These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Naga or Talos sniper

Author
michael 310301
The Scope
Gallente Federation
#21 - 2012-02-24 18:07:58 UTC
Ok guys, here is the fit i've been working on in EFT. Looks pretty good to me, but any advice/improvements would be nice:
*All lvl 5 skills for the stats*

[Naga, Sniper]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN MicroWarpdrive I
Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Disruptor II, Optimal Range Disruption

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Medium Hybrid Collision Accelerator I
Medium Hybrid Locus Coordinator I
Medium Capacitor Control Circuit I

Stats:
DPS/Volley
782/4118

228 km targeting range
Cap stable 35% without MWD (10 mins, 37s without control circuit rig)
Lasts 2mins 48s with MWD on as well

76+49 optimal with Navy Antimatter
8,836 EHP
Bare in mind this fit is purely a dps sniper for fleet ops. A friendly will be close enough to me to draw fire if I am targeted

Suggestions guys? Help/advice is always good Big smile
But if your gonna bash, at least say why, and how to improve it.
Cheers guys
Nikuno
Atomic Heroes
#22 - 2012-02-25 11:10:25 UTC
OK, with that set-up it'd be reasonable to assume you have a tackler in the mix somewhere? Assuming you have, then personally I'd drop 1, maybe both, of the sensor boosters. Use the slots to fit a bit more tank of some sort. You should have plenty of range for most engagements with just the 1. You could go shield tank, or maybe try to be a bit unpredictable and go for a sensor disruptor or tracking disruptor, either of which could help you fight at range and potentially act as a tank of sorts. Cap rig is fair enough, but if you get 10mins of cap without it then for most engagements that's easily enough, you really shouldn't be getting into neut range with a ship like this, and if you did then that rig won't help at all. Maybe add to the tank a little by fitting a resist rig?
michael 310301
The Scope
Gallente Federation
#23 - 2012-02-25 20:36:36 UTC
Nikuno wrote:
OK, with that set-up it'd be reasonable to assume you have a tackler in the mix somewhere? Assuming you have, then personally I'd drop 1, maybe both, of the sensor boosters. Use the slots to fit a bit more tank of some sort. You should have plenty of range for most engagements with just the 1. You could go shield tank, or maybe try to be a bit unpredictable and go for a sensor disruptor or tracking disruptor, either of which could help you fight at range and potentially act as a tank of sorts. Cap rig is fair enough, but if you get 10mins of cap without it then for most engagements that's easily enough, you really shouldn't be getting into neut range with a ship like this, and if you did then that rig won't help at all. Maybe add to the tank a little by fitting a resist rig?


Some interesting ideas mate. This fit is for fleet ops so tacklers would be present. I would be away from the centre of the conflict with a small team of other snipers and guards. Also, I put the cap rig purely because I like a cap stable fit. If you recon 10 mins will be enough, then I will look into some sort of tank. Thanks for the tips
Previous page12