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Need help with Level 4 fittings!

Author
Lady Hestia
Brave Newbies Inc.
Brave Collective
#1 - 2012-02-24 23:28:12 UTC
Hi guys, I spent a lot of time getting my two accounts able to run L4's, and I am very disappointed that I have such difficulty running L4's. With the two accounts focusing fire on the same targets, neither of them can take the damage that is dealt to them.

I tried to have one ship more tanky than the other, but then the aggro would still end up attacking the support ship and force me to retreat. If I ever do beat an L4, I've had to retreat over and over and over in order to weather it out.

I have two accounts flying a Rokh and Maelstrom. The Rokh currently has:

Rokh
---
Shield Tank, 68.4k EHP, with 341 DPS

x8 Modal Mega Neutron Particle Accelerator I
x2 Large Shield Extender II
x4 slots for T2 Shield hardeners / Invuln Field II's
x3 Magnetic Field Stabilizer II
x1 Tracking Enhancer II

x1 Large Hybrid Ambit Extension
x1 Large Capacitor Control Circuit I


Maelstrom
---
Shield Tank, EHP 18.6k with 111 DPS

x7 1400mm Prototype Siege Cannon
x1 X-Large C5-L Emergency Shield Overload I
x3 slots for T2 Shield Hardeners
x2 Optical Tracking Computer I's with either script
x2 Basic Signal Amplifier
x1 Fourier Transform Tracking Program
x2 Counterbalanced Weapon Mounts I

x3 Large Capacitor Control Circuit I



So the Rokh is definitely more effective than the Rokh, but even still, it can barely survive. I just don't know what to do. I mean, I could have one of them transfer cap or shields to the other, but then when the support ship takes aggro, it will force me to retreat. What the hell do I do? =((((((((((
Goran Grafth
Astra Explorations
#2 - 2012-02-24 23:32:51 UTC  |  Edited by: Goran Grafth
You might want to check the eve-survival site...you're probably hitting the trigger ships for reinforcements and getting overwhelmed. Check out eve-survival and that should help you get through the missions with a minimum of fuss.

http://eve-survival.org/wikka.php?wakka=MissionReports
Lucas41
SOMACOM
#3 - 2012-02-24 23:37:38 UTC
http://eve.battleclinic.com/loadout/57800-Cap-Stable-Mission-Rokh.html

Did I miss something or is your Rokh running without a shield booster?
Outz Xacto
Echelon Munitions
#4 - 2012-02-25 00:12:05 UTC
In the future post your loadouts a bit more clearly makes it easier to help see what you're fitting and what could be the problem.

You should attempt fitting your rokh more closely to this:

Quote:
http://eve.battleclinic.com/loadout/57356-Lv4-Rokh-Post-Crucible.html

[Rokh, Lv4 Rokh - Post Crucible]
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Tracking Computer II
Medium Capacitor Booster II
(Mission Specific hardener)
(Mission Specific hardener)
Caldari Navy X-Large Shield Booster
Shield Boost Amplifier II

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II (could use Hammerhead II's)


For the Rokh you can make some modifications for example instead of using a cap booster you could just simply use a cap recharger obviously this will change your cap usage, but I have seen a fit similar to this turn its guns off and tank a room while I picked some stuff off so that the tanking wasn't required as much.

For other modules depending on your skills you can likely fit the tier 1 meta 4's instead.

For the maelstrom I'm not as good fitting those so I'll let someone who may have more experience give you a hand there.

It's also difficult not knowing what rats/missions you're facing, any clue as to what part of space you're hub is in or what missions specifically you're having trouble with.
Linda Shadowborn
Dark Steel Industries
#5 - 2012-02-25 00:31:23 UTC  |  Edited by: Linda Shadowborn
[Maelstrom, AC Maelstrom: L4 Baby Varg: Dominion Ready.]
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II
Invulnerability Field II
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II
X-Large Shield Booster II

800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II

Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I
Large Projectile Burst Aerator II


Berserker II
Valkyrie II


if you dont have t2 guns use

[Maelstrom, Arty Complement]

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

100MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800
X-Large Shield Booster II

Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Projectile Burst Aerator II
Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I


as seen here

used that one myself, and still do from time to time as a spare ship over in minmatar space. it works a charm.
stoicfaux
#6 - 2012-02-25 01:26:04 UTC
Lady Hestia wrote:

Rokh
---
Shield Tank, 68.4k EHP, with 341 DPS

---
Shield Tank, EHP 18.6k with 111 DPS


Yikes, that's pretty low DPS. I think it just might be that your skills are too low to run level 4s effectively. You would probably make more isk running level 3s over slowly running level 4s with the constant warp-outs.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Caleidascope
Republic Military School
Minmatar Republic
#7 - 2012-02-25 03:00:40 UTC
Yeah, the mael is very weak dps wise. Probably skills.

Life is short and dinner time is chancy

Eat dessert first!

Par'Gellen
#8 - 2012-02-25 03:56:05 UTC
I've run many dual-account combos for L4 missions for every faction (except pirates). My absolute favorite was a Rattlesnake/Nightmare combo. Rattle gets agro, Nightmare warps in, Rattle assigns drones to Nightmare, Nightmare uses 10 drones (5 heavies from Rattle and 5 mediums from Nightmare) and Lasers (capital L Lol) to melt bad guy faces off. No ammo needed (this is a big deal to me) unless you use faction lenses and even then it's negligible.

Here are the fits I was most happy with:

[Rattlesnake]
6 x Shield Power Relay II

1 x Heat Dissipation Amplifier II
1 x Magnetic Scattering Amplifier II
1 x Kinetic Deflection Amplifier II
2 x Large Shield Extender II
1 x Shield Recharger II
1 x Invulnerability Field II

4 x 'Arbalest' Cruise Launcher I
2 x Drone Link Augmentor I

3 x Large Core Defence Field Purger II

Whatever drones you like.

[Nightmare]
2 x Power Diagnostic System II
3 x Imperial Navy Heat Sink

1 x Shield Boost Amplifier II
2 x Cap Recharger II
2 x Invulnerability Field II
1 x 100MN Afterburner II
1 x X-Large Shield Booster II

4 x Tachyon Beam Laser II, Imperial Navy Multifrequency L
1 x Drone Link Augmentor I
1 x Small Tractor Beam I

2 x Large Semiconductor Memory Cell I
1 x Large Semiconductor Memory Cell II

Whatever drones you like.

"To err is human", but it shouldn't be the company motto...

Outz Xacto
Echelon Munitions
#9 - 2012-02-25 08:49:41 UTC
Par'Gellen wrote:
.


Not really relevant considering what the OP has available.
Par'Gellen
#10 - 2012-02-25 17:00:05 UTC
Outz Xacto wrote:
Par'Gellen wrote:
.


Not really relevant considering what the OP has available.

My bad. I thought he wanted help with what kinds of main/alt combos worked well. So I gave what I know to work very well from my own personal experiences.

"To err is human", but it shouldn't be the company motto...

Hesser Mech
Native Freshfood
Minmatar Republic
#11 - 2012-02-26 14:30:51 UTC
Just my 2 cents but without a solid tank (missions specific hardeners) and solid tank skills you are going to find it almost impossible to run 4's in a BS. They just take to much damage. With low skills I started running 4's solo in a passive tank cynabal. It's fast with a low sig so bs guns won't hit you and torps only hit for about 10-20. So since you can fly a maelstrom all you would need is the gallante cruiser skills to fly it so it wont take you long to get it and is just a little more expensive than the maelstrom.

So you could use your cynabal to get agro then warp your rokh in for dps support and maybe a shield transponder on the rokh for cruiser heavy missions that are tougher to tank in a cruiser. Just make sure you take out all webber frigs first and do not get into web range in your cynabal or you will be in trouble once bs guns start hitting you. This fit is what I used to solo 4's in with about 2.5mil sp and 325dps. For elite cruiser heavy missions you can switch a couple power relays in your lows for more tank (or just use a transponder on your rokh) but for most missions you will find without the bs's hitting you, you will not take much damage at all since frigs and cruisers will get thinned out pretty quick.


[Cynabal, Cynabal fit]

425mm Medium 'Scout' Autocannon I, Republic Fleet Fusion M
425mm Medium 'Scout' Autocannon I, Republic Fleet Fusion M
425mm Medium 'Scout' Autocannon I, Republic Fleet Fusion M
425mm Medium 'Scout' Autocannon I, Republic Fleet Fusion M


Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Non-Inertial Ballistic Screen Augmentation I
F-S15 Braced Deflection Shield Matrix
10MN Afterburner II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Cyniac
Federal Navy Academy
Gallente Federation
#12 - 2012-02-27 00:57:39 UTC
What ammo are you using?

An alt with no skills and using antimatter would get better DPS out of that Rokh setup.

Also - that Rokh has a very weak tank and no prop module to function as a blaster boat - consider using rails, or adapting your fit.

Also - don't forget your drones!

Also - as has been noted, increase your skills

As a final note - when running lvl 4 missions the traditional approach is to do the following - work first on tank, make sure you can tank the mission comfortably. Then as your skills improve and you are more comfortable flying your ship you replace tank for DPS to enhance your effectiveness as a mission runner. Either one of those ships should be able to run most lvl 4 missions - pick one and make it work, then add the other.

General remarks about missions:

1) Mission specific hardeners
2) Mission speoific damage output (projectiles, missiles and drones all have selectable damage)

Good luck.
Tinu Moorhsum
Random Events
#13 - 2012-02-27 01:35:46 UTC
Lady Hestia wrote:
Hi guys, I spent a lot of time getting my two accounts able to run L4's, and I am very disappointed that I have such difficulty running L4's. With the two accounts focusing fire on the same targets, neither of them can take the damage that is dealt to them.

I tried to have one ship more tanky than the other, but then the aggro would still end up attacking the support ship and force me to retreat. If I ever do beat an L4, I've had to retreat over and over and over in order to weather it out.



I'm kind of a noob at mission running but I have a bit of experience in wormholes and plexes so based on that, take this for what it's worth.

It could be skills and like I said I'm a mission noob but what I did is set up my ship to use 4x resists (2 for primary, 2 for secondary damage types) plus a decent set of armor reppers and various stuff to kill frigs that get to close and repair sentry drones if they're taking aggro. It tanks anywhere from 700-1000 dps against specific rat types and delivers about 500dps on attack. It's cap friendly and if you remember to put on the right armor hardeners for the particular mission then you can just plunk it down in the middle of the mission and go to sleep. It's a wall. This is kind of what you need to be shooting for, tbh.

What it doesn't do well is move around. Earlier today I had a corp mate helping me in a well built Zealot and we were impressed with that combination. As long as it didn't get webbed the Zealot held up fine even with up to 9 BS's shooting it and it was able to zip around and do things that the Domi doesn't do well like loot certain cans. It saved time and we were rolling through them a mile a minute.

Here's the fitting for the Domi if you're interested in using it for some kind of template.

[Dominix Navy Issue, Tinu]

Core A-Type Large Armor Repairer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed

425mm Railgun II, Spike L
425mm Railgun II, Javelin L
425mm Railgun II, Caldari Navy Antimatter Charge L
Drone Link Augmentor I
True Sansha Large EMP Smartbomb
Medium Remote Armor Repair System II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warden II x5
Acolyte II x5
Infiltrator II x5
Wasp II x5
Cyniac
Federal Navy Academy
Gallente Federation
#14 - 2012-02-27 10:28:27 UTC
Tinu Moorhsum wrote:
I'm kind of a noob at mission running but I have a bit of experience in wormholes and plexes so based on that, take this for what it's worth.


Let me give you some advice then mate.

Tinu Moorhsum wrote:
[Dominix Navy Issue, Tinu]


Excellent choice of ship - use one myself.

Tinu Moorhsum wrote:

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed

[...]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Here is the first problem - poor cap management. You should not need to allocate 8 slots to cap. You probably need better cap skills and I strongly recommend changing at least some of those cap rechargers for a capacitor booster. Much more slot efficient. Also - mids in a domi are for omnidirectionals, they will make a huge difference to your sentries.


Tinu Moorhsum wrote:
425mm Railgun II, Spike L
425mm Railgun II, Javelin L
425mm Railgun II, Caldari Navy Antimatter Charge L
Drone Link Augmentor I
True Sansha Large EMP Smartbomb
Medium Remote Armor Repair System II


Couple of things here.

1) Don't mix ammo types - take different ammo in your hold on load your guns with whatever is needed for the occasion (Also I recommend Fed Navy Antimatter, same stats as Caldari navy but generally cheaper because of the EFT effect)

2) Don't mix weapon types - it leaves your DPS all over the place. (i.e. - lose the smartbomb)

3) You don't need the medium armor remote repper if you manage your drones right - it's not that there is anything wrong with the repper, but you can just do much better.


Tinu Moorhsum wrote:

Warden II x5
Acolyte II x5
Infiltrator II x5
Wasp II x5


Acolyte and Infiltrators are best replaced by other drones in almost all situations.

Best of luck.
Tinu Moorhsum
Random Events
#15 - 2012-02-27 11:01:22 UTC  |  Edited by: Tinu Moorhsum
Cyniac wrote:


Let me give you some advice then mate.

...snip...

Here is the first problem - poor cap management. You should not need to allocate 8 slots to cap. You probably need better cap skills and I strongly recommend changing at least some of those cap rechargers for a capacitor booster. Much more slot efficient. Also - mids in a domi are for omnidirectionals, they will make a huge difference to your sentries.



Cap skills of this character are all level 5. It's just pure laziness so I can run the armor reppers and the remote repper/smart bomb for as along as necessary.

You're right to point out that I could squeeze more dps out it. Maybe I should put some time into that to see how much difference it really makes. I'm happy to take that bit of advice.

Quote:


1) Don't mix ammo types - take different ammo in your hold on load your guns with whatever is needed for the occasion (Also I recommend Fed Navy Antimatter, same stats as Caldari navy but generally cheaper because of the EFT effect)



I don't mix ammo types when I use it. I put these ammo types in the fitting tool to see what the ranges were.

Quote:


2) Don't mix weapon types - it leaves your DPS all over the place. (i.e. - lose the smartbomb)



That smart bomb is brilliant. You have no idea how many NPC frigs and cruisers have died to that without actually having to target or shoot at them. very efficient. You need the faction one though because CCP were clever enough that the T2 one usually doesn't reach

Quote:

3) You don't need the medium armor remote repper if you manage your drones right - it's not that there is anything wrong with the repper, but you can just do much better.


Again this is a case of being lazy. Instead of micro-managing aggro against sentry drones I just use the armor repper to keep them going so i'm not always having to pick them up and re-deploy them. It's a choice. I know there are other ways of doing it but I hate micromanaging things and to be perfectly honest these missions aren't that difficult so micromanaging isn't necessary either.

Quote:

Acolyte and Infiltrators are best replaced by other drones in almost all situations.

Best of luck.


These drones are just what I put in the fitting tool to get a rough idea of dps. In reality you would use drones specific to the damage type you need to kill whatever you're shooting.

Thanks for your comment though. I will take a look to see how much more dps I can squeeze out of it without too much micro-management.

That said, if you don't mind, post your fitting. I'm curious what you have.

T-
Cyniac
Federal Navy Academy
Gallente Federation
#16 - 2012-02-27 11:51:19 UTC  |  Edited by: Cyniac
Bear in mind I have good drone skills and not-so-great gunnery skills but my navy domi looks like this:

Low slots

1x EANM
4 mission specific hardeners
1x LAR
1x Capacitor Power Relay


Midslots

3x Omnidirectional tracking link
1x Target Painter
1x Medium Cap Booster (Cap Booster 400)
1x 100MN Afterburner


Highslots

4x 425mm Railguns (antimatter usually)
2x Drone Link Augmentor


Rigs

Large Sentry Drone Damage Augmentor
Large Capacitor Control Circuit
Large Ionic Field projector


2 flights of sentry drones (Gardes and the appropriate long range drones)
1 flight of heavy drones (target dependent - in practice berserkers as minmatar/angel BS are the only ones which get close enough and are fast enough to warrant the use of heavy drones)
1 flight of light drones (target dependent)


A few notes:

Full T2 fit though you can swap stuff out for T1 if you miss the skills or faction if you have the iskies (faction tip - go for a better LAR and better drone modules)
In missions where I know I don't need to move, I switch out the AB for a fourth Omnidirectional.
Cap boosters last the whole mission with a bit of practice.
Sentries can rapidly blast through all incoming cruisers and battleships, and through most frigates too - most missions are completed with only sentries.
Target painter benefits both the sentries and the railguns - but the 10 second cycle time is annoying (targets don't last 10 seconds)
With this setup I can target and hit ships out to 108 kms - this covers the great majority of all mission situations, handy for blitzing too. In practice the Domi doesn't have that great paper DPS but in most situations it's capable of fully applying all of that DPS.
For comparison - three slots as opposed to eight are used for cap management.
Tinu Moorhsum
Random Events
#17 - 2012-02-27 12:29:35 UTC
Cyniac wrote:


For comparison - three slots as opposed to eight are used for cap management.


That's very true. but you couldn't plunk yours down in the middle of a sanctum and pretty much afk kill it in the background. That's what the domi I posted was initially intended to do and that's what I meant by not having to micro-manage. Turns out the same fit tanks missions just fine too although I suspect yours does more dps.

I did learn something just now though, which is that there is such a thing as a "Large Sentry Drone Damage Augmentor"

I think i'll put your idea into the fitting tool and play around with it a bit. I appreciate you sharing it and it's certainly given me an idea or two.

T-
Cyniac
Federal Navy Academy
Gallente Federation
#18 - 2012-02-27 14:37:24 UTC
Tinu Moorhsum wrote:
I think i'll put your idea into the fitting tool and play around with it a bit. I appreciate you sharing it and it's certainly given me an idea or two.


You are welcome - word of warning though the biggest difference regarding my set-up is the ability to apply actual DPS, something that you won't see easily in the fitting tools. (The actual DPS will be different but not by a whole lot).

Fitting tools are only part of the story ;-)
Roosterton
Sebiestor Tribe
Minmatar Republic
#19 - 2012-02-27 16:24:51 UTC
Don't try to passive tank battleships for PvE, unless you've got logi support. It hasn't worked since Dominion.

Active shield tank them.
Traska Gannel
Deep Core Mining Inc.
Caldari State
#20 - 2012-02-27 17:07:30 UTC
One item you didn't mention are drones.

Drones are essential to easily running level 4 missions since they are needed to take out the frigates effectively. Training for T2 light and medium drones will make a substantial difference in how quickly you clear level 4 missions and how dangerous they are since you will be able to eliminate web/scram frigates much more quickly.
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