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[proposal] Bringing CONCORD to lowsec (it's not what you think!)

Author
Henry Haphorn
Killer Yankee
#41 - 2011-09-14 23:09:08 UTC  |  Edited by: Henry Haphorn
Ignore this post.

Adapt or Die

FloppieTheBanjoClown
Arcana Imperii Ltd.
#42 - 2011-09-14 23:17:26 UTC  |  Edited by: FloppieTheBanjoClown
Gizznitt Malikite wrote:
1.) Stick to one subject in this post. Fixing bounty hunting, assault frigates, and adding incarna bling is NOT really relevant. These ideas will only sidetrack this topic and smother your main idea.


The AF/black ops fixes I threw in because I want to see them happen, and they would help flesh out an expansion (which is the only way this could ever come about). The Incarna stuff is there mostly to satisfy CCP's desire to have more Incarna stuff.

I feel like the bounty fix fits perfectly in this idea. It's sort of a natural expansion on the whole "law enforcement" idea that is the core of the proposal. The story would center around Concord's increasing efforts to make space safer, not just around this idea for lowsec.

Incarna rolled out in a few stages. There's no reason not to do the same with an expansion like what I describe here.

Gizznitt Malikite wrote:
2.) I think your scope is too small. Controlling/patrolling one system is a little too limited and boring. Do you lose sight of a criminal once they switch systems? For better results, have bunkers provide constellation-wide benefits (at least). Perhaps expanding it to region-wide with multiple deputy corps, thereby allowing multiple (but limited) alliances to patrol a single region. If a corp feels they control a constellation, they are more likely to patrol the borders and hunt enemies within. Multiple alliances increase opportunities for anti-pirate activity across multiple timezones.


A sufficiently large organization could easily take control of an entire constellation. This system allows a small-ish corp to take a single system and a large alliance to take over enforcement in significant portions of lowsec. It's similar to sovereignty: Just because you can have just one system doesn't mean you're limited to one.

Gizznitt Malikite wrote:
3.) I really like the warpable beacon that follows the GCC'd player for the duration of their GCC. Ideally, it should Only be visible to Concord Deputies; otherwise there isn't much of a reason to be a deputy, as anyone can shoot a GCC player and they don't have to deal with stringent guidelines. Note: This is best left as a double edged sword... warping to their beacon might land you on an unprepared pirate, or it might land you next to their Deathstar POS. This could also make deputized players very useful to low-sec fleet battles, as they can always provide a warp in to the GCC flagged...


I must not have been as clear in my wording as I thought. Yes, the GCC beacon would only be available to deputies.

Gizznitt Malikite wrote:
4.) It should be possible to identify the concord deputies in local, just likes it’s possible to identify pirates and war targets.


Agreed. A special tag would denote deputies.

Gizznitt Malikite wrote:
5.) GCC's do not prevent a person from docking or jumping. All acts of aggression carry a 1 minute aggro timer that prevents docking and jumping. If you use the transferable GCC to prevent docking and jumping (not sure you can separate these two), you will alter a lot of RR activities in low-sec. Considering that most low-sec POS bashes generate GCC's for the parties involved, the implications of preventing a GCC'd player from docking are too far-wielding to support without serious further investigation.


Agreed. I forget how screwy the RR situation can be sometimes. It would definitely need serious consideration...I just don't want the criminal to be able to warp a couple of times and then dock up to escape deputies. You would really just need to differentiate between those doing damage and those supporting them...allow the RR to dock up/jump as normal while making it harder on the "real" criminal....just an idea.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#43 - 2011-09-14 23:17:55 UTC  |  Edited by: FloppieTheBanjoClown
Gizznitt Malikite wrote:
6.) Assuming you do agree with a multi-system patrol, having a concord chat window that updates with the name of a GCC'd player and the system they received that GCC (within your patrol area) would go a long way to enable pirate hunting. Remember, every time a station/gate gun fires on a GCC'd player, their GCC is reissued, and an update would be provided. At first, I thought this would be too much anti-pirate info, but it could easily be used to divert attention away from some pirate strike, or perhaps even lure some deputies into a trap.


This is exactly the sort of gameplay I want to encourage with a system like what I propose.

Gizznitt Malikite wrote:
7.) I think increasing the sec status penalties for deputies is the best option to "deal" with deputies that violate the rules. If they have a +5 sec status and they pod a guy, so what.... just have them take a bigger hit than a normal player.


Fair enough.

Gizznitt Malikite wrote:
8.) Concord Bunkers: How can an existing concord deputized alliance prevent another wanna-be-deputized alliance from shooting their control bunker to negate their deputy status? Since both have high standings, attacking each other would generate a GCC? How does an existing concord deputized alliance forfeit their deputation? I think you need a better method of deputizing alliances. Be wary though, as you want only a limited number of deputies/area, becoming a deputy should be moderately challenging, maintaining deputy status should require sustained actiivty, and deputy status needs to be removeable.... somehow.... This is non-trivial!


I agree it certainly leaves some questions open. To an extent, I feel like some of this design would have to be done by CCP: they know what their vision for Eve is, they know exactly what kind of mechanics they can and will produce, and frankly it's their jobs :) I *thought* somewhere in here I addressed some of that. I'll check back.

edit: I'm no expert on faction warfare, but it's my understanding a corporation involved in FW can withdraw at any time. Dropping deputy status would work the same way. I feel like maybe there's a small hole here somewhere that I need to fill in on how a corp/alliance takes up deputy status and how to make it all work well.

Tangential thought: there needs to be something to encourage cooperation between deputy corps so they don't bicker over territory and that sort of thing.

As for taking control from other deputies: I *think* I said somewhere in here that attacking the CRS would not incur a GCC, and from there it would be like if someone can flipped you: if they're shooting your CRS you can shoot them, but they can't shoot you UNTIL you shoot them. Sounds like I need to go back through the thread and pull my ideas together a bit more. I'm already over 6,000 characters on my write-up on this idea now.

I agree that holding status should require a level of activity. There would have to be some way of monitoring levels of patrols and enforcement, similar to sov levels I suppose.

Gizznitt Malikite wrote:
9.) Why are the faction warfare zones excluded?


For the roleplaying aspect, because Concord is deliberately staying out of the Empire wars. They have no interest in attempting to enforce law in a war zone, for obvious reasons. It would be left to the local militias to patrol systems in which they've gained control.

I thought the presence of the Concord bunkers and the activities relating to that would detract from the faction wars. Also, the inability to take out a neutral scout without risking the faction militia getting access to a GCC beacon on you for the next 15 minutes would be a bit too much. The two systems need to be exclusive so they don't interfere with one another.

Founding member of the Belligerent Undesirables movement.

LiSung
New Eden Asteroid Preservation Society
#44 - 2011-09-16 19:48:55 UTC
+1

Great idea that needs some work to make sure it's balanced and not exploitable...but that's the job of the developers, no?
Tyr Aeron
L0pht Systems
#45 - 2011-09-17 06:06:53 UTC
FloppieTheBanjoClown wrote:
Agreed. I forget how screwy the RR situation can be sometimes. It would definitely need serious consideration...I just don't want the criminal to be able to warp a couple of times and then dock up to escape deputies. You would really just need to differentiate between those doing damage and those supporting them...allow the RR to dock up/jump as normal while making it harder on the "real" criminal....just an idea.


Here's an idea to prevent docking to escape the deputies. You said yourself that we may as well accept Incarna and start incorporating it in our ideas. I recall a dev saying something to the effect of "there will be no combat in stations, for now." That leaves me to believe that at some point there will be that possibility.

How about, if you're currently under a GCC, deputies can dock and incapacitate/arrest you and, if you resist, kill you. Would be a tough decision there. Keep warping and risk your ship, or dock and try to hide from deputies with stun guns and rifles. There would have to be something done to make the risk of docking at least somewhat appealing, say having no beacon on you in station and your GCC expires faster. Deputies would only get a photo of your face, like a mug shot, so you could hide in some dark corner or something to that effect.

Just throwing it out there.

The entire concept is of low-sec enforcement is probably one of the most compelling ideas posted here in, well, ever and I fully and completely endorse it. My hat is off to the OP for coming up with the first REAL idea for rejuvenating low-sec.

+1
Fighter26
Orion's Fist
#46 - 2011-09-18 17:31:45 UTC
This is one hell of a idea. I came in here expecting to make fun of you OP, but you are right this is not expected. A change like this is what low sec needs right now, and I really doubt pirates would mind this because it gets them fights. I mean comon just picturing now a solo Raven attempting to play sheriff would be amazing kills, but the idea goes beyond that. Another method of earning iskis pvping is never a bad idea, and this adds a new life to a otherwise boring dead part (for the most part) area of eve.
buee
New Armitage Company
#47 - 2011-09-18 17:59:34 UTC
I sincerely hope that CCP notices this post and seriously considers implementing this or similar systems. Lowsec really is just a joke.

On another note, LP concord store anyone? Concord battleship blueprints... yummy.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#48 - 2011-09-20 20:46:39 UTC
buee wrote:
I sincerely hope that CCP notices this post and seriously considers implementing this or similar systems. Lowsec really is just a joke.

I sincerely hope that if they do, I get something out of it. Free Eve for life, or a really wicked unique ship.

I'm a fan of cloaky cruisers. Hint hint.

Founding member of the Belligerent Undesirables movement.

Leela Sirene
Peoples Liberation Army
Goonswarm Federation
#49 - 2011-09-20 22:04:12 UTC
Ever wondered about how boring lowsec can be and how it could be changed. That's in fact a very good idea. Would like to see that coming. Thumbs up!
Rixx Javix
Stay Frosty.
A Band Apart.
#50 - 2011-09-20 22:24:19 UTC
While interesting this idea is a little one sided isn't it? I mean everything I'm reading is about killing Pirates, attacking people with GCC and destroying a viable and flourishing play-style choice. Which no one asked you to destroy.

The only people that don't like low sec are those that don't understand it, or are afraid of it. If anything GCC needs to be limited not expanded. If you want to kill Pirates then come into low sec and try.

This idea has some merit, but it'll never fly.

http://eveoganda.blogspot.com

FloppieTheBanjoClown
Arcana Imperii Ltd.
#51 - 2011-09-21 02:18:15 UTC  |  Edited by: FloppieTheBanjoClown
Rixx Javix wrote:
While interesting this idea is a little one sided isn't it? I mean everything I'm reading is about killing Pirates, attacking people with GCC and destroying a viable and flourishing play-style choice. Which no one asked you to destroy.


It's not destroying anything. if you feel that this is one-sided against the pirates, then how about some ideas on how to balance it?

Right now all the advantage in lowsec goes to those who don't care about their sec status...the pirates. They can dictate the fight because the "good guys" can't engage just anyone. There is no incentive to go out to lowsec other than purely wanting to get involved in PVP at the cost of security status. Even then it's hard to get a fight that isn't horribly one-sided or just run into a gang running disco on a gate or station. I'm trying to find a system which creates enough feeling of balance for all parties that more people go out into lowsec, creating MORE fights.

Rixx Javix wrote:
The only people that don't like low sec are those that don't understand it, or are afraid of it. If anything GCC needs to be limited not expanded. If you want to kill Pirates then come into low sec and try.


I do understand lowsec. I've spent a fair bit of time on PVP roams and exploration there. I learned the hard way how to live out there for extended periods of time and got to know some of the people who live there. I'd wager that 95% of the lowsec occupants I met were pirates. They spent all their time fighting each other and ganging up on any passersby they didn't know and like. Hell, half the "friends" I made out there I made because I successfully evaded their traps and stuck around in local to chat.

This isn't just about killing pirates. This has always been about getting ships into lowsec, creating fleets, starting fights, and creating a "stepping stone" for younger/smaller groups that want a taste of fleet battles and sov without getting dragged into the politics and sheer scope of nullsec. I really think if SOMETHING like this mechanic existed more carebear corps might venture out of high.

(troll) That is, unless you're saying that you can't deal with a fleet of pubbies coming out to lowsec and trying to take you one. I understand. Not everyone is up to that.(/troll)

:D

Founding member of the Belligerent Undesirables movement.

Rixx Javix
Stay Frosty.
A Band Apart.
#52 - 2011-09-21 14:51:46 UTC
Most of us happen to like Low Sec just the way it is, and while certain elements need to be tweaked, addressed and otherwise balanced - we don't WANT low sec to become another Null or Hi-Sec region. And that is what you are proposing.

You make the assumption that something is wrong with Low Sec because more people aren't there and that by somehow making it "safer" more people would fly into low and have picnics. It won't happen. Why? Because people like me live there and I will only blow up their pretty little ships even more than I do now. Boom. Dead miners and carebear ships all over the place.

Your idea is interesting but if people had the guts to come into low sec they'd be coming into low sec. Making bounty hunters or police or territory modules or any of the other ideas I've heard over the years won't change the fundamental issue - Low Sec is scary and bad people live there.

I'm sorry about that. But me and all the other Pirates like it like that. If it changes it won't be low sec anymore.



Now having said that, there are things that can be done. Sec status is something that needs addressed, GCC needs to be fixed based on the true-sec status of systems and not just globally, and others. But anyone can already attack a Pirate any time they want without taking a sec status hit and they don't do it.

http://eveoganda.blogspot.com

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#53 - 2011-09-21 20:38:01 UTC
This subject should be discussed in full detail, but the initial idea is worth supporting.

+1

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

FloppieTheBanjoClown
Arcana Imperii Ltd.
#54 - 2011-09-21 21:02:22 UTC
Rixx Javix wrote:
Most of us happen to like Low Sec just the way it is, and while certain elements need to be tweaked, addressed and otherwise balanced - we don't WANT low sec to become another Null or Hi-Sec region. And that is what you are proposing.

You make the assumption that something is wrong with Low Sec because more people aren't there and that by somehow making it "safer" more people would fly into low and have picnics. It won't happen. Why? Because people like me live there and I will only blow up their pretty little ships even more than I do now. Boom. Dead miners and carebear ships all over the place.


I don't want to make it safer. I want to make it more dangerous for all parties. I want there to be BATTLES, not little frig fights and the occasional roaming blob of doom that I see out there now. The problem as it is now is that the -10s are only threatened by each other, and anyone NOT looking to pirate really can't survive in lowsec. It's the least-populated part of space--from what I've seen--and the low popularity means that the hard truth of it is that CCP isn't going to care much what you think if they can find a way to make more players happy. I even recall some dev posts on the old forums about "fixing lowsec".

I want to offer something that will augment lowsec and give the pirates more and bigger PVP fights. If you think my proposal won't do that I'd love to hear what you think might make low mo

Rixx Javix wrote:
Your idea is interesting but if people had the guts to come into low sec they'd be coming into low sec. Making bounty hunters or police or territory modules or any of the other ideas I've heard over the years won't change the fundamental issue - Low Sec is scary and bad people live there.

I'm sorry about that. But me and all the other Pirates like it like that. If it changes it won't be low sec anymore.


It's not about having guts to go to lowsec. It's about having a reason to. Right now the risk vs reward ratio is WAY out of balance with the rest of the game. My old corp ran mining operations in low just to see what kind of isk we could make...it wasn't significantly more profitable than highsec mining, and there was the constant threat of piracy. I ran exploration through there frequently, but again found highsec to pay equally well. Basically right now there's one thing to do in non-FW lowsec: be a pirate or look for pirates. I know some people run L5s in them and there are some lowsec explorers, but for the most part the space goes unused.

Founding member of the Belligerent Undesirables movement.

Rixx Javix
Stay Frosty.
A Band Apart.
#55 - 2011-09-23 20:04:25 UTC
What you want is called Null. It is a region located all around the edges of New Eden, head in any direction and you'll get there eventually. You can own the systems there, the rewards are very high and it is full of BATTLES all the time.

Enjoy.

http://eveoganda.blogspot.com

Jarome Ambraelle
The Scope
Gallente Federation
#56 - 2011-09-24 08:22:20 UTC
Rixx Javix wrote:
Most of us happen to like Low Sec just the way it is, and while certain elements need to be tweaked, addressed and otherwise balanced - we don't WANT low sec to become another Null or Hi-Sec region. And that is what you are proposing.

You make the assumption that something is wrong with Low Sec because more people aren't there and that by somehow making it "safer" more people would fly into low and have picnics. It won't happen. Why? Because people like me live there and I will only blow up their pretty little ships even more than I do now. Boom. Dead miners and carebear ships all over the place.

Your idea is interesting but if people had the guts to come into low sec they'd be coming into low sec. Making bounty hunters or police or territory modules or any of the other ideas I've heard over the years won't change the fundamental issue - Low Sec is scary and bad people live there.

I'm sorry about that. But me and all the other Pirates like it like that. If it changes it won't be low sec anymore.



Now having said that, there are things that can be done. Sec status is something that needs addressed, GCC needs to be fixed based on the true-sec status of systems and not just globally, and others. But anyone can already attack a Pirate any time they want without taking a sec status hit and they don't do it.


I absolutely disagree with you. Low-sec is still within the Sov of one of the 4 nations and so crimes commited there by pirates should still carry the possibility of being punished.

I believe the general idea of this was that even as vast as the nation's navies and police forces may be, they simply don't stretch or get funding enough to fend for all of the low sec areas, so they simply don't do it. Instead, they have this new option to chose a much easier and potentially profitabl option for the players. CONCORD opens itself up more to players and allows them to go after outlaws which now have a CONCORD bounty on their head.

Additionally, any player who had destroyed an innocent person's ship or esspecially podded them, is now flagged when in low sec for a CONCORD warrent and may be dispatched, but not podded (as opposed to how outlaws would be treated) within a certain time limit (let's say a week or two). After that time, they can no longer be blown up due to that particular crime, but if they commit a certain amount in a specific amount of time, their security status goes down at a higher rate based on the crimes and estimated value of damages, and of course, also the regular ways sec status goes down.

This may sound like a carebear's method of trying to make low sec safe and more like high sec, but quite the contrary, there will always be pirates and raiders in low sec. This idea and general and what I've said here I feel are simply means with which to give even more profit to players and more career options, while at the same time criminals might finally have t o pay for what they do to the average players. You still will run the chance of getting your ship blown to bits if you go below 0.5, but at least you know that there's people you can actually count on to try and do something about it.
Laechyd Eldgorn
Avanto
Hole Control
#57 - 2011-09-24 12:42:12 UTC
low sec is most dangerous place for pirates

being under -5 sec is great risk like having gcc at gates or stations, counting out ship maintenance bay / rr exploiting.

what low sec needs is not safety or more risk for people who actually have balls to aggro someone.

i could agree with more severe sec hits everywhere but then everyone would just pvp in 0.0 or suicide gank in hi sec and sec rat in 0.0... so...

low sec used to be somewhat viable place for catching logistic transports to 0.0 but since ccp gave them near immunity to everything (jump bridges, jump freighters, covert ops haulers, blackops, titan bridge, general rage logoffski, web warp) go figure why no one hangs around in low sec anymore. Not to mention that missioning and plexing in low sec became less good plan. Doing anything at low sec belts has been pretty useless like forever.




Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#58 - 2011-09-24 18:21:47 UTC
There's plenty of room for piracy in 0.0 no? Why make it safer for pirates in losec? There's plenty of piracy there ..... doesn't seem in danger of being wiped out at all .... and since when do gate guns bother losec pirates - they sit and tank them all day ...

Endovior
PFU Consortium
#59 - 2011-09-25 06:10:33 UTC
I like the idea, but as has been mentioned before in the thread, it shouldn't be so one-sided. GCC beacons following pirates through warp makes life really easy for the prospective bounty-hunters... and thus, should probably not exist unless they've done a lot to 'lock-down' the system and make it 'safe'. At lower levels of 'security', it'd probably just be fine to have GCC beacons lighting up at the location the criminal was at when he committed the crime, only updating with each new criminal act; that way, vigilantes have somewhere to start, but still might have to do a little work to track down their targets, especially if the guys show a little caution and have safespots in-system.

As for the rest of it, I'd be inclined to reference that 'Corruption' idea The Mittani had back when, though that strays a little beyond the point of the thread. My point here is, that if the vigilantes can set up shop in a system, doing things to make it safer for travellers and honest folk, the pirates should be able to do the same thing, setting up shop in a system to make it more dangerous for the lawmen and more appealing to outlaws.
Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#60 - 2011-09-25 14:44:08 UTC  |  Edited by: Sor'Ral
The idea of Pirates being able to take (a similar level) of control actually makes sense when you say it like that .... so you could have some systems "under the influence" of Pirates, others "under the influence" of "Deputies" ....

I know a lot of ppl who would love to participate in "Faction Warfare - Like" experiences, but who don't want to have to sacrifice balanced standings or go into "total war" mode to do so ....

Seems like one key to making this work, is to make it somehow easier to get into and get out of .... i.e.-would be nice if your corp could easily take a weekend and play a pickup game of "Deputies and Pirates" in the nearby losec area, without having to ruin their high security standings, and for those of us that care (NRDS, near-NRDS, etc.), without having to "go rogue" and become Pirates (basically killing all targets you see) as current Losec roams really push you to do.