% completely safe? Are you advocating to have consensual player versus player combat in high security stations? Perhaps CCP should extend this train of thought into FIS too, since I am pretty sure my casual mining girlfriend would not mind worrying about loosing her Hulk in high security space. And "I'm sure there's a lot of other players who feel the same way."

A bunch of sarcastic 'yada, yada, yada'

Roll


Guttripper, I said nice try at trolling, I never called you a troll but after seeing this latest bit of sarcasm from you, yeah the shoe definitely fits. By the way, learn to read and stop twisting my statements around to justify your reason for wanting to gank Avatars in high security WiS instead of going to low or null security to do it.

This is for you and the few other players who are suffering from 'selective reading disorder'.

I said high security WiS should have FPS PvP Concord sanctioned Arenas for all the players who want to do a 'Free for all' rootin tootin shoot em up game. Of course that would mean a level playing field where everyone involved has equal chance and abilities.

Seems this idea doesn't appeal to you or a few others who would much rather just do suicide ganks. Well, I had also proposed making assassination a specialized career path based on a percent chance of success due to level of skill and implants installed. I also stated that another skill set, implants, etc would be needed to help safeguard players as a counter measure.

Obviously you decided to bypass that.

Well, I'm done with this crap. I sincerely hope CCP does make high security WiS into non-consensual PvP action. My main character won't be participating but I'll definitely create a team of low skilled Avatar Attack Alts that will camp out certain CQ's and repeatedly suicide gank specific players. This 'Vendetta List' isn't grief play, it's just commonly referred to as non-consensual PvP.

Doc Fury
Furious Enterprises
#3284 - 2012-02-27 04:22:36 UTC
DeMichael Crimson wrote:

stuff



Why don't you just come out and admit that you are just risk adverse and want all of WIS to be a PVE environment? That's all you have ever done, so it's completely understandable that's what you want WIS to be.

PVP "arenas" exist in WOW and other crappy games that are NOT EVE. Why do you want to turn EVE into one of those?

No one here wants to sanction "free ganks". That's just you reading-in your own risk aversion play-style.







There's a million angry citizens looking down their tubes..at me.

Anderron Shi
Perkone
Caldari State
#3285 - 2012-02-27 04:23:10 UTC  |  Edited by: Anderron Shi
Elanor Vega wrote:
Anderron Shi wrote:
The development team is certainly on the right track, especially when saying things like "we decided to scale down development of avatar based gameplay and focus the bulk of our feature teams on spaceships." If you are only playing EVE because of the possibility that you'll be walking in a station in the future, please find a new game. This game is about spaceships. Keep WiS on the "slow burn", CCP. Actually, I think the game'd be better off if you threw the concept in the trash altogether.


It would be better if we threw you in the trash.
Eve is Sci-Fi simulator - i think that ppl who created EVE know what they created.
If you want spaceship flight simulator, go find another game, because EVE is not what are you looking for.

Ok, you must be a roleplayer. You haven't been in combat since 5/16/10? Is this your alt hi sec toon?

Edit:Here's your schedule, ducks.

.

DeMichael Crimson
Republic University
Minmatar Republic
#3286 - 2012-02-27 06:38:12 UTC
Doc Fury wrote:


Why don't you just come out and admit that you are just risk adverse and want all of WIS to be a PVE environment? That's all you have ever done, so it's completely understandable that's what you want WIS to be.

PVP "arenas" exist in WOW and other crappy games that are NOT EVE. Why do you want to turn EVE into one of those?

No one here wants to sanction "free ganks". That's just you reading-in your own risk aversion play-style.



Gawd you fail badly. Why don't you check your facts before posting incorrect statements about what I think or how I play this game. Actually, how I play this game is none of your business and I won't be arsed into agreeing with your load of crap. Besides that, you have no room to talk.

Obviously you're not involved with anything other than trolling these forums with an alt. Your character has been in NPC starter corp since it was created on 2007.03.26. Your character has no KillBoard record whatsoever and neutral security status meaning it doesn't do anything in-game.

Quit hiding, grow a pair and post with your main character. Better yet, why don't you just go back to that game you keep mentioning and quit stalking me.












Jita Alt666
#3287 - 2012-02-27 06:55:39 UTC
DeMichael Crimson wrote:


Seems this idea doesn't appeal to you or a few others who would much rather just do suicide ganks. Well, I had also proposed making assassination a specialized career path based on a percent chance of success due to level of skill and implants installed. I also stated that another skill set, implants, etc would be needed to help safeguard players as a counter measure.



That could work as individuals who chose to gank and chose to explicitly avoid ganking would suffer penalties that other players would be free from (opportunity cost). I still am a big believer that pve components of WIS should have player interaction of a competitive nature. The market wars/price manipulations/scams we see in our current game should be translated across new pve fields in WIS.
RealaiX
Dont be a drone
#3288 - 2012-02-27 11:31:06 UTC  |  Edited by: RealaiX
arcca jeth wrote:
Everyone knows the forum posters are the vocal minority, there are lots of players that never even come here. and with some of the regular posters, i wouldn't blame them. if someone doesnt like your idea or opinion you get the trendy "Get Out" or "Leave my game alone" or whatever the troll/flamer feels like spouting off because they really just have narrow minds and think that they are the supreme know it alls and "OMGWHYDOESNTCCPHIREMETOHELPTHEMDEVELOPTHEIRGAMETOMYLIKINGSWTFBBQSAUZEIOWN"
there are a lot of players with different play styles and varying different views on FIS/WIS. Like the decision has to be ONE over the OTHER, nope absolutely cannot be BOTH.

CCP should do the smart thing, survey their subscribers/non-subscribers. I wouldn't rely on trolls for my information on what the players want. all the naysayers are buddies anyways, and they will just swarm here to counter your idea or suggestion just to pummel you with negativity, then say "look CCP, see, we don't want this!"

I am happy just to see the EVE Devs working on EVE, a game that I subscribe to with 4 accounts. I'm not playing for WOD and I'm not playing for DUST. In the end, if i see progress in EVE, whether or not it suits my game play preferences, I am happy none the less.



indeed ! i was just about to write down something like this...

i cant understand why there are so much troll/flamers especially against carebears or players who want WIS !

for the note: i never played a RPG but i know that i want WIS in EVE because i know both sides... pvp and beeing a carebear !
and who wouldnt enjoy playing a round of poker while camped at a station in times of war or at your pos waiting for orcasupport, fleeting up or something ?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#3289 - 2012-02-27 12:04:25 UTC
RealaiX wrote:
arcca jeth wrote:
Everyone knows the forum posters are the vocal minority, there are lots of players that never even come here. and with some of the regular posters, i wouldn't blame them. if someone doesnt like your idea or opinion you get the trendy "Get Out" or "Leave my game alone" or whatever the troll/flamer feels like spouting off because they really just have narrow minds and think that they are the supreme know it alls and "OMGWHYDOESNTCCPHIREMETOHELPTHEMDEVELOPTHEIRGAMETOMYLIKINGSWTFBBQSAUZEIOWN"
there are a lot of players with different play styles and varying different views on FIS/WIS. Like the decision has to be ONE over the OTHER, nope absolutely cannot be BOTH.

CCP should do the smart thing, survey their subscribers/non-subscribers. I wouldn't rely on trolls for my information on what the players want. all the naysayers are buddies anyways, and they will just swarm here to counter your idea or suggestion just to pummel you with negativity, then say "look CCP, see, we don't want this!"

I am happy just to see the EVE Devs working on EVE, a game that I subscribe to with 4 accounts. I'm not playing for WOD and I'm not playing for DUST. In the end, if i see progress in EVE, whether or not it suits my game play preferences, I am happy none the less.



indeed ! i was just about to write down something like this...

i cant understand why there are so much troll/flamers especially against carebears or players who want WIS !

for the note: i never played a RPG but i know that i want WIS in EVE because i know both sides... pvp and beeing a carebear !
and who wouldnt enjoy playing a round of poker while camped at a station in times of war or at your pos waiting for orcasupport, fleeting up or something ?

WIS can be good, but as I've said few times already - there has to be something for the alliances and corporations to compete and earn for.

As general guideline I thought about upgradeable corporation and alliance headquarters visible to other players. AUR should be made tradeable between players and it should be used as primary payment method for such upgrades. This would give corps/alliances goals to reach and everyone could participate.

Upgrades mentioned above should be real. Not just face lifts like new furniture or new mirror. There should be additional rooms like briefing room, war room, private bar, private poker (games) room and so on. Obviously plenty of face lift items should be available for customizing every room.

In the end all NEW developers involved should get their salaries through the AURum sales and this wouldn't be avay from the FIS development. Item/room prices/selection should scale with single corporations and big alliances. Obviously biggest entities like goons would be ready to pay top AURum for totally pimped ally HQ and keep upgrading it always when new stuff arrives. Also many small 20 man corps would probably be happy to set goals to upgrade their corp HQ with some items or even private bar. Default basic corp/alliance quarters should be really plain... like 1 desk, 1 chair and plain corp logo above the DOOR.

This is WIS and PAY TO PLAY content what I can approve. Paying as group it much more fun than paying alone, specially if there is something to gain for all :)

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Vertisce Soritenshi
The Scope
Gallente Federation
#3290 - 2012-02-27 14:04:04 UTC
I tried to say this yesterday but the forums ate my well typed and articulated response and I did not feel like typing it again. But...here goes...

PvP in WiS can be done quite easily if CCP want's to spend the time to do it. I have mentioned this before either in this thread or another...not sure.

First off put in a 3rd person shooter aspect to it. DUST has the 1st person shooter covered so do 3rd person in EvE. Then put a use to it such as a requirement to go into a station and accomplish certain goals in order to take it. Tie it into the SOV system. This can also be done with the DUST guys but not both at the same time. One or the other.

When it comes to PvE and PvP in the stations and not tying into SOV the stations themselves can be broken down into teirs of security just like space is. High sec has sentry guns and police to roflpwn the ganker and help protect people. Piracy and ganking still possible...just riskier to do. Low sec has sentry guns but no police and Zero sec has nothing to protect you.

With that set up properly you can have missions given in station to perform in the various areas and rewards to compensate accordingly.

There you go...PvP in stations along with PvE. 3rd person shooter action like in Mass Effect would be perfect for this type of play considering what you are controlling and how the current controls work. You now have "meaning" to WiS for both the casual missioner and the PvPer. Bounty Hunting could also easily be worked into all of this.

Edit: For the record the forum ate this post too...yay for me and copy/paste.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3291 - 2012-02-27 19:06:24 UTC
The recent discussions continue to confirm that there is player interest in ambulation!

CCP, please realize this needs more that a skeleton crew. Before the space pants/barbie trolls jump in, I'm not asking to shut down FiS (in fact anyone following my CSM efforts knows I want lots of developers working on FIS content, Mining in particular) but the size of the team working on this is too small!

One other thing, I agree that at some point there should be some places where you ambulate that have risks, the best ideas I've heard seem to the graduated levels of security proposal. Putting my SciFi imaginati-designer-cap (tm) on, it would make sense to me that there would places in station where no weapons are allowed and then other places where sneaky folk slip about and places where bad men would slit your throat because they think you look funny. So I'd be fine with something like that.

Finally, I promised not to bring the CSM elections up here but I think we need someone on the CSM that vigorously supports ambulation. I'd ask anyone that wants more attention to ambulation to ask all the CSM candidates where they stand on ambulation and make sure you vote for the candidate that looks most like to continue to pressure CCP to deliver this much needed feature!

Issler
Nova Fox
Novafox Shipyards
#3292 - 2012-02-27 19:24:23 UTC  |  Edited by: Nova Fox
I was more of suggesting security zones WITHIN a station.

Nice mall park avenue areas high sec. Low sec dungey red light disctrics. And slum null secs spots.

Of course not every statoin as all these but Im sure Jita 4-4 has a slums in it with that amount of people in it.

Like your gambeling bars where cheating would be allowed if you had the guile for it at the card games would be found in low or lower.

Blackmarket in slums and the sorts.

While your best clothing stores would be in high sec with legit games.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vertisce Soritenshi
The Scope
Gallente Federation
#3293 - 2012-02-27 19:30:09 UTC
Issler Dainze wrote:
The recent discussions continue to confirm that there is player interest in ambulation!

CCP, please realize this needs more that a skeleton crew. Before the space pants/barbie trolls jump in, I'm not asking to shut down FiS (in fact anyone following my CSM efforts knows I want lots of developers working on FIS content, Mining in particular) but the size of the team working on this is too small!

One other thing, I agree that at some point there should be some places where you ambulate that have risks, the best ideas I've heard seem to the graduated levels of security proposal. Putting my SciFi imaginati-designer-cap (tm) on, it would make sense to me that there would places in station where no weapons are allowed and then other places where sneaky folk slip about and places where bad men would slit your throat because they think you look funny. So I'd be fine with something like that.

Finally, I promised not to bring the CSM elections up here but I think we need someone on the CSM that vigorously supports ambulation. I'd ask anyone that wants more attention to ambulation to ask all the CSM candidates where they stand on ambulation and make sure you vote for the candidate that looks most like to continue to pressure CCP to deliver this much needed feature!

Issler

I agree that more than a skeleton crew is needed for WiS developement but not till after they know what the hell they are going to do with it. Right now they seem to be more focused on "let's get an idea going that he players like". Obviously there is more interest in WiS than not. This does not mean blindly making stuff that may or may not be appreciated by the community and wasting massive amounts of time and effort on something that may very well cause a lot of rage. What it does mean is use a small team to redesign and gather ideas to present to the players for an idea of what should be implemented and what would be appreciated by the community before devoting resources to it.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3294 - 2012-02-27 19:39:11 UTC
Vertisce Soritenshi wrote:
Issler Dainze wrote:
The recent discussions continue to confirm that there is player interest in ambulation!

CCP, please realize this needs more that a skeleton crew. Before the space pants/barbie trolls jump in, I'm not asking to shut down FiS (in fact anyone following my CSM efforts knows I want lots of developers working on FIS content, Mining in particular) but the size of the team working on this is too small!

One other thing, I agree that at some point there should be some places where you ambulate that have risks, the best ideas I've heard seem to the graduated levels of security proposal. Putting my SciFi imaginati-designer-cap (tm) on, it would make sense to me that there would places in station where no weapons are allowed and then other places where sneaky folk slip about and places where bad men would slit your throat because they think you look funny. So I'd be fine with something like that.

Finally, I promised not to bring the CSM elections up here but I think we need someone on the CSM that vigorously supports ambulation. I'd ask anyone that wants more attention to ambulation to ask all the CSM candidates where they stand on ambulation and make sure you vote for the candidate that looks most like to continue to pressure CCP to deliver this much needed feature!

Issler

I agree that more than a skeleton crew is needed for WiS developement but not till after they know what the hell they are going to do with it. Right now they seem to be more focused on "let's get an idea going that he players like". Obviously there is more interest in WiS than not. This does not mean blindly making stuff that may or may not be appreciated by the community and wasting massive amounts of time and effort on something that may very well cause a lot of rage. What it does mean is use a small team to redesign and gather ideas to present to the players for an idea of what should be implemented and what would be appreciated by the community before devoting resources to it.


I agree, get the concepts in place then deliver, but the team could be bigger than it is even at this stage. Basically you have folks that maintain what is in place and very little bandwidth for design, in particular, prototyping to test ideas.

So lets get the team the resources to get those first ideas in place sooner rather than later. To me based on my software development experience that feels like more like 8 to 10 rather than 5 and they must be allowed to be 100% focused on ambulation and not shared working on other feature areas.

Issler
Mashie Saldana
V0LTA
WE FORM V0LTA
#3295 - 2012-02-27 19:43:14 UTC
Some 15 female sleeve tattoos has been added to SiSi. Neither which is matching anything in game.

I really hope some kind of proper art direction will happen, soon.
Mukuro Gravedigger
Republic University
Minmatar Republic
#3296 - 2012-02-27 20:00:56 UTC
Vertisce Soritenshi wrote:
I agree that more than a skeleton crew is needed for WiS developement but not till after they know what the hell they are going to do with it. Right now they seem to be more focused on "let's get an idea going that he players like". Obviously there is more interest in WiS than not. This does not mean blindly making stuff that may or may not be appreciated by the community and wasting massive amounts of time and effort on something that may very well cause a lot of rage. What it does mean is use a small team to redesign and gather ideas to present to the players for an idea of what should be implemented and what would be appreciated by the community before devoting resources to it.

But didn't CCP present examples of WIS in action that many people really liked before the whole was gutted to be a glorified overpriced fashion store?

It probably has been mentioned in this thread already, but what is the relationship between CCP working on World of Darkness and Walking in Stations? That is, are the two projects being created together with only a change in graphics? Is WIS the test bed for WOD? Or WOD gets the green light first and WIS is the knock-off? Perhaps part of the reason CCP seems vague about WIS is they are still attempting to get WOD to work correctly under a heavy load. So until they get a working prototype running and then fleshed out with some progress, WIS may be a long wait.

But unless I am mistaken, isn't WOD being created as a pay to win, or at least pay for knick-knacks? While I have mentioned it a few times in this thread and it gets glossed over, perhaps CCP is rethinking how to make WIS a viable pay to win addition without the backlash of the first version. The wounds of their grand marketing idea to follow other games are still fresh and so they might be quiet and vague to let time heal that potentially fatal blow. Since they either have pro marketing data (or at least someone blowing enough hot air) that such a direction is a viable route, CCP might be in think tank mode in hopes of finding the right answer to combine both a pay to win and a subscription base gaming system. Hell, they're taking a gamble with Dust on a different platform being intermingled, so such an expanded gaming system is not that far of a stretch to consider from them.

Or CCP might be attempting to reinvent the wheel once again and that takes time so they have their own avatar backbone code in place.

On a different note - DMC - relax man. You're sounding childish with some of your replies.
Jerec Bratt
Ministry of War
Amarr Empire
#3297 - 2012-02-28 08:15:29 UTC  |  Edited by: Jerec Bratt
Well, what I think pretty much everyone would be happy about would be a PVE environment in-station.

First thing to do is scaling down the polycounts on these models and zooming the camera out. Yeah, sure, you put so much effort in these models being awesome, and they are too. But if I wanted to produce a cool game feature really fast, I'd of think getting 2 people on the team figuring out how to implement Level Of Detail models on the avatars, and then get the camera far away from the avatar, so it gets small and low detail.

With less details on the model we'll get less boiling motherboards when a couple of NPCs show up.
And then you get a team of Level Designers creating like 20 large interior blocks that can be arranged into random levels and spawn mobs there. Yeah, someone will have to write an AI at this point too.
Players will get missions, spawn in these random instances and run around shooting these NPCs like crazy, and best part is, that if they die, they just wake up in the station's cloning bay. And if you get more people on the team you can even create something like Storybricks (google it, it's an AWESOME IDEA) to make the instances more story-aligned.

I don't really care as much for the polish of the avatars - sure you (CCP) want it to be top-shelf material, but as far as gameplay goes, a really small (diablo3-like) model in an ass-large interior running and shooting stuff, while sightseeing cool station interior spaces (cloning tanks, concord docking bays, ship cargoholds) would be a dream-come-true for most of the players.

And please notice, that I am talking PVE here, which means that during this 'mission' the player is in an instanced random encounter, so that you (CCP) won't have to figure out all the complexities of coop/pvp gameplay, and the player will play with no jacks ninja-warping in on him. Frankly, this is very much a half-feature, BUT you already got the whole WiS as a half-feature. I bet replacing CQ with/or simply adding on top of CQ an instanced PVE game would generate a hell of a lot of newcomers.

And it's not hard to figure out, that PVE instances would reward players with ISK and PVE related items. It's not hard to figure out, that it can tie to the rest of the game by providing modules that are not-PVE realted, or even providing locations to instanced missions (you killed a mob on station and now you know where their base is). It's not hard to figure out that you'd have to have a clone ready for this type of encounters, beacause it would be really sad to lose those implants in a fight aboard a station. Optional cheap Battleclones, for on-station use only could peobably make an entry. It figures you'd have to have character designers modelling dogs, slaves, escaped clones, Sansha's cyborgs and all other opponents. It figures, that you'd probably want to make it possible one day to make this a coop/PVP thing, which would require the feature to be prepared for mass player overload. The option for a single player to storm another player's/corp hangar protected by corp merc NPCs and/or Concord guards stays open, as it would run on the same frame with some minor tweaks (but I wouldn't go there, really).

Removing the PVP aspect is what can make it easy for you to implement this type of thang while not removing all the fun of killing stuff AND letting a new player immerse in the wonderful world of EVE Online more than anytime before.

Food for thought.
Aquila Draco
#3298 - 2012-02-28 15:02:16 UTC
Issler Dainze wrote:
The recent discussions continue to confirm that there is player interest in ambulation!

CCP, please realize this needs more that a skeleton crew. Before the space pants/barbie trolls jump in, I'm not asking to shut down FiS (in fact anyone following my CSM efforts knows I want lots of developers working on FIS content, Mining in particular) but the size of the team working on this is too small!

One other thing, I agree that at some point there should be some places where you ambulate that have risks, the best ideas I've heard seem to the graduated levels of security proposal. Putting my SciFi imaginati-designer-cap (tm) on, it would make sense to me that there would places in station where no weapons are allowed and then other places where sneaky folk slip about and places where bad men would slit your throat because they think you look funny. So I'd be fine with something like that.

Finally, I promised not to bring the CSM elections up here but I think we need someone on the CSM that vigorously supports ambulation. I'd ask anyone that wants more attention to ambulation to ask all the CSM candidates where they stand on ambulation and make sure you vote for the candidate that looks most like to continue to pressure CCP to deliver this much needed feature!

Issler


I agree with you.
WiS must become part of EVE and it must have its real dev team and not only few peoples.
And now we can really see that WiS have many many supporters.

Aquila Draco
#3299 - 2012-02-28 15:03:45 UTC
Nova Fox wrote:
I was more of suggesting security zones WITHIN a station.

Nice mall park avenue areas high sec. Low sec dungey red light disctrics. And slum null secs spots.

Of course not every statoin as all these but Im sure Jita 4-4 has a slums in it with that amount of people in it.

Like your gambeling bars where cheating would be allowed if you had the guile for it at the card games would be found in low or lower.

Blackmarket in slums and the sorts.

While your best clothing stores would be in high sec with legit games.



I really like this idea.
This way every person have what it wants in every station.
But, there must be some influence based on where, in space, station is.
Taiwanistan
#3300 - 2012-02-28 15:46:29 UTC
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."