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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

First post First post
Author
Louis deGuerre
The Dark Tribe
#61 - 2012-02-23 17:02:53 UTC
Better late and good than early and broken.

Also, I want popey anchor tattoo ! P
B DeLeon
DeLeon Industries
#62 - 2012-02-23 17:06:39 UTC
A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule.
Gogela
Epic Ganking Time
CODE.
#63 - 2012-02-23 17:08:34 UTC
the tl;dr; takeaway for me:

Avatars: We're thinking about it... kind of.

That's fine. Don't know if it needed a blog... but whatevs. Still glad we are focusing on space again. Big smile

I don't think anyone is really against avatar gameplay. It's just a question of 'at what expense'. Personally I think what you guys have done is pretty cool.

Also: I support bitchin' anchor tattoos.

Signatures should be used responsibly...

David Magnus
#64 - 2012-02-23 17:08:49 UTC
A comment about Captains Quarters and any future WiS stuff:

Please be mindful of the RP element of it, and what makes sense more than just aesthetically.

I really didn't understand a lot of the design choices in the Captain's Quarters. I dock in a station where I have never been before, and my CQ is filled with garbage and random crap all around. As a pilot I was expecting to be giving something like a hotel room. I dock my ship and am assigned a nice little hotel room for my stay in the station. Instead, it looked like a homeless shelter. I was a little bit shocked when the other race's CQs also had garbage and random crap all around.

Similarly, there seemed to be nothing "liveable" in the CQs. A lot of open space, but nothing that seemed useful. I guess, again, I was expecting something like a hotel room but even just a desk with a computer console would have increased the realism of the whole room for me by like 10x.

I guess a little more consideration toward what a real spaceship captain would want and expect in his quarters would have gone a long way toward making them look a lot more believable.

Thank you very much again for your hard work and for considering our feedback!

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

Bloodpetal
Tir Capital Management Group
#65 - 2012-02-23 17:17:37 UTC  |  Edited by: Bloodpetal
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P

Moving along - I'm definitely excited to see this come through.

I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :

https://forums.eveonline.com/default.aspx?g=posts&t=60345

I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.


To summarize the basic ideas in the post for the purpose of this thread :

- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.

The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.

Hope you enjoy. Cool

Where I am.

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#66 - 2012-02-23 17:21:06 UTC
CCP t0rfifrans wrote:

If you feel strongly that EVE should have establishments, tell us!


Yes!
Or at least, there should be some way of interacting with other avatars asap. The problem with captains quarters is that you are by yourself.

Quote:
but having people meet in captain's quarters is the same engineering effort as having them meet in establishments or a darkened alley.


That's a fair point. However, meeting other avatars is surely one of the most fundamental parts of WiS.

Adding just one other room you can share with your corp mates (maybe a limited number at a time to keep it manageable?) would be a good start.
I'm not expecting much more than a room you can walk around or sit in, while seeing other avatars.
No real interaction other than maybe clicking on a person to start a private conversation.

Maybe add a video screen as is in the captain's quarters. Allow corp updateable content on this? Or add a single view of the external station undock?

Yes, it's probably only really of interest to role players and/or people posing. But it must surely be a good start and a useful test for both the technical side of interaction as well as the users point of view.
Crasniya
The Aussienauts
#67 - 2012-02-23 17:23:05 UTC
B DeLeon wrote:
A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule.


So that's the fluid we're floating in...

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Katrina Bekers
A Blessed Bean
Pandemic Horde
#68 - 2012-02-23 17:25:02 UTC
CCP Guard wrote:
Then I probably shouldn't tell you that by using my devhax noclip mode, I often walk right through your door at night and watch your character sleep.

Oh nm, I just did!Lol

Sir, your troll-fu is strong and mighty, and I salute you! o7

<< THE RABBLE BRIGADE >>

Shepard Book
Underground Stargate
#69 - 2012-02-23 17:30:14 UTC  |  Edited by: Shepard Book
Let me say first of all I am re assured that Torfi is leading this front. I can not think of anyone Id rather leading this group. That is something I did not know. I am concerned that a back to the drawing board approach had to be done though.

planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames

So has all that been scrapped as far as plans or is it all still in but wanting to make it better? I was looking forward to all of that and more.

I have tried to be on top of any news I can get a hold of for WIS and Dust and I remember one video saying you would find a ship, station, POS W/E in the middle of space, Send in a boarding party to take it only to find some other player took out the ship you left to take the other structure or ship in the first place.

I am really looking forward to hearing more about ideas on the drawing board and hope you keep us, the players in the loop for feedback, not just the CSM.

It was pretty vague but I tried to read between the lines on the drawing board. Are we gonna be able to shoot people in the face? Use martial arts? Espionage? Any thoughts on voice over for mission agents, vendors ECT? I take it WI POS is also being looked at? Are we gonna see station guns we can jump into? I think with the destructible station idea being looked at that this might be attractive too.

BTW, I am on some strong meds so hopefully this is coherent enough and worthy of a reply. Thanks again. I have really been wondering about the future of this aspect of the game.

Id also like to see Alliance and Corp agents added to 0.0 stations. Let the Alliance and or Corp fund the rewards and send their pilots out to accomplish goals. Example, KIll X amount of Reds, Neuts, Structures, Refinforce X station or planetary stuff ect. I could see this in WIS as well.
Vincent Athena
Photosynth
#70 - 2012-02-23 17:30:47 UTC
Yes, I think we need establishments, places to meet and gamble. Someone has got to be able to bet their officer fit CNR on a sure thing, then lose it. Its a Si Fi classic!

Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc.

Know a Frozen fan? Check this out

Frozen fanfiction

Camios
Sebiestor Tribe
Minmatar Republic
#71 - 2012-02-23 17:31:13 UTC  |  Edited by: Camios
In my opinion me the problem of creating meaningful and replayable gameplay lies in the spaceship-centric nature of EVE.

Anything related to trade, industry and spaceships can be done more efficiently from our pods, so tell me for what reason we should exit the pod.

The idea of gambling is good but we can already gamble with EOH poker and such.
Anything regarding social interaction can be done through chat and voice.

In my opinion, apart from completely new gameplay options, people could be encouraged to exit the pod if, for example


  • Exiting your pod gives a boost to the charisma attribute;
  • Talking to an agent in person (face to face) could give you better standings (so that you can use better agents) or gives you a boost in LP pay;
  • when contacting the LP store going there by your feet you could receive some discounts
  • when talking to a broker face to face you are more likely to get a discount on market taxes


And stuff like this. Of course, when people are not in a pod they need to be fed, and here comes the importance of extablishments, food and drink.


  • While you can have some benefits, staying out of the pod for long could reduce the effect of some of your skills.

    • You could get less precise planetary scans,
    • You might look less smart to agents and brokers and then they will be less interested in talking to you.

    To recover from thie status, either you re enter your pod and slowly they will get back to normal (but you'll lose the benefit of being out of the capsule), or consume food and drink and recover instantly.
  • If you offer an agent a drink you *could* get a better pay. Or if he/she's a locator agent he will hurry up to give you the results next time. Or maybe he/she *could* tell you where to find an officer spawn in the next 10 minutes. Of course the agent will just accept a drink from a person at a time, so there will be competition over that.


Player interaction can be more difficult to trigger. But I think that with a solid base of things to do, player interaction will happen around these things.
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#72 - 2012-02-23 17:32:01 UTC
The whole concept of walking in stations is definitely 'cool'.

The problem is what to do with it and keeping it fun at the same time, and I don't have any answers right now.

For example, having to spend time walking down corridors to the 'market' to place orders might be cool the first time, but it would soon be annoying that it takes so much longer than clicking on a button.

I've not really seen any ideas that couldn't be done quicker without having the avatars involved. One common theme is a gambling area/mini-game. You could achieve that without having to walk there and without needing to 'be' your avatar while you do it.

I'd love to see some ideas though. And I'm pretty sure this is what CCP have asked for with this devblog.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#73 - 2012-02-23 17:32:22 UTC
Cool

PS. Waiting for Incarna haters whining... oh wait

CEO of Lanate Industries

Citizen of Solitude

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#74 - 2012-02-23 17:36:09 UTC
WiS
i LOVE WiS.
Give us WiS! :)

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#75 - 2012-02-23 17:37:50 UTC
Vincent Athena wrote:
Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc.


The video screen in the captains quarters should be able to help with that. Think of it as a powerpoint projector. :)

Maybe adjusting how eve voice works so that you can automatically talk with whoever is in the same room.
cyno troll
Doomheim
#76 - 2012-02-23 17:38:34 UTC
Dear CCP t0rfifrans,

my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me?
Femaref
Nocturnal Romance
Cynosural Field Theory.
#77 - 2012-02-23 17:38:47 UTC
Considering you added the ability to jump between the 4 temporary poses, would this code be reuseable to save the appearance of a character, and later reload it without having to fiddle it together again, like ship fittings? I'd love to experiment with the portrait/outfit from time to time, but not being able to get back to a pose/style I liked puts me of.
CCP Explorer
C C P
C C P Alliance
#78 - 2012-02-23 17:38:53 UTC
Bloodpetal wrote:
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P
Paging CCP Punkturis for a rebuttal, paging CCP Punkturis Smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Ranger 1
Ranger Corp
Vae. Victis.
#79 - 2012-02-23 17:45:18 UTC
Crasniya wrote:
Nalha Saldana wrote:
Crasniya wrote:
BeanBagKing wrote:
Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...).


This would break the game, because without your capsule, a capsuleer's death would be permanent.


Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you.


The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult.


And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.

A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gevlin
Pator Tech School
Minmatar Republic
#80 - 2012-02-23 17:52:52 UTC
Nice to hear a balanced approach to WIS

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships