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Looking for a CCP response: Causing lag by Blue-ing (abandoning) wrecks in Incursions

First post First post
Author
Endeavour Starfleet
#41 - 2012-02-23 01:06:17 UTC
KrakizBad wrote:
Endeavour Starfleet wrote:
Bluing during combat is most often done with harm in mind. And has gotten people banned.

Cite your source, this sounds like bull to me.

Also thanks to OP for giving me another weapon I hadn't thought of for my incursion bait alt.


I would suggest you read the EULA again.
Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2012-02-23 01:42:22 UTC  |  Edited by: Herzog Wolfhammer
Miss Kerr wrote:
Herzog Wolfhammer wrote:
Wrecks do not have to be blue to be salvaged.


Correct...

Herzog Wolfhammer wrote:
Looted without aggression, yes.


No...looting will give you aggression.

I think I will try and pose this question in a petition. See if CCP responds that way...i'll keep everyone posted if I get a reply



Typo - thanks. Cool

Looks like a dilemma: on the one hand, there is a lot of paranoia about aggression in incursions and loot stealing can play a role in that problem, so it would be safe to blue the wrecks when someone outside of corp/fleet comes on - but that causes the lag that makes baby Jesus cry and logistics die.

Should be looked at as a bug then.

I blued up a field of wrecks once in a lvl 4 mission for lack of time to deal with them and hung up for 7 to 8 seconds once.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#43 - 2012-02-23 01:45:17 UTC
Vincent Athena wrote:
Although you do not need to blue wrecks to salvage them with a alt, you do need to blue then so the alt can tractor them.

Still, doing it during the fight, rather than after the fight looks to be non-kosher.

I do like the idea of fleets protecting themselves from this effect by abandoning the wrecks as they go.

In the long term if CCP could make the wrecks go blue at the rate of one per tick that would remove the lag issue. It would take two minutes for 120 wrecks to go blue, but so what? You cannot get to them that fast.



An automatic "no claim" setting that makes all wrecks you pop un-owned the moment it's spawned (at the death of the target of course) would be a great feature.

I sense Punkturis will post in here so we see a DEV link but there will be no definitive answer and we will all be therefore teased once again and some of you will enjoy it.

Bring back DEEEEP Space!

KrakizBad
Section 8.
#44 - 2012-02-23 04:04:00 UTC
Endeavour Starfleet wrote:
KrakizBad wrote:
Endeavour Starfleet wrote:
Bluing during combat is most often done with harm in mind. And has gotten people banned.

Cite your source, this sounds like bull to me.

Also thanks to OP for giving me another weapon I hadn't thought of for my incursion bait alt.


I would suggest you read the EULA again.

Nope, didn't see anything about bluing wrecks in it. Link your source.
Linda Shadowborn
Dark Steel Industries
#45 - 2012-02-23 04:33:47 UTC
the very few times I ran the mom site before giving up on incursions we always abandoned as we went along so the lag hit would be minimal.
GM Haggis
Game Masters
C C P Alliance
#46 - 2012-02-23 05:15:15 UTC
At present there is no rule against abandoning containers, as you have pointed out deliberately generating lag is a EULA violation but there is no evidence that this is why the wrecks are being abandoned in these cases. I shall, however, bring this to the attention of the GM team tomorrow to see if this is something that needs further investigation.

It would be helpful if we could get some logserver logs from these abandonment events to help us track down and fix the issue permanently, you can check the EVElopedia article linked below for information about producing and submitting these files to us :

http://wiki.eveonline.com/en/wiki/Bug_reporting

GM Haggis ~ EVE Online Customer Support Team Tea & Coffee Maker Extraordinaire

Endeavour Starfleet
#47 - 2012-02-23 06:39:27 UTC
It seriously needs further investigation. As you can see a poster in this thread has stated intentions to use it in a manner obviously against the EULA.

As for finding the events. Look at your internal logs for most used incursion systems look for the DCs and compare them with abandon events.

Yes many of them are accidents but you will notice quickly the ones meant for harm. Midsite bluing at convenient times for a logi DC or heavy damage without ability to broadcast. Look at your petitions for extra data and you will see how serious this is very quickly.

Be aware that hatred for incursion content by runners of other content and playstyles is rather extreme right now. Use of this and other exploits to cause chaos is going to happen by them.
DarthNefarius
Minmatar Heavy Industries
#48 - 2012-02-23 09:00:55 UTC
GM Haggis wrote:
At present there is no rule against abandoning containers, as you have pointed out deliberately generating lag is a EULA violation but there is no evidence that this is why the wrecks are being abandoned in these cases. I shall, however, bring this to the attention of the GM team tomorrow to see if this is something that needs further investigation.

It would be helpful if we could get some logserver logs from these abandonment events to help us track down and fix the issue permanently, you can check the EVElopedia article linked below for information about producing and submitting these files to us :

http://wiki.eveonline.com/en/wiki/Bug_reporting



PROBLEM IS THERE IS NO LOG OF WHOM ABANDONS THESE WRECKS!!! Or am I missing something & there is a way to determine in the fleet histories who is abandoning & creating this lag? thnx in advance :)
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Andski
Science and Trade Institute
Caldari State
#49 - 2012-02-23 09:16:40 UTC
GM Haggis wrote:
At present there is no rule against abandoning containers, as you have pointed out deliberately generating lag is a EULA violation but there is no evidence that this is why the wrecks are being abandoned in these cases. I shall, however, bring this to the attention of the GM team tomorrow to see if this is something that needs further investigation.

It would be helpful if we could get some logserver logs from these abandonment events to help us track down and fix the issue permanently, you can check the EVElopedia article linked below for information about producing and submitting these files to us :

http://wiki.eveonline.com/en/wiki/Bug_reporting


the cheetah still lurks

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

The Snowman
Aliastra
Gallente Federation
#50 - 2012-02-23 09:27:42 UTC
I thought the wrecks didnt produce any salavage, so why would they be abandoned to salvage?
CCP Veritas
C C P
C C P Alliance
#51 - 2012-02-23 11:42:54 UTC
Incidentally, Gridlock's recent round of optimizations reworked the client's response to wrecks being abandoned. It's still not *lightning fast* but it should be way better than before.

Is it?

CCP Veritas - Technical Director - EVE Online

Asuri Kinnes
Perkone
Caldari State
#52 - 2012-02-23 13:25:32 UTC
KrakizBad wrote:
Nope, didn't see anything about bluing wrecks in it. Link your source.

GM Haggis wrote:
as you have pointed out deliberately generating lag is a EULA violation

Source Linked...

Roll

I would think that anyone who's spent a *little* time in Eve would know that deliberately causing lag was a violation - but you get a new one every day I guess.

Bye the way, I have an Exploration Tengu in Jita for sale on contracts... Just don't read the fine print to hard...Pirate

Bob is the god of Wormholes.

That's all you need to know.

Professor Alphane
Les Corsaires Diable
#53 - 2012-02-23 15:14:01 UTC
GM Haggis wrote:
At present there is no rule against abandoning containers, as you have pointed out deliberately generating lag is a EULA violation but there is no evidence that this is why the wrecks are being abandoned in these cases.



A couple of points if I may.

The actions of the abbandoning player is a choice right. A binary one.

Either Abbandon your ship to change to another

or Warp to a station to do it.

Note if you do the first in full knowledge and awarness that it will create lag, the you have indeed made a decision to delibaratly create lag..

You point would seem to be .. it can't be proven this was done with malicious intent, my asserstion is it doesn't matter as you have chosen to delibaratly create lag which may have a detremental effect , that is against the EULA wether your true intention was malicious or merely lazy, is of no consequence.

Further to this as this tactic could be used maliciosly it should be an offence forwith. In a situation where poeple could lose very expensive ships for the sake of someone saving a couple of seconds warp time the consequences must be weighed up ,and as the 'defendant' has the most to lose in this case and the offenders actions are otherwise fairly insignificant gameplay wise, I think it would be advisable to find in favour of the defence in this case.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Petrus Blackshell
Rifterlings
#54 - 2012-02-23 15:51:58 UTC
Professor Alphane wrote:
Abbandon your ship to change to another.


That is not the issue here. The issue is abandoning wrecks. You know, turning them "blue" to everyone, so anyone can tractor/loot them.

Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

CCP TomB
C C P
C C P Alliance
#55 - 2012-02-23 16:04:17 UTC
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?
Petrus Blackshell
Rifterlings
#56 - 2012-02-23 16:07:04 UTC
CCP TomB wrote:
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?

I don't do incursions, I hate being rich. According to what other people are saying though, it apparently does. This might warrant looking into in a hermetic environment like Sisi.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Miss Kerr
Pator Tech School
Minmatar Republic
#57 - 2012-02-23 16:37:41 UTC
CCP TomB wrote:
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?


I havent been able to play the last couple of days. I will be able to test later today and will post my findings along with the logserver report via bug report.

From what Ive heard though the optimization have made it better.

Now....what about adding the abandoning to the fleet log?
DarthNefarius
Minmatar Heavy Industries
#58 - 2012-02-23 17:27:02 UTC
CCP TomB wrote:
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?


This is one of those things we hate to test since a HQ fleet contains hundreds of billions of ISK worth of ships... usually the 2 main fleets are able to screen members from the 'ban lists' so the blueing does not occur as much as it used too. Also we often blue the wrecks at set early periods during the TCRC's & Kundalini Manifest when we are able to remember too to prevent 1 huge single lag event. It still causes some lag the last time I recall but not as scarey as a single abandonment at the end of a fight. There is some speculation that the abandonment at the end of a MOM fight is being caused by the NINJA looter's alt in fleet so he can steal the BPC's with the increased lag ( not that he needs to since he's obviously using a EULA breaking script to snag the MOM's loot) but how do we prove that if we don't have a log of who's doing the abandoning?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Zleon Leigh
#59 - 2012-02-23 17:35:03 UTC
CCP TomB wrote:
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?


Let's see - abandoning wrecks suspected in the loss of shiny ships and CCP "innocently" asks if someone has tested the problem for them to see if they still lose shiny ships. Never say CCP doesn't have a sick sense of humor....

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DarthNefarius
Minmatar Heavy Industries
#60 - 2012-02-23 20:46:42 UTC
Zleon Leigh wrote:
CCP TomB wrote:
Petrus Blackshell wrote:
Apparently, then where are hundreds of wrecks on grid, and someone abandons all of them at once a few seconds of lag can occur -- time that is critical to those who depend on prompt remote reps to survive.


There were optimizations done that should have reduced the performance hit in the last big patch. Is this as bad?


Let's see - abandoning wrecks suspected in the loss of shiny ships and CCP "innocently" asks if someone has tested the problem for them to see if they still lose shiny ships. Never say CCP doesn't have a sick sense of humor....


It does seem that the fastest way to check if this is still a problem is by checking the OP's date versus the deployment of the fixes date & assume the OP lost a ship or almost did? Then again one should never assume because it can make an ASS out of U & ME Blink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'