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Pilgrim/curse TD drones

Author
Captn H
Royal Amarr Institute
Amarr Empire
#1 - 2012-02-23 13:43:17 UTC
just wondering if the bonuses to tracking disruptors on the pilgrim and the curse effect tracking disruptor drones as well.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#2 - 2012-02-23 13:44:47 UTC
No.

Also, TD drones are terrible compared to their same-size alternatives. Same is true for web, tp, neut drones.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Petrus Blackshell
Rifterlings
#3 - 2012-02-23 16:16:10 UTC
Wacktopia wrote:
No.

Also, TD drones are terrible compared to their same-size alternatives. Same is true for web, tp, neut drones.

A flight of neut drones is equivalent to one neuting module of the same size, but better staggered. So, for example, a flight of EV-600 drones would screw over any frigate as it draws off the same cap as a medium neut, but in smaller amounts at once, which reduces the effectiveness of a nosferatu on the frigate.

A flight of medium TD drones is about as effective as an unscripted TD, which is pretty terrible. A flight of heavy web drones still webs less than a single web module. Both of these suffer from stacking penalty, or they would be pretty awesome.

EWAR drones need to be fixed, but apparently there is something new for them in store, so let's hope CCP is doing the right thing.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#4 - 2012-02-23 16:29:52 UTC  |  Edited by: Wacktopia
Petrus Blackshell wrote:
Wacktopia wrote:
No.

Also, TD drones are terrible compared to their same-size alternatives. Same is true for web, tp, neut drones.

A flight of neut drones is equivalent to one neuting module of the same size, but better staggered. So, for example, a flight of EV-600 drones would screw over any frigate as it draws off the same cap as a medium neut, but in smaller amounts at once, which reduces the effectiveness of a nosferatu on the frigate.

A flight of medium TD drones is about as effective as an unscripted TD, which is pretty terrible. A flight of heavy web drones still webs less than a single web module. Both of these suffer from stacking penalty, or they would be pretty awesome.

EWAR drones need to be fixed, but apparently there is something new for them in store, so let's hope CCP is doing the right thing.


What I'm saying is that there are very very few cases were you would choose to take, say EV-600's, over EC-600/Hammerhead/Valkerie. If you have a ship with a massive drone bay and happen to have space then sure take the other EC drones but I have to admit only a Carrier would fall into this category imo.

If you want to neut, fit a medium neut. You cannot fit a single medium turret/launcher that will typically out-damage five medium scout drones. Yes EV-600 potentially give you more neuting range but they are slow, can be killed easily when away from you and if you need drone help at range like that I would personally want the EC-600's anyway.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Petrus Blackshell
Rifterlings
#5 - 2012-02-23 16:43:28 UTC
Wacktopia wrote:

You cannot fit a single medium turret/launcher that will typically out-damage five medium scout drones.


Indeed. And you usually don't have to give up 100s of DPS from your guns to fit an EWAR module. I'm not sure how that can be balanced, but it needs to be.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#6 - 2012-02-24 08:04:03 UTC
neut drones are good to have in a curse tho as once you cap some one out you can put a flight of drones on them and move on to next target. At least worked for me so far.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Revolution Rising
Last-Light Holdings
#7 - 2012-02-24 08:37:57 UTC  |  Edited by: Revolution Rising
Rel'k Bloodlor wrote:
neut drones are good to have in a curse tho as once you cap some one out you can put a flight of drones on them and move on to next target. At least worked for me so far.


Yeah I agree with this one. Love the neut drones tbh - but I'd almost have to say that the curse is probably the only boat I'd use them on. Not even the pilgrim - range of the neuts means you're up close and personal and probably the tackle, I'd prefer ECM or damage at that range, depending on if I have friends to help.

If anything I'm more questioning the TD bonus at all on the amarrian cruiser/recon. 99% of my curse/pilgrim builds really require a MWD in any case, the pilgrim to stay close, the curse to stay either at range or get close quickly. In both cases either for the pilgrim to have some extra speed while cloaked or the curse really to reach 1.8/1.9k/sec I usually fit speed/nano's to the lows (apart from a dcu).

All of this screams to put MWD on. TD at that point is useless because of your sig radius. I'd rather fit more tank.

If you do happen to go armor tank on the pilgrim or curse they become awfully slow and unwieldy imo.

I guess you MIGHT get some benefit on the odd chance you solo tackle a battleship and turn off the mwd going around it at 500m radius. Seriously, tho, how often does that happen in reality ?

I'd love to know/see some stats on this with regard to speed/TD benefits with MWD running.

.

Travasty Space
Pilots of Epic
#8 - 2012-02-24 09:14:33 UTC
Revolution Rising wrote:
Rel'k Bloodlor wrote:
neut drones are good to have in a curse tho as once you cap some one out you can put a flight of drones on them and move on to next target. At least worked for me so far.


Yeah I agree with this one. Love the neut drones tbh - but I'd almost have to say that the curse is probably the only boat I'd use them on. Not even the pilgrim - range of the neuts means you're up close and personal and probably the tackle, I'd prefer ECM or damage at that range, depending on if I have friends to help.

If anything I'm more questioning the TD bonus at all on the amarrian cruiser/recon. 99% of my curse/pilgrim builds really require a MWD in any case, the pilgrim to stay close, the curse to stay either at range or get close quickly. In both cases either for the pilgrim to have some extra speed while cloaked or the curse really to reach 1.8/1.9k/sec I usually fit speed/nano's to the lows (apart from a dcu).

All of this screams to put MWD on. TD at that point is useless because of your sig radius. I'd rather fit more tank.

If you do happen to go armor tank on the pilgrim or curse they become awfully slow and unwieldy imo.

I guess you MIGHT get some benefit on the odd chance you solo tackle a battleship and turn off the mwd going around it at 500m radius. Seriously, tho, how often does that happen in reality ?

I'd love to know/see some stats on this with regard to speed/TD benefits with MWD running.


MWD doesn't negate the speed tanking at all, the thing is 500% sig is like 500% bonus to their tracking. so unless your getting at least 500% more speed your net negative, if you are going full speed you are still 'gaining' on their tracking speed.
M1k3y Koontz
House of Musashi
Stay Feral
#9 - 2012-02-24 23:50:03 UTC
Petrus Blackshell wrote:
Wacktopia wrote:
No.

Also, TD drones are terrible compared to their same-size alternatives. Same is true for web, tp, neut drones.

A flight of neut drones is equivalent to one neuting module of the same size, but better staggered. So, for example, a flight of EV-600 drones would screw over any frigate as it draws off the same cap as a medium neut, but in smaller amounts at once, which reduces the effectiveness of a nosferatu on the frigate.

A flight of medium TD drones is about as effective as an unscripted TD, which is pretty terrible. A flight of heavy web drones still webs less than a single web module. Both of these suffer from stacking penalty, or they would be pretty awesome.

EWAR drones need to be fixed, but apparently there is something new for them in store, so let's hope CCP is doing the right thing.


Yea EC drones need to be nerfed/or have other EWAR drones buffed, they dont get hit with stacking bonuses and all other EWAR drones suck in comparison.

How much herp could a herp derp derp if a herp derp could herp derp.

Mereden
Space Lizards
#10 - 2012-02-25 11:19:12 UTC
Petrus Blackshell wrote:
Wacktopia wrote:

You cannot fit a single medium turret/launcher that will typically out-damage five medium scout drones.


Indeed. And you usually don't have to give up 100s of DPS from your guns to fit an EWAR module. I'm not sure how that can be balanced, but it needs to be.


Perhaps by splitting bandwidth into different classes with a 'general' class that could be used for anything and allow some ships to field utility drones in addition to combat ones if they had extra specialized bandwidth available? You could go as far as providing bandwidth for each class of ewar. That would start looking like a complete reworking of the drone mechanics, I think it'd be good but I don't see it happening.
Revolution Rising
Last-Light Holdings
#11 - 2012-02-25 19:50:14 UTC
Travasty Space wrote:
MWD doesn't negate the speed tanking at all, the thing is 500% sig is like 500% bonus to their tracking. so unless your getting at least 500% more speed your net negative, if you are going full speed you are still 'gaining' on their tracking speed.


Again in english? :)

.

Ancy Denaries
Frontier Venture
#12 - 2012-02-26 10:58:06 UTC
Revolution Rising wrote:
All of this screams to put MWD on. TD at that point is useless because of your sig radius. I'd rather fit more tank.
I thought you said you flew Pilgrims. 10MN AB II wants to talk to you.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka