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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

First post First post
Author
Bagehi
Science and Trade Institute
Caldari State
#21 - 2012-02-23 15:48:26 UTC  |  Edited by: Bagehi
This is good. It would be interesting to have a WIS-based minigame for invention that improved probabilities and results. Interaction with NPCs like invention-types and ship crew would help the immersion far more than our current broom closets.
Xervish Krin
Intaki Fine Stationery Solutions
#22 - 2012-02-23 15:49:57 UTC  |  Edited by: Xervish Krin
Am I the only one who sees WiS as a long, destitute list of scrapped assets? We had working interiors, bars and characters, together with the now-insurmountable problem of multiple avatars in one environment, at fanfest years ago. I'm guessing that was scrapped for the shiny new engine. Now it sounds like whatever progress there was towards minigames, establishment and whatever is getting scrapped too while CCP looks for a different way to get gameplay into WiS.

I can see why it might be necessary but please, don't keep scrapping semi-functional WiS stuff just to take it in yet another new direction. Don't throw out establishments, boosters, games and gambling just for being part of the failed plan if possible, I for one think they sound awesome.
Reckaa
Innsmouth Innshore Lifeboat Service
#23 - 2012-02-23 15:51:50 UTC
in station mini games and gambling asap! pink slips and **** will be baws, the early prototypes of that shown at last fanfest looked pretty cool!
CCP Explorer
C C P
C C P Alliance
#24 - 2012-02-23 15:52:00 UTC
N-th. What is my prize?

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Raivi
State War Academy
Caldari State
#25 - 2012-02-23 15:53:18 UTC
I'm also a firm believer in the new "spaceships first" focus, but if your avatar work can eventually get me to the point where I can own a poker club with a smoky backroom highstakes table I will be very pleased.
M'pact
Aliastra
Gallente Federation
#26 - 2012-02-23 15:53:34 UTC
I still don't get this fascination with making our Spaceships are srs bsns game into The Sims™ with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Callic Veratar
#27 - 2012-02-23 15:56:56 UTC
I'd be fine with a message that said "Warning, station environments are still unsafe for capsuleers. Enter at your own risk." on my CQ door.
darmwand
Repo.
#28 - 2012-02-23 15:57:41 UTC
Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

JamesCLK
#29 - 2012-02-23 15:58:44 UTC
CCP Explorer wrote:
N-th. What is my prize?


A bearhug?

This devblog is good news <3

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Crasniya
Aliastra
Gallente Federation
#30 - 2012-02-23 16:01:12 UTC
Kasidis wrote:
I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:

1. If dozens of people can't finish Incarna, what makes you think 5 will?

2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)

3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!

4. What is the biggest inhibitor to Avatar development?

I look forward to your answers! Thanks for taking the time to engage with the community!


These five questions = probably what this dev blog should've answered.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

CCP karkur
C C P
C C P Alliance
#31 - 2012-02-23 16:07:46 UTC  |  Edited by: CCP karkur
darmwand wrote:
Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes.

I'm pretty sure it's already in, under "in station camera settings" in the ESC menu.... nevermind... you said character creator, not captains quarters What?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Nova Fox
Novafox Shipyards
#32 - 2012-02-23 16:08:04 UTC
Are we ever going to get closets to save protraite and clothing choices to quickly change back into later on?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

darmwand
Repo.
#33 - 2012-02-23 16:12:37 UTC  |  Edited by: darmwand
CCP karkur wrote:
darmwand wrote:
Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes.

I'm pretty sure it's already in, under "in station camera settings" in the ESC menu.... nevermind... you said character creator, not captains quarters What?


Oh, never mind then. Does that also affect the character creator?

Edit: hah, maybe I should finish reading before I post :)

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Valeo Galaem
Deep Core Mining Inc.
Caldari State
#34 - 2012-02-23 16:15:34 UTC  |  Edited by: Valeo Galaem
I would like to see avatar customization obtainable through other means than NeX, such as corporate or pirate LP Stores, Epic Arc mission rewards, or special events. I don't care if it still costs some AUR, but the idea is to make getting that uniform or clan tattoo meaningful, rather than just cashing out when you have enough money.

Also, Incarna provides the best option for allowing Eve and Dust 514 players to interact in the same environment beyond simple text and voice chat. If these groups are to be expected to work together there should be some kind of meaningful or social activity where they can meet "face to face". WiS would be the common ground where Capsuleers and Marines are equals.

As far as what kind of avatar customization to introduce in the mean time, obviously stick to the upper body (hats/headwear please?).

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

taintedms
ArB Llc.
#35 - 2012-02-23 16:15:35 UTC
Like the tats and all, but there is honestly no point in expanding on the avatars themselves if they are not used to display between characters. I could really care less what mine actually looks like. If you are really wanting to get the ball rolling, and create some actual player interest in avatars keep it simple. When I dock, and there are other members of my corp or alliance in the station, we are to be walking around all in the same room with one another. It does not need to be even as complex as to say we are interacting directly, but just the fact that we can see eachother wondering about, doing various things, would be a huge step!
Shandir
Indigo Archive
#36 - 2012-02-23 16:17:15 UTC
We'd really like you to share some of these gameplay ideas with us ASAP. That's the problem most of us have with Incarna, you've been talking about it for years and we still have zero idea what you actually mean for it to do. At this point, those of us who aren't in the CSM or part of CCP find we have to assume that either you have no confidence in your ideas and are unwilling to let us pick at them, or there simply are no ideas at all. Prove us wrong, please. We'd really like that.

I think I speak for many EVE players when I say that graphical fidelity should be way down your list of things to do, make it do something cool and fun and EVE-like first, and then make it passably pretty, and if you have time afterwards, make it really pretty.
The graphics in the new Incarna stuff are amazing, yes, but I'd rather have the graphical quality of the prototype you guys had years ago if it meant that we could actually do something useful with it.

But really, you need to be willing to share and let us shape your ideas sooner rather than later - before anyone at CCP gets set on a plan, before huge volumes of resources get committed, before there is momentum in a direction that your community does not agree with. The community would much rather help try to steer the ship, than just screaming STOP THAT'S AN ICEBERG.

The communication on Incarna gameplay has been quite one-way so far, we have no idea what you guys have planned, and the unknown is discomforting.
darmwand
Repo.
#37 - 2012-02-23 16:17:15 UTC
Valeo Galaem wrote:
I would like to see avatar customization obtainable through other means than NeX, such as corporate or pirate LP Stores, Epic Arc mission rewards, or special events.


Let's not forget about the exotic dancers!

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Sarmatiko
#38 - 2012-02-23 16:21:02 UTC  |  Edited by: Sarmatiko
darmwand wrote:
Let's not forget about the male and female exotic dancers!

FYP

Xervish Krin wrote:
I'm guessing that was scrapped for the shiny new engine. Now it sounds like whatever progress there was towards minigames, establishment and whatever is getting scrapped too while CCP looks for a different way to get gameplay into WiS.

I wonder, wouldn't it be a better choice to license some time-proven engine for WiS enviroment/WoD. Ugh
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#39 - 2012-02-23 16:23:47 UTC
CCP t0rfifrans wrote:
After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE?
One of the more mature approaches that I have seen CCP take w/in the past few years. Proof is in the product, but this gives the perception of a good start. Faint praise? Not really considering past projects. Pirate

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Shandir
Indigo Archive
#40 - 2012-02-23 16:25:42 UTC
Sarmatiko wrote:
darmwand wrote:
Let's not forget about the male and female and 'Gallente' exotic dancers!

FYP

FYF