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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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CCP Punkturis
C C P
C C P Alliance
#101 - 2012-02-23 20:12:21 UTC
Gilbaron wrote:
CCP BasementBen wrote:
90th!


You, sir did an awesome job building your avatar after yourself, even better than punkturis (sorry punkturis)


Hey!

He's the boss of the people who made the characters so of course they made one of the bloodlines look JUST LIKE HIM! Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Matthias Azaharel
Local Spatial Phenomena
#102 - 2012-02-23 20:12:48 UTC
A gameplay brainstorm:

Territorial Minigame: From the demos that have been publicly released, this clearly already has some work done on it and could be released once we get multiple avatars in the same room.

Criminal Contacts: Like agents, but you have to meet them in-person. They assign missions as usual (although this might demand new missions be designed), but have a vastly reduced expiration compared to ordinary missions. Going over the time limit means CONCORD catches up and fines you. Success means you gain LP with the criminal faction which you can cash in to buy certain information or maybe even favors (Wouldn't it be neat for a capsuleer to hire off-duty Serpentis goons to fly a brief security detail? Or perhaps find out what R&D jobs his rival is running?)

Gossip: This would be tricky to pull off well, but could have NPCs lounging around in bars talking to each other about recent faction/corp warfare events, similar to how the capsuleer's TV goes on about incursions and nullsec war events. Maybe incorporate a similar information feed in public locations (what bar doesn't have a TV somewhere?).

Covert Ops: This may not work. I know combat is off the table for a long time. But what about more clandestine gameplay? Could have skills for disguise, bypassing electronic station security, bluffing, and then use them to gain access to bars/corp offices you shouldn't, to obtain potentially useful information you wouldn't otherwise know (similar to the criminal contacts section above, but ). Getting caught would mean a fine and security status drop, as well as an alert to the target that so-and-so has been caught conducting espionage. Corps could buy greater security to make it more difficult to perform espionage, as well as having the ability to accuse a suspect in person if they see something suspicious.

No Comms: If people want to stay docked in their ship or sitting in their room, they can stay on comm channels, but if they're out someplace in the station and "off-grid" it would make sense that they don't have immediate access to the normal local/corp/alliance/group comm channels, though there could be a new comm window to log nearby chatter.

Disclaimer: These are provided in no particular order of merit. There are likely problems with all of them. But since we're talking about making WiS more gameplay-oriented, I thought I'd brainstorm a concrete list of ways I'd like to see it become more integrated into the overall EVE gameplay experience.
Bloodpetal
Tir Capital Management Group
#103 - 2012-02-23 20:13:28 UTC
CCP Punkturis wrote:


well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse Blink

I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted!

Lets all be friends Lol


Disaster averted! Shocked

Where I am.

Ryunosuke Kusanagi
#104 - 2012-02-23 20:14:57 UTC
CCP t0rfifrans wrote:
Kasidis wrote:
I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:

1. If dozens of people can't finish Incarna, what makes you think 5 will?

2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)

3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!

4. What is the biggest inhibitor to Avatar development?

I look forward to your answers! Thanks for taking the time to engage with the community!


Thanks for you feedback.


2. Can't give you an answer on this, since we're reevaluating the plan, establishments may not be the top priority. The game play planned there was highly social and was more as a force multiplier or extension of in space gameplay rather than a proper ecosystem of gameplay itself. We're evaluating several options. If you feel strongly that EVE should have establishments, tell us!



I think establishments COULD add something for the ... more social players, those more inclined to trading, marketing, and running your space bars, brewing your quafe: special edition, and getting you drunk in game :)

@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).

@Camios - I disagree, or rather, your approach is not a bad one, rather, instead of penalizing people for using OOPE (out of pod experience) how about reward them for granting bonuses for ... R&R? Like resting your eyes so you can target better?

Henry Haphorn
Killer Yankee
#105 - 2012-02-23 20:17:16 UTC  |  Edited by: Henry Haphorn
@ CCP t0rfifrans

Perhaps I can add a suggestion. I don't expect it to be done asap as I know this will take time. In fact, I would rather you take time to get it mostly right than rush it and get it mostly wrong.

Missions in Stations

I would love to talk to an agent in my CQ and accept an in-station mission in which I am tasked to scour through the ventilation systems or sneaking through the dark, otherwise-inaccessible (at first), steaming-pipes-everywhere corridors to hunt for npc pirates that are not allowed in the station. Or perhaps a mission to be a handyman by repairing parts of the station within said corridors whenever the station is short on repair crews.

Once that is established (assuming you consider it), perhaps you could expand on it and allow players to use those corridors and ventilation shafts to sneak around in 0.0 stations (true station rat FTW) so that you can make the lives of the null-sec inhabitants there a living hell.

That would surely allow for some serious re-playability.

Adapt or Die

Bloodpetal
Tir Capital Management Group
#106 - 2012-02-23 20:30:48 UTC
Ryunosuke Kusanagi wrote:

@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).


It actually does make perfect sense.

PLEX = Pilots License Extension Program..

No PLEX = No License = No Flying.

You can be a capsuleer and not be able to fly, and vice versa.

As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.

It's so obvious it hurts actually.

Where I am.

CCP Explorer
C C P
C C P Alliance
#107 - 2012-02-23 20:31:22 UTC
CCP Punkturis wrote:
Bloodpetal wrote:
CCP Punkturis wrote:
Vincent Athena wrote:
CCP Punkturis, I'll be your friend.
Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!
Don't try and make me feel all guilty now!

I was going to get Acac Sunflyiers corpse for you for him being mean to you in another thread.

Torfi was my first true love at CCP before you came along... It's hard to let that go, that's all. We can still be friends.

http://images.wikia.com/gyropedia/images/a/a8/100251d1301351666-my-little-pony-friendship-magic-orbital-friendship-beam.jpg
well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse Blink

I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted!

Lets all be friends Lol
Rebuttal complete! Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Mashie Saldana
V0LTA
WE FORM V0LTA
#108 - 2012-02-23 20:31:24 UTC
I'm really glad to see that after five years of talk the multiplayer part of Ambulation/Walking in Stations/Incarna is hitting pre-production.

You guys might actually beat Duke Nukem Forever after all with regards to delivery, we will kno win 2020.

I'm not going to repost any ideas, there are hundreds upon hundreds of threads to be found across the old and new forums with fantastic ideas.
Anja Talis
Sal's Waste Management and Pod Disposal
#109 - 2012-02-23 20:33:00 UTC
Those sleeves look great. Really really nice.

I'm someone who was looking forward to WiS, but at the same time don't want to see the FiS game suffer for it, so this approach really does seem to make sense to me.

I think for the WiS fans you need to be really continuing to communicate well and often about your ideas and direction. Once you have some better ideas of where you want to go, chuck them out here. Don't keep them to yourselves, build something and then have to change based on the feedback. Why not make some small videos of what stuff looks like with multiple avatars, warts and all. We get that it isn't finished, but showing us what's possible will make us excited again.

Once you've an idea, 10 sec video, bang it out, get feedback. Hook us on it and get us coming up with ideas. Iterate like that. Don't get drawn into a big risky cycle that risks turning off the people who are excited.

I really like the f2p ideas, just because you are always going to struggle to get many of the player base to drop FiS to WiS if you aren't planning on having combat in there (and even then, these people play eve because they like space ships!). Having a f2p element which attracts the sort of people who like Second Life style stuff (etc, building/roleplaying/online socialising) means you can build up that community which will enrich the game experience.

Other thoughts, hook the avatar creator into eve gate. we've spent a while playing with our Avatars to get their hair/clothes right, but we can't do anything with them. So, let us turn eve gate into our Facebook for our avatar, at least allow us to send a link out to our friends to show what we've created using the awesome html5 renderer you've used for the ship browsers. Allow the roleplayers to write POV blogs there, or perhaps pull in all that cool Eve is real stuff (youtube, flickr etc) into it. Check out the wow-armory for an example which is used and liked by the wow player base.

Anyway, keep at it!


Kabaos
Fulgur lumene
#110 - 2012-02-23 20:36:53 UTC
""After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE?""



W T F CCP? you promised!
Belisarius Xenophon
Buzzkill Joy Club
#111 - 2012-02-23 20:39:14 UTC
I'm glad to hear that avatars are still being worked on. While I was in favor of re-focusing work on ships in space, I still believe that avatars can be an important part of Eve. I don't care if there is a "game" to walking in stations. To me, the most important thing avatars can add to the game is a better sense of personal socializing. When I can walk into a bar/whatever on a station and run into the other avatars on the station, then interaction will happen. Social interaction on stations will turn into cooperative or competitive interaction in space. The sense of more personal involvement which happens to humans when we see faces and bodies instead of just ships will enhance our involvement and emotional experiences within the rest of the game.

This is not to mention that my wife and several female friends might actually play Eve again. My wife saw my avatar in station last night for the first time and commented how the game would be so much better if you could meet other people in station. She and other friends just don't like relating only to ships. I know that some players say that if you're not into pew pew just for the sake of pew pew, then gtfo, but more players is better and more involved players are even better.
Rixiu
PonyTek
#112 - 2012-02-23 20:43:42 UTC
As long as it remains optional (don't try to pull of that "we're going to make you load this resource hogging engine every time you want to change ships m'kay?" stunt again) I look forward to some more Incarna in the future,

For now spaceships need more improvements and balancing. 0.0 is virtually dead, high sec incursions are isk fountains, supercaps still aren't anywhere near balanced, the sov system sucks, faction warfare need improvements, war decking need improvements, numerous ships need rebalancing, the scale of ships/stations/carriers/supercarriers are still all wrong, industry UI is a nightmare, high-sp characters running out of useful skills to train and so on.

But when you do get around to actually commit more to incarna (after the 2013 winter expansion maybe) try to add immersion to the game instead of taking it away. The way the pod is placed currently is just awful for example, we need a pod room.
Kabaos
Fulgur lumene
#113 - 2012-02-23 20:49:15 UTC
CCP Punkturis wrote:
Vincent Athena wrote:
CCP Punkturis, I'll be your friend.



Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!



HEY PUNkturis if you will finish Captain Quarters i ll be your best friend!!!!!!!!!!!! ))

PLEASE FINISH THAT DAMN CQ
Meryl SinGarda
Belligerent Underpaid Tactical Team
#114 - 2012-02-23 20:54:30 UTC
Awesome. I was hoping to hear something about all of this at some point. Glad to see we're still moving forward with one of the parts of the game I've always been looking forward too. And I want sleeve tattoos.
Rek Seven
University of Caille
Gallente Federation
#115 - 2012-02-23 20:58:03 UTC
My super constructive feedback from another thread...

Rek Seven wrote:
CCP RedDawn wrote:
New WiS dev blog is out and can be found here:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430


I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing.

You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future?

If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back.

Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there.


CCP RedDawn wrote:
@oldbutfeelingyoung

Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.


In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended.
Indahmawar Fazmarai
#116 - 2012-02-23 21:01:11 UTC  |  Edited by: Indahmawar Fazmarai
It's good to get some news from Team avatar, and certainly they look pasisoante and serious business.

So far when thinking about WiS i always focused on the social aspect of ti, for a simple reason: social interaction is the mother of emergent gameplay. One of the most lively features ingame it's the chat window, always riddle with ongoing discussions, jokes, chit-chatting, ASCII graphics and other funny things to do that revolve around dealing with other people who, unlike the rest of EVE, can't harm your abbility to have fun ingame there.

That should not change. Avatar gameplay should not open the door to more reasons to avoid people ingame, rather encourage a pleasing social interaction just to counterbalance how unforgivingly thuggish and "assholeish" is the average EVE P2P interaction.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#117 - 2012-02-23 21:02:10 UTC
"After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better:"

Do not abandon these concepts. Many of us were looking forward to it.

WIS needs to provide a uniquely eve experience that is not FIS, or that FIS cannot provide the player with. That is how you get people to use it. The real trick is making FIS provide things WIS cant provide so players must dapple in each if they focus on one.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Vae Abeo
Viziam
Amarr Empire
#118 - 2012-02-23 21:05:54 UTC
Myfanwy Heimdal wrote:
Walking in Stations is a huge task and one which really hadn't been thought out properly.

We're talking stations of over 20 km in size. How are we going to walk around that lot? What are we going to do in there? In fact, what is in all those thousands of miles of corridors and how are we going to interact?

I've seen other games where we've had taverns in towns where players could meet and, always, they're empty. So, if we're wanting an Eve version of Mallory's Bar (The Gap) or that bar from Total Recall then we're going to have to have something worth our while going around walking in stations.

When I was playing other games I never once saw the point of towns or cities where we could meet other players. Not once did I say I'll spend the evening playing BadgerQuest or whatever and spend the time sitting around in a town. And neither did I once run into any players who were hanging around like extras in Westerns lounging around on the boardwalks.

In every MMO that I have played, players would come into town - because they had to - get whatever it was they had to have done done as fast as they could - and then beetle off to do some whatever they did out of the towns.

So, please tell me, and I mean this most sincerely, what possibly could CCP do to make walking in stations interesting or purposeful to the majority of players? I have, at the moment no interest in WiS and I can't see me every having any interest in doing so. CCP would have to pull a massive rabbit out of a hat to make me interested. And if they tried to force us to leave the pod to find an agent/repairshop/refinery then the recent rage would be nothing compared to that storm.

Walking In Stations/ It's not going to work.


This needed bumped
Id be much happier if ccp implemented a "chat poker" system instead, or you know other ways to interact with people besides chat/splosions. WiS could be cool if you could get everyone in New Eden together (jita lagfest) or didnt have 12 thousand stations.. oh wait... The only implementation I can see is perhaps single player? since i doubt people will truly use "clubs" or "bars" and logistically it may be too much to integrate everything smoothly. How this didnt come up in development is beyond me, even in 2006 (http://community.eveonline.com/devblog.asp?a=blog&bid=401). ~5 years and were chugging along...Really.

CCP i love your game, you have a great community which i like being a part of but please get realistic. There are some items that need work not the least of which is the UI or FiS or game mechanics changes. I dont mean to be melancholy but i feel obligated to share feedback since thats what your PR is campaigning on now. I have high hopes for Eve and id very much like to be a part of it but im sorry i dont see WiS really needing to be much more than it is now when you could have resources directed towards things players may actually use.

TL:DR
WiS is an awesome idea but creating the star wars cantina vibe is probably not how players will use it(unless you majorly change the game) Besides given the scope of Eve it would suck to implement.

Please direct your resources into the UI which unlike WiS everyone will see ALL of the time.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#119 - 2012-02-23 21:16:11 UTC
Before I forget.

CCP is there a test server for Avatars? If not there should be.

Singularity is where you test all the big ass fleet fights and how it effects nodes.

It might be useful to have very basic simplified environments on singularity people could enter in there avatars and you get to test how it all gels together.

Just a thought. If the same concept works for a thousand space ship models, why couldn't it work for a handful of avatar models in a box.

I love FIS and always will.
I cant deny functional WIS would make eve truly extraordinary.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

HELIC0N ONE
Republic Military School
Minmatar Republic
#120 - 2012-02-23 21:19:21 UTC
Thanks for the confirmation that, after 5+ years of development, you still haven't worked out any way to make WiS fun or interesting, and that you're now actually scrapping the few features you had previously announced.

CCP t0rfifrans wrote:
[ We'll probably write some very depressing Gamasutra post-mortem article about it at some point, as a warning for future generations.


Well at least one constructive thing will come out of this whole debacle, I guess.