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EVE New Citizens Q&A

 
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Manufacturing career

Author
Rutherford Rainman
The Actual US Department of Energy
#1 - 2012-02-21 15:27:29 UTC
I just started this toon and I want to train him to be an industrial/manufacturing toon. Assuming I have no starting skills but around 3 billion isk to play around with, how long would it take me to be proficient in manufacturing? Also would it be worth springing for some nice implants if I have such a long road ahead of me? Any suggestions on what implants to (maybe) get would be appreciated.
Baphommet
State War Academy
Caldari State
#2 - 2012-02-21 16:02:53 UTC
Rutherford Rainman wrote:
I just started this toon and I want to train him to be an industrial/manufacturing toon. Assuming I have no starting skills but around 3 billion isk to play around with, how long would it take me to be proficient in manufacturing? Also would it be worth springing for some nice implants if I have such a long road ahead of me? Any suggestions on what implants to (maybe) get would be appreciated.


The core skill of profitable manufacturing is production efficiency V, get it before starting any real manufacturing line. Also, what I've seen from manufacturing beginners is that what to build is often the issue, spend some hours researching your options and calculating the profit you'd make (there are various 3rd party tools that help with this). Then you'll need to get mass production to maximize isk/day gained and figure out your logistics (where to buy/sell, how to haul, etc)

If you're looking to build advanced commodities (t2, t3, other special items) You're gonna need other item specific skills, figure them out while you're picking what to manufacture.

About the implants - Yes, get implants, probably the standard attribute enhancing ones. +3s are for the poor, +4s are standard and +5s are for people who never risk (other than undocking that is) their pod. For the other implant slots I don't have much to say.

Ps- If you ever mine, consider the market value of the materials you've mined in determining if something is worth manufacturing (if you lose money by producing an item we have a problem). This seems painfully obvious but to the dismay of thinking people everywhere, many miners manufacture items and sell them under their mineral worth, killing the T1 market for everyone.

.

Velicitia
XS Tech
#3 - 2012-02-21 16:06:24 UTC
research the market first ... get a feel for what you're doing, BEFORE you go sinking 3b into stuff...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Grikath
Deep Core Mining Inc.
Caldari State
#4 - 2012-02-21 16:08:38 UTC
The real hurdle in manufacturing is not so much ISK or skills/implants, but getting the "right" BPO's and researching them.

Public ME/PE research spots are usually taken, especially in highsec, so you either need to find something in the depths of lowsec ( and get your srs investment there safely) , or run a POS in highsec, which requires at least 5.01 faction standing (= lots of grinding missions). Renting research slots is an option though, as is buying researched BPC's in bulk.

That bit is really a major part of the investment which a lot of people forget to calculate into their business model.

Skill-wise you're looking at about 6 months of training. Manufacturing skills, of course, but also everything else you need to efficiently haul stuff, research stuff, market stuff, and whatever you want to do while your products are cooking.

You may want to do a stint of mission grinding as well if you plan to mine/refine your own stuff, since efficiency there is majorly dependent on NPC corp standing. Necessary anyways if you want to run your own POS for research/invention.

3 bil gets you a way, but if you aren't careful it can be gone in a flash.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Rutherford Rainman
The Actual US Department of Energy
#5 - 2012-02-21 21:35:16 UTC
If I joined a corp with a POS in highsec or good standings with a certain faction do you think that would help?
malaire
#6 - 2012-02-22 09:08:59 UTC
If your char is on new account, you could also buy "Cerebral Accelerator" booster from contracts. That only works for first 35 days of account, costs maybe 200 mil, and gives you about 4 days worth of extra SP during that 35 days. (It gives +3 to all attributes and stacks with attribute implants.)

However if your account is older you cant use that booster.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Grikath
Deep Core Mining Inc.
Caldari State
#7 - 2012-02-22 12:08:41 UTC
Rutherford Rainman wrote:
If I joined a corp with a POS in highsec or good standings with a certain faction do you think that would help?


Possibly. There are a couple of snags , however.

Corps that do have a POS in highsec generally do not advertise that fact, unless they are in a serious alliance and able to defend themselves against the inevitable wardec-griefers trying to extort ISK by attacking/ransoming the POS if they can find it.
Even then they will most likely not let you touch it, since the rights that lets you install jobs in a POS lab also means you can mess up anything else going on in that lab.
Usually corps that have this service for members have a dedicated officer that installs jobs for you.

It's also pretty hard for most corps to get to the standing needed to put up a highsec POS, since the corp standing is the running average of it's members.
Which means that if you let new toons/ non-missioneers join, you will be cutting into your overall corp standing rather dramatically.
There are ways to get it done regardless, but it would still be a lot of work, and a *serious* investment for most corps, and you'd have to come up with a good business plan, and some seriously convincing arrguments to convince corp leadership that putting a POS up would work for them.

it's a matter of the old risk/reward equation, with on one side the initial investment in time and ISK, running costs, and security/wardec risks to the corp, and on the other side the availabilty of research/invention slots with a speed/efficiency bonus.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.