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Invention Alts

Author
Sexy Cakes
Have A Seat
#1 - 2012-02-22 15:25:50 UTC
So my rough plan at this point is to train up 4 characters for invention/production on 3rd account then transfer them to my existing 2 accounts and not train them anymore.

My question is should I specialize the invention skills for each of the 4 characters or just train it all up to 5 for invention and production on all 4 characters?

Not today spaghetti.

Bath Sheeba
Another Success Story
#2 - 2012-02-22 15:45:15 UTC
I will reply to your question with a question:
What are you planning to do?
Sexy Cakes
Have A Seat
#3 - 2012-02-22 15:57:18 UTC
Invention and production?

Not today spaghetti.

Zircalla
Republic Military School
Minmatar Republic
#4 - 2012-02-22 16:01:43 UTC
I don't think they let you combine accounts, only split them, but I have never tried, so maybe you can....
Bath Sheeba
Another Success Story
#5 - 2012-02-22 16:10:33 UTC
Zircalla wrote:
I don't think they let you combine accounts, only split them, but I have never tried, so maybe you can....


Um, OP was not "combining accounts" but transferring the chars from the new accounts to the existing accounts.....
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-02-22 17:58:01 UTC
Specialise them. It'll be faster and cheaper.

You'll want alts for copying stuff. They don't need any science skills (Just science, lab ops and scientific networking). You may want alts for producing components (run your own numbers). These two go well together. No science skills required. So a saving of a few tens of millions.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sexy Cakes
Have A Seat
#7 - 2012-02-22 18:51:22 UTC
Steve Ronuken wrote:
Specialise them. It'll be faster and cheaper.

You'll want alts for copying stuff. They don't need any science skills (Just science, lab ops and scientific networking). You may want alts for producing components (run your own numbers). These two go well together. No science skills required. So a saving of a few tens of millions.


Cool thats what I was looking for.

Should I get one character's science skills leveled up to actually do invention?

Not today spaghetti.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-02-22 22:02:17 UTC
Having run through a few invention runs (on, around 70 over the last day or so), I find myself running into a new problem. So I'm going to change my advice. And I have another 50 to go before I run out of BPCs. Though from now, I only have a short time to wait, before I get another batch of BPCs. (5 hours per copy, without a POS)

Get them trained to the level you can use them to manufacture what you're inventing. That tends to be pretty low, like level 1 in a science skill.

Oh those 70, I've had about 35 successes (beating the odds by about 3%). Each of those will take at least 39 hours to do a full run of the module BPC (max run).

Of course, If you're doing something else, it'll change the numbers.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Revolution Rising
Last-Light Holdings
#9 - 2012-02-22 22:21:19 UTC
I have 2 alts that know invention skills specifically, the 3rd one just does BPC's for them to invent off. She pretty much keeps up with 2 inventors, not sure what you'll use a 4th for personally.

Keep in mind if you're doing invention, you're likely sitting in station in high-sec with a nice pos in system with your labs.

Why not throw up a large ship AA and make freighters or battleships or some such as well on the 4th if you're dead set on having it?

Just a thought.

.

Sexy Cakes
Have A Seat
#10 - 2012-02-22 23:01:39 UTC
Revolution Rising wrote:
I have 2 alts that know invention skills specifically, the 3rd one just does BPC's for them to invent off. She pretty much keeps up with 2 inventors, not sure what you'll use a 4th for personally.

Keep in mind if you're doing invention, you're likely sitting in station in high-sec with a nice pos in system with your labs.

Why not throw up a large ship AA and make freighters or battleships or some such as well on the 4th if you're dead set on having it?

Just a thought.


I just mentioned 4 alts because I have room for 4 more characters on my 2 accounts.

Thanks for the info guys!

Should I take all related skills to 5 on the inventor alt/alts or just to 4?

Not today spaghetti.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-02-23 00:10:25 UTC
5s makes about a 4% difference, iirc (or 2%, depending on where you're applying it. 4% more successes. or 2% higher success rate) . Worth going for, but not /essential/. All depends on how much time you have for training them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ajita al Tchar
Doomheim
#12 - 2012-02-23 04:24:09 UTC
Sexy Cakes wrote:


Should I take all related skills to 5 on the inventor alt/alts or just to 4?


Level 5 can make a pretty significant difference when you use meta modules for invention, in case that's a profitable combination (I do not recommend using meta 4 DCUs to boost the chances, lolz). Poke at this calculator, decide for yourself taking training time into account:
http://games.chruker.dk/eve_online/invention_chance.php

It is probably also a good idea to train the relevant skills to 5 if you're inventing stuff like advanced battleships and whatnot, basically anything where invention runs themselves are expensive. IDK for sure because I don't really do T2 ships.

Something else about using invention alts for T2 production, they don't necessarily need Production Efficiency 5 right away to start making some things. For example, light and medium drones work fine with Production Efficiency 4, and for many other T2 modules the difference in material costs between a PE 4 and a PE 5 character is really small. Do train up PE to 5, it's a must skill for any manufacturer, but there are options for you to get started cranking out stuff for sale without it.
Scrapyard Bob
EVE University
Ivy League
#13 - 2012-02-23 05:22:51 UTC
You will probably not need to do more then (2) characters with invention skills, unless you don't have a lot of time to play per day. Just setup a few mobile labs (5 invention slots each) and do 75 minute invention jobs in the evenings instead of waiting 2.5 hours in a station. If you can do 3-4 batches per day (20 T1 BPCs per batch), you can probably keep up with 4-6 manufacturing alts (40-60 slots, non-stop) unless you're inventing something with a very short build time.

The rest of your alts will probably just need a smidgen of T2 skills (enough to construct the things that you invent) along with the ability to turn BPOs into BPCs non-stop.

In the case of (3) alts this would be: (10) invent (20) copy (30) manuf.

For (5) alts, probably (20) invent (30) copy (50) manuf, but you might have to periodically trim back on invention slots in order to crank out more BPCs.

If you run short on BPCs after a month or two, you needed more copy slot slaves. If you run short on T2 BPCs, then you don't have enough inventing going on. If you start piling up T1 BPCs or T2 BPCs, then you need more inventors or manufacturers. Start with a 10/20/30 setup, then see where you're bottlenecked before deciding whether to train up alt #4 as a copy slave (15-18 days) or a manufacturing slave (36 days for T1 manufacture, plus 3-5 weeks for T2 manufacture).
Dasola
New Edens Freeports
#14 - 2012-02-23 07:47:19 UTC
i can confirm, last time i did t2 invention/manufacturing bottleneck of process was manufacturing and copying and in that order. Also recomend putting up your own pos to suport you getting those copies cranked out as fast as bossible.

Ended up training capability to copy on all my characters and few with basic t2 manufacturing skills on items i was doing. Invention itself is rarely bottleneck even if you do it on npc station.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Sexy Cakes
Have A Seat
#15 - 2012-02-23 12:48:39 UTC
Thanks everyone, this has cleared up a lot of questions I've had.

So all my alts will have production skills and all will have copying skills.

I'll have to go through and spread out the tech II manufacturing skills in evemon to figure out what I want to produce and which characters would be doing what.

Should my tech II producing alts specialize in different races or should I spec them all into like Amarr and just concentrate on one race? Seems like a lot of training time to get all my bases covered on the tech II invention/production end.

Not today spaghetti.