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Skill Training Time Dilation

Author
T'amber Anomandari Demaleon
#1 - 2012-02-27 00:08:47 UTC  |  Edited by: T'amber Anomandari Demaleon
Hi,

While Time dilation is fresh in everyones mind lets imagine for a second that you could train multiple characters on one account at one time, but your skill training recieves a time penalty and takes longer - multiplied by the amount of characters you are training: ie.
  • If you train two characters at once, it takes twice as long as normal to train skills for both characters
  • If you train three characters at once they'd all be training 3x slower than normal.
  • Once a skill queue finishes on a character the speeds of remaining characters increases to relevant penalty (or none if theres only one character left training)


If a feature like this was introduced should people using this feature be penalised so that it takes slightly longer than using the normal one character at a time?

As suggested below, would being able to control your skill queue from Eve Gate also be a useful tool in conjuntion with this, or would it make it obsolete?

What possible negatives are there to these ideas, if any?

www.shipsofeve.com

Large Collidable Object
morons.
#2 - 2012-02-27 00:24:56 UTC
Can't see too much wrong with it except maybe afk-training for sale as a feature like this would need far less attention than the current system.

Probably the automated training of botting alts becoming easier may be a problem - other than that, sounds good to me without any penalty.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Ammzi
Dreddit
Test Alliance Please Ignore
#3 - 2012-02-27 00:25:33 UTC
This would be obsolete if we could set training through EVE gate.
Ai Shun
#4 - 2012-02-27 00:30:50 UTC
T'amber Anomandari Demaleon wrote:
If a feature like this was introduced should people using this feature be penalised so that it takes slightly longer than using the normal one character at a time?


You may want to prepare for a firestorm. There is a certain attachment to single-character training only from a number of established players who won't even consider anything related to it. Or maybe there will be a large amount of love; you can never tell with GD P

I don't see the benefit to a player from what you have suggested, but I probably misunderstood what you meant. To clarify:

1/1/2012 - Pilot 1 on Account 1: Trains 10 day skill.
11/1/2012 - Pilot 2 on Account 1: Trains 5 day skill.
16/1/2012 - Pilot 3 on Account 1: Trains 5 day skill
21/1/2012 - All training completed.

Whereas, you are suggesting:

1/1/2012 - Pilot 1 on Account 1: Trains 10 day skill, takes 30 days.
1/1/2012 - Pilot 2 on Account 1: Trains 5 day skill, takes 15 days.
1/1/2012 - Pilot 3 on Account 1: Trains 5 day skill, takes 15 days.
31/1/2012 - All training completed.

Is that correct? In that case, what happens to Pilot 1 when Pilot 2 and 3 complete training? Does it stay at 3 x or does it drop back to 1 x assuming no other training in progress?

If I've understood that right; then I don't see what the real benefit for a player is in training in parallel instead of in series.

Endeavour Starfleet
#5 - 2012-02-27 02:12:55 UTC
Ammzi wrote:
This would be obsolete if we could set training through EVE gate.


For once I agree with you.
T'amber Anomandari Demaleon
#6 - 2012-02-27 02:13:28 UTC  |  Edited by: T'amber Anomandari Demaleon
Ai Shun wrote:
T'amber Anomandari Demaleon wrote:
If a feature like this was introduced should people using this feature be penalised so that it takes slightly longer than using the normal one character at a time?


You may want to prepare for a firestorm. There is a certain attachment to single-character training only from a number of established players who won't even consider anything related to it. Or maybe there will be a large amount of love; you can never tell with GD P

I don't see the benefit to a player from what you have suggested, but I probably misunderstood what you meant. To clarify:

1/1/2012 - Pilot 1 on Account 1: Trains 10 day skill.
11/1/2012 - Pilot 2 on Account 1: Trains 5 day skill.
16/1/2012 - Pilot 3 on Account 1: Trains 5 day skill
21/1/2012 - All training completed.

Whereas, you are suggesting:

1/1/2012 - Pilot 1 on Account 1: Trains 10 day skill, takes 30 days.
1/1/2012 - Pilot 2 on Account 1: Trains 5 day skill, takes 15 days.
1/1/2012 - Pilot 3 on Account 1: Trains 5 day skill, takes 15 days.
31/1/2012 - All training completed.

Is that correct? In that case, what happens to Pilot 1 when Pilot 2 and 3 complete training? Does it stay at 3 x or does it drop back to 1 x assuming no other training in progress?

If I've understood that right; then I don't see what the real benefit for a player is in training in parallel instead of in series.



Your assumption is correct - once training has finished on one character the others increase speed to match however many characters are left training. The benefit is that it makes managing multiple characters easier without having to log out and in to them and turn on and off training as many times - which isn't probably so much of an issue for single account players although it would save some hassles. The idea above of being able to train skills via Eve Gate would also have a similar effect but I don't think it would make this obsolete as you'd still be only able to do one at a time. Its probably most effective when training multiple small skills that can fit in your skill queue as otherwise you'd have to log in to change the skills anyway.
So possibly a combination of both of these solutions would be useful. I'll add the Eve Gate training to my agenda :)

www.shipsofeve.com

Gorongo Frostfyr
#7 - 2012-02-27 02:18:34 UTC
ccp should remove pilot slot 2 and 3. schizophrenic game
Marius Victor
Phoenix Rise Industries
#8 - 2012-02-27 02:23:18 UTC
What exactly is wrong with the way it is?
Taipion
Adeptus Petrous
#9 - 2012-02-27 02:24:11 UTC
Trolled me to look into, with thinking of skill training being slowed down while blobbing the fleets. Shocked

But this actually makes sense, and would reduce one great obstacle:

No need to:

1.) logg in main
2.) stop training
3.) logg in alt
4.) start training

Makes you feel less like playing and logging in a game, thats good for immersion, so. +1
Valentyn3
Deep Core Mining Inc.
#10 - 2012-02-27 02:26:00 UTC
Marius Victor wrote:
What exactly is wrong with the way it is?


You mean aside from the fact that you can only train skills on one character at a time? Straight

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Marius Victor
Phoenix Rise Industries
#11 - 2012-02-27 02:26:49 UTC
Valentyn3 wrote:
Marius Victor wrote:
What exactly is wrong with the way it is?


You mean aside from the fact that you can only train skills on one character at a time? Straight



Yeah, what is the specific problem with that?
Grumpymunky
Monkey Steals The Peach
#12 - 2012-02-27 02:43:54 UTC
I too expected a whine about skill training slowing down during big fleet fights. Lol

I would be indifferent to the idea of training multiple monkeys on one account, but it would be nice not having to log another one in and out just to stop the training before I can start on another.

Post with your monkey.

Thread locked due to lack of pants.

Ai Shun
#13 - 2012-02-27 02:53:59 UTC
T'amber Anomandari Demaleon wrote:
Your assumption is correct - once training has finished on one character the others increase speed to match however many characters are left training. The benefit is that it makes managing multiple characters easier without having to log out and in to them and turn on and off training as many times - which isn't probably so much of an issue for single account players although it would save some hassles. The idea above of being able to train skills via Eve Gate would also have a similar effect but I don't think it would make this obsolete as you'd still be only able to do one at a time. Its probably most effective when training multiple small skills that can fit in your skill queue as otherwise you'd have to log in to change the skills anyway.
So possibly a combination of both of these solutions would be useful. I'll add the Eve Gate training to my agenda :)


In that case I don't see what the major benefit for me would be. Yes, two of the pilots could potentially be available before the entire batch of skills had completed but the overall duration is longer.

I would appreciate the following for that agenda:


  • EVE Gate based training queue management
  • Confirmation dialog when starting a skill on a pilot on a single account if there is another pilot on that account in training that will pause training on the actively training one. To save on that login/logout skill juggling.


In the end though I decided it's easier to have one account per pilot. As I reach the training goal for each character I shuffle them to the appropriate account and deactivate the one I used for training. Yeah, it means I'm feeding CCP excess cash for their oddly designed systems but I think spending less than a $100 a month is worth it for my sanity P
T'amber Anomandari Demaleon
#14 - 2012-02-27 02:57:02 UTC
Ai Shun wrote:


  • EVE Gate based training queue management
  • Confirmation dialog when starting a skill on a pilot on a single account if there is another pilot on that account in training that will pause training on the actively training one. To save on that login/logout skill juggling.




Done, thanks.

www.shipsofeve.com

Vaal Erit
Science and Trade Institute
Caldari State
#15 - 2012-02-27 03:01:10 UTC
The negative is that CCP spends time on something that is useless. I really don't see a reason for wanting to train 3 chars at once at 1/3 the speed, you get the same end result by training one at a time and it's not that hard to time with the skill queue. The only thing I can think of is that you train chars to sell and want it made easier, other than that I don't get the point.

+1 for changing skills via EVE gate and the better solution of being able to add skills to queue on any character on the same account.
Nova Fox
Novafox Shipyards
#16 - 2012-02-27 03:11:42 UTC  |  Edited by: Nova Fox
I see no fault in this at all other than time investment.

It would encourage me to fill my slots too. Work with myself better.

What I would also like is to see all names of trial characters that did not flip over to full accounts get thier names deleted and characters biomassed after a year of no activity.

Anyone who has ever paid for an account at any time via plex RL means will earnt the right to save the name.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

T'amber Anomandari Demaleon
#17 - 2012-02-27 03:14:31 UTC
Vaal Erit wrote:
The negative is that CCP spends time on something that is useless. I really don't see a reason for wanting to train 3 chars at once at 1/3 the speed, you get the same end result by training one at a time and it's not that hard to time with the skill queue. The only thing I can think of is that you train chars to sell and want it made easier, other than that I don't get the point.

+1 for changing skills via EVE gate and the better solution of being able to add skills to queue on any character on the same account.


Definately a major consideration, would enough players benefit from this to warrant the attention to creating it?
The eve gate option more than likely has the lower techincal cost.

www.shipsofeve.com

Nova Fox
Novafox Shipyards
#18 - 2012-02-27 03:15:34 UTC
I will say no to the eve gate portion, at least for trial charaters of any length. Maybe make it a plexed service.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Marius Victor
Phoenix Rise Industries
#19 - 2012-02-27 03:16:48 UTC
As far as making it easier to switch to another active character for training, I'm all for that.
It is quite the pain to log in and out, stop one, start another. Make that easier, fine...

I still don't see the problem with only being allowed to train one character at a time... And no it's not because I'm a bitter vet.
I really was never bothered by it. Really, why is this such a problem? If you want 2 characters to train, create another account. It's just business.
T'amber Anomandari Demaleon
#20 - 2012-02-27 03:25:42 UTC
Marius Victor wrote:
As far as making it easier to switch to another active character for training, I'm all for that.
It is quite the pain to log in and out, stop one, start another. Make that easier, fine...

I still don't see the problem with only being allowed to train one character at a time... And no it's not because I'm a bitter vet.
I really was never bothered by it. Really, why is this such a problem? If you want 2 characters to train, create another account. It's just business.


Yeah, log to character screen is something that interests alot of people, there may be some reason that isn't apparent that makes it difficult to impliment.

www.shipsofeve.com

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