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Why Fly Gallente?

Author
OfBalance
Caldari State
#21 - 2012-02-22 19:47:22 UTC
I too, like to use the tengu as the standard for comparison to an entire race of ships.

Which ship class are we even talking about? Frigates? Battleships? You know almost every non-frigate in the game has drones, right?
Dethbringer1
NoWar4Me
#22 - 2012-02-22 19:47:40 UTC
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.
OfBalance
Caldari State
#23 - 2012-02-22 19:50:50 UTC  |  Edited by: OfBalance
Dethbringer1 wrote:
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.


You should fly a raven.

On a more serious note, no battleship is going to kill a tengu that isn't caught by something else and/or flying like an idiot.
Frillo Teslar
Republic Military School
Minmatar Republic
#24 - 2012-02-22 19:59:26 UTC
Dethbringer1 wrote:
My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time. With the latest update this time has been reduced to 5 secs, which is a tremendous improvement. I still think 5 secs is too long. When you have ships at 10k 20k 30k 40k its too time consuming constantly changing. Normally if ships are spread out I use the wrong ammo just because I don't want to change constantly. Also I carry 16 types of ammo. With missiles that would be reduced to 2 types. It's not an issue to worry about but it does take a little longer reloading ammo and buying it. Also increases the likelyhood of accidentally sellecting the wrong ammo when in combat. It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.

Drawbacks that I see are.
Reloading ammo types for range = wasted isk and time.
Non-specific Damage types for specific enemies = wasted isk and time
Loosing drones = wasted isk and time.
Forgetting to recall drones = wasted isk and time.
Slow BS's = wasted isk and time.
Killing Caldari and Amarr can get you banned from Jita.
Hybrid charges are consistantly double the price as heavy missiles = wasted isk
My biggest mistake in eve was starting out Gallente.
Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue.
Hybrid weapons require more specialized implants and a lot more training.

Benefits are drones
Better mission areas.
The names of gallente systems seem to be based on the english language while Caldari and Amarr???
I can fit a Navy Mega for 1/4 the price of my tengu.
You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't.
After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.

This is just my opinion. Just some thoughts off the top of my head.


Wut? Tengu does more deeps than faction BSs?
Liang Nuren
No Salvation
Divine Damnation
#25 - 2012-02-22 19:59:26 UTC
Dethbringer1 wrote:
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.


Don't use a Gallente BS, use a Talos.

-Liang

I'm an idiot, don't mind me.

MisterNick
The Sagan Clan
#26 - 2012-02-22 20:00:20 UTC
Dethbringer1 wrote:
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.


Most BS would have issues killing a tengu 1v1.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

OfBalance
Caldari State
#27 - 2012-02-22 20:01:45 UTC
Frillo Teslar wrote:

Wut? Tengu does more deeps than faction BSs?


Maybe a passive rattlesnake is the only faction bs he knows of? Lol
Zarnak Wulf
Task Force 641
Empyrean Edict
#28 - 2012-02-22 20:04:09 UTC
Dethbringer1 wrote:
Ah yes forgot about drone skills. There seem to be as many drone skills as there are ship skills. That would seem to double the sp required to max out your dps. Tengu seems very short to train for by comparison. And now switching to a Tengu makes all those lvl 5 drone skills a waste. Ah well I have enough Gallente ships for a museum now. How much should I charge for admittance?


Give them to me and I'll take are of it for you. We'll split the profits. Pinky promise.
ShahFluffers
Ice Fire Warriors
#29 - 2012-02-22 20:22:14 UTC  |  Edited by: ShahFluffers
Dethbringer1 wrote:
... I carry 16 types of ammo.

Wut?

Dethbringer1 wrote:
It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.

If you are using railguns then you should carry:
- Lead (should be the default ammo you use, conserves capacitor, medium damage)
- Antimatter (for short range, max damage sniping)
- Iron/Spike (for maximum range, prolly won't use it but it's nice to have just in case)

If you are using blasters then you should carry:
Antimatter (should be the default ammo you use)
Null (for swatting away those pesky kiters and/or applying damage in medium range brawls)
Void (carry in cruisers and frigates, very good damage application against battlecruisers and battleships)

There... I just reduced your ammo load to 3 types. You're welcome.


Dethbringer1 wrote:

... (stuff)...

This is just my opinion. Just some thoughts off the top of my head.

This is also just my opinion... but you are a terrible player if you actually believe half of what you wrote (and I don't say that very often).


Dethbringer1 wrote:
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.


Hypothetically... in a 1v1 situation... if both ships were "standard" fit for PvP... a combination of heavy energy neutralizers, webs, null ammo, and/or sentry drones on the Gallente BS would force the Tengu to pull range. At ranges father than 25km, it becomes difficult for the Tengu to maintain point on the Gallente BS (unless the Tengu is packing a faction point).
Ultimately the situation would result in either the Tengu flying away or the Gallente BS exploding.

To be fair though... a Tengu could do this with ANY battleship (and no, not even a Raven would do all that well due to the relatively "small" sig radius of the T3 and the large sig resolution of large missiles).
Mechael
Tribal Liberation Distribution and Retail
#30 - 2012-02-22 20:57:57 UTC  |  Edited by: Mechael
Gallente are great, imo. Don't blame the ships, blame the nullsec doctrine. Piling on more tank and more dps on F1 spamming ships will lose to more strategically and tactically savvy fleets every time. The only real problem is actually getting an entire fleet of internet spaceship nerds to not only understand, but also be able to use good tactics in conjunction with each other.

It's like herding housecats, I tell ya!

Whether or not you win the game matters not.  It's if you bought it.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#31 - 2012-02-22 21:40:04 UTC
The Talos is great because it has become what the shield cane used to be, though without the utility slots. Every other ship suffers from the same problems that it did before the buff. The only difference is that now blasters actually out perform the other weapons systems in the blaster optimal, and fitting rails won't get you laughed out of fleet (though it's still not the preferred option in any fleet comp). No change has been made to help blaster boats (most small gang fits will be blaster fit) get in range to actually deal damage, and so they're still sub par on the whole.
Batelle
Federal Navy Academy
#32 - 2012-02-22 22:42:50 UTC
Gallente rule in small gang pvp because they bring full tackle and they lay on superior dps.

Drones, full tackle, and the need to get closer to your target all work against gallente BCs in large gangs. Brutix and myrm have their place, but in a large BC heavy gang, the other tier 2 BCs are superior. A shield Talos holds its own better against the other tier3 BCs for large roaming gangs (but not sniper gangs).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Dethbringer1
NoWar4Me
#33 - 2012-02-22 22:52:24 UTC
Terrible player? Maybe. But I do believe everything I write or I wouldn't write it. Maybe i haven't been playing Eve every day for the past 8 years like you, but that's no reason to insult me. So what did I actually write that was wrong? I fight in ranges from 20k to 135k. I may be wrong but I don't think 3 ammo types would cover that. Also, I don't have the skills for T2 ammo and I really don't think the added dps is worth paying 10x the amount for ammo. I would rather only use it in challenging situations.

As far as having double the dps... I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind. It's very easy to see his battleships blowing up twice as fast as mine. I guess I'm just a crappy player and aren't using windage and my vision must be bad and can't line up the ships in the crosshairs. I mean get real, this is not a first person shooter. You fire and the computer does all the aiming. I fit mostly for dps. I don't have t2 guns but I am using the best t1's I can get.

Why people feel the need to insult others is beyond me. Maybe he feels smarter that way. All bow to the genious.
Dethbringer1
NoWar4Me
#34 - 2012-02-22 23:08:51 UTC
I should also tell you that most of my +5 implants are tracking or dps. My friends +3's are mostly just for shields. That makes it even worse to see him doing twice my dps.

If that earlier comment about comparing the tengu to a whole race of ships was directed at me... I wasn't. I was just saying my friends tengu has double the dps as my faction BS. I was saying that, only cause I'm switching from a megathron to a tengu. Maybe the megathron can do more dps with blasters or t2 guns but I don't have the skills for them and I am disappointed to where I don't want to spend any further sp on it. I only know about the tengu because he is the only one I mission with. I was very impressed with a nightmare that I fleeted with also.
When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills.
Karak Bol
Low-Sec Survival Ltd.
#35 - 2012-02-22 23:10:33 UTC
Dethbringer1 wrote:
I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind. It's very easy to see his battleships blowing up twice as fast as mine.


1. You are comparing T1 Battleships with a T3 Strategic Cruiser. Thats two completely different ship types. Maybe you should have a look at the Proteus. The T means Tech, like T1 = Basic stuff (even Faction is technically still T1) and T3 = High End stuff.

2. What have Learning Implants to do with Killspeed?

3. It seems to me, with all due respect, that you are not accustomed to the way of "gentle critics" thats normal for Eve. Either that, or your are trolling big time.
Dethbringer1
NoWar4Me
#36 - 2012-02-22 23:25:39 UTC
Calling someone a lier and an idiot is gentle critics???? I'd hate to see harshe critics!
By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that! I guess you an English critic as well.

I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll...
Unimaginative Pilot
Horngry
Quafe Liberation Front
#37 - 2012-02-22 23:28:16 UTC
Dethbringer1 wrote:
I should also tell you that most of my +5 implants are tracking or dps. My friends +3's are mostly just for shields. That makes it even worse to see him doing twice my dps.

If that earlier comment about comparing the tengu to a whole race of ships was directed at me... I wasn't. I was just saying my friends tengu has double the dps as my faction BS. I was saying that, only cause I'm switching from a megathron to a tengu. Maybe the megathron can do more dps with blasters or t2 guns but I don't have the skills for them and I am disappointed to where I don't want to spend any further sp on it. I only know about the tengu because he is the only one I mission with. I was very impressed with a nightmare that I fleeted with also.
When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills.


Ill take a leap and say your friend has a good tengu, pulling 700 real dps.

If you have a proper fit mega youll do 500 railgun dps up to like 60km. What missions have crap farther than that? Use antimatter in railguns. Problem solved. Oh, and you get drones. If your buddys in a tengu he can kill frigs so you get 5 bouncers..+150 dps.

Also, his costs 4x as much as yours. Now get a navy mega and t2 425mm it. The spike damage is amazing, you get extra mags. More drones(i think?) and can proboble use a fed anvy omni and garde IIs.
Liang Nuren
No Salvation
Divine Damnation
#38 - 2012-02-22 23:36:32 UTC
Dethbringer1 wrote:
I fit mostly for dps. I don't have t2 guns but I am using the best t1's I can get.


We need a /facepalm emoticon.

-Liang

I'm an idiot, don't mind me.

Nor Tzestu
Dos Pollos Hermanos
Ghosts from the Abyss
#39 - 2012-02-22 23:42:06 UTC
Dethbringer1 wrote:
Calling someone a lier and an idiot is gentle critics???? I'd hate to see harshe critics!
By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that! I guess you an English critic as well.

I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll...



A skilled well fit Domi can pump 1000 dps with rails with a 500+ dps cap stable tank. Blasters are closer to 1300 dps. I would say if you have Gallente skills maybe your using the wrong ship for your needs or you have a bad fit. Then again you really haven't said much except Gallente sucks and "tengu rules". So how about you post your fit give us a little detail in what your flying and how and maybe someone can help set you the right way to take advantage of some great ships. People can talk all they want but the Domi probably presents the most compelling case for a versatile, low cost PVE boat in Eve. And a well skilled Domi pilot will outkill any t3 in pve and run with any of the big dogs (nightmare, machariel) given the right rats and fits. Hell the Dominix, Taranis and Ishtar alone are worth the skilling. The oneiros is now a premier Logi boat, arazu is always handy in most any gang. Tons of great ships available with the Gallente race.
The Djego
Hellequin Inc.
#40 - 2012-02-22 23:44:09 UTC
Mechael wrote:
Gallente are great, imo. Don't blame the ships, blame the nullsec doctrine. Piling on more tank and more dps on F1 spamming ships will lose to more strategically and tactically savvy fleets every time. The only real problem is actually getting an entire fleet of internet spaceship nerds to not only understand, but also be able to use good tactics in conjunction with each other.

It's like herding housecats, I tell ya!


It isn't a good tactic to use a highly restricted ship type(by design) in a scenario where other options perform better, it is plain bad. In a bigger fight(and a ton of other scenarios) the better tank and higher range becomes incredible important. The thing gallente had to offer was mobility, flexibility, tank, control and gank as a full package compared to other options in realistic solo/small gang scenarios, before it all went down the drain in 2008.

@ OP I could answer the question 5 years ago, today no good reason comes to my mind.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread