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Null sec deserts

Author
Nikuno
Atomic Heroes
#1 - 2012-02-22 14:15:03 UTC
I currently reside in Fountain. As an area of null sec it's seen a lot of residents in it's time and had many outposts placed here. Currently they're chiefly under the ownership of the goon/test/bdeal bloc of alliances. With these alliances fighting in the North the area is a desert, yet game play at this time allows this to be so because of the ability to project your force across the entire map without any great difficulties.

I'd like to ask if any other areas are suffering from this same affliction? I don't believe this is in anyone's interests as it stifles the game, but wondered just how far the rot has spread.
Florestan Bronstein
Ministry of War
Amarr Empire
#2 - 2012-02-22 14:23:15 UTC  |  Edited by: Florestan Bronstein
(1) kick out -TF-
(2) complain about lack of targets
(3) ???

no profit for you.

all joking and personal involvement aside - sustainability is a pretty large problem for groups like G0dfathers;
harass too much and the juicy targets will leave, get too annoying and TEST will bring 200man fleets to the fights you try to provoke, but don't have enough activity and your own members will leave.
Why would any actual pvp group want to engage you on somewhat even terms? there is no honor or reputation to be gained by fighting a bunch of pirates and the fight can't be "won" in any tangible sense anyways.

There once was an alliance with a pretty insightful alliance name: http://en.wikipedia.org/wiki/Lotka%E2%80%93Volterra_equation

You have the choice to either groom your targets with an eye towards sustainability & goodfites or to become nomadic.
Even if TEST were to install some new renter alliances all over Fountain to make better use of the available resources nothing substantial would change for you in the mid-term (after the first 2 weeks of ganks).
Nikuno
Atomic Heroes
#3 - 2012-02-22 14:25:52 UTC
My issue is a little broader than that, but keep the blinkers on, it stops you having to think about bigger things in the game.
Aiwha
School of Applied Knowledge
Caldari State
#4 - 2012-02-22 14:32:18 UTC
CFC let their pets carebear while they get :goodfites: ?

Sanity is fun leaving the body.

Nikuno
Atomic Heroes
#5 - 2012-02-22 14:42:05 UTC
Florestan Bronstein wrote:
(1) kick out -TF-
(2) complain about lack of targets
(3) ???

no profit for you.

all joking and personal involvement aside - sustainability is a pretty large problem for groups like G0dfathers;
harass too much and the juicy targets will leave, get too annoying and TEST will bring 200man fleets to the fights you try to provoke, but don't have enough activity and your own members will leave.
Why would any actual pvp group want to engage you on somewhat even terms? there is no honor or reputation to be gained by fighting a bunch of pirates and the fight can't be "won" in any tangible sense anyways.

There once was an alliance with a pretty insightful alliance name: http://en.wikipedia.org/wiki/Lotka%E2%80%93Volterra_equation


As I said, it's not about the 'goodfights' even. It just isn't good for the game when a large enough powerbloc can dominate to an extent that large swathes of null sec remain mostly empty due the ability to project force across the entire map without any great time or inconvenience. Whilst I appreciate the advantages brought about by titan bridges, jump bridges and other aids to logistics, the ease with which they can span the whole of eve is a very bad thing for getting people into null sec space and is noticably having the opposite effect in this corner of New Eden. I don't want eve to to strangle on this overly powerful feature which is why I was asking if it was more widespread than my own experiences.
Florestan Bronstein
Ministry of War
Amarr Empire
#6 - 2012-02-22 14:42:17 UTC  |  Edited by: Florestan Bronstein
Nikuno wrote:
My issue is a little broader than that, but keep the blinkers on, it stops you having to think about bigger things in the game.

don't tell me that all the "we don't want any sov anyways" rhetoric was a lie !!!

I don't really have a clear idea on the connection between "ability to project force" and "empty space".
The ability to project force mostly affects structure/sov warfare - but much of the most populated 0.0 space I have seen was occupied by renters who would have no way of holding sov on their own with or without easy force projection.
How populated space is mostly depends on the number of carebears it attracts imo, the pvpers will always be away harassing someone else or fighting some border conflict.
Wormholes, incursions and the anom nerf have probably done much more to depopulate 0.0 than the sov system ever could^^

(in npc 0.0 subcap force projection is significantly harder and even a small entity cannot be removed from space against its will but in my experience this doesn't result in higher population numbers)
Steve Celeste
Doomheim
#7 - 2012-02-22 14:42:35 UTC
This thread is now about desserts.
Red Templar
Viziam
Amarr Empire
#8 - 2012-02-22 14:45:13 UTC
I do not understand the problem. The alliance went to war, to have fun, to shoot things. How does that stiffles the game? Should they be only able to sit in their own space and entertain you guys?
Please specify and expand what is the problem and how you see it. And please provide a solution, in your opinion ofc, otherwise this discussion is worthless.

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Az'Kagoth
War Crime Syndicate
#9 - 2012-02-22 14:53:03 UTC  |  Edited by: Az'Kagoth
There are so many neuts idling in Fountain, I don't even consider it TEST territory anymore!

These neuts however don't affect the CFC in any way. Lost a couple of expensive ships to them? No problem, it's pocket money!

Working as intended. It would be like San Marino declaring war on Italy, the italians wouldn't even look their way...
Nikuno
Atomic Heroes
#10 - 2012-02-22 14:57:33 UTC  |  Edited by: Nikuno
Red Templar wrote:
I do not understand the problem. The alliance went to war, to have fun, to shoot things. How does that stiffles the game? Should they be only able to sit in their own space and entertain you guys?
Please specify and expand what is the problem and how you see it. And please provide a solution, in your opinion ofc, otherwise this discussion is worthless.


Ok, I'll try. One of the oft-quoted issues with eve as a game is the progression of players into null-sec space. Back before capital ships the game-play was quite localised for most players - logistics was the prime limitation as there were no cyno-capable ships, jump bridges didn't exist, nor did haulers bigger than the standard industrial ships. Empires had definite borders which were the sparking points for conflicts and there were many at these local levels. If you left your space empty it would be taken. You would suffer the loss of resources to someone else- but at least there had to be someone else there using it otherwise the space would be claimed by another of your neighbours.

Currently this happens less and less often as force projection allows a given side to hold that space and resource without needing to use it themselves, and without requiring much presence to prevent others from taking it - it's now sufficient to be able to hop back for the one critical moment in time that the pos/outpost/poco/whatever hits a key timer, and it's also too easy to arrange the logistics. I would prefer a situation where moving such a massive force across eve required real planning, effort and time; when the conquest of other space matters for what you ADD to your empire in the way of space and resources to grow, not for what currently happens which is the cherry picking of specific moons across the entire map (for example).

I can only see this balance being re-established if travel becomes more of a burden to a fighting force and if leaving vacant systems behind becomes a real risk to your holdings. Empty space that cannot easily be taken by smaller entities prevents entry into null sec for many.

I hope that helps set out what I'm trying to convey?
Tarithell
Deep Core Mining Inc.
Caldari State
#11 - 2012-02-22 15:46:46 UTC
SilentMajority
Dreddit
Test Alliance Please Ignore
#12 - 2012-02-22 16:14:36 UTC
Nikuno wrote:
Red Templar wrote:
I do not understand the problem. The alliance went to war, to have fun, to shoot things. How does that stiffles the game? Should they be only able to sit in their own space and entertain you guys?
Please specify and expand what is the problem and how you see it. And please provide a solution, in your opinion ofc, otherwise this discussion is worthless.


Ok, I'll try. One of the oft-quoted issues with eve as a game is the progression of players into null-sec space. Back before capital ships the game-play was quite localised for most players - logistics was the prime limitation as there were no cyno-capable ships, jump bridges didn't exist, nor did haulers bigger than the standard industrial ships. Empires had definite borders which were the sparking points for conflicts and there were many at these local levels. If you left your space empty it would be taken. You would suffer the loss of resources to someone else- but at least there had to be someone else there using it otherwise the space would be claimed by another of your neighbours.

Currently this happens less and less often as force projection allows a given side to hold that space and resource without needing to use it themselves, and without requiring much presence to prevent others from taking it - it's now sufficient to be able to hop back for the one critical moment in time that the pos/outpost/poco/whatever hits a key timer, and it's also too easy to arrange the logistics. I would prefer a situation where moving such a massive force across eve required real planning, effort and time; when the conquest of other space matters for what you ADD to your empire in the way of space and resources to grow, not for what currently happens which is the cherry picking of specific moons across the entire map (for example).

I can only see this balance being re-established if travel becomes more of a burden to a fighting force and if leaving vacant systems behind becomes a real risk to your holdings. Empty space that cannot easily be taken by smaller entities prevents entry into null sec for many.

I hope that helps set out what I'm trying to convey?


Oh no! Does the big bad pirate not like it when we can drop 100 people on your head without any notice? This is what you get for living next to the third largest alliance in the game. If you'd like, we can move TEST into wy- for a few weeks and see how your alliance membership holds up. Then you won't have to worry about big bad TEST and power projection; we'll be right in system!
Tanya Powers
Doomheim
#13 - 2012-02-22 16:31:08 UTC
Nikuno wrote:
My issue is a little broader than that, but keep the blinkers on, it stops you having to think about bigger things in the game.


Or you could grow a pair get new players, train them, take sov, offer them logistic support like JB's that ask a lot of work and then show how interesting you are instead of a brainless crying bird asking for candies.

This is funny, one side you've got nerds dropping 200 titans/supers if you dare to show up in local with an Ibis and on the other crybabies crying because small entities trying to settle somewhere get tired of being harassed from every direction and specially from pussies living in NPC space that risk 0 assets loss and making gazillions of isk with omega implants +ganks and and alike.

You should leave this game and go play something else. You're useless to everyone in whatever region you live and to your own corp mates at first.

Nova Fox
Novafox Shipyards
#14 - 2012-02-22 16:32:37 UTC
invite people to live in 0.0

OMG that is against the gankers creed.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Esan Vartesa
Samarkand Financial
#15 - 2012-02-22 16:34:39 UTC
SilentMajority wrote:
Nikuno wrote:
Red Templar wrote:
I do not understand the problem. The alliance went to war, to have fun, to shoot things. How does that stiffles the game? Should they be only able to sit in their own space and entertain you guys?
Please specify and expand what is the problem and how you see it. And please provide a solution, in your opinion ofc, otherwise this discussion is worthless.


Ok, I'll try.

*snip*

I hope that helps set out what I'm trying to convey?


Oh no! Does the big bad pirate not like it when we can drop 100 people on your head without any notice? This is what you get for living next to the third largest alliance in the game. If you'd like, we can move TEST into wy- for a few weeks and see how your alliance membership holds up. Then you won't have to worry about big bad TEST and power projection; we'll be right in system!


There's the standard "Someone is criticizing something that is to our benefit. Quick, start acting like bullies!" response.

Truth is, OP is raising an excellent point. If a group can project the vast majority of their force anywhere on the map at the drop of a hat, then the entire game gets reduced to one of "he with the biggest fleet wins", which is an issue that does get brought up here and there...

Force projection abilities are too strong as they are. The largest fleet can control as much territory as that quick force projection reaches, which right now is everything. Even if you're cleverly attacked at 5 different locations right across the map, as the largest fleet you can just pop off each invading force one at a time in quick succession.

You're never forced to split up.
Nikuno
Atomic Heroes
#16 - 2012-02-22 16:38:04 UTC
Tanya Powers wrote:
Nikuno wrote:
My issue is a little broader than that, but keep the blinkers on, it stops you having to think about bigger things in the game.


Or you could grow a pair get new players, train them, take sov, offer them logistic support like JB's that ask a lot of work and then show how interesting you are instead of a brainless crying bird asking for candies.

This is funny, one side you've got nerds dropping 200 titans/supers if you dare to show up in local with an Ibis and on the other crybabies crying because small entities trying to settle somewhere get tired of being harassed from every direction and specially from pussies living in NPC space that risk 0 assets loss and making gazillions of isk with omega implants +ganks and and alike.

You should leave this game and go play something else. You're useless to everyone in whatever region you live and to your own corp mates at first.



Well you've certainly shown your colours.

This is not about targets.

Was that clear enough for you? Sorry, I know one word has two syllables, but hopefully you can get someone help you with that.

It's sad when I can begin to have a reasonable discussion with the people on the other side of this particular fence, and then we get idiots leaping in with both feet firmly in their oversized mouths. At least Florestan and Red Templar are open to the actual issue I am trying to raise and not resorting to ad hominem cliched retorts. Please, leave us to discuss this and go get your posting count raised elsewhere. I expected it from the likes of silentmajority, but you have disappointed me Tanya.
Plyn
Uncharted.
#17 - 2012-02-22 16:47:10 UTC
I think the OP has done himself a huge disservice by making this thread, and his issue, sound like a crusade against TEST.

I'm inclined to agree about the dangers of force projection and the high barrier to entry it has created for nullsec sov warfare. It's just a very tight balancing act. It makes sense that the larger groups should have an advantage, because of the amount of hassle involved in getting everything and everyone setup and organized. At the same time, this destroys any prospect of the 'little alliance of hopes and dreams' being able to find two abandoned systems to pioneer.

Lots of people will say "That's what wormholes are for!", but my reply to that is that these people DO want to get involved in nullsec sov warfare, which WHs don't provide, but it can be ridiculously hard to attract a solid 0.0 pvp base when you don't have 0.0 to pvp for.

Vast tracts of space sit claimed but empty, or unclaimed but monitored. Anyone attempting to touch this space gets crushed. I won't knock the alliances holding and monitoring this space, it is a very sound strategic move for them, and given the opportunity to do so it would be foolish for them not too. However, with the ability to shift forces so easily, it means that these forces can stretch their claim as thin as they can pay sov bills without ever having to make a hard decision regarding which system(s) need to be protected over others.

TL;DR: Current force projection mechanics have made space too small, and removed any strategical option for new-entry 0.0 hopefuls.
Valei Khurelem
#18 - 2012-02-22 16:47:49 UTC  |  Edited by: Valei Khurelem
Well **** it I'll post, I have an alt. somewhere in Blood Raider space, there's 'war' going on here too ( supposedly anyway ) NPC space near the territories of the big alliances are filled with enemies but yes, the moment I've gotten to quieter space there's absolutely no one aside from a couple of bots who I'm convinced are mining out the rare or before I can get to it.

This makes manufacturing in 0.0 completely pointless because all I've got to play with are the noob minerals that you can get in high sec anyway, I'm pretty sure the big alliances in 0.0 space have a monopoly over it, sure, it's divided up in regions and you have people warring with each other, but they're mostly skirmishes. I've never seen them actively trying to take each other out, it also turns out that the space I'm in have a lot of Russians so I can't join up with them really either.

The stargates and the entrances to 0.0 are the biggest problem, the 0.0 alliances just camp them all day and leave the rest of their space empty, what we need are either so many entrances to 0.0 that they spread themselves thin or, I know I'm going to get trolled for this, have 0.5 high sec systems nearby the entrances with cloning services because I've noticed that a lot more sovereignty changes hands in those areas than the ones with low sec systems next to them, simply because alliances can't camp 24/7 in high sec.

I want to ask 0.0 alliances something, if there really are wars going on and your actively seeking to beat the crap out of each other? Then why the hell is it that there are alliances there that have the time to gate camp stargates to low sec and yet leave their back doors open?

It's damn well suspicious, CCP seriously need to send some GM's over there and be hidden from local so they can check it out, this kind of thing is what makes destructible space stations in 0.0 a good idea to me.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Nikuno
Atomic Heroes
#19 - 2012-02-22 16:59:56 UTC
Valei Khurelem wrote:

The stargates and the entrances to 0.0 are the biggest problem, the 0.0 alliances just camp them all day and leave the rest of their space empty, what we need are either so many entrances to 0.0 that they spread themselves thin or, I know I'm going to get trolled for this, have 0.5 high sec systems nearby the entrances with cloning services because I've noticed that a lot more sovereignty changes hands in those areas than the ones with low sec systems next to them, simply because alliances can't camp 24/7 in high sec.


Never noticed this before - is it from personal experience or do you have stats somewhere? It'd be intriguing if true and could liven things up a bit.

'I think the OP has done himself a huge disservice by making this thread, and his issue, sound like a crusade against TEST.'

As for this Plyn, I'm unsure how I've done myself a disservice. I have been involved in discussions about the creep of force projection previously, primarily from a point of view that the current mechanics remove a lot of the bottlenecks that lead to possible conflict, and thought that it was worth raising from this alternative aspect of creating large tranches of unused yet claimed space - something CCP and many players have expressed their dismay over when it prohibits others from entering the great null sec space race. Being now presented with a gilded opportunity to point to this desertification of null it would have been inappropriate to not try to find out how far this pattern is repeating itself.
Plyn
Uncharted.
#20 - 2012-02-22 17:07:51 UTC
Nikuno wrote:
Valei Khurelem wrote:

The stargates and the entrances to 0.0 are the biggest problem, the 0.0 alliances just camp them all day and leave the rest of their space empty, what we need are either so many entrances to 0.0 that they spread themselves thin or, I know I'm going to get trolled for this, have 0.5 high sec systems nearby the entrances with cloning services because I've noticed that a lot more sovereignty changes hands in those areas than the ones with low sec systems next to them, simply because alliances can't camp 24/7 in high sec.


Never noticed this before - is it from personal experience or do you have stats somewhere? It'd be intriguing if true and could liven things up a bit.

'I think the OP has done himself a huge disservice by making this thread, and his issue, sound like a crusade against TEST.'

As for this Plyn, I'm unsure how I've done myself a disservice. I have been involved in discussions about the creep of force projection previously, primarily from a point of view that the current mechanics remove a lot of the bottlenecks that lead to possible conflict, and thought that it was worth raising from this alternative aspect of creating large tranches of unused yet claimed space - something CCP and many players have expressed their dismay over when it prohibits others from entering the great null sec space race. Being now presented with a gilded opportunity to point to this desertification of null it would have been inappropriate to not try to find out how far this pattern is repeating itself.


The reason you have done yourself a disservice is that by pointing the finger at a specific entity you are inadvertently drawing attention away from the fact that this is a game-wide problem. TEST, or any other major player, would be stupid not to control and defend as much space as possible. The real problem is that groups with as many pilots and as much firepower as they have can do so back and forth across the cluster without having to take strategic losses. The issue isn't with something they have control over at all. The problem is one of mechanics. If you were in their shoes you would use those same mechanics.

Anyways, we're on the same side, just please realize that TEST didn't create force projection, they are just using it.
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