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Tengu Engineering Subsystem & Rigs

Author
Luba Cibre
Global Song Setup
#1 - 2012-02-25 15:08:24 UTC
Hi,

is it worth, to switch out the Augmented Capacitor Reservoir for the Capacitor Regeneration Matrix?
With that change, you get a low slot more for utility stuff and you can get rid of all the CCCs, but lose one Launcher.

Ath the end, you'll lose about 100 raw dps and get 2 Rigor IIs and 1 Flare I, but is that really worth it? I don't know...

"Nothing essential happens in the absence of noise." 

Zhilia Mann
Tide Way Out Productions
#2 - 2012-02-25 15:41:56 UTC
Luba Cibre wrote:
is it worth, to switch out the Augmented Capacitor Reservoir for the Capacitor Regeneration Matrix?
With that change, you get a low slot more for utility stuff and you can get rid of all the CCCs, but lose one Launcher.

Ath the end, you'll lose about 100 raw dps and get 2 Rigor IIs and 1 Flare I, but is that really worth it? I don't know...


I do. It's almost never worth it. 6 launcher Tengus are the way to go outside of niche/specialist setups.
Katherine Starlight
Doomheim
#3 - 2012-02-25 16:01:49 UTC  |  Edited by: Katherine Starlight
What is your tengu fit? a proper 6-launcher active tanked one does not need CCC rigs to begin with.

[Tengu, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pith C-Type Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Gist C-Type Photon Scattering Field
Gist C-Type Photon Scattering Field
Corelum C-Type 10MN Afterburner

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst



I tried this fit for a while, worked great actually. gist c-type set of hardners for their low cap usage, cap stability isnt needed, basicly you only need the tank to be stable whilst frigs and destroyers are still alive. Kill them in the order smallest to largest. Seldom i needed to use both shield boosters.
Luba Cibre
Global Song Setup
#4 - 2012-02-25 16:08:10 UTC
Katherine Starlight wrote:
What is your tengu fit? a proper 6-launcher active tanked one does not need CCC rigs to begin with.

[Tengu, Cookiecutter]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 10MN Afterburner
Pithi A-Type Small Shield Booster
Pith A-Type Heat Dissipation Field
Pith A-Type Ballistic Deflection Field
Invulnerability Field II
Domination Target Painter

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

you'll need atleast 1 ccc and if you're facing some neut II and neut III towers, you really want some more cap stability.

"Nothing essential happens in the absence of noise." 

Katherine Starlight
Doomheim
#5 - 2012-02-25 16:11:19 UTC
Luba Cibre wrote:
you'll need atleast 1 ccc and if you're facing some neut II and neut III towers, you really want some more cap stability.


neut towers changes everything, buffer tanked tengu <3
Tanya Powers
Doomheim
#6 - 2012-02-25 17:16:26 UTC  |  Edited by: Tanya Powers
Katherine Starlight wrote:
What is your tengu fit? a proper 6-launcher active tanked one does not need CCC rigs to begin with.

[Tengu, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pith C-Type Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Gist C-Type Photon Scattering Field
Gist C-Type Photon Scattering Field
Corelum C-Type 10MN Afterburner

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst



I tried this fit for a while, worked great actually. gist c-type set of hardners for their low cap usage, cap stability isnt needed, basicly you only need the tank to be stable whilst frigs and destroyers are still alive. Kill them in the order smallest to largest. Seldom i needed to use both shield boosters.



Same fit for me without the pimp DED space except BCU's (CN) and a small B-Type, 780DPS 3.65S Rof

It's more than enough to genocide entire fleets of rats.

Edit: forgot important stuff that is important obvious stuff. With my skills I have 42% cap stable, knowing I'm using all T2 fit exception of 1 Small Shield booster, 1 RF AB, and 3 CN BCU's. Unlike you I omni tank and use 1 passive resist, witch gives much better cap stability with lowest resist at 75% but lot more shield physic HP. Can change for a second IF II and get lowest resist 84%