These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

It would be really cool if an FC could set destinations

Author
Acac Sunflyier
The Ascended Academy
#1 - 2012-02-23 07:09:45 UTC
for the fleet. Like when they right click a system name or on the map they can set destination or set fleet destination. Everybody in the fleet would see the autopilot update based on if the fc wants the shortest or safest route.
Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2012-02-23 07:29:15 UTC
link system in fleet chat and have the fleet set destination. That way you can give different people different destinations without the hassle of a fleet interface.

MMOs come and go, but Eve remains.  -Garresh-

NorthCrossroad
Royal Amarr Institute
Amarr Empire
#3 - 2012-02-23 11:04:45 UTC
While Gerrick method is widely used, it's kinda obvious that Acac method is much simpler and will make things easier. So +1

North
Simi Kusoni
HelloKittyFanclub
#4 - 2012-02-23 11:15:23 UTC
+1

Nice idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

AFK Hauler
State War Academy
#5 - 2012-02-23 14:13:57 UTC
I support this idea.

I like telling people where they can go. I should be able to give them directions too. Twisted
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#6 - 2012-02-23 14:55:43 UTC
I agree. (no seriously I do)

I also really want a "fleet jump" button, FC control over all active modules annnnnd whatever else would allow me to go completely AFK during fleets.
Agustice Arterius
Deep Core Mining Inc.
Caldari State
#7 - 2012-02-23 23:13:15 UTC
When I started FCing, the first thing i noticed was how I could not do this.....seems like such a simple step....

Grumpy Owly
Imperial Shipment
Amarr Empire
#8 - 2012-02-23 23:20:02 UTC
+1, seems a very logical aid to me to have as a fleet button
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#9 - 2012-02-24 05:03:54 UTC  |  Edited by: SGT FUNYOUN
I have an idea on a thread I built...

https://forums.eveonline.com/default.aspx?g=posts&t=72788&find=unread

...that could coincide with your idea but be expanded somewhat.

In your idea it is simply the FC setting the destination, but what if a Scout could SEND a specific grid area within a specific system back to the fleet using the aforementioned systems I have outlined here. It would basically be a digital 3-d mapped out position on the map. Then an FC could fly to and from that specific spot or even use a grid to create other points that the fleet would fly between.

This grid could then be superimposed over the solar system map of the system you are going to and be used to move your ships to specific spots in a system that are not related to the planets, gates, and stations and such.

The FC could then plan out an attack formation that spanned an entire solar system instead of that one tiny grid space.

This sounds alot like the safe spots CCP got rid of but, maybe not. What do you say?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#10 - 2012-02-24 05:13:32 UTC
"Desti is linked in fleet, everyone set destination to VY-"

repeat 2x
Robert Caldera
Caldera Trading and Investment
#11 - 2012-02-24 11:32:32 UTC
I dont think its required, just dont fly with monkeys in your fleet who is unable to set linked destination.
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#12 - 2012-02-24 13:01:06 UTC
Robert Caldera wrote:
I dont think its required, just dont fly with monkeys in your fleet who is unable to set linked destination.
It's not a question of monkeys and "unable to set" - it's just quick fix to make things easier.

North
Robert Caldera
Caldera Trading and Investment
#13 - 2012-02-24 13:32:44 UTC  |  Edited by: Robert Caldera
yeah, its always small things making something easier, which summarized dumb down the game for monkeys, which shouldnt happen.
Acac Sunflyier
The Ascended Academy
#14 - 2012-02-24 15:55:38 UTC
Robert Caldera wrote:
yeah, its always small things making something easier, which summarized dumb down the game for monkeys, which shouldnt happen.

Does the FC setting a fleet destination really dumb the game down? He can still be like "Hold on gate," or "Jump on contact" all he or she wants!
Robert Caldera
Caldera Trading and Investment
#15 - 2012-02-24 16:11:13 UTC
yes, its just one of many things which may go wrong occasionally, depending on the degree of monkyness people who not listen in TS properly die in fire because they had a wrong destination and flew into enemy camp or things like that.
This happens less for more experienced people, which should be exactly this way - setting destination by FC removes this multilevel failure source.
Grumpy Owly
Imperial Shipment
Amarr Empire
#16 - 2012-02-24 17:44:22 UTC  |  Edited by: Grumpy Owly
Sometimes "fun" is more important than winning.

Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.

For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.

And given that both sides are provided with the tool, it helps boths sides in an equal fashion.

In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use.
Robert Caldera
Caldera Trading and Investment
#17 - 2012-02-24 19:00:17 UTC  |  Edited by: Robert Caldera
Grumpy Owly wrote:
Sometimes "fun" is more important than winning.

Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.

For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.

And given that both sides are provided with the tool, it helps boths sides in an equal fashion.

In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use.


well, listening to commands and performing orders is an important factor in winning battles. This one won't decide battles for itself but as I said, its small things which summarized in the end will dumb down the game up to the point when even monkeys will win fights because the FC will be able to do all the work - set destinations, align fleets, jump fleets, maybe even fire and so on, as continuation of this one "convenience" request. All the grunt is required to do is having his char online and in fleet. C'mon, play the game dont expect others play it for you.
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-02-25 00:54:49 UTC
Robert Caldera wrote:
Grumpy Owly wrote:
Sometimes "fun" is more important than winning.

Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.

For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.

And given that both sides are provided with the tool, it helps boths sides in an equal fashion.

In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use.


well, listening to commands and performing orders is an important factor in winning battles. This one won't decide battles for itself but as I said, its small things which summarized in the end will dumb down the game up to the point when even monkeys will win fights because the FC will be able to do all the work - set destinations, align fleets, jump fleets, maybe even fire and so on, as continuation of this one "convenience" request. All the grunt is required to do is having his char online and in fleet. C'mon, play the game dont expect others play it for you.

While you're at it, why not just get rid of the broadcast buttons as well?

Enjoying the rain today? ;)

Chendow Auscent
Aliastra
Gallente Federation
#19 - 2012-02-26 00:35:08 UTC
Good idea, that way the spy in your bunch can earn the reward for setting your fleet up for a gank while everyone is on auto pilot
Grumpy Owly
Imperial Shipment
Amarr Empire
#20 - 2012-02-26 01:13:43 UTC
Chendow Auscent wrote:
Good idea, that way the spy in your bunch can earn the reward for setting your fleet up for a gank while everyone is on auto pilot


Why if it's an FC command?

I do understand your point though, if its made into a public command for use by all with no ownership recognition. But i doubt it would be made so.

Easily resolved with a combination of limited use to applicable command positions in the fleet and/or identifying who relays the command just like others (e.g. in location at).
12Next page