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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

First post First post
Author
Sierra Quartermann
Center for Advanced Studies
Gallente Federation
#121 - 2012-02-23 21:24:16 UTC
It sounds like Wis will remain more of an idea with a future in Eve. I always thought it would be an issue if certain problems were not addressed early on, which is what I assume the new team will be able to do now especially when it comes to populating the rooms inside stations with multiple avatars.

I had a gameplay idea which fits entirely as a background feature in Wis, but one which would enormously impact the need for a visit to a station by every pilot in Eve.
Its when you consider the reward for taking part in WIS gameplay that makes sense, but as far as stations go there could always be many other possibilities. Ill present a case for a simple yet obvious reward, a "hard-to-believe-we-could-ever-get", type of bonus reward. Skillpoints!! Not so far fetched eh? This is the best reward I can think of that would seduce anyone into the stations at this point and could easily be implemented to Tranquility in some form after its been attainable for so long as part of regular Sisi participation testing. Needless to remind of the learning skill hack that provided us the resupply of points around the Incursion expansion.


Lets say that to acquire these bonus skillpoints, one of 3 schools of higher learning is placed in each station and the school would reward the points only from within the station and at its facilities. Just like a bank you could also receive said reward from any station housing the institution you are registered to. Each school would hold relative skills grouped in its field of study and you will choose which included skills to apply your bonus points to.

For example: School of Higher Ed in “War tactics” lends to tier groups found in: Drones, Gunnery, Leadership, Missile Launch Operation, Spaceship Command etc.

SOHE in Science & Tech house skill groups from Electronics, Engineering, Industry, Navigation, etc. You getting the picture?

A third SOHE Institution for Political and Economical arts holds bonus points for Corp management, Leadership, Social, Planet Mgmt and Trade.

Some skills may overlap to more than one school. Another bonus... your registration to the school of choice also means you can transfer acquired bonus points to alt characters either in full or partial quantities as long as that alt is registered to the same school of interest. Yes! give us ever transferable skillpoints!


As far as how the bonus points are actually gained, I havent figured for sure. I suppose every school could be tagged onto an existing agent exclusively once registered and doing the missions would stack bonus skillpoints much like loyalty points. Perhaps a tally of points associated with an amount of time we can register to receive them while doing stuff in station, or we can leave this open to the community for the best ideas to come up.
Kile Kitmoore
#122 - 2012-02-23 21:31:39 UTC  |  Edited by: Kile Kitmoore
And here we go again…

Sorry CCP, but another vague devblog concerning the future of WIS is starting to feel like days of old.

Why develop WIS at all? You already have a growing community that didn't need this function before, so I can only assume that CCP's thoughts are towards attracting new customer and/or better subscription retention from new pilots. If that's the case would it not be a better idea to try and ascertain as to what those groups would expect to see in WIS? Might be a good idea to reach out and gather feedback outside your own gaming community. I really hope you are not pinning all your hopes on a FanFest round-table discussion, which certainly does not hurt but in no way should be considered the end all be all of feedback for future WIS development.

If you really want ideas I wish you guys would put some parameters up? What are your capabilities? At this time multi-avatar environments are not possible and with such a small team should are ideas be grounded in this little thing called reality? Big picture is great but you can talk about that big picture until the cows come home and nothing gets accomplished.

CQ, what a mess, and really was the downfall of Incarna. Talk about not meeting expectations would be a gross understatement. You gave us an avatar with a small static room with absolutely no game play value and you thought micro transactions in this environment would fly, congrats. If that wasn't bad enough, you pulled in a metric ton of resources from Papa (EVE Space) to give us this not so grand expansion.

Righting the wrongs, actual ideas:

Let me just preface that I have absolutely no idea what your Carbon engines capabilities are, I am running on an assumption that multiple avatars are not in the cards. These ideas are really how to possibly get CQ in better shape.

1. These static rooms you created, did you guys leave room for players to place objects into them? If not, what kind of hurdle would it be to allow players this capability. Customizing the CQ's, to me, is a no brainer. You make it fit into the space side of EVE by making everything player created using the good old fashion blueprint/material side of the game. Maybe consider some items requiring materials from both PI and mining and I would not rule out rare materials only acquired from certain sec's of space (looking at you LowSec). The micro transaction side of this should (if ever) come much later. Items like bed, tables, chairs and other common items go without saying but what about cool stuff like a display case where I can put a corpse into or a pole to place the head of a corpse? Alliance or Corp. logo holograms? Hang pictures on walls, which could be portraits of other players or even a screen shot of an actual battle someone took. The possibilities are endless but the bottom line, this stuff is built and sold by the players. The important part here is the implementation, meaning someone can truly customize their CQ the way he/she wants without the limitations of all tables should be placed in this exact location and oriented in this exact way. SWG, gone, but man did they have a kickass housing system and COH/COV's base building isn't to shabby either.

2. The customizing above should be on a station by station bases. You got this really cool setup but you have now changed corps. and are moving, you need to move your CQ stuff also which of course opens them up for the great gank. Don't want to move your stuff, fine, rent another room and rebuild. Oh, did I just say rent, I did. All new players should have a basic CQ, no question. After that people should be paying rent for additional CQ access. Don't pay your rent, your stuff is kindly kicked to the curb and placed back in your station.

3. Create different interiors with different sizes and configurations like a CQ with no ramp but a window to my ship. Rent obviously changes based on the size of the room. Heck, you could even go so far as to require these different configurations to be actually constructed with blueprints and in space materials and to be made and sold by players. With all that of course means opening access for room additions which of course means more rent and in a perfect world player created and sold.

4. You did it, you created this highly customizable single player environment that fits into the EVE economy. Players are gathering materials, building and selling this vanity stuff. While some might think that is actual gameplay, which it can be, you still need some other things to get people to want to use their CQ. I can't have other avatars visit me in my CQ but you still need an actual purpose to have a CQ. You NEED this because in other games housing is used more often then not for simple loot dropping, something CQ will not have. You need a some type of mini-game that allows players to challenge other players. The device or table used for this mini-game should be something, once gain, built, sold and bought by players. The game should allow players to bet and if possible allow you to see your opponents full body avatar while playing. It could be a hologram but anything that gives a person a reason to show off their avatar's bling, thus a reason to get tattoos on my arms or legs.

I really think soliciting input from people who don't play may be worthwhile regarding WIS ideas. The ideas above are not new but what I like about them is you start small in a single player environment then if you bring WIS online this same foundation can be used. If people ever do own storefronts you don't want the same look and feel to every store but a uniqueness that identifies with that player.

If you are serious about adding and supporting to the WIS side of the game then please don't let this be the thread that a year from now people are still bumping and asking, "Any word?".
Indahmawar Fazmarai
#123 - 2012-02-23 21:32:21 UTC
BTW, back on the ground, it would be nice to have the ability to change our clothes within CQ without touching the portrait.

It would be good to have the abbility to save a portrait as a "work in progress" without it actually going live on the image server...

it would be great that changes from the customization screen reflected on the still photograph w/o a need to pose the character and photograph it again, as usually the "second take" is not like the first one. Changing your lipstick should not spoil a perfect pose (you should had seen the FIRST version of my pose...)

And it would be awesome to be able to pose the whole body as much as the head... move fingers, hands, arms, legs...

These avatars are so good that it's a pity how few use they get.
Thelron
Science and Trade Institute
Caldari State
#124 - 2012-02-23 21:41:27 UTC
When you get podded and someone collects their corpse, when will it look like you?

The main concern I have for WiS is *another* big jump in the system requirements for reasonable access to "all of EvE." Ok, maybe it was unrealistic to expect to play the game on the same system I got to replace the one that replaced the one that replaced the one I first played on, but my CQ *still* annihilates what I would consider a "general purpose" computer and feels not-quite-right on a machine that does fine with the likes of BF3. Drop a couple dozen avatars in a room and I'd expect it would replace whatever's current from CryTek in "can it run" jokes.

All the side-entertainment ideas sound great and fun, but I weep for my video cards...
Xorv
Questionable Acquisitions
#125 - 2012-02-23 21:49:09 UTC
If I can shoot, stab, and garrote other Avatars, then steal their space clothes and make a necklace out of their monocles then maybe there's something in this. ..Otherwise go back to spaceships please.
Ramman K'arojic
Lone Star Warriors
Brave Collective
#126 - 2012-02-23 21:52:03 UTC
WIS offers an amazing opportunity to do some truly immersive game play.

Now that you have a half decent (ok I am assuming their) combat engine (i.e Dust) for planet based – why not turn that loose on stations for PC players. This could be made even better if the Dust players could join us in the station for 'activities'

You can have in station based fighting – you can use security status to determine what level of weapons are acceptable to use. EG 1.0 – no weapons; 0.6-0.9 Knifes / body amour; 0.5-0.6 non-lethal guns (sticky guns/nerve gas); 0.1 – 0.4 some close combat weapons capable of killing. 0.0 mass killings. And of course an in station dojo to practise in.

If your killed – you can regen (you may loose your implants). But you wouldn’t loose your ship.

Stations would have their own defence force (aka station based Concord equilivent) to stop high sec muggings.

Extending it further a new class of agent could offer in station missions – i.e Travel to station and kill the surgeon who has been killing off citizens as a form revenge.

Anyway 2 isks worth of what could be.
Madeleine Wilson
Black Sun Brethren
#127 - 2012-02-23 21:53:47 UTC
One of the major reasons I decided to try EVE was because of the ability to create an avatar and walk in stations. I was quite disappointed that your friends, etc. cannot ever really see you any ways.

If in the least we could have corporation, alliance, and social friends join us in our quarters I would be happy.

If I was to get what I would like though, I think it would be fantastic if we could really visit offices, market, etc. and even set up our own trading boothes like was planned!
Bloodpetal
Tir Capital Management Group
#128 - 2012-02-23 22:07:29 UTC
I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.

It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).


Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.


Walking in stations as envisioned has all the potential we want for the system, just MORE from it.


Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.

Where I am.

Written Word
Brutor Tribe
Minmatar Republic
#129 - 2012-02-23 22:12:36 UTC
You have absolutely nothing done.

Why are you making a dev blog?
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#130 - 2012-02-23 22:16:29 UTC  |  Edited by: Crucis Cassiopeiae
Bloodpetal wrote:
I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.

It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).


Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.


Walking in stations as envisioned has all the potential we want for the system, just MORE from it.


Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.



Sooooooooooooo this.

I have been talking exact same thing but that few anty wis ppl are always singing the same song "ppl shoot jita statue because of WiS" Roll - that's just not true!!! - the main thing why ppl shot that statue was "golden ammo" leak and that things that Bloodpetal wrote.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Mashie Saldana
V0LTA
WE FORM V0LTA
#131 - 2012-02-23 22:17:35 UTC
Written Word wrote:
You have absolutely nothing done.

Why are you making a dev blog?

To let us know they are finally starting to work on it...
Aversun
Systems Federation
#132 - 2012-02-23 22:34:28 UTC
Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice
Syri Taneka
NOVA-CAINE
#133 - 2012-02-23 22:48:38 UTC
Okay, first and foremost, this is a game about spaceships. Giant hunks of technology in space. This is not a game about people in stations, and I don't see any particular reason that such gameplay should ever exist.

HOWEVER, for the sake of immersion and "it looks pretty", the new Avatar system was a great step. No longer are we head-and-shoulders pictures in giant mechanical sacks of amniotic fluid, we now have full, nearly photo-realistic bodies for our characters. Our EVE people actually look human. I repeatedly note that EVE Online has (one of) the best character creator(s) for any game on the market today. Having these avatars, having a "Captain's Quarters" deepens the identity of them, elevates them from mere pictures to an actual being that pilots these ships.

But we don't need Life in Stations in a game about flying in space.
Indahmawar Fazmarai
#134 - 2012-02-23 22:58:19 UTC
Aversun wrote:
Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice


"Come to my CQ and i will teach you some basics of EVE play"
->invite to CQ
accept invitation
loading CQ environment
loading CQ chat
"You here?"
"Yep"
"Oh, I see you. seat on the couch, it's gonna take a while..."
->main screen-> play back "instruction video 1"


Just figure what could THAT do for NPE. Now put a conference room instead of CQ and you got E-Uni alive.

Emergent gameplay. Social gameplay. Minimal investment (art assets), maximum impact.
The Snowman
Aliastra
Gallente Federation
#135 - 2012-02-23 23:09:17 UTC
Vague and non-commital.

I think its about time to say that Dev blogs should only be published is there is something to say that hasnt already been said or isnt already known.

And whats with getting other devs to comment in the first 5 posts?

If the blog was saying "Were implemting various activities into captains quarters for when your being camped in! so you might want to switch CQ back on" then there would be something to celebrate, some reason to say "awesome".. but no... all thats said, in fact, is nothing.

Personally I'd rather some honesty.

"Nothing apart from a few extra tatoos will happen with avatars for at least 12 months"...

HELIC0N ONE
Republic Military School
Minmatar Republic
#136 - 2012-02-23 23:12:44 UTC
Mashie Saldana wrote:
Written Word wrote:
You have absolutely nothing done.

Why are you making a dev blog?

To let us know they are finally starting to work on it...


The main bit of concrete information in here was the fact that they've scrapped the previous work done on WiS gameplay.

It's more of an un-dev blog at this point.
Jowen Datloran
Science and Trade Institute
Caldari State
#137 - 2012-02-23 23:13:06 UTC
This dev blog is pathetic.

Simple as that.

Mr. Science & Trade Institute, EVE Online Lorebook 

Laylle Nightblade
Republic University
Minmatar Republic
#138 - 2012-02-23 23:45:20 UTC
I would really love to see something interesting done with the viewer in your captains quarters.
Ideas:
1) Broadcasting the EVE Alliance Tournaments
2) Live streams from events happening in the game
3) News broadcasts with vids (Major battles, systems being taken, big events)
4) The ability to full screen the playing vid

I mean come on... who doesn't want to sit on the couch in front of their flat screen watching their character sit on a couch watching a flat screen of ships being blown up. :D
Yoma Karima
Deep Core Mining Inc.
Caldari State
#139 - 2012-02-24 00:21:45 UTC
No combat at first please just give us a place to

-smoke a smoke
-Drink a Drink
-Do a bit of gambling
-and chat with corp mates while watching a PvP battle on the bar's TV

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Hikaru Kuroda
Extheria
#140 - 2012-02-24 00:21:50 UTC
I have high hopes on this, good luck Big smile