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CCP! Please clarify the future plans for WiS!

First post
Author
Taiwanistan
#3141 - 2012-02-23 02:25:02 UTC
i mean Craig Scott aka CCP Flying Scotsman

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

DeMichael Crimson
Republic University
Minmatar Republic
#3142 - 2012-02-23 04:56:29 UTC
Scien Inkunen wrote:
If they do go further with station interaction and any kind of interaction with other players (like RPG games do) why would they develop Dust? Not to mention server and client resources usage ... Its better to be off.

Far as I can see, this community prefer PVP not PVE, so .... - what to develop further - classic western fights in station bar? Not that it wouldnt be nice, but it's more developer requirement and higher cost and more important (like in any game): more bugs !

Dust514 is all about ground warfare which will eventually help control PI.

As for the community preferring PvP over PvE, please link stats.

Bugs will always be found whenever new content is introduced to this game. Mainly due to the fact that whenever something is changed or added, it affects the original game code that was developed and written a long time ago by Dev's who are probably no longer employed by CCP.
Nova Fox
Novafox Shipyards
#3143 - 2012-02-23 05:20:19 UTC
If they ever pvp in stations I want it underhanded style. Clever, indirect, and nefarious.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nylith Empyreal
Sutar Rein
#3144 - 2012-02-23 05:24:56 UTC  |  Edited by: Nylith Empyreal
Nova Fox wrote:
If they ever pvp in stations I want it underhanded style. Clever, indirect, and nefarious.


Yeah, I'd rather see Dust get some station excursions expac, than see us in perticular fighting in stations. We are what? The equivalent to gods, let the lemmings get wet. While they fight on the fourth floor i'm going to be in the lounge paying someone off while watching the amusement overhead. Hell could even have it depending on their progression they take out services etc. Sure we could get imaginative on how they get there.

Who's the more foolish the fool or the fool who replies to him?

Nova Fox
Novafox Shipyards
#3145 - 2012-02-23 07:25:49 UTC
Nylith Empyreal wrote:
Nova Fox wrote:
If they ever pvp in stations I want it underhanded style. Clever, indirect, and nefarious.


Yeah, I'd rather see Dust get some station excursions expac, than see us in perticular fighting in stations. We are what? The equivalent to gods, let the lemmings get wet. While they fight on the fourth floor i'm going to be in the lounge paying someone off while watching the amusement overhead. Hell could even have it depending on their progression they take out services etc. Sure we could get imaginative on how they get there.



I rather the dust bunnies fight on thier own barges than our stations. or at least the orbital elevators.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Indahmawar Fazmarai
#3146 - 2012-02-23 07:39:34 UTC
DeMichael Crimson wrote:
(...)

Bugs will always be found whenever new content is introduced to this game. Mainly due to the fact that whenever something is changed or added, it affects the original game code that was developed and written a long time ago by Dev's who are probably no longer employed by CCP.


Add also that former employees have been spreading the word that CCP's policy towards documentation is that it is (or at least, was) "optional" and should be carried on outside of work hours and you get the picture on why they can never know when they are going to trigger a bug until they actually trigger it (or why they had to rebuild the whole UI engine prior to as much as changing the font).

Building new code on EVE's legacy code must be a thrilling experience, like software archeology.... trying to figure who did what for what reason and under what assumptions, with the occasional explosive trap that blows everything to bits for extra amusement. Undocumented Python code everywhere, now that's a ticket for serious fun... Lol
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3147 - 2012-02-23 10:24:18 UTC
I just saw this thread, thats made sticky in Features & Ideas forums:
Captains Quarters... ideas, suggestions and enhancements

So i had to link it here - The WiS thread
Something is rolling... Smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

DeMichael Crimson
Republic University
Minmatar Republic
#3148 - 2012-02-23 11:33:54 UTC
Thanks, always good to mention that thread every once in a while. I think on page 132 of this thread was when it was first mentioned.

#2640 Posted: 2012.01.18 07:53

Arcathra wrote:
I have just startet a thread about the ideas, suggestions and possible enhancements of the CQ itself in the Features & Ideas forum. Maybe some of you like to contribute your own thoughts to it, I just startet to write some of my thoughts there. Would be nice if we could have a place where all ideas about that could be gathered and discussed.

Link

Maybe someone else likes to make a thread about something different, like all ideas and suggestions related to the avatars itself?

Vladimir Plinnikov
Plinnikov Family Holdings
#3149 - 2012-02-23 12:13:26 UTC
Razin wrote:
Vladimir Plinnikov wrote:
Razin wrote:
Dev Blog: The Future of Avatar Based Gameplay by CCP t0rfifrans

"Well now, we retreat to our cave and continue coding, crafting and designing. You’ll read more about the project in a future issue of EON, and we’ll be sure to keep you posted as the project progresses. There’s a lot of engineering and game design issues that need to be resolved. We have our work cut out for us. But hey, this is what we love doing! "



The date on that dev blog is 2006.

Mind like a steel trap.



I like to stay sharp.
Shocky II
Brutor Tribe
Minmatar Republic
#3150 - 2012-02-23 12:57:24 UTC
*Eagerly waiting for the Dev Blog*

.......

*refreshes his window every minute*
Mussaschi
No Wise Guy's
#3151 - 2012-02-23 13:09:36 UTC  |  Edited by: Mussaschi
Just in case someone missed the latest dev blog:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3433

the part interesting for this threat:

We will be making some changes and additions to our avatar technology and many other parts of the game.

Sounds as if ccp didn't stop all development on WiS, which is fine with me. FiS is key to EvE, than adding some WiS would be great in my books.

ps.

Latest developer video showed a screen of the one art member working on something that looked like a station environment in my eyes. Not 100% on this though.

pps.

In the comment threat CCP Guard announced a WiS centered blog tomorrow


There is a dev blog coming tomorrow that touches on the future of avatar based gameplay, and we would appreciate a re-post of your questions tomorrow in that thread Blink
Eveliy
Coronize
#3152 - 2012-02-23 13:33:26 UTC
Mussaschi wrote:
Just in case someone missed the latest dev blog:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3433

the part interesting for this threat:

We will be making some changes and additions to our avatar technology and many other parts of the game.

Sounds as if ccp didn't stop all development on WiS, which is fine with me. FiS is key to EvE, than adding some WiS would be great in my books.

ps.

Latest developer video showed a screen of the one art member working on something that looked like a station environment in my eyes. Not 100% on this though.

pps.

In the comment threat CCP Guard announced a WiS centered blog tomorrow


There is a dev blog coming tomorrow that touches on the future of avatar based gameplay, and we would appreciate a re-post of your questions tomorrow in that thread Blink


Yea! Finally...I hope we do not have to remind them of that.

Would just be nice to get some sort of advanced avatar gameplay. I would not mind if it took more time than it did already.
Still...although FiS is our game...everyone having a main character that does his business mostly on stations knows that it would be so nice to have something else to do than to check market orders...watch the ever recuring videos (although we're now officially allowed to plug our own .binks into the cache!) and tab out of game to do something more usefull.

Keeping my fingers crossed.
CCP RedDawn
C C P
C C P Alliance
#3153 - 2012-02-23 15:34:01 UTC
New WiS dev blog is out and can be found here:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430

Team Genesis

Doc Fury
Furious Enterprises
#3154 - 2012-02-23 15:40:57 UTC
CCP RedDawn wrote:
New WiS dev blog is out and can be found here:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430



tl;dr

CCP will be doing something with WIS someday.


There's a million angry citizens looking down their tubes..at me.

highonpop
KarmaFleet
Goonswarm Federation
#3155 - 2012-02-23 15:45:01 UTC
Quote:

interior of every ship, station, structure and city in the entire EVE Universe has been modeled



Interior of ships? You mean i can get leather interior in my ishkur?!?!? Cool


By "City", I assume they are referring to Dust 514's planet based cities and structures.

FC, what do?

Havoc Teddy
flying cake inc.
#3156 - 2012-02-23 15:53:24 UTC
I know there are many loud pilots fiercely opposed to WiS, and it seems they got what they wanted.

I, however, found the devblog to be rather sad, cause from the moment i heard about the possiblitiy of WiS a few years back, i was a huge fan, and after captains quarters were introduced, i was even more eager to have full-fledged station and ship interriors (in my mind i already planned a restaurant chain :P ).

So i really hope you don't go too far with the "slow burn", cause i think there are many peope who really want WiS but don't really use the forums much (you know.. cause we are busy chillin in our captain quarters looking at the door and wondering when the atmosphere will finally be decontaminated!).

lg
Havoc Teddy
Eveliy
Coronize
#3157 - 2012-02-23 15:59:00 UTC
Although I had not that great expectations I'm not even nearly satisfied.

I do understand that you've become more tied to reality now and I do fully embrace that.

But if I'm right on that you just steamrolled everything you had so far (and you have been spending a lot of resources on before you realized that you were five meters off the cliff) and got back to the drawing board now?

Okay, so you are back to brainstorming, mindmapping and gathering new ideas and basically say that you will most probably release some parts at some time in the far future? (Does anyone remember that sheme?)


Wouldn't it be possible to release something more on that or at least give us some status updates every now and then?

I would like to know what exactly is meant by stating that you will release parts of it before 'it’s all perfect and the interior of every ship, station, structure and city in the entire EVE Universe has been modeled'


Don't get me wrong...I'm not that sort of player that wants the rest of EVE development to be abondoned for WiS but seriously...EVE is already represented with WiS (Awakening trailer....anyone?) and advertised (avatars everywhere on eveonline.com) and everything is pushed back again...

Nah...I don't know...somehow I'm a bit upset that there's nothing more than promises whenever there's WiS involved.
Lojik
Caldari Provisions
Caldari State
#3158 - 2012-02-23 16:02:31 UTC
If they want the Captains quarters to matter, they should at least expand them a little, and add a window to real space.
Wouldn't it be awesome to be able to look out at the enemy camping your station?

Or at least be able to see the "docking" area of the other people docked at the station? Not all, just the ones that are in that hangar (primarily corp. mates), assuming there are more of them inside the stations.
The idea could be that if you have a corporate office, that could include a corporate hangar area. It would fit the mechanics of the game, with the existing corp. hangars you would generally need to be located near that.

First step though would be building the Corporate offices, using the as a common area.
Then expand to including "video phones" between avatars when discussing deals. First one-on-one, then perhaps later a "video wall", like a giant mirror, but where the image in the "mirror" is the "reflection" of the other side of the video link.
CCP RedDawn
C C P
C C P Alliance
#3159 - 2012-02-23 16:09:39 UTC
@Havoc Teddy

Don't be too disheartened by the devblog.
Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span.
We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.

Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.

Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. Big smile

Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)



Team Genesis

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#3160 - 2012-02-23 16:13:08 UTC
To be perfectly honest, the idea that "a new player shouldn't be able to kill a veteran player with a spoon" (I believe that's pretty close to what was said by the devs) pretty much goes against the core philosophy of EVE. I mean, does anyone remember those roams that EVE Radio used to do? In rookie ships?

I'm going to say in the grand scheme of things, rookie ships have significantly less destructive power than the average household spoon.

The whole idea of EVE is that getting out of your pod is dangerous. You're immortal and invincible as long as you stay in that Jovian snotball, but all bets are off once you decant.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.