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Hulk Buff or new 0.0 Miner

Author
Ninyania alCladdyth
McLuvin AstroDynamics
#41 - 2012-02-24 14:16:57 UTC
TheBlueMonkey wrote:
I agree, they should buff the hulk so it can strip an entire belt in 30min just by pressing f1 once.

**sarcasm maybe present in this post**


30 minutes seems kinda slow to me...

Blink
Zifrian
The Frog Pond
Ribbit.
#42 - 2012-02-24 15:12:09 UTC  |  Edited by: Zifrian
Well, not sure about buffing but from my experience, I can mine with max yield in empire and not have to deal with rats or have a massive tank. When I mine in null, I need more tank to sacrifice yield and then I have to deal with sub par refining rates and haulin to get mats to market. With all that said, my isk per hour is minimally higher. When I can make 25mil an hour with orca support in empire, there are few ores (ark and bistot) that are better.

So why do I have to sacrifice yield to tank rats (or pay someone to tank them for me) AND deal with all the other crap in null if I get the same yield in empire without all of that?

If ccp isnt ok with nerfing empire mining, I'd gladly like to see some sort of boost to mining in null for this reason.

Edit: seems to be a lot of comments on highsec fits to stop gankers. I have to ask, where the hell are you all mining? I have the same hulk I had from 6 years ago and have never had an issue with ganking. I flew a tin can fit too because there was little to no risk mining in empire for me.

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Herr Wilkus
Aggressive Salvage Services LLC
#43 - 2012-02-24 15:44:15 UTC
Scrapyard Bob wrote:
Raw Hulk, Level V skills, no special implants, no gang bonuses, no tank at all = 9027 EHP (according to EFT). That goes up to 9800 if you fit the standard (1) Magnetic Scattering Amplifier II. (I have no sympathy for those who do not fit a DC2.)

Hulk w/ (1) DC2, (1) MLU2, (2) Invuln2, (2) Shield Extender Rigs - 22.2k EHP, 263M ISK

Hulk w/ (1) DC2, (1) Reinforced Bulkheads II, (2) Invuln2, (2) Small Azeo Shields, (2) Shield Extender Rigs - 27.6k, 270M ISK

Add bonuses from a Level V Orca Pilot, with a Shield Harm T2 gang link running (but no siege warfare mindlink, just the mining director mindlink), and the DC2/RB2 fit goes up to 31.4k EHP.

Overloading the invuln2 modules (2m 30s duration) gives you a temporary boost of about 10.5% EHP.

The Zainou Gnome KVA series implants add 1%/3%/5% to shield amounts (which is about 1k EHP on the DC2/RB2 fit). The Noble ZET3### series add hull hit points, but do not have much effect (about half the effect that the shield implant has).

All of which doesn't change my mind that the barges / exhumers need a balancing pass. It would not take much at all in the addition of more CPU/PG (and slots on the barges) for them to come up to the current game environment. For the Hulk, that would mean enough PG/CPU added so that they could fit (1 or 2) medium shield extenders instead of only being able to fit smalls.


Your fits are suboptimal.
I get 30K just with fittings alone, 31+K overheated - and thats just with my alt which doesn't have LVL 5 tanking skills. Factor in gang boosts and implants and you can go way above that. Also, your 'Raw' hulk fails to take into account EHP losses from Cargohold mods/rigs. (mods kill Structure, rigs kill Armor) I'd say the 'average' Hulk out there generally fits multiples of both.

But that aside - what, 30K+ EHP. isn't enough? I don't see how a 'balancing pass' is necessary. You do realize that insurance for gankers has already been nerfed, which is essentially a stealth Hulk buff by significantly increasing the cost of the average gank (or at least requires gankers to coordinate a large mob of destroyers).

I'd say any miner that tanks up to 30K and doesn't mine AFK (ie, keeps an eye on local and ganking activity) is quite safe - especially if there are softer targets around.
flakeys
Doomheim
#44 - 2012-02-24 16:24:12 UTC
Take a mining apoc if you want more tank , how we used to do it before the mining vessels came.


Problem solved , NEXT ...

We are all born ignorant, but one must work hard to remain stupid.

Bugsy VanHalen
Society of lost Souls
#45 - 2012-02-24 18:37:02 UTC
mining has gone quite some time without much developer love. But that is because mining does not need fixing. at least not compared to other aspects of the game.
Sure there are several area's where there is room for improvement but nothing in mining is broken. almost ever other profession in game has aspects that are essentially broken. Area' that need fixing. these take priority over mining improvements.

If you look at mining ships the same way as combat ships you will have your answer. As others in this thread have said with combat ships you need to find your balance between tank vs gank. Mining ships you need to find the balance between tank and yield that best suites your objective. if you fit a ship for maximum yield you sacrifice your tank just as a combat ship fit for maximum DPS sacrifices its tank.

Hulks are generally fit for maximum yield in high sec. it is safe, a basic hulk with drones can tank any rats that spawn in high sec belts and ganking is not nearly as common as some would have you believe, as long as you are smart.

If you want to mine in low or null you have a choice to make. risk a max yield hulk for max profit? I wouldn't even consider it unless deep inside alliance territory with protection readily available.
A max yield fit covetor may be worth the risk in a low activity system.
A hulk fit for max tank still has a good yield and decent survivability but will be a prime gank target for pirates. HULK wrecks yield good salvage as they are T2 ships.
A battleship such as a Rohk or Apoc can make a good mining ship. they can fit 8 T2 mining lasers and either several mining laser upgrades or one hell of a good tank. Safer and cheaper than using a hulk and a pretty decent yield considering.

There are however a couple improvements I would like to see in mining. I would not place these as high priority but would still like to see them.

procurer/retriever balance. the procurer is a useless ship. it is supposed to be the entry level mining barge but the mining cruiser you would be stepping up from can out mine it. it needs something to make it a useful stepping stone. I would think maybe give the procurer the two strip miners with the retriever still at two but with more cargo and a better tank and maybe slightly better yield bonus over the procurer.

With regard to the request many keep making for a new 0.0 mining ship. I understand where this desire is coming from but this would have to be very carefully implemented in order to not be game breaking. All other PVE activities in null can be done solo so mining should be also able to be done solo without the need for officer or dead space mods. If this ship was added it should not have greater yield than a hulk, in fact it should be significantly less. yo want max yield risk it with a hulk. You want to be safe you must give up some of your yield. profits are way higher for null sec minerals so you do not need massive yield to have a huge increase in profits, what you need is survivability.

I do not believe there is enough demand for a 0.0 mining ship to warrant the developer time needed to develop a new ship from scratch. However I have heard rumors of tech 3 battleships being developed. A mining subsystem in the offensive slot allowing these ships to equip strip miners is all that would be needed. A T3 battleship should have plenty of tank to make it survivable as a mining ship. Problem solved with one sub system for a ship that would be primarily developed for combat.

The only ship I can imagine that could possibly have a higher yield than a hulk that would not be game breaking would be some sort of capital class mining ship. I am not suggesting the development of a new ship , but I am thinking a Capital class mining laser that would be equipped on a dread. if it had yield comparable to a T2 strip miner but some dreads could equip four of them that would in my mind be a reasonable way to have a ship with greater yield than a hulk without being game breaking. It would also add some usefulness to dreads as they are currently not used much other than POS bashing. It would be easy to implement, a single new module. And the risk of losing a dread would more than make up for the higher yield compared to a hulk
Heimer
Republic University
Minmatar Republic
#46 - 2012-02-24 23:15:41 UTC
Scrapyard Bob wrote:
instead of only being able to fit smalls.


Posted a couple posts after someone's fit that uses a medium shield extender.... derp.
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