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New dev blog: Backwards Then Forwards

First post First post
Author
Einar Matveinen
Mahe Ratu
#141 - 2012-02-23 19:44:08 UTC
Indahmawar Fazmarai wrote:
BTW, that login screen is full of win. And there's a logo on that Paladin (wink, wink).


It's Tash-Murkon family logo:

http://wiki.eveonline.com/en/wiki/Tash-Murkon_Family_%28NPC_corporation%29
Endeavour Starfleet
#142 - 2012-02-23 20:07:12 UTC
Chokichi Ozuwara wrote:
CCP Unifex wrote:
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly.

It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!"

I just went and looked again, and it's got to be at least 50 posts about the overview changes.

When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers?

Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".


Oh take a hike!

The youtube videos are a valuable insight into the development process and the vision of the future.

If you weren't such a fool in my opinion you would log in to see that patch after patch has addressed the overview issues and they are still working on it.

So instead of taking a dump on the topic how about getting edumacated eh?
Sustaine
A-Fission Industries
#143 - 2012-02-23 20:40:21 UTC  |  Edited by: Sustaine
I've been playing eve for some time - got married had a son - so group play is much less of an option for me. Dressing up, RPing and social play is a non-starter, too time consuming. Group play appears to remain your focus, but anything you can do for us solo players would be great.

Better faction war - get in get out easily (like Red V Blue)

mining fixes - changing mining to be like planetary interaction with tiered production rates for At the keys players. The afkers can keep their rates, but if you mine actively you should be able to make more.

Work on missions - give better decision options instead of having to kill all the time or afk travel

Basically there a bunch of us that have RL time issues and we can only get on and off quickly so waiting for others is impossible. That said "living in EVE", contributing to it in small ways, or just floating in space star-watching, knowing there's a LOT out there around you is very satisfying. Don't forget about us!
Chokichi Ozuwara
Perkone
Caldari State
#144 - 2012-02-23 20:54:19 UTC
Endeavour Starfleet wrote:
So instead of taking a dump on the topic how about getting edumacated eh?

When a company ignores clients, the clients end up speaking in places that may seem inappropriate, but the lesson in this is to maintain a two way feedback channel, because clients don't shut up when you ignore them, they get even more irritated.

Endeavour Starfleet wrote:
Oh take a hike!

You may think this sort of thing helps CCP, but it doesn't. It just turns off clients who are trying to get answers to technical changes. Your behavior compounds the damage CCP incurs when it doesn't respond to feedback. What you're promoting is a "sit down and shut up" atmosphere which never ends well for anyone.


Tears will be shed and pants will need to be changed all round.

CCP Unifex
C C P
C C P Alliance
#145 - 2012-02-23 22:28:05 UTC
Chokichi Ozuwara wrote:
CCP Unifex wrote:
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly.

It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!"

I just went and looked again, and it's got to be at least 50 posts about the overview changes.

When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers?

Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".


I'm sure Veritas and the rest of the Gridlock guys are keeping a close eye on that thread. Just in case, I will ping them now.

Executive Producer

Tarryn Nightstorm
Hellstar Towing and Recovery
#146 - 2012-02-23 22:44:27 UTC  |  Edited by: Tarryn Nightstorm
Crucis Cassiopeiae wrote:
You all screaming about Drake... one good ship in the whole race.
Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships???


Minmatar aren't overpowered, either.

Hello? McFly?

Very unforgiving of pilot-error?
Less tank in most cases, much less in some (Vagabond = giant interceptor, basically)?
Tracking + range needed to be taken into account whilst piloting?
Micro-management of cap + tank if you use the ships that are active shield-tanked/bonussed for same?
Can be perma-jammed by a flight of light ECM drones?

(Want me to go on? Because I can.)

Just because you don't know how to fly a ship/counter it's strengths with strengths of your own is no reason to scream it's OP, either.

Though I'm sure you will anyway.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Yoma Karima
Deep Core Mining Inc.
Caldari State
#147 - 2012-02-23 23:56:09 UTC
I want a new destroyer for all races.
-Tier 2 or 3 nothing fancy just a new hulls to add to the smallest class.
-balance as you see fit.
-can wait all year to get it but I want them

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Random Womble
Emo Rangers
#148 - 2012-02-24 13:30:26 UTC
Tarryn Nightstorm wrote:
Crucis Cassiopeiae wrote:
You all screaming about Drake... one good ship in the whole race.
Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships???


Minmatar aren't overpowered, either.

Hello? McFly?

Very unforgiving of pilot-error?
Less tank in most cases, much less in some (Vagabond = giant interceptor, basically)?
Tracking + range needed to be taken into account whilst piloting?
Micro-management of cap + tank if you use the ships that are active shield-tanked/bonussed for same?
Can be perma-jammed by a flight of light ECM drones?

(Want me to go on? Because I can.)

Just because you don't know how to fly a ship/counter it's strengths with strengths of your own is no reason to scream it's OP, either.

Though I'm sure you will anyway.


You forgot the best example of minmatar ships not being overpowered which was when arty became semi usable it was fitted on abaddons since you still get the same alpha as a mael but with easier fitting and far more hitpoints and a few other advantages.
Indahmawar Fazmarai
#149 - 2012-02-24 14:04:17 UTC
Sustaine wrote:
I've been playing eve for some time - got married had a son - so group play is much less of an option for me. Dressing up, RPing and social play is a non-starter, too time consuming. Group play appears to remain your focus, but anything you can do for us solo players would be great.

Better faction war - get in get out easily (like Red V Blue)

mining fixes - changing mining to be like planetary interaction with tiered production rates for At the keys players. The afkers can keep their rates, but if you mine actively you should be able to make more.

Work on missions - give better decision options instead of having to kill all the time or afk travel

Basically there a bunch of us that have RL time issues and we can only get on and off quickly so waiting for others is impossible. That said "living in EVE", contributing to it in small ways, or just floating in space star-watching, knowing there's a LOT out there around you is very satisfying. Don't forget about us!



Well, if you don't plan to commit to sweatboxing, errr, i mean, playing EVE, then you should go and play something with a "save" button. Blink

That's what i am doing at the moment, btw. Sometimes i still feel funny on how the game is not going to keep playing itself while i am not there... Lol
Veshta Yoshida
PIE Inc.
Khimi Harar
#150 - 2012-02-24 14:56:23 UTC
Tarryn Nightstorm wrote:
Minmatar aren't overpowered, either...

Can't be bothered digging the link to the regularly updated top20 up again as nothing has really changed in the past six plus months .. well over half of all ships used/lost in PvP are Matari and they take well over half the slots of used ships on the top20 ..

But you are right of course, all is well when a 25% highly specialised (speed, rapid dps) faction accounts for that large a portion .. hybrid buff changed it a little though but was barely a dent in the overall picture. Big smile

On topic: When/where are you (CCP) going to give us all the promised info on plans for FW? I have lost track of all the deadlines of broken promises to date, the FF blue-ball last year seems to have become the modus operandi when it comes to FW as you consistently and constantly conveniently forget promises made.

Throwing us a bone is no longer on the table, we need a whole bloody cow (or whale if easier for you northerners) at this point!
Nicolo da'Vicenza
Viziam
Amarr Empire
#151 - 2012-02-24 18:20:56 UTC
Hey man, it's just that 60% of the playerbase are the elite god-tier who can fight and mitigate the brutal weaknesses of minmatar ships.

Or maybe it's just that minmatar ships handily outperform any equivalent sub-bs (except for the drake)
Nicolo da'Vicenza
Viziam
Amarr Empire
#152 - 2012-02-24 18:24:55 UTC  |  Edited by: Nicolo da'Vicenza
Oh right, hey devs any attempts to reintroduce non-consensual PvP into highsec (which I'm getting is your vaguely alluded to goal) is pointless as long as things like NPC corps and decshields are allowed to remain for people to put their industry/logistics alts in.
Elsa Nietchize
School of Applied Knowledge
Caldari State
#153 - 2012-02-24 19:24:13 UTC
>war themed expansion
i like pvp but not more than i like my training times
i dont feel like risking 500m+ in implants
what do?
Petrus Blackshell
Rifterlings
#154 - 2012-02-24 19:25:26 UTC
Elsa Nietchize wrote:
>war themed expansion
i like pvp but not more than i like my training times
i dont feel like risking 500m+ in implants
what do?

Jump clone. Or, fly in lowsec and don't get podded.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

CCP Explorer
C C P
C C P Alliance
#155 - 2012-02-24 19:58:59 UTC
CCP Unifex wrote:
Chokichi Ozuwara wrote:
CCP Unifex wrote:
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly.

It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!"

I just went and looked again, and it's got to be at least 50 posts about the overview changes.

When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers?

Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".
I'm sure Veritas and the rest of the Gridlock guys are keeping a close eye on that thread. Just in case, I will ping them now.
Verifying that we were pinged and that indeed we have been working on the issues that cropped up in Crucible 1.2 (we released 1.2.1 as well as 4 client updates to address the issues reported) and that we are continuing to work on those that remain.

In particular regarding the overview issues then we removed the ellipsis that we added for narrow columns, based on your feedback, we improved the visual indication that the overview sorting is locked (both when a combat shortcut is pressed and when the mouse is hovering above the overview window (the addition in Crucible 1.2, the combat lock was an old feature)), and we modified the behaviour so that the overview is unlocked again when the mouse stops moving for move than 1 second. These changes have all already been deployed. Finally we are now working on shortening the update wait when a new ship arrives on grid, without sacrificing the performance optimisations we did in 1.2.

We will continue to monitor your feedback and bug reports.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Gogela
Epic Ganking Time
CODE.
#156 - 2012-02-24 20:50:48 UTC  |  Edited by: Gogela
Nicolo da'Vicenza wrote:
Oh right, hey devs any attempts to reintroduce non-consensual PvP into highsec (which I'm getting is your vaguely alluded to goal) is pointless as long as things like NPC corps and decshields are allowed to remain for people to put their industry/logistics alts in.

I'm a huge proponent of fixing high sec (non-consensual) war decs. The NPC corps are not a problem at all, however. If people want to carebear it up there is a penalty in place, namely NPC corp tax and the lack of shared resources, POSes, corp hangers, etc. That's fine. If they want to take that hit in order to not be vulnerable to high sec war than fine. If you are in a small corp start-up and have a power of 2 logistics alt... well that's just par for the course. Everyone has those... especially nullsec'ers and pirates. However, if you are in a larger corp doing serious space industry business, a major corp or even a marginal alliance, having your logistics guys in an NPC corp becomes a very big hassle. Again, with regards to NPC logi alts, the appropriate penalties are already in place. It's expensive to live in a box. I could get into a freighter docking fee if you are in an NPC corp though... Blink

Decshields, corp/alliance hopping, or other methods of evading a legitimate dec on a player corp, on the other hand, are not OK and make war decs untenable/completely f****** pointless. That is part of what they need to fix. Also, the stacking penalty for multiple decs needs to be looked at and reduced in my opinion. They nerfed the hell out of it by creating that terrible stacking penalty because of the Privateers... but I think they went way too far. Decs have since been 1) too expensive to wage at a sustainable rate if war is your business (lower the maintenance of a dec cost, reduce stacking penalty to 10%) and 2) pointless because target corps just hop alliances (looking at you ISK Six) leaving you paying for the dec without having a war. Additionally, it's rendered highsec POS's virtually invulnerable (extend 24 hour 'cooldown' for dropping corp to 2 weeks while at war. Likewise, create a 2 week transfer delay for dropping/changing alliances while a war dec is active).

I for one am really looking forward to Inferno. I really hope they make good on the war fixes. The only reason I don't care that I'm -10 is that war decs are pointless.

Signatures should be used responsibly...

Tarryn Nightstorm
Hellstar Towing and Recovery
#157 - 2012-02-24 21:30:08 UTC  |  Edited by: Tarryn Nightstorm
Elsa Nietchize wrote:
>war themed expansion
i like pvp but not more than i like my training times
i dont feel like risking 500m+ in implants
what do?


Learn how to save your pod (barring Light Interdictor/HICTOR-bubbles, of course, which are not allowed in 0.1+ rated space.). Practise with a corpmate or an in-corp alt with a noobship or something, it is generally very difficult to lose a pod in empire-space unless you have lag or client-stutter.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#158 - 2012-02-24 21:31:54 UTC
Indahmawar Fazmarai wrote:

[...]

That's what i am doing at the moment, btw. Sometimes i still feel funny on how the game is not going to keep playing itself while i am not there... Lol


You want to be back in EVE...Come on, you know you want to! Blink

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#159 - 2012-02-24 21:39:23 UTC  |  Edited by: Tarryn Nightstorm
Random Womble wrote:
Tarryn Nightstorm wrote:
Crucis Cassiopeiae wrote:
You all screaming about Drake... one good ship in the whole race.
Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships???


Minmatar aren't overpowered, either.

Hello? McFly?

Very unforgiving of pilot-error?
Less tank in most cases, much less in some (Vagabond = giant interceptor, basically)?
Tracking + range needed to be taken into account whilst piloting?
Micro-management of cap + tank if you use the ships that are active shield-tanked/bonussed for same?
Can be perma-jammed by a flight of light ECM drones?

(Want me to go on? Because I can.)

Just because you don't know how to fly a ship/counter it's strengths with strengths of your own is no reason to scream it's OP, either.

Though I'm sure you will anyway.


You forgot the best example of minmatar ships not being overpowered which was when arty became semi usable it was fitted on abaddons since you still get the same alpha as a mael but with easier fitting and far more hitpoints and a few other advantages.


That's because arty uses huge powergrid, which Minmatar ships typically have a lot less of than Amarr. How does that make Minmatar arty ships OP, then?

Especially given that the Maelstrom is a Ti-3 chassis, whereas the Apoc is a Ti-2 chassis, so of course it's going to be cheaper.

Soooo....how does having to pay more for, and more difficult fittings to the ship intended to use that gun type make that ship OP? Or by implication from your statement, the whole race?

Logic...He haz it! RollRoll

E: I was using large arty by early Apochrypha (IIRC--before the projectile re-balance/buff, anyway)...It was always "usable." Quite useable, actually: Initiate the "Transversal" (and/or "Angular Velocity") columns on your O/V, watch and keep distance, use "look-at" on your target--no, I'm not going to teach you that trick, YouTube is your friend--and, you know...fly the damned ship.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#160 - 2012-02-24 21:46:28 UTC
Veshta Yoshida wrote:
Tarryn Nightstorm wrote:
Minmatar aren't overpowered, either...

Can't be bothered digging the link to the regularly updated top20 up again as nothing has really changed in the past six plus months .. well over half of all ships used/lost in PvP are Matari and they take well over half the slots of used ships on the top20 ..

But you are right of course, all is well when a 25% highly specialised (speed, rapid dps) faction accounts for that large a portion .. hybrid buff changed it a little though but was barely a dent in the overall picture. Big smile

On topic: When/where are you (CCP) going to give us all the promised info on plans for FW? I have lost track of all the deadlines of broken promises to date, the FF blue-ball last year seems to have become the modus operandi when it comes to FW as you consistently and constantly conveniently forget promises made.

Throwing us a bone is no longer on the table, we need a whole bloody cow (or whale if easier for you northerners) at this point!


Popular =/= overpowered.

And there are many, many counters to Minmatar ships. (Curse? Ever heard of it?)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.