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Kelduum Revaan - Running for CSM7

First post First post
Author
Alekseyev Karrde
Noir.
Shadow Cartel
#281 - 2012-02-22 15:49:51 UTC  |  Edited by: Alekseyev Karrde
Darian Reymont wrote:
Wardecs cause little disruption to our internal practices, but they do have an effect on recruitment. Many new pilots do not feel ready to join E-UNI during a war not because of our rules, but because they simply don't feel ready for PvP. During long periods of war, even when there was little to no combat going on, people were sitting outside of the corp waiting for it to end with many of them eventually dropping out of the game entirely.

This isn't a University-specific issue, either. Small corps close up shop on a regular basis due to being wardecced for long periods of time with no recourse and people drop out of the game for the same reason. You can argue that they didn't deserve to survive, that they should have HTFU and done some fighting or dropped to an NPC corp or gone and played WoW, but there is no one-size-fits-all in EVE. The game is a sandbox and it should support multiple approaches to the game without favoritism. Many who profess no interest in PvP will absolutely love it if introduced to it in the proper manner, it's something we have great experience with in the University.

I've said it before and I'll say it again: I don't like the decshield and many in the University agree with me, but I dislike the current wardec mechanics even more. Personally I feel that they simply don't work very well and have a negative impact on the perception of PvP in Empire space, leading fewer people to explore PvP and discover what it can truly be.

...

I have a huge amount of respect for Noir. and you personally, Alekseyev (I was a huge fan of the podcast also), but you seem to be judging us by things we are actively working to improve. The University as it stands has been built over eight long years and changing fundamental philosophies and practices that have been ingrained in our very make up like that takes not only vision and drive, but also time.

Again I stress to all who want to judge the University: look at the enormous changes we have been making in the last 6-12 months. There is a clear statement of intent there, and ignoring it does us all a disservice.


Now that's a good post ^^ Had to cut some for char limit, sry.

I've met Kelduum in person and known him in game for a while. Personally, I find him quite agreeable on both counts; I just don't think he's the right choice for CSM7 given the issues of aggression and war (and sov to boot, though there's not much to talk about here since Kelduum + Uni don't deal with it) that we will be primarily charged with providing feedback on. In true merc fashion, I suppose the easiest way to say it is it's not personal, just buisiness; and in this case the business is guiding sweeping redesigns of core game mechanics that we (the players) deserve CCP get right. Let me also say explicitly I care a lot about EVE University as an institution. If I didn't care, I wouldn't bother posting in this thread. I will also reiterate that during the week Noir. broke the war dec record, IVY was one of only two alliances that actively fought back and were THE alliance to do it most often.

So where's the beef? My issue is got tons of convos, comments, mails, etc. from the Uni pilots we fought saying how much fun they had. Let me be clear, we had beaten them 5 straight fleet fights with no-losses, finally giving them a 7:1 advantage in the last engagement so they had a victory to cherish (plus it was fun to try to beat the odds) but STILL they had a good time.

Why? I think it's how we framed it. In addition to the Noir. usual WSOP (hah!) of no neutral RR, we talked to the Uni FC's to get them interested (Kelduum was my initial contact but I fast learned he was not the person to talk to as far as getting an IVY fleet running), used different tactics each time to keep it interesting, congratulated them on their effort + gave them and their FCs tips on how to do better. We did this because we saw a willingness to fight that could flourish if cultivated and we really wanted some fights, so we cultivated it. The real question is why wasn't IVY doing all that **** i just said in house?

Because as you said, EVE Uni has been built over 8 years with changing philosophies. There are organizational choices being made about how to frame the Uni frequently being at war. Telling players it's better to leave corp when you get dec'd instead of sticking with it and banding together. Deciding not to tweak recruitment to take advantage of being dec'd to promote "PVP opportunities" (or something to that effect). Developing WSOP instead of investing in a proper PVP + war defense fundamentals program. Advocating the GM dept. legalize all war exploits so you can use a dec shield instead of adapting.

IVY *used* to be more PVP friendly in general, at least it was a few years ago. Since Kelduum took the helm, it (at least from the top down) has never been more PVP hostile. A harder WSOP, focusing on blob fighting instead of teaching PVP, the dec shield, GM-Gate, padding the IVY killboard by adding the cost of war decs to attacker lossmails; these are executive level things, Kelduum things. And while I'm glad Darian (and Unistas like him) are working to change things, he's not running for CSM: Kelduum is. Based on his demonstrated attitudes at the helm of EVE Uni and based on his long, overly complicated, dev resource intensive, structure shooting based war dec proposal I do not believe he has the right idea about how the new war + aggression mechanics can and should should work for everyone, nor the ability to effectively communicate with the CCP development team.

In fact, I can think of no other candidate who would be more counterproductive to that effort.

Alek the Kidnapper, Hero of the CSM

Snowflake Tem
The Order of Symbolic Measures
#282 - 2012-02-22 16:21:44 UTC
The Mittani wrote:
[quote=Hans Jagerblitzen]

Stop trying to use me as a boogeyman and mentioning me in every other post, or if you do it, you should at least get the facts straight.


No-one gets the facts straight, who are you trying to kid. You live and you die by your perspective. I'm just glad you do no try to represent something you know little about.
Snowflake Tem
The Order of Symbolic Measures
#283 - 2012-02-22 17:06:55 UTC
If you can publically state a plan of what you would like to see changed in the corporation interface I can promote you for voting to my corp.

In my opinion the current corporation role interface would only ever be acceptable in the 80's.

Here is why it is important:

This game, like anything worthwhile is about people working together to achieve a goal. Most people are lead by people who do not trust them, sad but true.

I keep my corp small because I know I can trust the people in it. If i did not trust them I'd spend more time wrestling with the Corp role UI limiting access to my (cough; our) stuff.

My ideal would be a drag and drop interface of names and containers - subsets and groups.
I would be able to hook certificates to roles, roles to ship loadouts, corp loadouts to squads, squads to wings, wings to (wing) formations, wing formations to fleets and fleets to allied battled groups.

The corp UI needs to break from its nasty old Teletype database structure and become a strategists planning tool, with theoretical dps counts and mining yield calculators. It would allow directors to inform themselves on what skill sets they are missing.

If you can not win a seat on the CSM promoting that ideal, I'll youtube myself something jackass. - maybe not, but I'm allowed to hyperbole about things I'm passionate about.

Kelduum Revaan
The Ebon Hawk
#284 - 2012-02-22 21:00:01 UTC  |  Edited by: Kelduum Revaan
Alekseyev Karrde wrote:
I've met Kelduum ... I just don't think he's the right choice for CSM7 given the issues of aggression and war... that we will be primarily charged with providing feedback on.
Bearing in mind that all the indications are suggesting that the rewrite of Crimewatch and the new Wardec mechanics will likely already have been decided by the time that CSM7 takes office (see todays DevBlog), and be well on the way to implementation in the next expansion if not in a code freeze, so its very likely that the CSM will have little to no impact in it, even if its not yet implemented.

Alekseyev Karrde wrote:
So where's the beef? My issue is got tons of convos, comments, mails, etc. from the Uni pilots we fought saying how much fun they had. Let me be clear, we had beaten them 5 straight fleet fights with no-losses, finally giving them a 7:1 advantage in the last engagement so they had a victory to cherish (plus it was fun to try to beat the odds) but STILL they had a good time.

Why? I think it's how we framed it...
Actually, from speaking to the Uni members at the time (and they are free to disagree with me here), that wasn't the case.

The difference was that NOIR. declared war, and then consistently fought it, and did so without docking games, neutral RR or similar - you used your experience to win the fights and fought 'fair', against would would be difficult odds for most, and still won. There's a huge difference between that and the typical wars we used to get.

Alekseyev Karrde wrote:
Because as you said, EVE Uni has been built over 8 years with changing philosophies. There are organizational choices being made about how to frame the Uni frequently being at war. Telling players it's better to leave corp when you get dec'd instead of sticking with it and banding together... Deciding not to tweak recruitment to take advantage of being dec'd to promote "PVP opportunities"... Developing WSOP instead of investing in a proper PVP + war defense fundamentals program...
I'd be interested to hear how you change the Uni's recruiting. Many new players aren't interested in being shot everywhere, and don't have the skills/income needed to survive in a war for those first few weeks. Unfortunately they can't get that experience and support in an NPC corp.

The problem is that people who don't want to fight, won't fight. If we tell them they can't leave, they will probably not even bother logging on, or simply quit and never return. However, we don't tell anyone its better to leave corp when you get wardecced, and instead we let them make their own decision, provide ships, classes and other people to fleet up with when we do get a wardec.

Regarding the WSOP, just take a look at how it was two years ago compared to how it is today. The difference should be obvious, and should cover the majority of things which are obvious to more experienced players, and avoid new players getting into the biggest shiniest thing they have which they can't fly well.

Alekseyev Karrde wrote:
IVY *used* to be more PVP friendly in general, at least it was a few years ago. Since Kelduum took the helm, it (at least from the top down) has never been more PVP hostile. A harder WSOP, focusing on blob fighting instead of teaching PVP...
With respect Alekseyev, I believe your view there is incorrect or at least significantly outdated.

When I joined the Uni, we didn't even recruit during wars at all. After becoming a director I put in place a number of things, opening recruiting during war, the 'Eve High' channel which meant that recruitment no longer stopped when we were wardecced, the WSOP has gone from a huge list of orders to a few "don'ts" and a load of suggestions (as was even rescinded when we were fighting yourselves), moving the Uni to NBSI in null and opening NPC nullsec to members, not to mention 'Division 6' and the recently re-launched losec camp. Personally, I would say that is significantly different to your statement, and the Uni is probably more PvP friendly now than it has been in its eight year history.

Regarding 'blob' fighting, and this is open to everyone: If you think you can do better, please come teach. The fact is that most members can't fit/fly a specific fleet doctrine, so we tend take what is available on big fleets. There are still the smaller, more focussed fleets, but these are typically around losec during peacetime.

Alekseyev Karrde wrote:
Based on his demonstrated attitudes at the helm of EVE Uni and based on his long, overly complicated, dev resource intensive, structure shooting based war dec proposal I do not believe he has the right idea about how the new war + aggression mechanics can and should should work for everyone, nor the ability to effectively communicate with the CCP development team.
The 'Proposal' (again, its a proposal, nothing more), is actually based on a number of existing mechanics, based on my knowledge of what has/hasn't been updated in EVE, and combining various aspects of each (Automated billing, POS shield, Drag Bubble, POCO, Carbon UI) which would mean the development resources needed would probably be significantly lower than you would expect.

And again, with respect, I've been personally communicating with different members of CCP (GMs, ISD, Community, Developers) in various aspects since 2007 or so (insert tinfoil here), and aren't aware of any problems there. I also have a background in software development - I'm the one who linked the Uni services (forum/wiki etc) to the EVE API, and do a fair bit of of coding to automate things in the corp where possible.
Kelduum Revaan
The Ebon Hawk
#285 - 2012-02-22 21:20:17 UTC
Snowflake Tem wrote:
If you can publically state a plan of what you would like to see changed in the corporation interface I can promote you for voting to my corp...


I'll cheat a little here by reposting something from my formspring first of all:

"Kelduum's Formspring" wrote:
What tools or features do you think should be added or improved in corp management and interface that would help CEOs and directors run a corp?

This will be a long one (it's actually part of a list I've been maintaining for some time), and I think the corporation interface needs a major rewrite rather than tweaking, but most of these should be fairly simple to implement at the moment.

Obviously many of these deal with scale issues not seen by other corporations, but would be useful for any moderately sized corporation, saving a few seconds here and there and removing some of the drudge of managing a corp. I wouldn't however prioritise these above most game changes, but they would each be a good list of 'small things' for a few days work.

After all, EVE is its community, so lowering the barriers for people to get together should at least get some of the solo players out of their NPC corps.

Warning: Big list!

1. Full and complete documentation for everything corp management related. Not documenting other stuff (game mechanics) is fine, but they need to document the complex parts of the UI properly.
2. Editable automated mails when someone applies, is accepted, leaves or is removed.
3. Corp adverts should be renewable like regular bills (sov, rental, etc), and have a URL as well as a channel/person to contact.
4. The ability to search corp applications for a name, and delete/remove/send a message to the senders in bulk.
5. Auditing showing who was recruited by who, so you know who went bad when they do.
6. "Date Last Active" added to the Find Member in Roles screen (useful for queries), and the ability to save queries there.
7. The ability to paste/import/dragdrop a list of member names in a text box and apply specific changes to them.
8. The ability to expel multiple members again (this stopped working some time ago).
9. The ability for a director/CEO to remove a member without the 24 hour cooldown due to roles.
10. More title slots, more wallet divisions, more hangars.
11. More granular roles: ie: split roles, so posting events on the calendar is not the same as editing corp announcements.
12. Allow corporation research/production jobs to take items/deliver to a players hangar.
13. The ability to hand out medals to anyone, not just people in your corp, and edit/change/remove them after they have been created.
14. 'Corporation Certificates', so large corps can track what their members have done in game.
15. Corp adverts/propaganda on the CONCORD billboards and/or CQ screen. CCP would probably need to check these for 'suitability' however.
16. Add a unique account identifier back to the API. Complex one, but useful when you have more than a few different keys.


Pretty much the whole corp UI needs to be scrapped and reworked from scratch, which should now be possible with Carbon UI, however CCP will probably need to get a lot of feedback on how people use it versus how it can be used.

Simple things like listing what someone has access to in a easily readable format (other than the current horrible & complex roles summary) should be there, as well as a rework of the whole 'find member in role' screen to something usable by pretty much anyone (ie: drag and drop).

The updated recruitment interface works pretty well (barring the lack of documentation, odd binary-state checkboxes which should be triple-state or radiobuttons, and so on), and with some work would be a good example of how the corp UI should work, but theres simply so much more which can be done with it with a little more development time.

To be honest, I wouldn't expect to see these changes happen all in one go - there's so much involved in just doing one of them, but the foundations are there now.
Snowflake Tem
The Order of Symbolic Measures
#286 - 2012-02-22 22:19:45 UTC
Kelduum Revaan wrote:


To be honest, I wouldn't expect to see these changes happen all in one go - there's so much involved in just doing one of them, but the foundations are there now.


Okay, I can confidently state that you've got my vote and I'l work on my minions,,,,

Selene is talking about a dedicated industrial expansion after the FW and Sov mechs have been messed with again.
I say no to big fight politics. see the hand - No. you've had your term and you've had your turn. wait for the next round guys. focus on fundamental corporation building blocks now - especially the UI on how EVERY corp is organised. It's just a nightmare at present and stunting the potential of so many.

Alekseyev Karrde has irritated the hell out of me. Criticizing Keldruums' teaching corp for not being as an efficient set of bullies as they are is the hight of hurbris. Dolt. Doesn't he know that predators breed heard behaviour? if an experienced killer comes around your neighbourhood wouldn't you like a few hundred other inexperienced neighbours with baseball bats and garden forks on your side just to keep a few bodies between you and him?

I'm sorry to confront the pitch blacks here Keldruum, but he started it -

Alekseyev, you have every right to lead you pack of black hearted brigands into any arena you feel confident in. In fact, this game would not be the same without you. But don't presume to know why high sec is what it is, why it is made up of frightened and inexperienced people or dare criticise them for their ignorance of a field you have chosen to specialise in.

I'll give you one example to consider. My corp harbours someone with a weak heart condition. He has already suffered a near fatal heart attack after being ambushed in high sec during a war dec. It took me a long time to convince him to re-subscribe. Do not deny him his right to play this game as peacefully as he chooses or else go to the CSM and have CCP change their product advertisement and include a health warning.

We all know PVP is a thrill. I love it. Some just can't handle it.
Andski
Science and Trade Institute
Caldari State
#287 - 2012-02-22 22:33:51 UTC
Kelduum Revaan wrote:
9. The ability for a director/CEO to remove a member without the 24 hour cooldown due to roles.


Why? This would be a pretty big nerf to infiltration ganking.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kelduum Revaan
The Ebon Hawk
#288 - 2012-02-22 22:45:18 UTC  |  Edited by: Kelduum Revaan
Andski wrote:
Kelduum Revaan wrote:
9. The ability for a director/CEO to remove a member without the 24 hour cooldown due to roles.


Why? This would be a pretty big nerf to infiltration ganking.
Well, they would still have to be docked/offline to do so (there's another point about that not working properly a lot of the time), and you can still leave a corp or be booted immediately if you don't have roles.

As is, many corps won't give a member roles until a few weeks in just in case, so it won't make a big difference for that, but the 24 hour cooldown is there to stop someone emptying hangars then running away instantly - if a director/CEO is okay with it, there's no reason someone shouldn't be allowed to leave immediately.
Andski
Science and Trade Institute
Caldari State
#289 - 2012-02-22 23:05:52 UTC
Kelduum Revaan wrote:
the 24 hour cooldown is there to stop someone emptying hangars then running away instantly - if a director/CEO is okay with it, there's no reason someone shouldn't be allowed to leave immediately.


Keep in mind that it also stops somebody from instantly dropping corp during a wardec.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kelduum Revaan
The Ebon Hawk
#290 - 2012-02-22 23:29:57 UTC
Andski wrote:
Kelduum Revaan wrote:
the 24 hour cooldown is there to stop someone emptying hangars then running away instantly - if a director/CEO is okay with it, there's no reason someone shouldn't be allowed to leave immediately.


Keep in mind that it also stops somebody from instantly dropping corp during a wardec.

Yes, however, people who don't want to be involved in the war will often not log in and/or not play EVE until they can do so 'safely', and they still wouldn't be able to leave themselves without director intervention.

Plus, it also would allow a director to kick out everyone from a corporation with little to no warning, which could lead to some 'interesting' results.
Alekseyev Karrde
Noir.
Shadow Cartel
#291 - 2012-02-23 01:01:25 UTC
Thanks for the response Kel.

On Inferno
My read of today's announcement of Inferno was more hopeful than discouraging. For the first time it was officially confirmed that war decs + FW will be at the core of the summer expansion, that these features have been worked on, but development is still early. Given that information, I think a properly armed CSM7 to go at take a look at what's been done + see if adjustments are needed is MORE important than ever, not less. Generally speaking I think the evolution of the CSM + the Summer of Rage + CCP reorg during CSM6 will make our feedback on in-development features more influential than ever.

On the 200th Celebration Dec
I don't disagree that the Noir. dec is the exception to the rule of the kind of decs you normally get. But I do standby the feedback I got from Uni members + FC's we fought. If more wars you got were like that, wouldn't that be a huge improvement? I think a dec system that ends the neutrr/docking games dynamic and encourages the two sides to go at each other is very achievable. It won't change perception overnight, but it's a step in the right direction that both the Uni and the war decers (most of us anyway) can get behind.

On Uni Recruitment and Leaving During War
It's not about saying you can't leave, it's providing them a compelling reason not to and a culture that promotes camaraderie instead of personal asset protection. When I joined EVE I joined a newbie friendly anti-pirate/generalist corp started by the multi-game guild I was already apart of. Within days of me joining, before I had even moved to our HQ system, we were hit by a war dec and my noob behind got ganked and podded; lost almost everything I had at that point. Our CEO didn't tell me it'd be OK if I left till the war was over. They made sure I could afford another frigate, told me what I did wrong, explained this whole "war" thing, and I think we had a fleet or two against the attackers. I dont remember if we won; probably not. But what I DO remember is the veteran players helping me out and instilling me with the "you will die, learn from it" and "corp comes first" mentality that I credit for whatever success I've gotten in this game so far.

As far as changing Uni recruiting practices, or any other practices for that matter, we'd probably be better off having that conversation between me and you and/or your leadership team if you're really interested. Consulting contract ftw ^^

PVP Friendly/Unfriendly
I will grant you that i may be thinking of years past with rose colored glasses. For the first year and a half or so I played (2008-middle 2009) I was not nearly as plugged in to the vast diversity that is the EVE Community as I am now. But what definitely has changed is EVE University being touted as the best place you could stick someone new to the game or tell a friend to go to get him hooked. In the past year or so I have more often heard people refer to IVY as a place they'd wish they could recommend to their friends but really don't feel good about doing so anymore. When I ask, the reason is almost always an anti-PVP stance, whether described as "too carebear" or "that dec shield stuff" or "the thing with the killboard" or some variation thereof.

Considering the Uni's institutional role and contributions to EVE so far I think that's a shame.

Teaching
I've done more than one lecture for IVY, but I wouldn't Teach teach for two reasons:

1. Noir. has it's own training corp where I'm free to teach PVP what I feel is the "correct" way.

2. For many of the reasons above that people I know won't send their friends to join I would not want to get involved. The anti-war activism stuff from the leadership team and the currently ingrained culture turn me off. If it was a "change agent" type situation where I had the support of leadership and a lot of leeway to move the Uni where I think it should be culture wise + PVP program wise, maybe. But as it stands right now, I would not feel comfortable putting my name behind it.

Kel's proposal

I see your response here as an indication of where my experience on the CSM comes into play. Two major parts of your proposal are the creation of an entirely new structure, which not only must be designed from a game play perspective but be drawn + modeled by the art dept one of CC, and creating a pocket of 0.0 space around said structure, which touches on not only the aggression system but the fundamental infrastructure of how CCP hosts individual systems/nodes and gives them a security class. The art dept has been the bottleneck of new feature development for years and was a repeated development flow problem cited by CSMs 4, 5, and to a certain extent 6 (though 6 made much progress here once Incarna got shelved). That you either dont understand or just underestimate how complicated adding a grid worth of 0.0 inside a highsec system is also telling. And all this is besides the fact that almost everyone very familiar with war decs just doesn't like the idea in general or doesn't want highsec warfare to devolve into the worst part of 0.0 warfare: structure bashing.

You may have experience communicating with CCP staff (certainly your communications with the GM dept were very successful, though not wise or detailed considering they legalized ALL the war exploits not just dec shields). However when it comes to the flagship issue for highsec candidates this election, the redo of the war dec system, it seems clear you've missed the mark.

Alek the Kidnapper, Hero of the CSM

Skex Relbore
Center for Advanced Studies
Gallente Federation
#292 - 2012-02-23 03:06:33 UTC
Alekseyev Karrde wrote:



In fact, I can think of no other candidate who would be more counterproductive to that effort.


Lot of stuff here and I only cut it so I can put my reply, First if your objection to Kelduum is over his suggestions for changes to the wardec mechanic then I consider that a valid concern.

What I take issue is your know it all attitude when it comes to changing their SOP.

Most high sec Mercs aren't like Noir. I don't know if you remember but I was the one who contacted you when you Deced RVB after our move to Everyshore. I'm also the one who convinced the rest of the leadership team in RVB to treat your Dec differently than our normal blob the **** out of 3rd parties.

We had several good engagements with you guys, we lost a few we killed a few and I ended up having a lot of respect for your pilots.

But Noir is pretty damned unique in that aspect when it comes to high sec mercs. Most are neut repping docking game playing ganktards who are just looking for easy kills who run away and hide in a station any time they are facing a force that might actually threaten them.

EVE-Uni is not a PVP school they are a generalist institution trying to cover multiple aspects of EVE game play, and this really isn't feasible to do if they were in a constant state of war.

Now consider this. RVB is in a constant state of war, their pilots are left with no illusions that they are in constant danger of losing their ships when they undock. Yet it's still impossible to train everyone to avoid feeding easy kills to 3rd parties. Because even if the leadership had the time to hunt every one of them down and give them a personalized lecture another 4 just like them will have joined up to make the same dumb mistakes.

Believe me I tried, I sent mails I talked to every one I could on an individual basis I tried to get people to understand that people like Lukka should be looked at as a learning experience that it was actually pretty trivial to avoid losing ships and pods to him or other war targets. It just doesn't work, for every one you get to understand things, 3 more will come in who are convinced that they are little snowflakes that reality will bend around to accommodate. I used to sit on the undock in a cloaky watching idiots warp off the red undock in a frig then sit there before I could even get a convo opened in would come Lukka and pop another butthurt newbie.

This is the problem EVE-U faces but on an even larger scale because of their size and mission and the fact that many of their recruits aren't interested in PVP. So it's in the Universities interest to make wars boring, unprofitable and painful to hostiles in order to discourage other entities for tying up their resources on a constant basis.

Increasing the cost of decs with the Dec shield just weeds out the nuisance decs, more serious outfits can and do still Dec them. RVB saw this same affect when it changed from the corp to alliance structure to qualify for last years Alliance Tourney. The majority of the little nuisance decs that did nothing but interfere with our ability to kill each other practically disappeared what remained with the exception of the Jita camping Orphan wannabes were outfits who had some clue what they were biting off.

Like I said at the beginning. if you have an problem with the issues he plans on promoting that's fine. Hell I don't particularly want to see changes to the war dec system myself, Even though I've moved to Null RVB still holds a special place in my heart and I'd hate to see the system changed in a way that undermined that institution.

Just drop the nonsense about the dec shield and their WSOP. Both are perfectly rational responses to the problem of nuisance decs considering their situation.

For what it's worth I'm not particularly worried about any overly carebear changes getting through my coalition leader will squelch any of that kind of crap.

oh yeah to
Juicy Chanlin wrote:
Poetic Stanziel wrote:

Kelduum hasn't demonstrated much of any platform to anyone, and when he has put forth some ideas they've been horrible.



Are we back to the platform thing again.. cause I haven't seen much of one for your god CSM Mittani yet either other than. I like girls..I like to blow stuff up.. etc..



Just look at any post by The_Mittani his signature has a link to his "The Office of the Chairman" thread where he addresses questions about his stance on various subjects.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#293 - 2012-02-23 08:42:03 UTC  |  Edited by: Deen Wispa
Skex Relbore wrote:

Most high sec Mercs aren't like Noir. I don't know if you remember but I was the one who contacted you when you Deced RVB after our move to Everyshore. I'm also the one who convinced the rest of the leadership team in RVB to treat your Dec differently than our normal blob the **** out of 3rd parties.



This. Many hisec mercs/deccers are the complete opposite of Noir when it comes to accepting a challenge and showing professionalism. It shows in their usage of RR, logon mechanics, docking games, and corp switcheroos. I have the utmost respect for what Alek has built, but Kelduum's manipulation of the wardec mechanics was due to necessity. He doesn't run a PVP institution. He runs an academy in which PVP is part of the curriculum.

In fact, people here should be thanking Kelduum for doing what he did. It's because of his tactic that brought it to the attention of CCP and forcing them to rethink hisec wardec mechanics for 2012. Had he not done so, we'd still have no hope for how wars could evolve in New Eden.

For Alek to say that Kelduum would be counter productive to the CSM because of his use of this game mechanic is akin to saying Alek would be unproductive to the CSM because of all the the lame mercs he has allowed into his merc channel w/o the proper vetting. Of which many of them uses all the lame tactics that we currently see which has forced Eve Uni and other corps' hand. If you're going to ask for Kelduum to take responsibility for his actions, then you have to take responsibility for your actions in continuing to allow these unprofessional mercs to proliferate and ruin the game for others as have been done in the past

Sounds ridiculous doesn't it?

High Five. Yeah! C'est La Eve .

Alekseyev Karrde
Noir.
Shadow Cartel
#294 - 2012-02-23 09:02:51 UTC
Skex Relbore wrote:
[quote=Alekseyev Karrde]
Like I said at the beginning. if you have an problem with the issues he plans on promoting that's fine. Hell I don't particularly want to see changes to the war dec system myself, Even though I've moved to Null RVB still holds a special place in my heart and I'd hate to see the system changed in a way that undermined that institution.

Just drop the nonsense about the dec shield and their WSOP. Both are perfectly rational responses to the problem of nuisance decs considering their situation.

I very much have a problem with the solutions he plans on promoting, I just bring in the dec shield and other EVE Uni policies to further reinforce the beliefs/baggage he brings to the table beyond the specifics of his proposal.

Alek the Kidnapper, Hero of the CSM

Darian Reymont
The Scope
Gallente Federation
#295 - 2012-02-23 09:49:05 UTC  |  Edited by: Darian Reymont
Alekseyev Karrde wrote:
But I do standby the feedback I got from Uni members + FC's we fought. If more wars you got were like that, wouldn't that be a huge improvement? I think a dec system that ends the neutrr/docking games dynamic and encourages the two sides to go at each other is very achievable. It won't change perception overnight, but it's a step in the right direction that both the Uni and the war decers (most of us anyway) can get behind.

I simply cannot say how much I agree with this. It's odd to read about the issues you have with us when we seem to be so similar in mindset.

Alekseyev Karrde wrote:
They made sure I could afford another frigate, told me what I did wrong, explained this whole "war" thing, and I think we had a fleet or two against the attackers.

I'm not sure if you're implying that we don't do this, but this is exactly the same thing we do. We maintain hangars stocked with every type of frigate and vanilla T1 mod that a new pilots could want and it's open to anybody who has been in the corp for two weeks or more. Anybody who has been in for less time can request a ship and fittings - entirely for free - at any time in our corp channel which is dedicated to the task. We also provide free skillbooks so new pilots can easily train into different roles. Before any kind of conflict we run dedicated introduction to war classes that explain the mechanics of a wardec, what people can expect from the experience and what they should do to prepare for it. We run introductory fleet classes to get brand new pilots used to fleet movement and structure, to understand the various terms used frequently and the importance of good discipline. We even hold Q&A sessions to try and clear up any concerns that unsure or nervous pilots might have.

There needs to be a distinction made between letting people decide to leave/not join the corp and making that a painless thing for them to do, and actively encouraging them to leave. We do not want people to leave.

Alekseyev Karrde wrote:
In the past year or so I have more often heard people refer to IVY as a place they'd wish they could recommend to their friends but really don't feel good about doing so anymore. When I ask, the reason is almost always an anti-PVP stance, whether described as "too carebear" or "that dec shield stuff" or "the thing with the killboard" or some variation thereof.

This is a shame and you are correct, there is a growing sentiment that we are anti-PvP or poorly suited to teaching new pilots. It is upsetting because even as that sentiment grows, E-UNI is actually moving in the opposite direction, becoming ever more open to PvP. I can state with 100% certainty that E-UNI as it stands today is a vastly better teaching organisation than it was when I joined three years ago (almost laughably so). I can also state with certainty that we love PvP (I say we because I am referring to E-UNI as a whole), because it is the lifeblood of this game. Without it there would be nothing. Nobody would buy ships, so nobody would make them, so nobody would mine the materials. The game would become a pointless ISK grind.

With any luck the revamped wardec system will better allow us to show that side of E-UNI in a way the current one simply does not.

Former E-UNI Director, station pilot and snoob. https://twitter.com//DarianReymont

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#296 - 2012-02-23 10:17:23 UTC  |  Edited by: Wacktopia
Your suggestion of a structure-based approach to War Dec mechanics is old and tired. It's archaic.

We need war-hardened experts leading the charge to improve war mechanics.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Kelduum Revaan
The Ebon Hawk
#297 - 2012-02-23 14:42:19 UTC
As mentioned, the 'structure-based' Wardec proposal is a proposal, but people keep missing this word somehow, so I keep having to mention it. For those not familiar with the word:
Google Define wrote:
pro·pos·al /prəˈpōzəl/ Noun
1. A plan or suggestion put forward for consideration or discussion by others.
2. The action of putting forward such a plan or suggestion.
It's not a platform, something I would push above everything else, or anything other than a suggestion posted for feedback.


Anyway, I entirely agree with Aleks that wardecs need to be chyanged, and E-UNI has a fairly unique position with well over 100 wars declared against it since I started tracking them in 2007, the vast majority of which were the 'remote rep then hide' variety, rather than the actual fights as we have seen from RvB, NOIR. and most recently Siccarius.. which we have no problem with as long as they don't become the norm.

However, I haven't yet seen any details on how Aleks would change the existing systems (although admittedly I may have missed it), so in lieu od this, here is my list of small changes, posted elsewhere, that could be made to the existing system with minimal development time and would also remove the current loopholes:

1. Reduce war to one day rather than one week by default, adjust costs appropriately and use automatic billing to keep it paid if you want it.
2. Change 'mutual' wars to generate 0 ISK bills rather than remove the existing bill.
3. Allow corps to declare war immediately, and declare as many wars as they want, rather than the current three.
4. Reduce war unpaid/retracted cooldown to one hour, leave 'left alliance' at 24 hours.
5. Allow an attacker to 're-start' a war in cooldown simply be declaring again. Cooldown is cancelled and war continues as before.

Heres some optional 'adjustments' which could also be added development time variable:
- Option for the defender to form a 'defence pact' (or 'merc contract' or similar wording) with another corp/alliance which beings them into the war with a short (circa 1 hour) warmup once accepted.
- A deposit paid by the attacker to CONCORD, which is returned if they retract the war rather than leaving it to expire. This would deal with some of the 'I made a mistake, but I refuse to accept it' things that E-UNI tended to see.
- Scale the cost of wars factored on the number of active characters/accounts of the attacker and/or defender. Potentially open to abuse however unless well developed, and this would need a max/min cost and a smooth cost curve.
- Link the cost of a war on market values of materials or similar, as any value set now may not be relevant as the economy changes - 50M ISK used to be a lot when the cost was set.

These are just some of the options available, I especially look forward to Aleks comments on them.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#298 - 2012-02-23 15:08:51 UTC  |  Edited by: Wacktopia
Kelduum Revaan wrote:
As mentioned, the 'structure-based' Wardec proposal is a proposal, but people keep missing this word somehow, so I keep having to mention it. For those not familiar with the word:
Google Define wrote:
pro·pos·al /prəˈpōzəl/ Noun
1. A plan or suggestion put forward for consideration or discussion by others.
2. The action of putting forward such a plan or suggestion.
It's not a platform, something I would push above everything else, or anything other than a suggestion posted for feedback.


So are you saying that your proposal is essentially a straw man?

Do you believe in your proposal still or do you agree it is not the right solution?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Grumpy Owly
Imperial Shipment
Amarr Empire
#299 - 2012-02-23 16:52:02 UTC  |  Edited by: Grumpy Owly
Wacktopia wrote:
Kelduum Revaan wrote:
As mentioned, the 'structure-based' Wardec proposal is a proposal, but people keep missing this word somehow, so I keep having to mention it. For those not familiar with the word:
Google Define wrote:
pro·pos·al /prəˈpōzəl/ Noun
1. A plan or suggestion put forward for consideration or discussion by others.
2. The action of putting forward such a plan or suggestion.
It's not a platform, something I would push above everything else, or anything other than a suggestion posted for feedback.


So are you saying that your proposal is essentially a straw man?

Do you believe in your proposal still or do you agree it is not the right solution?


All I see is people taking issue for the sake of taking issue as its linked to the election.

Would you rather a CSM be arrogant or beligerant enough to simply see an idea pushed through, or would you rather a medium for refining certain details on them? After all the suggested approach is to have an open dialouge with the player community. Hence the reason why a CSM forum exists at all.

Expecting or imposing perfection on candiates is simply an unrealistic stance, as such those candidates who enter into a dialouge about ideas with the mutable possibility of improving them is surely better in the time spent with CCP, other CSM or even the suggested open dialouge with players supported by the CSM white paper, than simply sticking your heels in on an idea regardless of any dialouge?

Don't let certain current attitudes fool you that they are the best approach, if anything the manipulative, dissmisive and biased approach in dialouge by others is not a helpful as an ambassador for player relations in my view or for promoting healthy player, CSM/CCP relationships.
Poetic Stanziel
The Scope
Gallente Federation
#300 - 2012-02-23 19:11:16 UTC
Grumpy Owly wrote:
All I see is people taking issue for the sake of taking issue as its linked to the election.

I see people taking issue with an idea that ORIGINATED with Kelduum. It gives valuable insight into his thought processes and his carebear leanings.