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New players and skill training

Author
Alaric Faelen
Republic Military School
Minmatar Republic
#21 - 2012-02-26 04:03:13 UTC
It may be easy to mock, but I spent probably my first 6-8 months in Eve completely convinced that PvP was simply suicide without another year worth of carebearing just to train up my skills...it's a very common notion and honestly I had heard that about Eve before starting and suffered thru endless mission running with uncommon patience based on that very notion.

The couple times I ventured out to try my hand at PvP I was facerolled so fast the only thing I learned was go back to carebearing, noob! (I see now that my 'testing out' PvP was attempts at solo work which kinda DOES take top skills/fittings and wasn't the right venue for learning combat)

Even when I got seriously into PvP in a null alliance, the other people at my SP were convinced they were useless until they could fly capitals and super caps. Like the alliance was doing them a favor letting them fly blob CTA;s with just 'lowly BC's' and BS's.
It's just a common belief all around Eve. We're a community with severe self-esteem issues.

Sometimes it's true though. Like my mistake of thinking 1v1 duels would get me anything but leet fighters confident enough to go 1 on 1.....in other cases I have heard FC's complain if anyone brings 'just' a frigate, regardless of their actual skill build. Almost all corp recruiting adverts list high SP and ungodly expensive ships as minimum skills required to apply. Others require a more detailed resume than a RL defense contractor.

I do understand the OP's feeling, and can't argue that with unrestricted PvP comes an arms race that favors those with MOAR. However, at least as important as any skill, any ship type, or any module- is the experience of actually doing it. I've never been in a fleet or even gaggle where I didn't learn something fairly critical to my survival.
There is just soooo much more to Eve, PvP especially, than raw numbers, skill points, uber fittings, etc- that all those numbers must be taken in perspective.
Lastly, once you get up into level V for many skills, you're looking at a long enough training time that the 'numbers' won't change very much during a period where what you learn out there in the vacuum overshadows the number crunching aspect of Eve.

Sorry if that was TL DR.
Tippia
Sunshine and Lollipops
#22 - 2012-02-26 04:19:02 UTC
It's very simple: by default, level V skills are completely worthless.

They need to do something rather spectacular to move away from this default position. Qualifying for this non-worthlessness generally entails one or more of the following: being very cheap (rank 1, maybe 2); unlocking hideously useful modules or higher-tier skills; giving preposterously huge bonuses (cf. Logistics and Drone Interfacing). Some also go for lvl V:s for plain old OCD reasons and because there's nothing better to train, but that doesn't mean the skill level is any less worthless.

Even when skills qualify for non-worthless lvl V status, that last level is still a luxury — it's not needed unless you really want to, and with very few exceptions, it's definitely not needed for new players.

New players should aim for lvl IV as a first qualifier for a “finished” skill, and beyond that, it's a matter of picking what's needed to specialise and what will actually benefit what you do every day or enjoy doing the most. Before you know enough about the game and your place in it to intuitively being able to deduce those needs, lvl V:s are the wrong thing to train. “Maxing out“ anything is beyond idiotic at this stage — it's maybe something you want to do when building an alt (and having a proper character to actually play in the meantime), not something a new player should be bothered with. Suggesting that they should is a far more vicious form of griefing than any imagined version of can flipping or suicide ganking could ever hope to be, and it by far outpaces even the most horrid scam in terms of the damage it does to the character's position in EVE.
Alaric Faelen
Republic Military School
Minmatar Republic
#23 - 2012-02-26 08:03:28 UTC  |  Edited by: Alaric Faelen
I see what you're saying Tippia, but let me propose that it's not level V that is worthless, but rather level 1 and 2.

The comparative weakness of the kinds of ships/modules you are restricted to at level 1 or 2 makes pretty them much a waste of time to pursue. In Eve it's pretty much Meta 4 or T2 and the rest is weak rat loot you melt down for sale.

Combined with very short training times for these levels, often a matter of minutes or hours at most, there is simply no reason to have level 1 or 2 in ANYTHING even just to 'dabble' in it. All but the very highest end of skills can be trained to 3 in little more than a lunch break.

It's especially pointless to have such short training for level 1 and 2 once a player staples a few implants to their noodle, further reducing training times to a point where level 1 and 2 are merely 'check the block' levels to 3 as a de facto minimum.

If I were to say any skill levels are 'worthless' it'd be 1 and 2 as simply inconsequential, even to all but the newest of newbies.
Ai Shun
#24 - 2012-02-26 08:09:47 UTC
Alaric Faelen wrote:
The comparative weakness of the kinds of ships/modules you are restricted to at level 1 or 2 makes pretty them much a waste of time to pursue. In Eve it's pretty much Meta 4 or T2 and the rest is weak rat loot you melt down for sale.


Unless you are a newbie. Then those items are valuable. Think of it from a new player perspective; when making your first million or 10 million ISK felt like an awesome achievement. When selling 100,000 ISK worth of loot felt ... special.


Alavaria Fera
GoonWaffe
#25 - 2012-02-26 08:37:16 UTC
Alaric Faelen wrote:
It may be easy to mock, but I spent probably my first 6-8 months in Eve completely convinced that PvP was simply suicide without another year worth of carebearing just to train up my skills...it's a very common notion and honestly I had heard that about Eve before starting and suffered thru endless mission running with uncommon patience based on that very notion.

Odd, I was told something like 4 months and that was for Abaddon.

But then I got handed half a dozen rifters and told to get myself blown up or whatever. Much better advice.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ocih
Space Mermaids
#26 - 2012-02-26 08:45:07 UTC  |  Edited by: Ocih
Tippia wrote:
It's very simple: by default, level V skills are completely worthless.

They need to do something rather spectacular to move away from this default position. Qualifying for this non-worthlessness generally entails one or more of the following: being very cheap (rank 1, maybe 2); unlocking hideously useful modules or higher-tier skills; giving preposterously huge bonuses (cf. Logistics and Drone Interfacing). Some also go for lvl V:s for plain old OCD reasons and because there's nothing better to train, but that doesn't mean the skill level is any less worthless.

Even when skills qualify for non-worthless lvl V status, that last level is still a luxury — it's not needed unless you really want to, and with very few exceptions, it's definitely not needed for new players.

New players should aim for lvl IV as a first qualifier for a “finished” skill, and beyond that, it's a matter of picking what's needed to specialise and what will actually benefit what you do every day or enjoy doing the most. Before you know enough about the game and your place in it to intuitively being able to deduce those needs, lvl V:s are the wrong thing to train. “Maxing out“ anything is beyond idiotic at this stage — it's maybe something you want to do when building an alt (and having a proper character to actually play in the meantime), not something a new player should be bothered with. Suggesting that they should is a far more vicious form of griefing than any imagined version of can flipping or suicide ganking could ever hope to be, and it by far outpaces even the most horrid scam in terms of the damage it does to the character's position in EVE.


I agree for the most part but in the case of the skills mentioned by the OP, Electronics 5 and Electronics Upgrade 5 are Covert Ops skills. One for the ship, one for the Cloak. Put those skills in default 5 and we can all have an AFK cloaky Alt in around a week.

That's why CCP pulled the 900K noobs we got back in '08. I still have my '08 alts, AB 5, Nav 5 and a bunch of 4's that make the perfect out of the box Rifter tackle alt. The thing was, these builds were not making it to the new players plate. Just Vet alts.

Add On- I was reading the 'Rid core skills and this one, got OP's mixed up. It nullifies the whole Electronics and EU skill comment but on the '08 noob 900K, that's what ended up happening. Out of the box, throw away alts.
Steveir
Hagukure
#27 - 2012-02-26 09:12:26 UTC
Two couple of month old pilots against me (30,000sp) in losec. Its not hard to guess who got the upper hand, and if not for my Jamming (please god save my ass) drones, I would have been royally screwed and probably podded.
Numbers and real life playskills > Skillpoints
Rico Minali
Federal Navy Academy
Gallente Federation
#28 - 2012-02-26 09:16:28 UTC
You dont max your support skills, you train into a usable ship, become competent and useful, then you train into a better ship, become very useful then you train your core support skills up high.

Im not even sure why im bothering to post in a whining thread tbh, but there you go...

Trust me, I almost know what I'm doing.

Raiz Nhell
PeregrineXII
#29 - 2012-02-26 09:31:06 UTC
Cold hard universe, your in it...
I've heard it before, and I'll repeat it again....
Harden the f$&@ up, if you can't accept that there is a consequence for what you chose to do them maybe Solitaire is for you.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Tippia
Sunshine and Lollipops
#30 - 2012-02-26 09:32:20 UTC  |  Edited by: Tippia
Alaric Faelen wrote:
I see what you're saying Tippia, but let me propose that it's not level V that is worthless, but rather level 1 and 2.

[…]

Combined with very short training times for these levels, often a matter of minutes or hours at most, there is simply no reason to have level 1 or 2 in ANYTHING even just to 'dabble' in it. All but the very highest end of skills can be trained to 3 in little more than a lunch break.
Fair enough. I wrote this in response to a different post, and as you can see, it's shock-full of lvl III:s and IV:s, with the odd I or II thrown in because they simply unlock the ability rather than some special equipment (and even a few V:s at the gamma-clone level, simply because they fit within the clone limit and fall squarely into the “unlocks wtfpnageawesome new tier” category).

But at the same time, since levels I–III take so little time to train, they're not hindering anyone either, so those first two levels are only worthless in the sense of “have no value and no cost”.

This is a rather different worthlessness than lvl V:s, which is more a sense of “not worth the time/cost”. My standard comparison is that a lvl V on its own takes five times as long as the four levels that precede it, and the way the EVE skill system works with its mesh of interlocking support skills, you'll get a hell of a lot more bang for your buck going for 5× lvl IV support skills than for a single skill maxed out to V (often even if it unlocks some cute T2 equipment). For very new characters, I'd even say that the same holds true for lvl IV compared to lvl III, only to a slightly lesser degree (especially since lvl IV:s tend to unlock a lot of those support skills).

This is also why I consider the old “train to V or die” chestnut thrown around in newbie corp chats to be such an egregious form of griefing: people suggesting this are quite literally holding poor new players back for months on end as they train stuff that is utterly useless to them compared to what they could be training. The poor newbies have no idea about the massive opportunity costs these high levels incur… or, perhaps rather, they intuitively know that something isn't quite right here, but assume that these older players should know what they're talking about. Thus they conclude (quite rightly) that a system that works that way is utterly bonkers and then they quit, never knowing that their instinct was spot-on and that the game doesn't actually work that way.
Large Collidable Object
morons.
#31 - 2012-02-26 09:46:09 UTC
Tippia pretty much nails it.

I have 110 skills at V on my highest SP character and around 80 on the next one - and even though they often differ in skills that are applied to most fits (such as high speed maneuvering V or armor compensation skills V etc...), I honestly don't notice any difference when dualboxing them in the same ships.

Some exceptions of very useful skills aside, lvl V is a luxury.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Mara Rinn
Cosmic Goo Convertor
#32 - 2012-02-26 10:03:32 UTC
Genolution Core Augmentation CA-1 and CA-2 implants go a heck of a long way towards giving rookies a leg-up in the PvP or PvE ship piloting arena.

It would be nice to see the cerebral accelerator make a comeback too.

Just because you don't have the patience to train your alt up to the appropriate level, don't want to spend the ISK or dollars to buy that character from the bazaar, or never got around to training Cyno 5 on your cyno alt, doesn't mean rookies need to have it easier.
Lexmana
#33 - 2012-02-26 10:35:10 UTC  |  Edited by: Lexmana
double post
Lexmana
#34 - 2012-02-26 10:35:43 UTC  |  Edited by: Lexmana
Alaric Faelen wrote:
I see what you're saying Tippia, but let me propose that it's not level V that is worthless, but rather level 1 and 2.
/.../
Combined with very short training times for these levels, often a matter of minutes or hours at most, there is simply no reason to have level 1 or 2 in ANYTHING


You are contradicting yourself there.

Most skills (particularly those who have a + %bonus) have diminishing returns at higher levels. That combined with the extremely short training times gives excellent bonus for SP value for L1 & L2 skills.
baltec1
Bat Country
Pandemic Horde
#35 - 2012-02-26 10:46:40 UTC
Alaric Faelen wrote:
I see what you're saying Tippia, but let me propose that it's not level V that is worthless, but rather level 1 and 2.

The comparative weakness of the kinds of ships/modules you are restricted to at level 1 or 2 makes pretty them much a waste of time to pursue. In Eve it's pretty much Meta 4 or T2 and the rest is weak rat loot you melt down for sale.

Combined with very short training times for these levels, often a matter of minutes or hours at most, there is simply no reason to have level 1 or 2 in ANYTHING even just to 'dabble' in it. All but the very highest end of skills can be trained to 3 in little more than a lunch break.

It's especially pointless to have such short training for level 1 and 2 once a player staples a few implants to their noodle, further reducing training times to a point where level 1 and 2 are merely 'check the block' levels to 3 as a de facto minimum.

If I were to say any skill levels are 'worthless' it'd be 1 and 2 as simply inconsequential, even to all but the newest of newbies.


All it takes is a t1 warp disruptor to destroy a 40 billion isk battlship.
Turelus
Utassi Security
#36 - 2012-02-26 11:13:28 UTC
I didn't have max fitting skills for a long time and was still out tearing up FW with my corp and making a name for ourselves.

Fitting skills make tight and super efficient fittings easier but they're not needed to actually play, this is why we have meta4 mods with close/same stats but less fitting requirements right?

Turelus CEO Utassi Security

Degren
The Scope
Gallente Federation
#37 - 2012-02-26 11:26:14 UTC  |  Edited by: Degren
Tippia wrote:
It's very simple: by default, level V skills are completely worthless.

They need to do something rather spectacular to move away from this default position. Qualifying for this non-worthlessness generally entails one or more of the following: being very cheap (rank 1, maybe 2); unlocking hideously useful modules or higher-tier skills; giving preposterously huge bonuses (cf. Logistics and Drone Interfacing). Some also go for lvl V:s for plain old OCD reasons and because there's nothing better to train, but that doesn't mean the skill level is any less worthless.

Even when skills qualify for non-worthless lvl V status, that last level is still a luxury — it's not needed unless you really want to, and with very few exceptions, it's definitely not needed for new players.

New players should aim for lvl IV as a first qualifier for a “finished” skill, and beyond that, it's a matter of picking what's needed to specialise and what will actually benefit what you do every day or enjoy doing the most. Before you know enough about the game and your place in it to intuitively being able to deduce those needs, lvl V:s are the wrong thing to train. “Maxing out“ anything is beyond idiotic at this stage — it's maybe something you want to do when building an alt (and having a proper character to actually play in the meantime), not something a new player should be bothered with. Suggesting that they should is a far more vicious form of griefing than any imagined version of can flipping or suicide ganking could ever hope to be, and it by far outpaces even the most horrid scam in terms of the damage it does to the character's position in EVE.


Tippia, this post...

******* excellent. I'm permalinking it and spamming the **** out of it.

I've been obsessing over my new training queue to a probably unhealthy level, falling into yet another new-player pit. This post genuinely helped calm down my haste/skill-obsession. Thanks.

Edit: And the follow-up is brilliant as well. Really. And the stuff you mentioned, training to Vs etc, is being circulated quite extensively in rookie help, E-Uni and several other rookie chats. I like that you referred to it as opportunity cost because...you're damn right, that's exactly what it is! So again, thank you. Thank you very much.

Hello, hello again.

Drew Solaert
Aliastra
Gallente Federation
#38 - 2012-02-26 11:42:46 UTC
What is with all these skill posts in General Discussion? I did you all quit wow for swtor and when that turned out to be a crock of **** you came to Eve and started crying?

Anyway onto business.

Skill training forces you to make meaningful choices about you character, adds depth. Take Mr Solaert here, a Gallente purist by focusing my skills I like to think I've got a decent PvE character on 5mil SP (if you want a peek)

Yes there are a number of level V's in there, are they all essential? Not in the beginning in fact a lot of them only become really essential as your about to step up into a Battleship, by which time you have a whole ton of content you could be doing

Folks, some of you may find this a shocker, find a good corp, which has decent organised fleets and you can be a very meaningful member, whether you are low skilled or not. Corp mining fleet? Retrievers are two extra strip miners. LowSec roam? doesn't take long to get into a meaningful ship. Fast tackle? Ewar cruiser? DPS cruiser/BC? You don't need perfect skills, just a willingness to fight and listen to the FC. You will still be an asset.

I lied :o

Degren
The Scope
Gallente Federation
#39 - 2012-02-26 12:14:24 UTC  |  Edited by: Degren
Drew Solaert wrote:
did you all quit wow for swtor and when that turned out to be a crock of **** you came to Eve


Because getting new players from other MMOs is bad.

Let me just field this by saying in other MMOs we were taught to min/max. We were taught to solo *everything possible* only grouping if we absolutely had to. We were taught to be perfect to incredibly minute detail, formulas for damage memorized, etc.

Roles are clearly defined by class. Here, our roles are defined by our skills and ships, only new players have little clue as to what roles they should fill/would enjoy. As skills take actual time and can't be powered through, the perceived importance of The Perfect SkillQueue to those of us with other-game end-game power-gaming experience is borderline obsessive. Many quit.

And I'm sorry, the perception that Eve is a hard-core game draws hard-core gamers. Hard-core gamers power-game, power-level, super-optimize their characters, etc. and this cycle of obsession/tweaking/not-really-sure-what-the-****-to-start-out-as-in-a-9-year-old-game will continue.

Frankly, I think most would stick around if they understood it was fine, the game is big and they don't have to do everything right away. The curious thing about the Eve community is they seem to think everyone knows that just by registering/completing the tutorial. You seem to have forgotten this game is very poorly documented/explained to a rookie, and that most sources of information come from other players, particularly in reference to optimization, Corps, Alliances, Fleets and "ship quality" and there are plenty of opportunities for poor, fun-ruining information.

Instead of bitching about it, you could help curb it by saying the rest of the stuff you said in your post in a more obvious location. Edit: And often.

Hello, hello again.

Alaric Faelen
Republic Military School
Minmatar Republic
#40 - 2012-02-26 17:49:11 UTC  |  Edited by: Alaric Faelen
I wasn't disagreeing with the points about (most) level V skills being very much on the fence as to their value. Some, like the rolled tungsten plate versus their T2 counterpart,is a classic example of V's often not being worth training to.

If anything, I suggest that there are really only 3 levels of training and that what is now level 3 is in practice level 1. That level 1,2 and 3 are (at least in my eyes) all pretty much just level 3. It's almost never worth it to stop at 2 for anything because level 3 is inconsequentially close to 2. (and the difference in what you unlock is often a no-brainer as to being better)

Sort of the flip side of the problem of diminishing returns for monstrously longer training times to V- I think that level 1 and 2 go the other way and are too close to make enough of a difference to matter.

Now, I'm a PvP focused player and that skews my POV. Unrestricted PvP necessitates having the 'best' because it's likely your enemy does. PvE - Up to mission level 3 I never even fitted for specific NPC's and cake walked missions even with meta 1 and 2 modules (I often fitted mission loot because it was 'free') so it's not that the lowest meta level (or ship tiers) are useless. Just that actually stopping training at level 2 for pretty much anything you're going actually use is (I believe and could be completely wrong) uncommon practice.

At the same time I can't think of a good reason to train several skills to V, I really can't think of a reason why I'd stop training anything at 2 either. (also remember I have about 14m SP so I have no experience with the highest end of Eve skills, but imagine that if you are training anything at that point, certainly stopping at a level 1 or 2 isn't any more common)
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