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EVE New Citizens Q&A

 
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Primae

Author
Xerces Ynx
Aliastra
Gallente Federation
#1 - 2012-02-22 14:26:27 UTC
Hello, fellow pilots.

Can someone explain to me what is the purpose of Primae industrial ship? The description states that it's designed for Planetary Interaction tasks, but I really can't see much advantage here. This ship has no bonuses, to anything. It has a fancy named cargoholds for storing commodities and Command Centers, but those items do not need any special holds and CC hold can fit only two modules. The ship has no high power slots, no medium power slots, no hardpoints and cannot be rigged. The only advantage over other industrial ships is shiled, armor and structure hitpoints, which have no use in hisec and little use in other systems (you can't defend yourself, so if you are webbed, you are pretty much dead). Other industrial transport ships can hold more Command Centers, can be armed and can do the same tasks as Primae, so what's the point of it's existance? It can fly with an escort, but so any other transport ship. Even the ship's 3D model have some spinning and communication thingies doing absolutely nothing.

Is it a leftover from the "old days"? Some idea that didn't work out? Or maybe I don't see something very important here?
To be honest, I never seen any pilot flying this ship, but I haven't seen all the systems yet, so...

Error reading signature file: /home/xerces/.signature: No such file or directory

Velicitia
XS Tech
#2 - 2012-02-22 14:31:35 UTC
It's mostly a holdover shiny from the first iteration of PI. IIRC it was a Christmas or EVE Birthday present.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mxzf
Shovel Bros
#3 - 2012-02-22 14:45:05 UTC
Velicitia wrote:
It's mostly a holdover shiny from the first iteration of PI. IIRC it was a Christmas or EVE Birthday present.



This.

The Primae was given out to every single active player when PI came out. However, it's pretty much a glorified shuttle with extra cargo for hauling PI stuff around and any regular Indy does as well or better at it than the Primae. So it's more or less a collector's item with little real use.
Xerces Ynx
Aliastra
Gallente Federation
#4 - 2012-02-22 15:12:39 UTC
Too bad. I even bought one to see if I'm missing or don't understand something (it was cheap). It could be a great ship with some PI bonuses, like "+1 LY to remote sensing" or "10% scanning resolution bonus" (there are some antennae fitted, right?)... and/or Command Center hold that can fit 4-5 modules... and/or 10km3 commodities hold, so we could scoop all the warehouse contents in one go... and/or at least one high power slot for cloaking device, so we could focus on setting up the planetary toys instead of hamering a d-scan.
Oh well, I will fly it though in hisec. It looks quite nice.

Thank you all.

Error reading signature file: /home/xerces/.signature: No such file or directory

highonpop
KarmaFleet
Goonswarm Federation
#5 - 2012-02-22 15:28:23 UTC
Xerces Ynx wrote:
Too bad. I even bought one to see if I'm missing or don't understand something (it was cheap). It could be a great ship with some PI bonuses, like "+1 LY to remote sensing" or "10% scanning resolution bonus" (there are some antennae fitted, right?)... and/or Command Center hold that can fit 4-5 modules... and/or 10km3 commodities hold, so we could scoop all the warehouse contents in one go... and/or at least one high power slot for cloaking device, so we could focus on setting up the planetary toys instead of hamering a d-scan.
Oh well, I will fly it though in hisec. It looks quite nice.

Thank you all.




Here you go:


http://wiki.eveonline.com/en/wiki/Primae


The Primae is a ship given out over the new gift system after a patch on June 28, 2010. The Primae is given by Outer Rims Excavation for use in planetary interaction.

It was available for redeeming between 29 June and 13 July 2010, on a basis of one ship per account delivered in station. More information on the Dev Blog.

The Primae has 3 holds, including two related to the Planetary Interaction :

A standard cargohold of 100 m3.
A cargohold for planetary goods of 1000 m3.
A cargohold for command centers of 2000 m3, allowing for two command centers to be carried.

The Primae also has 4 low-power module slots, allowing for industrial equipment to be fitted. This might sound nearly nothing since industrials tend to carry much greater capacities of any kind of items. However, the Primae can be used by anyone because it doesn't require any skill to be flown (and therefore should be useful to new players inexplicably unwilling to train a racial industrial to level I within a half hour of character generation).

FC, what do?

J'Poll
School of Applied Knowledge
Caldari State
#6 - 2012-02-22 15:34:44 UTC
Correct, Primae was the gift from CCP to all subscription when Tyrannis came out. It's only use is to transport PI Command Centres and even in that role it sucks as even an standards T1 Industrial can do it better and be of better use on other duties.

So overall it's just a fancy collectors item for those who collect ships

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Xerces Ynx
Aliastra
Gallente Federation
#7 - 2012-02-22 15:57:30 UTC
Oh, I see :D
It is a ship for people who want to try PI. You take Primae (no heavy skills required), put two CCs in it and you are ready to go. Find some planet in hisec, try out PI and... this is where Primae main (only) role ends. So it's a "one shot" ship.
I really hope CCP will buff it in the future. It looks like a perfect platform for real Planetary Interaction vessel.

Again, thank you all for (once more) clearing the mysteries of EVE.

Error reading signature file: /home/xerces/.signature: No such file or directory

Ares Renton
Deep Core Mining Inc.
Caldari State
#8 - 2012-02-22 18:04:36 UTC
Xerces Ynx wrote:
Hello, fellow pilots.

Can someone explain to me what is the purpose of Primae industrial ship? The description states that it's designed for Planetary Interaction tasks, but I really can't see much advantage here. This ship has no bonuses, to anything. It has a fancy named cargoholds for storing commodities and Command Centers, but those items do not need any special holds and CC hold can fit only two modules. The ship has no high power slots, no medium power slots, no hardpoints and cannot be rigged. The only advantage over other industrial ships is shiled, armor and structure hitpoints, which have no use in hisec and little use in other systems (you can't defend yourself, so if you are webbed, you are pretty much dead). Other industrial transport ships can hold more Command Centers, can be armed and can do the same tasks as Primae, so what's the point of it's existance? It can fly with an escort, but so any other transport ship. Even the ship's 3D model have some spinning and communication thingies doing absolutely nothing.

Is it a leftover from the "old days"? Some idea that didn't work out? Or maybe I don't see something very important here?
To be honest, I never seen any pilot flying this ship, but I haven't seen all the systems yet, so...


It's like the Echelon, Zephyr, Apotheosis, etc.

Vanity ship. Pointless from a practicality point of view, these ships are limited edition, so if you keep it in your hangar for 20 years (and if Eve is still alive in 20 years) it might be worth a few billion. You could sell it for a profit or you could fly around and make noobs "ooh" and "aaah" at you until it gets blown up 2 minutes later by a couple of Goons in Thrashers.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-02-22 18:51:56 UTC
Xerces Ynx wrote:
Oh, I see :D
It is a ship for people who want to try PI. You take Primae (no heavy skills required), put two CCs in it and you are ready to go. Find some planet in hisec, try out PI and... this is where Primae main (only) role ends. So it's a "one shot" ship.
I really hope CCP will buff it in the future. It looks like a perfect platform for real Planetary Interaction vessel.

Again, thank you all for (once more) clearing the mysteries of EVE.


Really if you want to try to go PI, might take 30 more minutes and train any of the industrials. They have larger holds, can be upgraded, and most of all have other usages in general hauling.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kraven Stark
Caldari Provisions
Caldari State
#10 - 2012-02-22 19:36:44 UTC
I don't think enough people have mentioned where the ship came from. We need to get more redundancy in here ASAP!
Xerces Ynx
Aliastra
Gallente Federation
#11 - 2012-02-22 20:14:40 UTC
J'Poll wrote:
[quote=Xerces Ynx]Really if you want to try to go PI, might take 30 more minutes and train any of the industrials. They have larger holds, can be upgraded, and most of all have other usages in general hauling.

Yes, but I think maybe CCP intention was to encourage people to try out new PI stuff without forcing them to train ships they don't like. Sort of "Hey guys, look at this nice gray Noctis*. Go on, train those few PI skills and try it out". Of course, it may have also been "We are so happy, that we have made a new ship for you, 'cause we are the nice fellas".
I don't know anybody who has not at least basic industrial ship skills trained, but I'm not an expert in this field.


* If Noctis was there at that time

Error reading signature file: /home/xerces/.signature: No such file or directory

Toshiro GreyHawk
#12 - 2012-02-23 12:10:00 UTC  |  Edited by: Toshiro GreyHawk
Xerces Ynx wrote:
J'Poll wrote:
[quote=Xerces Ynx]Really if you want to try to go PI, might take 30 more minutes and train any of the industrials. They have larger holds, can be upgraded, and most of all have other usages in general hauling.

Yes, but I think maybe CCP intention was to encourage people to try out new PI stuff without forcing them to train ships they don't like. Sort of "Hey guys, look at this nice gray Noctis*. Go on, train those few PI skills and try it out". Of course, it may have also been "We are so happy, that we have made a new ship for you, 'cause we are the nice fellas".
I don't know anybody who has not at least basic industrial ship skills trained, but I'm not an expert in this field.


* If Noctis was there at that time




If I recall correctly ...

The sequence of events was:


1) PI started
2) Primae given out as gift ship
3) People liked the look of it and wanted to make a useful ship out of it
4) Noctis created from Primae hull


The gift ships are kind of like the 1 Unit of Tritanium Pend Insurance gives you when you lose your ship and pull into a station in your pod - where you are awarded a free rookie ship. 1 Unit of Tritanium isn't worth much but ... it's free ... so what the hell.

A lot of people hold onto the novelty ships for a while to see if they'll appreciate in value - then sell them off to collectors. Since there are no more of them being created - unlike the Noctis - you can't get one if you weren't there for the gift, unless you buy it off someone who was. That's about their only real value. The trouble is - with everyone playing the game getting one for free, at the time, it takes a few years for player/ship attrition to take it's toll and make them scarce enough to be valuable.

*Shrug*

.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-02-23 12:42:04 UTC
Toshiro GreyHawk wrote:
Xerces Ynx wrote:
J'Poll wrote:
[quote=Xerces Ynx]Really if you want to try to go PI, might take 30 more minutes and train any of the industrials. They have larger holds, can be upgraded, and most of all have other usages in general hauling.

Yes, but I think maybe CCP intention was to encourage people to try out new PI stuff without forcing them to train ships they don't like. Sort of "Hey guys, look at this nice gray Noctis*. Go on, train those few PI skills and try it out". Of course, it may have also been "We are so happy, that we have made a new ship for you, 'cause we are the nice fellas".
I don't know anybody who has not at least basic industrial ship skills trained, but I'm not an expert in this field.


* If Noctis was there at that time




If I recall correctly ...

The sequence of events was:


1) PI started
2) Primae given out as gift ship
3) People liked the look of it and wanted to make a useful ship out of it
4) Noctis created from Primae hull


The gift ships are kind of like the 1 Unit of Tritanium Pend Insurance gives you when you lose your ship and pull into a station in your pod - where you are awarded a free rookie ship. 1 Unit of Tritanium isn't worth much but ... it's free ... so what the hell.

A lot of people hold onto the novelty ships for a while to see if they'll appreciate in value - then sell them off to collectors. Since there are no more of them being created - unlike the Noctis - you can't get one if you weren't there for the gift, unless you buy it off someone who was. That's about their only real value. The trouble is - with everyone playing the game getting one for free, at the time, it takes a few years for player/ship attrition to take it's toll and make them scarce enough to be valuable.

*Shrug*

.


That long time waiting is true, hence why all my gift ships (on all 3 accounts) stay in hangar all the time. Let them collect dust for years, at one day they will be worth a lot to collectors.


Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#14 - 2012-02-23 13:22:38 UTC
J'Poll wrote:
Xerces Ynx wrote:
Oh, I see :D
It is a ship for people who want to try PI. You take Primae (no heavy skills required), put two CCs in it and you are ready to go. Find some planet in hisec, try out PI and... this is where Primae main (only) role ends. So it's a "one shot" ship.
I really hope CCP will buff it in the future. It looks like a perfect platform for real Planetary Interaction vessel.

Again, thank you all for (once more) clearing the mysteries of EVE.


Really if you want to try to go PI, might take 30 more minutes and train any of the industrials. They have larger holds, can be upgraded, and most of all have other usages in general hauling.



Unless, ofc, you're on a trial... since you can't train industrials.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Chal0ner
Hideaway Hunters
The Hideaway.
#15 - 2012-02-23 14:26:09 UTC
Xerces Ynx wrote:
but I think maybe CCP intention was to encourage people to try out new PI stuff without forcing them to train ships they don't like.


Honestly I can't see one reason not to train a T1 industrial regardless of your career.