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EVE New Citizens Q&A

 
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Any advice for a newbie?

Author
Relampago Niminen
Hedion University
Amarr Empire
#1 - 2012-02-19 22:22:53 UTC
Well i'm not an entire newb, as I did the trail a while back and managed to get through the turtorial and at half of the missions for my first carrer gal before the 7 day thing ended.

I just wanted to know if anybody had any advice on anything that has changed, or anything new that a "returning" (I use that word, very, very loosely as I never really "Played" EVE) player should know.


Also for anybody who may ask, I am learning towards going as a Bounty hunter or some sort of "fighter" style type of carrer spec if I can and I wish to use the Scorpion as one my main ships. So if anybody can give me advice dealing with these two things, I would really love ya'll for it.


Thanks

- Relampago (Most likely to be changed once I start playing again)

And then there was me.

Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2012-02-20 07:00:39 UTC
I would first start the tutorials over again, this is important as you have probably forgotten a lot of the information that they gave you in the first place. Starting a new character isn't needed but if you want to I don't blame you. As for using the Scorpion, I would have to ask you, are you wanting to do more of a PVE (Player vs Environment) or a PVP (Player vs Player) style of bounty hunting. The variations are massive and PVP bounty hunting really doesn't exhist as a career at the moment due to the horrible system that currently in place.

If you are interested in PVP I will say that knowledge and flexability are your key words. Don't shoot for a specific ship, instead figure out what style of combat you like to engage in. There are quiet a few that you can specialize in right from the beginning,

-Skirmish(Kiting) Out running and out manuevering your opponent killing solo pilots or stragglers by seperating them from the group. This style uses speed and buffer shield tanking to survive as well as a good head for tactics and analyzing changing information. Best race to use for this are mostly Minmatar. The best skirmish pilots hunt solo or in small groups.

-Camping(Stationary Tanking) The best offence is a good defence, so to speak. This style is very skill point intensive and requires good fitting skills as well as a good fleet support. There are some exceptions but for the most part you'll only see 'bricks' flying in formations with remote reps. Best race to use for tanking is Amarr. Medium to large groups prefered but I've seen some great solo pilots using the Dominix or the Armageddon, the usually ending up forcing the others off the field rather than retreating, you will lose a lot of ships if constantly outnumbered.

-High Damage(Alpha/DPS) Kill them before they kill you. Requires good weapon skills and almost always travels in groups. There is no best race for the Damage as the Minmatar have great Alpha stike capabilities, and the Gallente and Minmatar have excellent DPS roles at short and medium ranges, respectively.

-EWAR (Stats Change) Mess up the basic statistics of there ship so they have to adjust to them. You generally dictate the terms of the fight but are almost always fighting at a disadvantage when compared to the more traditional pvp fits. The different types of EWAR include;

-Electronic Counter Measures(ECM): Jams the opponent so they cannot target anything, the jam is chance based. Caldari ships have bonuses to ECM (including the Scorpion), but have to sacrifice tank and dps to get consistant results. Usually primary in a fight, and almost universally disliked by everyone, including the ones that fly the ships.

-Remote Sensor Dampening(Damps): Either increases the time it takes to target a ship or reduces the range at which the opponent can target, the base module has both effects while scripts can be fitted to enhance one at the exclusion of the other. Gallente have ships bonused for these modules.

-Warp Scrambler/Disrupter(Scram/Point): Prevents opponents from warping away in combat, providing 'tackle'. This module is standard fit for any PVP ship opperating solo or small groups. Gallente have ships bonused to extend the range.

-Energy Neutralizer/Nosferatu(Nuet/Nos): Drains the opponents capacitor, Nos gives some cap back to you with certain restrictions, its the only EWAR that uses highslots as opposed to midslots. Amarr have ships bonused for Neuts.

-Tracking Distruptors(TD's): Modifies the tracking speed or optimal range of opponents turrets, module is scripted to enhance one at the exclusion of the other. Amarr ships are bonused to TD's.

-Target Painters(TP's or Painters): Expands the opponents signature radius making it so larger weapons have an easier time hitting. Minmatar have ships bonused for TP's

-Stasis Webifiers(Web): Slows the opponents speed. Fairly standard issue on most pvp ships. Minmatar has ships that are bonused for Webs.

-Covops(Stealth/Ambush) Skill point extensive as well as requiring a fair bit of player knowledge and intuition to opperate solo, this gets integrated with DPS(Bombers) as well as EWAR(Recons) roles. All races have ships specialized in these roles.

Thats the basic run down of combat types in the game as far as PVP goes, there is a lot I am excluding, but I suggest you pick a style that is right for your personality and specialize in it. Go to Battleclinic.com and learn about how ships are generally fitted, try to learn the capabilties of your opponents and always practice good target selection.

Fly safe, and good hunting

Gerrick Palivorn

MMOs come and go, but Eve remains.  -Garresh-

Chiana Moro
Hideaway Hunters
The Hideaway.
#3 - 2012-02-20 09:05:41 UTC
So you want to fly a coffin? P
Do the tutorials, join a corporation - the usual stuff applies.
What has changed since you started the tutorials is hard to answer as you didn't say when it was.
Also, read the above on pvp. It all depends on what your actual goal is, and how you do it - solo, in smaller groups, in fleets, in low sec etc etc.

ShahFluffers
Ice Fire Warriors
#4 - 2012-02-20 09:37:55 UTC
Cthulhu ftghan wrote:
You will die.

A lot.

And once you get good at things and understand how the game works, you will end up getting wtfbbqpwnzored by 2 people in frigates, and your battleship will be burning with you inside. They will demand you hand over more isk than you have in your virtual wallet, and you will realize that, in fact, you still know nothing about this game.

You will never win this game.

This isn’t a “win” game. There is no level 80. There is no set of achievements except the ones your set for yourself.

You aren’t safe. Anywhere. Period. PvP occurs in stations too. It is called The Market. You might not die, but your wallet could easily disappear.

You fit your ship wrong. Again. That’s right, you always will. “My Punisher killed that Rifter! This is certainly the right fit. No wait, how did that Coercer kill me? I need to refit…”

Check your directional.

Check your local.

That Maller is a trap.

Warp stabilizers might save you today. They won’t tomorrow, and probably won’t ever again.

Inject your skillbook before you leave the station. Neo didn’t learn Kung-Fu by having it sit in his usb drive.

Bookmark everything. ESPECIALLY when you jump into a wormhole. This includes where you came into the wormhole. Because when you are busy scanning and a HAC targets your Arbitrator, you will be in a pod. And then you will have a really interesting time getting out of WH space.

Keyboards are destructible. Much more so when used as a projectile.

Don’t fly it if you can’t fit it. That being said, DON’T FLY IT IF YOU CAN’T FIT IT. And the same goes for affordability.

That mentally challenged fellow there in local chat calling you names? He’s not mentally challenged. Nor is he forgiving when he finds you.

Pods pop easily.

Concord delivers swift justice, especially for your mistakes, like targeting friendly pods and clicking the wrong action.

You can do anything: Manufacture, explore, trade, pvp, mine, lead a corporation, lead an alliance, wage wars, pirate, transport, be a part of factional warfare, and I’m sure there is more I am leaving out. You can become virtually rich, and you can lose it all.
Relampago Niminen
Hedion University
Amarr Empire
#5 - 2012-02-20 21:55:48 UTC
Thank you guys for the advice :)

ShahFluffers: I kinda knew that one already, which is why I am happy using the ships I get from quests until I have the ISK saved up to fund the ships I want to use :)

Chiana Moro: Sorry about that, I really couldn't remember how long ago it was...but if I was taking a shot in the dark, it should of been at least a year since I was last online in EVE

Gerrick Palivorn: Wow O_O, Thank you for all that information and giving a explanation with each one :3


Basically I plan to have a PvE style role until I get enough ISK to fund the Scorpion or above ship for my guy. Currently I have 1.5 mil (I love those missions that send me to blow up a given ship :3, insure them at max and make upwards of another 100k for the mission XD) on my character here, and I have started playing him again. I did make another character, but I just couldn't seem to get into him as easily as I did this character....Maybe it was because of the looks I gave the other one..idk :/
But basically, once I have found myself with my desired ship and able to PvP, I am gonna try to be the type of guy that everybody wants to kill first but can't seem to find or can't kill to begin with xD. (I would go for a Titan class ship...but...those just seem so far out of my reach @_@...I mean..how long does it actually take to even begin to get one of those big boys o.O??)

And then there was me.

Gerrick Palivorn
Caldari Provisions
Caldari State
#6 - 2012-02-21 07:22:42 UTC  |  Edited by: Gerrick Palivorn
PVE is a good basis for starting out, but I warn you not to fall into the trap of the safety of High Sec. Buy and fit good pvp frigates and begin working on your hunting skills in lowsec on the weekends. You will die, a lot, but with each death try to find out what happened and try not to do that again. A good pvp frigate should cost somewhere in between 500K-7Mil isk, and once you get good at missions that should be pocket change.

The reason you want to practice good cheap pvp is so that you learn the base game mechanics. Becoming an expert on timers, D-Scan, ranges, styles of ship fittings, and station/gate games, is paramount to being good behind the keyboard of a T2 Cruiser, Battlecruiser, or Battleship. This knowledge is called player skill and it has to be maintained, it is what allows you to see a trap, set up an ambush or know basically how the fight is going to play out before the first engagement. You have to have the experience before you start winning, and waiting for the perfect fit or a certain number of skill points isn't going to help you out in any way.

Eventually you'll want to join a good corp thats not afraid to PVP they all generally have a few vets in them that will teach you some good stuff and give you solid advice. Don't jump into the first corp you see, do your research, talk to the corp (most corps have public chat channels) see if you mesh with the members. Playing with people you like will make your experience so much better and make you want to play more, while on the other side if you hate your corpmates you won't ever log on.

Best of luck in your EVE career and if you have any questions please Evemail me and I will be happy to help you out.

EDIT: Titans are awesome but don't rush it, play for a few years before you decide to get into a titan.

MMOs come and go, but Eve remains.  -Garresh-

DCThunder
The Moving Finger Writes
#7 - 2012-02-25 21:54:39 UTC
Remember you do "missions" not "quests" and you join a "corporation" not a "guild". Using the incorrect lingo/jargon will tag you as a noob for as long as you do it.