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EVE New Citizens Q&A

 
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What just happened?

Author
Danny Roy
University of Caille
Gallente Federation
#1 - 2012-02-24 02:05:58 UTC
Ok so im a brand new player and im trying to figure out what just happened. I finished the tutorial and went on to the missions from the first couple of agents you are introduced to. I took up the military ones. The ones involving some kind of bandit leader named wolf etc. On one of the missions my ship was destroyed due to a mistake of mine so i went back to the station and click the assemble ship option thinking it would simply reasseble my old ship. Turns out i bought myself a brand new ship (Atron) which is fine because this ship is faster, larger and more powerful than the ship you are given at the start.
I purchased a weapon but it turned out i cant use it because i don't have the proper skills yet so i bought a smaller one. Even though the smaller weapon seems to do much more damage than my old one (this one does 50 a hit while the old ones did 15-20 a hit) my enemies seem to die much slower. They took 2,3 shots before and now they take 5,6. The enemies are the same as before i think so i don't know whats wrong(I am fighting within optimum range i think).
Is there no way to rebuild your ship? Do you have to buy a new one?
Another stupid question. Where can i see my total amount of ISK? Can't i some how recover some of my cargo, modules on the old ship?
Zanzbar
The Scope
Gallente Federation
#2 - 2012-02-24 02:57:24 UTC
if something blows up its actually gone, no "ill just re-spawn at the graveyard with all my gear" mentality like in other mmos. this is what makes the whole industry side of this game so profound due to the constant demand for new ships and equipment to replace those lost in battle. you will often times hear people say that the number 1 rule in eve is to not fly what you cant afford to lose and that's good advice for people at all skill levels.

when you buy a ship on the market it has been packaged, you must assemble it to make it usable and re-package it to sell it when the time comes.

if the damage notification that pops up when you hit the target is larger then before then the problem is most likely that you are moving on to stronger enemies in your tutorials.

as far as your isk total, there is an icon on the neocom (left side of the screen) that looks like stacks of greenish coins and a biz Z next to them. that represents your wallet. you can click this to see a detailed overview of your transactions or just hover over the icon for your current balance.
Keras Authion
Science and Trade Institute
Caldari State
#3 - 2012-02-24 06:24:03 UTC
Quote:
Can't i some how recover some of my cargo, modules on the old ship?


You can recover the modules and cargo that wasn't destroyed if you warp back to the wreck. Note that whatever killed the ship might still be around and in the case of mission rats, they will definitely be there. When your ship dies, all the installed rigs are destroyed automatically but anything in the module slots or cargo bay have 50% chance of surviving. That is, you lose half of your modules determined at random. Of course if the killer is another player they can loot your wreck before you can get back.

If your ship was destroyed in a mission, getting back shouldn't be much of a problem. In anomalies and other places that have no easy way to return, take your time to bookmark the location. NPCs do not attack pods (but players might!). Also it's worth mentioning that the wrecks despawn after 1-2 hours or at the downtime, whichever comes first.

This post was rated "C" for capsuleer.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-02-24 06:37:01 UTC
Keras Authion wrote:
Quote:
Can't i some how recover some of my cargo, modules on the old ship?


You can recover the modules and cargo that wasn't destroyed if you warp back to the wreck. Note that whatever killed the ship might still be around and in the case of mission rats, they will definitely be there. When your ship dies, all the installed rigs are destroyed automatically but anything in the module slots or cargo bay have 50% chance of surviving. That is, you lose half of your modules determined at random. Of course if the killer is another player they can loot your wreck before you can get back.

If your ship was destroyed in a mission, getting back shouldn't be much of a problem. In anomalies and other places that have no easy way to return, take your time to bookmark the location. NPCs do not attack pods (but players might!). Also it's worth mentioning that the wrecks despawn after 1-2 hours or at the downtime, whichever comes first.



To add to that, the important thing with that 50% chance is, random is random. It's not that 50% of your gear will survive. It's each item has an individual 50% chance of survival. While not likely, everything might survive. Or everything might be destroyed. Just over time, it'll average out to 50%.

This is true of all the chance based mechanics. Which is why you'll find people complaining about drop rates after new versions are rolled out. They're just having some bad luck. The numbers are still just as random, you just don't hear from the people having good luck. People are designed to look for patterns, even where there are none.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Xerces Ynx
Aliastra
Gallente Federation
#5 - 2012-02-24 11:11:31 UTC
Danny Roy wrote:
Ok so im a brand new player and im trying to figure out what just happened. I finished the tutorial and went on to the missions from the first couple of agents you are introduced to. I took up the military ones. The ones involving some kind of bandit leader named wolf etc. On one of the missions my ship was destroyed due to a mistake of mine so i went back to the station and click the assemble ship option thinking it would simply reasseble my old ship. Turns out i bought myself a brand new ship (Atron) which is fine because this ship is faster, larger and more powerful than the ship you are given at the start.

Whenever you dock at station in a pod, you will get a brand new rookieship (in your case it's a Velator), not the ship that was blown up. Lost ship is a lost ship. You can (and should) insure any new ship you buy. You will get some cash when insured ship is destroyed (but not if CONCORD was after you). Rookieship will be fitted with a civilian blaster and mining laser, so you can defend yourself and mine ore for ISK.

Danny Roy wrote:
I purchased a weapon but it turned out i cant use it because i don't have the proper skills yet so i bought a smaller one. Even though the smaller weapon seems to do much more damage than my old one (this one does 50 a hit while the old ones did 15-20 a hit) my enemies seem to die much slower. They took 2,3 shots before and now they take 5,6. The enemies are the same as before i think so i don't know whats wrong(I am fighting within optimum range i think).

Always check requirements before you buy something. Groups view on the Market will show you a red skillbook icon if you can't use that specific ship or module. Hover your mouse over it to see what you need to train.
As for the weapons damage, check attributes (right-click on a module -> "Show info" -> "Attributes" tab). There are few parameters determining weapon effectiveness. It's not only how much damage it does. These parameters are: tracking speed, optimal range, accuracy falloff, rate of fire and damage modifier. Compare both modules to see the differences. For example, the new module can have shorter optimal range and you are dealing less damage than before on the same orbit. Also, ammunition (hybrid charges) types have different characteristics and can for example cut your optimal range in half (antimatter). There are two weapon types for Gallente: blasters and railguns. Blasters deal much damage, but only on short range. Railguns have longer optimal range, but deal much less damage than blasters. Maybe you were using blasters before and now bought a railguns?

Danny Roy wrote:
Is there no way to rebuild your ship? Do you have to buy a new one?

You can build ships, but you need skills and time for that. If you don't, you have to buy it on the Market (or through contracts).

Error reading signature file: /home/xerces/.signature: No such file or directory

Velicitia
XS Tech
#6 - 2012-02-24 18:24:27 UTC
Danny Roy wrote:
Even though the smaller weapon seems to do much more damage than my old one (this one does 50 a hit while the old ones did 15-20 a hit) my enemies seem to die much slower. They took 2,3 shots before and now they take 5,6. The enemies are the same as before i think so i don't know whats wrong(I am fighting within optimum range i think).

Assuming you still get a civilian blaster on a Velator, you probably bought a railgun, and are probably running into tracking issues (or something else) which is causing you to miss on some of those shots.

If you did purchase a railgun, double check that you are not too close to the enemy (i.e. fly near the outer limit of the "optimal range" -- if it says you have a 12k optimal, then fly at 10-11k, or even a little into falloff).

If you purchased a blaster, double check to make sure you're not too far away. Unlike railguns, you want to be pretty close (like 2km or less) because blasters don't really have a high optimal range, and have terribly short falloff.

Quote:
Is there no way to rebuild your ship? Do you have to buy a new one? \

You can build ships ... but it's not something you want to get involved with as a very young toon. Manufacturing in EVE isn't as simple as other MMO games due to a few factors. You can end up spending MORE isk to build a ship than it's selling for on the market. You're better off just buying ships from the market for now.

With that said, if you're going to be running missions a lot, pick up blue print originals (BPO) of your favourite ammunitions from the market. (don't use contracts -- those are generally just blue print copies (BPC), and are limited in how many times you can use them). Worst case that I've seen is that you'll break even on cost to build vs. cost to purchase.

Once you get a handle on that, you can expand your manufacturing to things like ships if you wish.


Quote:
Another stupid question. Where can i see my total amount of ISK? Can't i some how recover some of my cargo, modules on the old ship?


ISK balance is in your wallet (icon looks like stacks of money). Assuming your ship was blown up within the past two hours, you can usually go back and get *some* things.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Danny Roy
University of Caille
Gallente Federation
#7 - 2012-02-25 15:34:10 UTC  |  Edited by: Danny Roy
Odd thing is i didn't recieve a Velator but an Atron and it had NO gear on it whatsoever. I purchased a 125mm compressed coil gun which i assume is a railgun which brings me to my questions about fighting. Note:Its loaded with small anti matter charges.

Is there no way to use keyboard hotkeys to perform tasks like locking, plotting a course? For example it takes me 3,4 seconds to right click on the enemy's name at the top right of the screen, then press lock and then press orbit/5000m Those are 3,4 seconds that i could have been shooting and potentially killing my enemy.

I had more but i just cant think of them right now. Oh Why don't regular mobs drop loot? Or am i still fighting very weak enemies?

EDIT: I trained the skill required to use the 200 mm medium sized railgun i purchased earlier but it turned out that it needs 158 power to be brought online and my ship only produces 23. lol How expensive would a ship with the capabilities to power that weapon be?
Xerces Ynx
Aliastra
Gallente Federation
#8 - 2012-02-25 17:22:41 UTC
Danny Roy wrote:
Odd thing is i didn't recieve a Velator but an Atron and it had NO gear on it whatsoever.

When you dock in your pod at the station where you have some ships already, you won't get a rookieship.

Danny Roy wrote:
I purchased a 125mm compressed coil gun which i assume is a railgun which brings me to my questions about fighting. Note:Its loaded with small anti matter charges.

Raiguns deal less damage than blasters, but have bigger optimal range. Antimatter charges decrease your optimal range by a half.

Danny Roy wrote:
Is there no way to use keyboard hotkeys to perform tasks like locking, plotting a course? For example it takes me 3,4 seconds to right click on the enemy's name at the top right of the screen, then press lock and then press orbit/5000m Those are 3,4 seconds that i could have been shooting and potentially killing my enemy.

You can lock objects by holding a Ctrl key and clicking on them. You can select objects in a 3D view or in an Overview window. It's much faster. You "steer" your ship by left-double-clicking in a 3D view. This is called "manual align". Your ship will head in the direction you pointed.

Danny Roy wrote:
I had more but i just cant think of them right now. Oh Why don't regular mobs drop loot? Or am i still fighting very weak enemies?

EDIT: I trained the skill required to use the 200 mm medium sized railgun i purchased earlier but it turned out that it needs 158 power to be brought online and my ship only produces 23. lol How expensive would a ship with the capabilities to power that weapon be?

Drop is random. Sometimes you are lucky, sometimes not. You can find some really expensive stuff in a wreck, junk or nothing at all. If the wreck icon (reversed triangle with a dash above) is filled, it means there is something inside. Be aware, looting a yellow wreck will give the owner and his player owned corporation members a legal kill right on you for 15 minutes. Read warning messages carefully before you do something stupid. There are some missions, where you won't get any loot at all or only one enemy ship drops something. Very important rule: EVE is not like any other MMO. Don't expect it to behave like one.

Check out the Market to see all available ships you can buy. When you see a blue information icon beside the ship name, click on it to open "Show info" window. You can check there it's power grid output, CPU power and various other parameters.
Note: in EVE, bigger does not mean better! Bigger guns are slower and you may not be able to hit some targets at all. Read module description, check it's attributes etc. before you buy it.

Error reading signature file: /home/xerces/.signature: No such file or directory

Temuken Radzu
Aliastra
Gallente Federation
#9 - 2012-02-25 17:31:20 UTC
Danny Roy wrote:
Odd thing is i didn't recieve a Velator but an Atron and it had NO gear on it whatsoever. I purchased a 125mm compressed coil gun which i assume is a railgun which brings me to my questions about fighting. Note:Its loaded with small anti matter charges.

Is there no way to use keyboard hotkeys to perform tasks like locking, plotting a course? For example it takes me 3,4 seconds to right click on the enemy's name at the top right of the screen, then press lock and then press orbit/5000m Those are 3,4 seconds that i could have been shooting and potentially killing my enemy.

I had more but i just cant think of them right now. Oh Why don't regular mobs drop loot? Or am i still fighting very weak enemies?

EDIT: I trained the skill required to use the 200 mm medium sized railgun i purchased earlier but it turned out that it needs 158 power to be brought online and my ship only produces 23. lol How expensive would a ship with the capabilities to power that weapon be?


There are shortkeys for locking, firing weapons, etc, just look them up in shortkey menu.
Medium sized weapons are generaly used on cruisers, you obviously still fly frigates. The cheapest cruisers go around for sale at 3/4mil isk.
Danny Roy
University of Caille
Gallente Federation
#10 - 2012-02-25 17:54:54 UTC  |  Edited by: Danny Roy
Can you clear up the ship difference for me? IE pros/cons of different types of ships. The frigates are small and fast shipsi guess thats their plus. Im guessing the cruisers are much bigger and have more power, module slots, cargo capacity etc but would have difficulty outmaneuvering a frigate? Im guessing that transport ships are also of a different class because one would need a big ship to store large ammounts of cargo on it etc. Like what are the most general classes and their uses?


EDIT: Is there an NPC vendor in which i can dump all the crap that ive collected on my missions? Low level blasters, shield repairers etc.
Temuken Radzu
Aliastra
Gallente Federation
#11 - 2012-02-25 19:04:55 UTC
It depend on the mission, for LV1 missions you can use frigates or destroyers, for lv2 cruisers, for lv3 battlecruisers, and for lv 4 you mostly need battleships.
Also, you can just sell the loot if you want to get rid of it. Just rightclick on the item if it is stored on your station, not your cargobay.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#12 - 2012-02-25 22:00:00 UTC
The Atron - while fun to fly - is perhaps not the best ship for L1 missions; try flying a destroyer instead.
In fact, if you have done all of the tutorials, you should own two of them.
Check out this link for some fittings, especially the "Mission Basic" one.
You also might want to fit a salvager for additional ISK from salvaging the NPC wrecks.

Also, if you have not yet done so, you might want to try the SoE Epic Arc, there is quite a lot of money to be had.....

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2012-02-25 22:05:42 UTC
Danny Roy wrote:
Is there an NPC vendor in which i can dump all the crap that ive collected on my missions? Low level blasters, shield repairers etc.



Not really.

There are few things that NPCs will buy from you. Some tags. some trade goods. Overseer Personal Effects. NPCs are not your primary source of ISK, other than bounties and mission rewards.

On the other hand, there's much that PCs will buy from you.

And worse case, if you can't get a decent price on something, just reprocess it. This will give you some minerals. And those can always be sold (to other players. Who then make stuff for you and others to buy.)

One of the major differences between Eve and most other games, is that pretty much everything is handled by the players. This includes how much things are worth.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Xerces Ynx
Aliastra
Gallente Federation
#14 - 2012-02-26 00:34:19 UTC
Danny Roy wrote:
Can you clear up the ship difference for me? IE pros/cons of different types of ships. The frigates are small and fast shipsi guess thats their plus. Im guessing the cruisers are much bigger and have more power, module slots, cargo capacity etc but would have difficulty outmaneuvering a frigate? Im guessing that transport ships are also of a different class because one would need a big ship to store large ammounts of cargo on it etc. Like what are the most general classes and their uses?

EVE ships are similar to RL vessels. In hisec, combat ships are divided into 5 general classes:

1. Frigates - small, fast, lightly armoured ships with small firepower. They are used wherever speed is cruicial, but they don't deal much damage. Bigger ships (excluding destroyers) can have trouble hitting them.
2. Destroyers - small, moderately fast, lightly armoured ships with big firepower. Frigate killers. They have a (relatively) huge punch, but are not very durable. Their main role is killing frigates, but can also engage cruisers if properly skilled and fitted.
3. Cruisers - medium ships with a decent armour, but small firepower. Can sustain excessive damage for a short period of time. Versatile. There are few specialiased sublasses based on cruiser platform.
4. Battlecruisers - similar to cruisers, medium sized ships that have more armour and can fit bigger weapons.
5. Battleships - large vessels, heavy armoured and armed, but also slow. Heavy hitters.

Danny Roy wrote:
EDIT: Is there an NPC vendor in which i can dump all the crap that ive collected on my missions? Low level blasters, shield repairers etc.

There is no such thing as NPC buying all the loot from you in EVE. There's Market where you can buy and sell things. You are buying stuff from other players and other players buy stuff from you. There are only few things NPC sell or buy (skillbooks, dogtags, ...) Note that prices are also set by players. EVE Market works just like RL market (but with less suicides).

Error reading signature file: /home/xerces/.signature: No such file or directory

Ettu Brute II
Republic Military School
Minmatar Republic
#15 - 2012-02-26 01:40:22 UTC
Danny Roy wrote:
On one of the missions my ship was destroyed due to a mistake of mine so i went back to the station and click the assemble ship option thinking it would simply reasseble my old ship. Turns out i bought myself a brand new ship (Atron) which is fine because this ship is faster, larger and more powerful than the ship you are given at the start.

You can't buy a ship by clicking 'Assemble Ship'. You can only click that option on a ship you already have in your hangar. So the ship you assembled was almost certainly the Atron given to you by the Military Agent in Mission 2 of the tutorial.
MadMuppet
Critical Mass Inc
#16 - 2012-02-26 03:35:57 UTC
In case tracking didn't get explained enough, the bigger the weapon the slower it tracks. There are two types of weapons that you will be using (well four but missiles and drones are another matter) to start. Rails are long range guns (think Rifle), blasters are short range guns (think handgun).

Once you load ammo in to the gun (and it can effect the range and damage type) right click on the weapon and choose 'show info' (note this is simpler when you are undocked). The second tab is 'attributes' and there is a lot to see there, but go down to two entries listed called 'Optimal Range' and 'Accuracy Falloff'. You will find the numbers for a Blaster will be much lower than those of rails.

In its simplest form, you will do full damage up to your 'optimal range' (shooting things closer than optimal does not do additional damage and may actually make it harder to hit). Beyond optimal range you start to do less damage. At your optimal range plus your fall-off range you will do up to half damage. At your optional range plus twice your falloff range you damage will drop to zero.

Now back to tracking. With a rifle you can take a slow aim and hit a slow target easily, you can also hit a fast target if it is not moving from side to side very fast (think of shooting someone running at you as apposed to running by you). When you go fire you need to reload the gun and get in back in to firing position, so your rate of fire is lower. A rifle is heavy and long though, so trying to track and hit someone at close range can be hard if they are running in a circle around you.

With a handgun (blaster) you can point it much quicker but your accuracy at long range is poor. The rate of fire is faster though because it is a smaller round and easier to control, but shot for shot you'll do less damage. Sure, that guy can try to run a circle around you, but you have a chance of putting the gun barrel to hit head as he goes by.

So in your case it sounds like you bought a big rail gun (which needs more power as you have seen) but you needed to change your tactics to go with it. With a rail you need to be farther away from the target to get an accurate hit, but when that hit does land squarely you'll do more damage. In level 1 missions you are given a lot of leeway in what you use, as you progress you'll find that you'll get longer range (rifle) or shorter range (handgun) depending on the ship's bonuses and your skills.

Hit the market with some isk and get a couple of each and see how they go.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Danny Roy
University of Caille
Gallente Federation
#17 - 2012-02-26 12:37:19 UTC  |  Edited by: Danny Roy
So let me get this straight. The fall off range is the closest range in which i will do considerable damage. If i move in any closer things will be considerably worse.
And for maximum range. So my optmial range is 6900. From what i understood at half of my fall off (6000/2=3000)+my optimal (6900)=9900 at that range i will do half damage. and at 12000+6900=18900 i will do no damage BUT within the range of 9900-18900 i will still do some damage even though it will be greatly penalized right?
Seems like im going for railguns armed with anti matter for now. I like how they work, nice damage and medium range.
A question about railguns. Will a tracking link improve their track rates? In their description it says they can't use onboard guidance systems.

EDIT: Is there anyway to see the damage modifier of my weapon without the influence of ship/skill bonuses. Currently my railguns modifier is 4.something but i guess that also accounts for my skills nad my Tristan's role bonus. I want to know what the original modifier is (it was 3.something) so that i can compare it to the ones im planing to buy now.)

EDIT2: Ok i just found out that not every high power slot is a weapon slot... boy do i feel stupid. What else would be useful on a Tristan high power slot? Since its a fighting ship mining lasers will be pointless. What about drones, Lasser turrets, Profectile turrets, missile launchaers? Are they not useful on a frigate?
Xerces Ynx
Aliastra
Gallente Federation
#18 - 2012-02-26 12:54:14 UTC
Check out this flash guide: http://go-dl.eve-files.com/media/0910/eve-tracking101.swf
It will be easier to understand what is this range and turret tracking about.

Error reading signature file: /home/xerces/.signature: No such file or directory

Danny Roy
University of Caille
Gallente Federation
#19 - 2012-02-26 13:11:45 UTC
Thanks.
Xerces Ynx
Aliastra
Gallente Federation
#20 - 2012-02-26 13:30:49 UTC  |  Edited by: Xerces Ynx
Danny Roy wrote:
EDIT2: Ok i just found out that not every high power slot is a weapon slot... boy do i feel stupid. What else would be useful on a Tristan high power slot? Since its a fighting ship mining lasers will be pointless. What about drones, Lasser turrets, Profectile turrets, missile launchaers? Are they not useful on a frigate?

Each ship can have 0-8 hardpoints. These are special high power slots for weapon systems. There can be turret or launcher hardpoints. Tristan for example have 4 high power slots, 2 of them are turret hardpoints and 2 of them are launcher hardpoints. It means, that you can fit at most 2 turrets and 2 launchers and 0-4 other high power modules (like energy vampires or drone link augmentors).
Drones do not need high power slot, but since you are Gallente, you should train and use them. For Gallente players, blasters are short range weapons, railguns - medium range, drones - long range.
Lasers, projectiles and missile launchers are not Gallente weapons. You can use them (if you have required skills), but most ships have bonuses to particular weapon type - hybrid turrets (blasters and railguns). When you fit lazors on them, you will lose bonuses. Always try to fit your ship according to it's bonuses.

Other weapon types and races:
Energy (lasers) - Amarr
Projectie (cannons) - Minmatar
Missiles - Caldari


EDIT: About Tristan. I'm using 2 blasters and 2 missile launchers (additional skills needed!), but I rarely use it as frigates are not my cup of tea. You can fit a probe launcher and explore sites level 1 and 2, but Imicus is better for scanning (bonuses).

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