These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Backwards Then Forwards

First post First post
Author
Elzon1
School of Applied Knowledge
Caldari State
#41 - 2012-02-22 18:49:31 UTC  |  Edited by: Elzon1
Nice name. Hopefully the game changes live up to that name.

Better yet, how about I simply tell you what game changes would be worthy of the name "Inferno."

Major changes:

1. Technetium moons should be included as a part of r32 alchemy. This would do the most towards ending supercap proliferation. It will take a while for major alliances to go through their stockpiles. I think this would do the most towards burning down the supercap fleets.

2. Alliance taxes need to implemented. With the passive income from tech moons being gone there will have to be a replacement, an active replacement.

These two changes would do the most towards making the "little people" matter. Lets face it, these changes are very obvious and a long time coming.

In addition to these changes I have a pet peeve I would like to bring to attention.

Siege module displays a -50% tracking bonus upon activation, however upon deeper investigation the real tracking bonus turns out to be -92.5%. It also turns out that the explosion velocity has a bonus of -92.5%.

I will check a little bit later, but it seems the siege module still displays an incorrect tracking bonus.

These stats also further demonstrate that the only thing dreads are really useful for is bashing immobile structures. If anything is moving in a direction other than directly toward or away from a dread causes rather significant loses in dps.

If you want dreads to be useful for anything other than bashing structures these stats will need to change.


Also if you ruduced the siege timer down to 5 minutes, why not reduce it further. Dreads truly are sitting ducks sitting on the battelfield, just waiting for a fleet of any significant size to come tackle and inevitably destroy it.

As it currently stands supercaps are far too survivable (squishy hictors) and dreads far too vulnerable as well as too limited in capability.


Sometime down the line I want to see dreads blapping support fleets, not titans.
Shinnen
Deep Core Mining Inc.
Caldari State
#42 - 2012-02-22 18:50:30 UTC
Can we have the Eve Online: Inferno picture in hgh def please?

Looks amazing.
Darth Sith
Genbuku.
Psycho Unicorn Squad
#43 - 2012-02-22 18:53:18 UTC
Nice tease :)


I would just like to re-iterate comments that I have made before:

The new attitude of CCP and even just the manner in which they are responding to the community is a refreshing change. This beast that is EVE is something that has been ingrained in my life for over 6 years. The changes and updates have actually made me look forward to logging in again.

The new dark look and gorgeous graphics are astounding! But better yet is the meaningful and productive exchange of ideas and information that has taken the place of the rants and rebuttals which clouded the forums in 2011.

Keep up the awesome work and I look forward to the blogs as they are released.

Nova Fox
Novafox Shipyards
#44 - 2012-02-22 18:56:33 UTC
Are you guys going to stop moving dust 514 discussions out of general discussion? I consider it counter promoting the game and not letting the eve community help hype up the dust 514 community giving them a slight shot into the spot light (or targeting recitle for our spacers)?

Also does this mark the earliest name release for an eve online expansion?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

SkyMeetFire
Viziam
Amarr Empire
#45 - 2012-02-22 18:58:14 UTC
I noticed that while updates to Wardecs and FW are mentioned, nothing was said about the iteration to the Sov system. Is there any plans in place to take a look at and/or tweak Sov for Inferno, or is the previously discussed iterations on it going to be so drastic that they require more time to develop? The iterations or concepts I'm most interested in were moving towards a more usage dependent Sov system, smallholding, and small(er) scale Sov warfare usefulness. Any new information that can be shared on these subjects? Or at least an indication of when in the current development timeline they are intended to be looked at?
Nova Fox
Novafox Shipyards
#46 - 2012-02-22 18:58:57 UTC
Jowen Datloran wrote:
So, for one that does not participate in any form of ship pew-pew with other players whatsoever, does 'Inferno' holds any new content at all?

EDIT: I mean something with actual depth and interactive content; new pretty graphics does not count.


Dust 514 and the new market in scamming these guys bullets and tanks to shoot each other with Twisted

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alx Warlord
The Scope
Gallente Federation
#47 - 2012-02-22 18:59:42 UTC  |  Edited by: Alx Warlord
Guys,

keep in mind that there are paths in eve that you may chose, the Military is just one of them, and most of the NEW players that join eve don't goes to PVP area and end up stopping playing, that is why there are more PVP players then Industrials, you can see this opening you map and checking the SOV development indices.... there are LVL5 millitary everywhere but almost no industry...

Althoug the playerbase is PVP oriented, because most of the industrials already quieted playing, so there must be this update to keep the old players, and only then there will be an industrial update to get these players back ...

There are many problems that MUST be solved to keep eve growing, for example the Dronelands (that kills the Minning job) , The AFK cloaking and clock bots issue, and much more. But CCP are doing its job, and in the last CSM meeting most of the solutions fore this problems was proposed, like changing the drop from drones and placing them bounty and adding a cloack hunter ship to the game, these are the steps that CCP are taking, and it WILL change EVE economy allot, There is no need to change the car engine if you only need to put the right fuel...

Inferno will probably keep the game heated for a long time, enough time for ccp make the DUST LINK, improve the Avatar Part and fix and inprove the industry! And then Add new Features.
Nova Fox
Novafox Shipyards
#48 - 2012-02-22 18:59:53 UTC
SkyMeetFire wrote:
I noticed that while updates to Wardecs and FW are mentioned, nothing was said about the iteration to the Sov system. Is there any plans in place to take a look at and/or tweak Sov for Inferno, or is the previously discussed iterations on it going to be so drastic that they require more time to develop? The iterations or concepts I'm most interested in were moving towards a more usage dependent Sov system, smallholding, and small(er) scale Sov warfare usefulness. Any new information that can be shared on these subjects? Or at least an indication of when in the current development timeline they are intended to be looked at?


CSM Minutes stated that FW will become the testing grounds for sov changes which is a smart move, it allows for tweaks and the sort before it gets horribly implimented in crash and burn.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#49 - 2012-02-22 19:04:01 UTC
Tyme Xandr wrote:
All the threads concerning changing mining to a more active style of mining have always been swarmed by the mining masses who mine while watching TV and movies or whatever. CCP wont ever change mining as it would result in another ***** fest in jita where they will do something ******** like shooting a statue ... and people will quit, etc. We've all seen the EVE Community is incapable of changing whether its for the good or not.

As for S&I like research and stuff, havent they made it easier in the last few months? Ive been on break from EVE since this past summer (still had active accounts) and havent done anything really of note to notice.

Instead of just saying 'Go read F&I' why dont you give a summary of a real suggestion (concrete) here where devs are obviously watching. I had a dev reply to me almost instantly after my post.

Edit: And CCP said something that they dropped comet/meteor mining due to issues with having solar system wide moving objects - keeping players speed with them, etc. That was a long time ago though, ill try googling the info in a few hours.



I wonder if they ever considered having things reference pointeded instead of xyz and work out how moving/orbiting grids work and what to do if a grid where to run over a non referenced bookmark or something.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#50 - 2012-02-22 19:06:42 UTC
@ CCP

Somone overanalyzed your rookie frigate video yesterday and putting 1 + 1 + x = 3 = missile launcher 'turret' models are in the work? Soon(tm)?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Chiggy W
Hard-Luck Industries
#51 - 2012-02-22 19:09:24 UTC
Alx Warlord wrote:
Guys,

keep in mind that there are paths in eve that you may chose, the Military is just one of them, and most of the players that join eve don't goes to PVP area and end up stopping playing, that is why there are more PVP players then Industrials


Confirming that no industrialist play Eve, and no-one is doing industry because they've all left. picardfacepalm.jpg

Industry is alive and kicking, just look at the quantity of stuff available in trade hubs. There isn't a shortage of anything that players manufacture (and people want to buy).

As for the expansion, looking forward to seeing what CCP will come out with. The wardec system and FW are in desperate need of an overhaul, not to mention the 0.0 sov system, and many things need balancing. Less teasing more info please. Cool
Alx Warlord
The Scope
Gallente Federation
#52 - 2012-02-22 19:16:15 UTC
Chiggy W wrote:
Alx Warlord wrote:
Guys,

keep in mind that there are paths in eve that you may chose, the Military is just one of them, and most of the players that join eve don't goes to PVP area and end up stopping playing, that is why there are more PVP players then Industrials


Confirming that no industrialist play Eve, and no-one is doing industry because they've all left. picardfacepalm.jpg

Industry is alive and kicking, just look at the quantity of stuff available in trade hubs. There isn't a shortage of anything that players manufacture (and people want to buy).

As for the expansion, looking forward to seeing what CCP will come out with. The wardec system and FW are in desperate need of an overhaul, not to mention the 0.0 sov system, and many things need balancing. Less teasing more info please. Cool



True true, there was a missing word over there, The Industry is live and kicking because of the OLD players. It is realy hard to find new players buying a BPOs and having some sort of success trying to find a place in the market....
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#53 - 2012-02-22 19:19:53 UTC
As you rightly stated in the dev blog, Crucible achieved so much win within such a limited development time. Inferno holds out the promise of continuing on this path and I, for one, look forward to a scorching hot 2012. At this rate I might have to sign up to the CCP Fanboi club! P

I am keeping my fingers and toes crossed that the FW changes are largely in the direction that the FW community have indicated in numerous threads and discussions.

+1 for the teaser and keep up the good work.
Tyme Xandr
Weyl Manufacturing
#54 - 2012-02-22 19:21:55 UTC
Alx Warlord wrote:
Chiggy W wrote:
Alx Warlord wrote:
Guys,

keep in mind that there are paths in eve that you may chose, the Military is just one of them, and most of the players that join eve don't goes to PVP area and end up stopping playing, that is why there are more PVP players then Industrials


Confirming that no industrialist play Eve, and no-one is doing industry because they've all left. picardfacepalm.jpg

Industry is alive and kicking, just look at the quantity of stuff available in trade hubs. There isn't a shortage of anything that players manufacture (and people want to buy).

As for the expansion, looking forward to seeing what CCP will come out with. The wardec system and FW are in desperate need of an overhaul, not to mention the 0.0 sov system, and many things need balancing. Less teasing more info please. Cool



True true, there was a missing word over there, The Industry is live and kicking because of the OLD players. It is realy hard to find new players buying a BPOs and having some sort of success trying to find a place in the market....


What do you consider old? Im in a corp on one of my alts that mass produces tech 1 combat ships and tech ii industrial ships as well as a small amount of ammo trade (a hard profession).

A lot of newer players need to realize that you cant become filthy-holy-**** rich by yourself. You need friends ... and much of the time (like in real life) you have to start off at the bottom rung of the ladder and work your way up.

Once youve spent the time, found what is profitable, get the skills/ships/etc necessary to make the big money you can work your way towards developing your own corp/group. Theres many lucrative ways to make money in industry, you just have to get your system down.
Written Word
Brutor Tribe
Minmatar Republic
#55 - 2012-02-22 19:28:23 UTC
Starting the countdown until CCP says.

"Uh, yeah. Sorry that was all too hard. None of that is actually coming. We pulled the teams off other projects to appease you with 6 weeks of small fixes and we're off on our 3 month vacation suckers"

If you want any proof of this, visit me in the establishment as we talk about the sov mechanics.
War Kitten
Panda McLegion
#56 - 2012-02-22 19:31:47 UTC
CCP Guard wrote:

There is a dev blog coming tomorrow that touches on the future of avatar based gameplay, and we would appreciate a re-post of your questions tomorrow in that thread Blink


Predicting tomorrow's blog title: Eve: Inferno, WiS dies in a fire.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vertisce Soritenshi
The Scope
Gallente Federation
#57 - 2012-02-22 19:31:56 UTC
I hate you CCP for not making the new Inferno wallpaper immediately available in a proper wallpaper size. I am "patiently" waiting for this...can you tell? =P

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Camios
Sebiestor Tribe
Minmatar Republic
#58 - 2012-02-22 19:36:10 UTC
This is a nice blog, and it's nice to know the name and the focus of the next expansion.

Actually it was already known that the focus would have been empire and factional warfare... if I remember well Grayscale said it would be the time they re-code the crimewatch system or something.
Shepard Book
Underground Stargate
#59 - 2012-02-22 19:38:42 UTC
CCP Guard wrote:
Tyme Xandr wrote:
I know I am the minority on this, and I hate to complain, but as much as a 'concentration in Space stuffs' is great for EVE Online (a spaceship oriented game) I was one of the (I suppose few?) players who were really excited for the WIS stuff. I figured when the game was refocused on the FIS content that the WIS content would still be slow trickle.

I see that this Inferno release is expanding on the CAC and possibly vanity store. I'm wondering if the WIS content is still being developed as I was very interested in:

- The booster/drug trade in bars/social rooms.
- Social minigames for when I don't have it in me to grind another Caldari mission or am waiting for a fleet to be organized through my corp/alliance.
- Space barbie.

I know while I may have been excited for these features, and may have been one of the few, was anyone else looking forward to this? And if a Dev is watching, is any of this still on the table? Does that table have a person around it by chance?


There is a dev blog coming tomorrow that touches on the future of avatar based gameplay, and we would appreciate a re-post of your questions tomorrow in that thread Blink


Thanks Guard. I will be sure to check it out and give feedback.
CCP Unifex
C C P
C C P Alliance
#60 - 2012-02-22 19:45:39 UTC
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly.

Executive Producer