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CCP Tallest would love you forever if....

First post
Author
Lord Zim
Gallente Federation
#181 - 2012-02-24 12:15:55 UTC
The Sardukar wrote:
Lord Zim wrote:
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".


Yes. Lets pretend this doesnt suit the CFC like hand in glove.

I'm going to just assume you haven't read any of my other posts on the subject of SOV, then, so I'll reiterate.

The proper solution to the suckfest that is 0.0 warfare right now, is to make it easier to lose and gain a system, so that it's hard, effort-wise, to keep a large expanse of space under your control. If it's done right, both sides in any given war will also be able to have a certain amount of wins during any given day, thus improving morale and making wars actually last longer. Today's system is basically requiring blobs of ever increasing nature to form up and duke it out, if you don't you'll either never make any headway or you'll never defend the system (but the main challenge is on the invader's side).

Fix this design flaw, and this whole problem of "oh god titans" would be less, since it'd be easier to have a multiple system front, and you could potentially outfeint titan-heavy blobs, and smaller entities could actually have a chance in hell of carving out a part of 0.0 for themselves without having to have a bajillion titans/supers/dreads. This would lead to more, smaller, skirmishes, which would lead to less emphasis on a few FCs leading trillions of isk worth of equipment, which would mean that any given side would have more resilience through lighter losses, less risk of main FC burnout, and less morale burnout, which should in turn lead to less 2 weeks of war, 2 months of grind and more tons of small skirmishes. And the people in said fleets would have more of a reason to actually get to know the guys they're flying with, instead of everyone just being some ascii-****-spamming mouthbreathing fat **** trying to out-spam the next fat ****.

The fact that maggots with titans are now whining like utter babbies, however, is a pretty nice addition, I'll admit.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

The Sardukar
Astrotech Industries Ltd
#182 - 2012-02-24 12:24:52 UTC  |  Edited by: The Sardukar
Andski wrote:
The Sardukar wrote:
Lord Zim wrote:
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".


Yes. Lets pretend this doesnt suit the CFC like hand in glove.


Awagon also stands to benefit. I'm sorry that your titan is now only capable of catapulting fleets, giving massive HP and capacitor bonuses, applying 3 million damage to any capital sized target and dealing massive turret DPS against battleships, capitals and structures.


I'm confused. Are you talking about titans post nerf here? because it seems to me that those attributes are the current ones.
Tore Vest
#183 - 2012-02-24 12:37:34 UTC
For me...
It looks like CCP has picked side in nullsec warfare...
Nerfing team tec favorite ships...
Bf3 anyone ? Bear

No troll.

Doris Dents
Sebiestor Tribe
Minmatar Republic
#184 - 2012-02-24 13:11:36 UTC
Tore Vest wrote:
For me...
It looks like CCP has picked side in nullsec warfare...
Nerfing team tec favorite ships...
Bf3 anyone ? Bear

The side of dynamic and challenging fun for everyone with an achievable barrier to entry for newer players vs old money effortlessly pwning everything forever with their iwin ships. Oh the horror.
Tore Vest
#185 - 2012-02-24 13:26:07 UTC
Doris Dents wrote:

The side of dynamic and challenging fun for goons with an achievable barrier to entry for newer goons vs old money effortlessly pwning everything forever with their iwin ships. Oh the horror.

fixed Bear

No troll.

Lord Zim
Gallente Federation
#186 - 2012-02-24 13:30:05 UTC
Tore Vest wrote:
Doris Dents wrote:

The side of dynamic and challenging fun for goons with an achievable barrier to entry for newer goons vs old money effortlessly pwning everything forever with their iwin ships. Oh the horror.

fixed Bear

I realize you hate goons from how we bitchslapped you out of BNC, but that doesn't mean everything has to revolve around us.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Acwron
Meet The Fockers
#187 - 2012-02-24 13:34:58 UTC
Andski wrote:
The Sardukar wrote:
Lord Zim wrote:
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".


Yes. Lets pretend this doesnt suit the CFC like hand in glove.


Awagon also stands to benefit. I'm sorry that your titan is now only capable of catapulting fleets, giving massive HP and capacitor bonuses, applying 3 million damage to any capital sized target and dealing massive turret DPS against battleships, capitals and structures.



So many benefits....maybe...just maybe...COS IT'S THE BIGGEST, MOST EXPENSIVE, HIGH END SHIP IN THE GAME ???
You made me puke a little...

Mittani sheep are following him...Be proud to follow a scum...they say ppl act in game as they do in real life...Eve is REAL !
Lord Zim
Gallente Federation
#188 - 2012-02-24 13:39:51 UTC
Acwron wrote:
So many benefits....maybe...just maybe...COS IT'S THE BIGGEST, MOST EXPENSIVE, HIGH END SHIP IN THE GAME ???
You made me puke a little...

Mittani sheep are following him...Be proud to follow a scum...they say ppl act in game as they do in real life...Eve is REAL !

"I should be able to own everyone because I paid more"?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Acwron
Meet The Fockers
#189 - 2012-02-24 13:47:26 UTC
Lord Zim wrote:
Acwron wrote:
So many benefits....maybe...just maybe...COS IT'S THE BIGGEST, MOST EXPENSIVE, HIGH END SHIP IN THE GAME ???
You made me puke a little...

Mittani sheep are following him...Be proud to follow a scum...they say ppl act in game as they do in real life...Eve is REAL !

"I should be able to own everyone because I paid more"?


YES. Ask Mitanni. He robbed BoB and now he holds 6.000 sheep ^^
Tore Vest
#190 - 2012-02-24 13:47:53 UTC
Lord Zim wrote:

I realize you hate goons from how we bitchslapped you out of BNC, but that doesn't mean everything has to revolve around us.

Lol
Ofc you want everything to evolve around you....
But...
You do not want to do it yourself....
You want to sit on your fat asses and let CCP do the work for you..
Forum warfare is easyer than the ingame stuff isnt it ? Bear

No troll.

The Sardukar
Astrotech Industries Ltd
#191 - 2012-02-24 13:56:51 UTC  |  Edited by: The Sardukar
The Sardukar wrote:
Andski wrote:

Awagon also stands to benefit. I'm sorry that your titan is now only capable of catapulting fleets, giving massive HP and capacitor bonuses, applying 3 million damage to any capital sized target and dealing massive turret DPS against battleships, capitals and structures.


I'm confused. Are you talking about titans post nerf here? because it seems to me that those attributes are the current ones.


Still curious about this. Anyone care to elaborate?
Doris Dents
Sebiestor Tribe
Minmatar Republic
#192 - 2012-02-24 14:27:24 UTC
Acwron wrote:

So many benefits....maybe...just maybe...COS IT'S THE BIGGEST, MOST EXPENSIVE, HIGH END SHIP IN THE GAME ???
You made me puke a little...

Mittani sheep are following him...Be proud to follow a scum...they say ppl act in game as they do in real life...Eve is REAL !

People made the exact same argument in favour of AOE DD. Isk should not remove risk.
hoggar
Dark Soul Academy
#193 - 2012-02-24 15:10:17 UTC
Acwron wrote:
Lord Zim wrote:
Acwron wrote:
So many benefits....maybe...just maybe...COS IT'S THE BIGGEST, MOST EXPENSIVE, HIGH END SHIP IN THE GAME ???
You made me puke a little...

Mittani sheep are following him...Be proud to follow a scum...they say ppl act in game as they do in real life...Eve is REAL !

"I should be able to own everyone because I paid more"?


YES. Ask Mitanni. He robbed BoB and now he holds 6.000 sheep ^^


Says guy who only uses Titans just to rat. Go back to wow noob
E man Industries
SeaChell Productions
#194 - 2012-02-24 16:00:53 UTC
after having a guardian blown up by a titan I suport this message.
Promiscuous Female
GBS Logistics and Fives Support
#195 - 2012-02-24 16:12:20 UTC
E man Industries wrote:
after having a guardian blown up by a titan I suport this message.

Detective Erebus strikes again
Promiscuous Female
GBS Logistics and Fives Support
#196 - 2012-02-24 16:29:59 UTC
anyways the fix for this is pretty simple and requires 2 database changes

assuming you want to do the following: reduce the ability for titans to track subcapital ships without making dreads even worse than they already are

right now XL guns have a signature resolution of 1000

this is contrary to how other guns work -- medium guns have a sigres of 125 and the average signature radius of a cruiser is 125, large guns have a sigres of 425 and the average sigrad of a battleship is 425 or 400 I forget

XL guns are 1000 and the average sigrad of a capital ship is 2500 <---- :frogsiren: discrepancy detected :frogsiren:

bump the sigres of XL guns to 2000 and things are brought back into normalcy

"but what about dreads, won't this make them unable to track carriers"

normally yes, this is due to the -100% to tracking inflicted upon dreadnoughts by going into siege

but due to the way tracking works, if you remove the tracking penalty and make XL guns have 2000 sigres the net effect for sieging dreads is basically a wash, assuming you don't care that dreads out of siege have half the normal tracking

with 2000 sigres titans can still blap MWDing maelstroms (who have a sigrad of ~2500) but a competent FC would be able to ameliorate the blapping by cutting MWDs which would make the maelblob more vulnerable to bombing etc

honestly I bet the current sigres of XL guns was a mistake, fat fingered in by some junior DBA, mistakes happen
Ra Death
Samsara Exploration and Trade
#197 - 2012-02-24 16:38:38 UTC
You know what annoys me about this whole debate? The complete lack of understanding for game mechanics that the titan nerfers call out.

Currently the most popular doctrin for goons is Maelstroms fitted with 1200mm artillery guns, fit with shield buffers, engaging at a comparative short range. It's pretty much a cookie cutter setup. These fleets are supported by massive amounts of drakes, also fit with shield buffers, both supported by an insane amount of scimitars and random recons and command ships for bonuses. Scorpions are generally thrown in to provide some EWAR support. Bombers have also been introduced in the last few weeks.

So you have battleships with a large sig, fitting shield extenders (increasing their sig even further), using long-range guns but engaging at short range (because it makes no difference and it's much more versatile due to webbing/painting huginns and alpha). You have them supported by battlecruisers (fairly big in size), also fit with shield extenders that increase their sig used in the hundreds.

How is it unfair that titans, when they sacrifice around 15 million EHP to be able to track (if not more), can hit these battleships? I don't think it's unfair at all. It's lazy on the part of the subcap fleets because they want to be able to follow 2 fleet doctrins and steamroll over everything else.

Let's look at PL and in extention -A- and Gypsy band + SOLAR. They use many different doctrins that are all used to counter other doctrins that the enemies bring. Most -A-/Gypsy use tengus these days for fleets and SOLAR have an AHAC and Maelstrom fleet running. These are strong setups that all complement each other. When PL were stupid enough the other day and lose two supercaps, what happened in this fight? They sat for around an hour while being held down by Tengus, not because they were bubbled, but because they had to stay to not leave anyone behind. -A- and friends managed to kill 2 supercarriers and a carrier while making the PL titans only able to kill a few ships (I'm guessing they were caught at 0 transversal or not moving at all). PL had no support fleet. My point is this: the smart fielding of proper ships basically kept the PL super fleet sitting with thumbs up their asses because they couldn't hit ****. PL could have jumped out at any point in the fight, sure... but they would have risked leaving a super or two behind to get destroyed because... there is always some idiot not jumping.

If you stop resorting to cookie cutter setups that you use in EVERY SINGLE SCENARIO and instead expand your playbook, titans are no longer a problem. Kill the titans' support fleet and you can bring in your own capitals to finish off the supercap fleet. Yes, it will cost you supers as well... that's how the game works.

Titans work well right now because everyone and their mother fits their Maelstroms with shield extenders and decides to go in close range. Crazy idea... try going in at long range and adapting instead of whining about how things aren't working out for you. Titans lose their effectiveness at around 150km and they won't go off field in large lag situations because there is always someone who isn't aligned or isn't jumping and you lose a supercap that way.

-A- are doing it right, they are adapting and learning. Gypsy are doing it right, they are adapting and beating PL in their own game. SOLAR are working because they field fleet combos that work well together and aren't basically the same setup only with missiles on one side and guns on the other. PL are adapting and learning, pushing out new fleet doctrins on a regular basis Goons AREN'T adapting and are screaming murder because of it. Goons are following the same plan they've done for the last year and when people pay 100 billion isk for a ship that can hit their closerange battleships, they scream that it's overpowered. Give me a break...

If you don't want to get tracked by titans, try not fielding battleships fit with shield extenders that increase your sig while going in at short range. Titans are fine with the current state of EVE, a hotfix would only make fleet fights even more unbalanced, it's the whole game that needs a rebalancing and a refocus. Bombers are a good solution to a lot of problems, but they get blapped easily and after the 3rd run, you lose your critical bomb mass to pop fleets with a bomb volley. We need a lot of things to change to fix the problems EVE has, not just a tracking nerf.
Lord Zim
Gallente Federation
#198 - 2012-02-24 16:42:50 UTC
Ra Death wrote:
We need a lot of things to change to fix the problems EVE has, not just a tracking nerf.

Such as a complete overhaul of how SOV warfare is held today.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

baltec1
Bat Country
Pandemic Horde
#199 - 2012-02-24 16:49:14 UTC
Just to point out, armour blackbirds and destroyer hulls are also getting shot out of the sky by titan guns whether they MWD or not. It matters very little what subcap you bring to a titan fight or how you fit it because either the titans will crush you or you are in a frigate and the subcaps will crush you.
1Of9
A Blessed Bean
Pandemic Horde
#200 - 2012-02-24 16:58:49 UTC
The mitanus troops are in force in here, clearly this is just something else CCP is doing to help them.

Goons where NEVER a clear bunch, they always used threadnaughs like this to bend ccp to they will, and now with mitanus on the CSM chair, things do NOT look any better.

CCP: Plz look beyond the goons post, the "funny" they use to post with, because that is theyr main weapon
"look guys, we'r chill, we'r cool, and we want this s*** nerfed!"

Use your brains for once, and look how crap titans can track.
A titan to be able to track *something* needs to cut resists down to a single damage controller, using only tracking enhancers and tracking computers.

I consider that fair, because that "brick wall" is not just a "glass cannon".

Any blaping titan pilot knows that 1 single hostile Scarrier or a incoming DDD would be extremely extremely dangerous to him.

But God forbid goons from ever fitting a brain in those empty skulls, and actually fit something a little bit bigger than drakes and actually attack titans.

But instead, they just fall-back to the mechanics that works over and over: threadnaughs, pressure from mitanus in the csm and alot of cry in here.

Will be funny to see ccp backpedaling when they lost another massive chunk of subscribers, because dont kid yourself, each titan have a pilot, each pilot have multiple alts (usually 4 or more).

do the math.

GJ goons, another victory for the threadnaugh scheme, and another blow to the general game you hate so much.