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T2 BPC Pricing

Author
Mavnas
The Scope
Gallente Federation
#1 - 2012-02-23 00:51:26 UTC
So how much do these usually sell for?

For example there's a couple of 9 run Retribution BPCs in Rens up for about 10m each. By my math, each run of those would make close to 8m at Jita prices. That seems to be a pretty big discrepancy, what am I missing?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-02-23 02:11:58 UTC
Someone did it, then realised they didn't have Frigate Construction 5?

*makes a note to put it in his training queue*

If you want to play with the numbers:

http://www.fuzzwork.co.uk/blueprints/11393/-6/5/-6/5

As for how much they usually sell for, that's a difficult question. Most people don't sell them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ajita al Tchar
Doomheim
#3 - 2012-02-23 04:11:05 UTC
Well, in the absence of a market to set the prices for reference, if one wanted to try selling T2 BPCs the bare minimum they should sell for is the expense of creating one. If you want to give it a try, get that minimum number and experiment with markups. I predict very low volume, though.

Getting those numbers is kind of a pain in the ass if you don't have some tool to tally up the costs of each T1 BPC (POS fuel, slots, time, or public station fees and time), the datacores, invention chance, any decryptors or meta items, POS costs for invention runs (or public station slot costs). This is the minimum cost of what it took to produce the T2 BPC, selling it for anything less than that is losing ISK. That said, some combinations of ME, PE and number of runs on T2 BPCs are nearly worthless, you will have a harder time getting rid of a ME -6 BPC than the regular ME -4 variety.

You might have better business selling invention-oriented T1 BPCs. Invention is so quick that these BPCs run out faster than they can be copied and many--if not most--serious T2 manufacturers need to buy some T1 BPCs from others to sustain production.
Mavnas
The Scope
Gallente Federation
#4 - 2012-02-23 06:03:14 UTC
Except it looks like T1 BPCs sell for next to nothing and I've yet to see a copy slot that's available right now.
Whiteknight03
Trilon Industries and Exploration
#5 - 2012-02-23 07:13:14 UTC
Mavnas wrote:
Except it looks like T1 BPCs sell for next to nothing and I've yet to see a copy slot that's available right now.


If you have a POS, and have the spare room to fit a lab, you can crank out quite a lot of T1 BPC's. One character can fill 10 (11) manufacturing slots, which is only one assembly array. This leaves plenty of room for a lab or two, with lower time multipliers to boot.
Mavnas
The Scope
Gallente Federation
#6 - 2012-02-23 07:20:07 UTC
Yeah, but for example I bought 20 max run T1 Tachyon Laser Beam BPCs for 5m.
Whiteknight03
Trilon Industries and Exploration
#7 - 2012-02-23 07:48:59 UTC
And? That's 5 extra mil someone made on their tower. That's an extra ~55mil for one copy slot running for 1 month in an Advanced Lab. There's 3 copy slots with a .65 time multiplier on 1 advanced lab. 166mil per lab.

Doesn't sound too shabby to me

Manufacturing will probably make you more, but if you don't have enough manufacturing alts trained, this will certainly help your profits.
Mavnas
The Scope
Gallente Federation
#8 - 2012-02-23 08:21:11 UTC
Well, I currently don't have the copy alts trained either.

I've just started experimenting with manufacturing and invention.
Zifrian
The Frog Pond
Ribbit.
#9 - 2012-02-23 13:25:19 UTC
I would just play around with the numbers and settings in the program in my sig. You can set tower costs etc and see how much the invention cost is for any T2 bpc and the T1 bpc cost. I think the one you mentioned is close to what it would cost with level 4 skills.

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Skippermonkey
Deep Core Mining Inc.
Caldari State
#10 - 2012-02-28 12:43:02 UTC
Mavnas wrote:
So how much do these usually sell for?

For example there's a couple of 9 run Retribution BPCs in Rens up for about 10m each. By my math, each run of those would make close to 8m at Jita prices. That seems to be a pretty big discrepancy, what am I missing?


the long run t2 bpc's have higher material requirements

the likliest story is that a new inventor made these BPC's then realised that it would cost him more isk in materials to build from the bpc than the ships currently sell for

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Mavnas
The Scope
Gallente Federation
#11 - 2012-02-28 16:50:05 UTC
Skippermonkey wrote:
Mavnas wrote:
So how much do these usually sell for?

For example there's a couple of 9 run Retribution BPCs in Rens up for about 10m each. By my math, each run of those would make close to 8m at Jita prices. That seems to be a pretty big discrepancy, what am I missing?


the long run t2 bpc's have higher material requirements

the likliest story is that a new inventor made these BPC's then realised that it would cost him more isk in materials to build from the bpc than the ships currently sell for


Unlikely. The retribution costs 14m to make at ME 0 and sells for double that in Jita. Even at ME -6, there's still about 6m-8m worth of profit per run there. (The Vengeance in comparison sells for 17m or so, so that one wouldn't work like this.) Now the only thing I can figure is the inventor realized he lacked the necessary frigate construction skill or didn't want to tie up a manufacturing line and 200m ISK up for a week and a half.

I guess I still don't have a good notion of what good ISK/hr. is for a manufacturing line. I mean a T2 BPC that doesn't give you more ISK/hr than a T1 BPO is obviously not very worthwhile.
Scrapyard Bob
EVE University
Ivy League
#12 - 2012-02-29 11:53:06 UTC
Mavnas wrote:

I guess I still don't have a good notion of what good ISK/hr. is for a manufacturing line. I mean a T2 BPC that doesn't give you more ISK/hr than a T1 BPO is obviously not very worthwhile.


Well, there's not much T1 at lower levels that will give you more then 15-20M profit/wk over the input costs - and a lot of it is in the 5-10M/wk range. T2 stuff, I try to focus only on the stuff that is 30-40M/wk or higher. With priority given to inventing / manufacturing the 50M+ per week items. Possibly shoving it into a POS array to boost the numbers (due to the 0.75 multiplier) if I feel like refilling the array twice a week.

With T2, you have to look at both profit per copy-week and profit per manuf-week. There's a few items that I make where the profit per copy slot week is 60M+ while the manuf profit per slot per week is only 40M+ (due to short copy times but longer then normal manuf time). And there are also items with long copy times, but short manufacturing times - so it does somewhat even out.

(I'm not one of those people who think "oh, I bought these materials below market price, so that profit gets included in the manuf profits". Stuff you obtained below market sell value is trading profits, not manufacturing profit. Obtaining your goods below market sell cost is being a smart trader, and it offers a nice hedge against a price drop, but it doesn't automatically make you a profitable manufacturer.)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2012-02-29 11:56:47 UTC
Scrapyard Bob wrote:
(I'm not one of those people who think "oh, I bought these materials below market price, so that profit gets included in the manuf profits". Stuff you obtained below market sell value is trading profits, not manufacturing profit. Obtaining your goods below market sell cost is being a smart trader, and it offers a nice hedge against a price drop, but it doesn't automatically make you a profitable manufacturer.)



Very important point. These days, when manufacturing stuff, regardless of the price I buy at, I run the numbers for production at the Jita sell level.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter