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New dev blog: Backwards Then Forwards

First post First post
Author
Jackson Firn
Doomheim
#121 - 2012-02-23 09:16:49 UTC  |  Edited by: Jackson Firn
New player question.

My understanding of Dust514 is that it is a console based game, so before i invest to much of my time in this game, how does this effect little old me who has absolutly no interest in buying a console. I am not saying never, but most definatly its not hapening in the near future, am i going to be locked out of content, or corps because that will be thier main focus?

This question of course may have already been answered if so please point me to the resource..
Ciar Meara
PIE Inc.
Khimi Harar
#122 - 2012-02-23 09:18:41 UTC  |  Edited by: Ciar Meara
Nice teaser, excellent name for what seems to be a good expansion or at least has people excited, both internally and out here.
I am curious about Dust, and I look forward to shooting people in the face, dying, getting annoyed, and then logging into EVE getting even by scorching them from orbit.

However:

giant tease of a blog

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Il Feytid
State War Academy
Caldari State
#123 - 2012-02-23 09:39:03 UTC
Remove local. Cool
CCP Unifex
C C P
C C P Alliance
#124 - 2012-02-23 09:49:04 UTC
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.

Picking up on a couple of themes that have been common throughout this thread so far;

Avatars
We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.

But what about the industrialists / explorers etc?
We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.

You're just a big tease, give me more details
Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)

Executive Producer

Alara IonStorm
#125 - 2012-02-23 09:54:21 UTC
Just gonna ask anyway. Ship Balancing. The CSM Minutes said you were looking at Tier 1 BC's, HAC's, Cruisers and T1 Frigates.

Are we going to see any of this in Inferno?
Tarryn Nightstorm
Hellstar Towing and Recovery
#126 - 2012-02-23 10:22:01 UTC  |  Edited by: Tarryn Nightstorm
Tyme Xandr wrote:
Tarryn Nightstorm wrote:
Tyme Xandr wrote:


[...]

...the exploration boat in the Echelon, the wormholes where u have safer nullsec ores and sleepers to kill and harvest for production.

[...]



Wait, what??!

[facepalm]

Not sure if troll? Have you ever actually been in a wormhole? Get your big ole' Hulk into one (Class 2+ only, c1s' mass-limits prevent a Hulk going through, IIRC), start mining out those constantly re-spawning (NOT!!) huge (ditto) A/B/C/O belts, and tell me how long you go before you get it urp-sploded--no, it won't tank Sleepers, and those aren't even the primary danger in worm-space--then tell me how "safe" it is.

[/facepalm]

E: Oh, and the Echelon is a novelty-ship, not an exploration-ship. We still don't have one of the latter, although it's arguably needed.


I lived in a wormhole. You EVE new players need to stop thinking EVE is a solo game. I gas mined and ABC mined in wormholes and its a team effort. Someone to kill the first and second set of sleepers in a grav site (afterwards they dont respawn). In a C2 WH you can kill them in an AF.

Risk comes reward. All you Indy players who want to sit in hi-sec cant complain about mining 'sucking'. Enjoy your veldspar.


Not a new player.
Not an indi player.
Have lived in wormholes, so yes, I know exactly what's what in one of those: Mining in a wormhole is only useful if you use the ores for yourself--too much opportunity cost for too little gain otherwise, and oh look: POS refinery-arrays are unaffected by skills, so you lose like 25% of what you mine.

I've also lived in sov-null. Mining the high-ends out there--assuming your alliance isn't totally fail, in which case, they don't deserve their space, and will lose it sooner or later--is a Hell of a lot safer than and more profitable than wormhole mining ever was, is, or will be. And wormhole life plus the needs thereof are exactly as they should be.

Post with your main, stop being a supercilious douche, and stop insulting our intelligence.

Pathetic little 1337-wannabe.

Next!

E: Oh, is that your main, then? Well, no matter: You forum-trolls all look/sound the same to me.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#127 - 2012-02-23 10:26:48 UTC  |  Edited by: Tarryn Nightstorm
CCP Unifex wrote:
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.

Picking up on a couple of themes that have been common throughout this thread so far;

Avatars
We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.

But what about the industrialists / explorers etc?
We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.

You're just a big tease, give me more details
Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)



Are you going to f over a huge chunk of the player-base with completely unnecassary nerfs to one of the few genuinely well-designed ship-classes in this whole damned game to make the crap that needs fixing look better, without actually fixing it, or not?

E: Run-on sentence is win, but inquiring minds need to know, mate...

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#128 - 2012-02-23 10:30:48 UTC
Marlona Sky wrote:
Remove local. Cool


And, this. So very, very much, this.

Apropos no-local:

Don't screw with wormholes--they work just fine as they are, and are an end-game for those of us who have friends, jobs, lives, and understand that Internet Spaceships really isn't that serious a business.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#129 - 2012-02-23 11:10:30 UTC  |  Edited by: Tarryn Nightstorm
Obsidian Hawk wrote:
WTF is a drake, i prefer a nighthawk myself.

// obvious troll.


Seriously nefing the drake will do nothing big you will get a ton of whining but the smart players adapt. the stupid ones quit.


The Drake doesn't need nerfing: It's not even remotely overpowered, despite what all the know-nothing howler-monkeys screeching/throwing faeces all over the forums want you to believe.

They're the ones that haven't adapted, not us--the "ZOMGOPDRAEK!!!1111oneoene!!" has many, many counters that will beat its face in if the pilot/s is/are even halfway-competent.

Other ships that need fixing need to be brought up to standard, not made to look better by genericising/dumbing down what works well, and that's all there is to it.

The Nighthawk needs buffing too, by the way--but hey I know: Let's improve it by nerfing the Tengu!

Whining little babies, the whole bloody lot of them--WoW/SW: tOR Arrow

[/facepalm]

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Roime
Mea Culpa.
Shadow Cartel
#130 - 2012-02-23 11:40:04 UTC
INFERNO

that is a ******* awesome name <3

Bring it on Twisted

.

Caroline Grace
Retrostellar Boulevard
#131 - 2012-02-23 11:54:01 UTC
Thank you that you are, CCP (:


Also, Inferno is great chosen name!


My only feedback now is wishing for more live events (like Sansha attacks stuff) by CCP. Keep up the good work, guys!

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#132 - 2012-02-23 12:11:39 UTC
You all screaming about Drake... one good ship in the whole race.
Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships???

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#133 - 2012-02-23 12:15:22 UTC  |  Edited by: Crucis Cassiopeiae
CCP Unifex wrote:
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.

Picking up on a couple of themes that have been common throughout this thread so far;

Avatars
We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.

But what about the industrialists / explorers etc?
We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.

You're just a big tease, give me more details
Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)




You know...
Industry is waiting, for a little love, for a many many years now.
Many of indy ppl gave up.
Don't make so that the rest of us give up too.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Jowen Datloran
Science and Trade Institute
Caldari State
#134 - 2012-02-23 12:15:24 UTC
CCP Unifex wrote:
...increasingly further forwards.

He, that is a funny way to say Soon.

Alright, guess I will find something else to do.

Mr. Science & Trade Institute, EVE Online Lorebook 

Random Womble
Emo Rangers
#135 - 2012-02-23 13:01:45 UTC
In regards to the looking backwards part I'm sorry but the changes to the neocom are still failures rather than successes to me.

I hated it when it came out and found the new interface more time consuming and clunky when doing certain tasks something which sometimes can be just a case of getting used to the system. However after quite some time using it rather than finding myself getting used to it i am finding it more and more frustrating. The key problem is that minimising windows should not be tied into the same bar as what is effectively the menu. I know windows 7 does it effectively with their pinning system but this does not make it right. It also make matters worse that the more windows i have open minimised or not the more difficult navigating becomes where as before windows would only have a bar at the bottom of the screen when minimised so the screen got less cluttered. This feature does have some use if a window is behind another window in making it easier to pull up but overall the benefit does not outweigh the negative plus it does not even work with some windows such as trade windows.

I also should not have to mouse over several items in the list to work out which one it is I want.

In short give us back the old minimising function or add the option to have a secondary bar specifically for open/minimised windows. It also needs an option to have text descriptions on each selectable option rather than just icons which can often be the same for multiple options.

Also the naming changes did nothing but confuse matters for older players for no major benefit.
Pinky Denmark
The Cursed Navy
#136 - 2012-02-23 14:23:26 UTC  |  Edited by: Pinky Denmark
So with this new promising focus...

When will the players get the response to balancing we were promised long before christmas???

Everything looked promising and CCP showed sign of listening to community - Then went completely silent when it came to ship balancing...

Pinky Denmark
Indahmawar Fazmarai
#137 - 2012-02-23 14:28:07 UTC
CCP Unifex wrote:
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.

Picking up on a couple of themes that have been common throughout this thread so far;

Avatars
We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.

But what about the industrialists / explorers etc?
We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.

You're just a big tease, give me more details
Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)



With the awful pile of "politically correct" gameplay in need of a rehash, I wonder what are the chances that "politically incorrect" players get any attention, frankly. Roll
Chokichi Ozuwara
Perkone
Caldari State
#138 - 2012-02-23 16:04:10 UTC  |  Edited by: Chokichi Ozuwara
CCP Unifex wrote:
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly.

It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!"

I just went and looked again, and it's got to be at least 50 posts about the overview changes.

When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers?

Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".

Tears will be shed and pants will need to be changed all round.

Veshta Yoshida
PIE Inc.
Khimi Harar
#139 - 2012-02-23 19:18:07 UTC
Where is the mention of the sovereignty revamp .. the only thing that could possibly justify a title such as "Inferno"?

And making FW relevant .. why do I fear that you will just slap some ridiculously broken rewards unto the hideously plex mechanic and/or occupancy system?

PS: You'll be streaming the FF presentations I hope?
Il Feytid
State War Academy
Caldari State
#140 - 2012-02-23 19:25:05 UTC
Inferno ehh? I predict some graphic changes that are not optimized properly causing half of the players bases graphic cards to overheat and catch on fire. Thus, Inferno.