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The mining 'buff' fallacy.

Author
Ciar Meara
PIE Inc.
Khimi Harar
#21 - 2012-02-22 08:51:06 UTC
if they change the mechanics somewhat as demonstrated by an excellent post where some propose to change the mining to a more "chance" based element that can be negated with skills and modules and eliminate gun mining I think mining could become profitable.

I detest mining, I did it at launch when I mined omber for my first punisher in 2003, I however did enjoy mining in group because that's the time you just hang out with your corp/alliance mates and talk about anything else. WH mining it itself is also fun because it involves real danger either from sleepers or ganks.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#22 - 2012-02-22 09:03:52 UTC
Quote:
Well no, but if CCP removes the vast majority of mineral sources, which they seem like they are going for (Drone Compounds) Mineral prices are going to shoot up, and mining will suddenly be viable again, and then there will be more poor bastards waiting to be ganked than there is now :3


Which will drive the price of everything up. I.E. inflation. So you go from making 10 mil an hour to 12 mil an hour. And then you pay an extra 20% for everything in the game. Its like your 12 mil an hour is only worth 10 mil on the market prior to the 'mining buff'.

internet spaceships

are serious business sir.

and don't forget it

Valei Khurelem
#23 - 2012-02-22 09:09:52 UTC  |  Edited by: Valei Khurelem
if CCP hadn't coded in an inflationary currency to begin with then buffs like these along with incursions wouldn't be a problem, it's because of this items like PLEX have gotten so bloody expensive lately. If there were a limited currency then prices would have gone a lot lower and the game would have ended up being easier for everyone, it looks like CCP are determined to act like a central bank when it comes to this game.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Parthonax
#24 - 2012-02-22 09:13:56 UTC
Cipher Jones wrote:
Quote:
Well no, but if CCP removes the vast majority of mineral sources, which they seem like they are going for (Drone Compounds) Mineral prices are going to shoot up, and mining will suddenly be viable again, and then there will be more poor bastards waiting to be ganked than there is now :3


Which will drive the price of everything up. I.E. inflation. So you go from making 10 mil an hour to 12 mil an hour. And then you pay an extra 20% for everything in the game. Its like your 12 mil an hour is only worth 10 mil on the market prior to the 'mining buff'.

on a temporary base yes atleast for t1 items , other items price are depndant on other sources (PI, moongoo)
when mineral prices go up more people will mine again, so price will eventually stabilize after a while and maybe mining in nullsec becomes a viable option again , tho there needs to be more change in game mechanics to give nullsec mining a serious boost
so this is permanence
Sasha Azala
Doomheim
#25 - 2012-02-22 10:05:31 UTC  |  Edited by: Sasha Azala
Professor Alphane wrote:
Can't entirely agree they give CCP any money at all as I understand it they pay with isk ie. plex there account, it's totally unrelated that someone has payed CCP for that plex it would have happened regardless.





It's not unrelated. If people were not buying PLEX ingame with isk to fund their accounts, the majority of people that buy PLEX from CCP(myself included) would not buy PLEX as you would not be able to sell them ingame.
Nova Fox
Novafox Shipyards
#26 - 2012-02-22 10:12:47 UTC
well if you nerf gun mining you may save rock mining.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Grey Azorria
Federation Industries
#27 - 2012-02-22 10:47:48 UTC
Grumpy Owly wrote:
I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game.

And why the hell not? low sec and especially null sec industry needs a boost to make it viable, and nerffing hi sec a bit is required to do so.

CCP have stated, and most of the players agree with this, that null sec should be the most rewarding part of k-space, then low sec, then hi sec, in addition they all need to have a unique aspect that makes them suited for one thing over the rest, be it ore availability or moon mining or whatever.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Tippia
Sunshine and Lollipops
#28 - 2012-02-22 10:52:33 UTC  |  Edited by: Tippia
Ptraci wrote:
T0RT0ISE wrote:
everything that makes mining more profitable as an activity has the knock on effect of raising the costs of every ship and module in the game

I don't understand how increasing the m3 harvested per hour, which would increase the volume of minerals available per gaming session to a miner and the supply of minerals in the game overall, I don't see how this can increase prices.
Because you're making the classic mistake of thinking more profitable = more m³. This is not the case.

If you try to make mining more profitable by increasing the volume mined, what will happen is that mining becomes (much) less profitable because you're further oversaturating an already saturated market — the demand simply isn't there, so mineral prices go down, so you have to mine more volume to just get the same amount of ISK as before, which further increases oversupply, which dives the prices down etc…

He's quite right: anything that actually makes mining more profitable means prices on everything else has to go up because that's where the increased mining profit comes from. He's quite wrong about painting it as a bad thing, however. Just because it causes very mild inflation doesn't mean that it's bad — the bad kind of inflation generally occurs when you have a massive oversupply of money so prices are driven up just because people can throw more money at a problem, rather than because they have to compete over semi-scarce resources.

T0RT0ISE wrote:
Thus the value of the extra ISK income that industrialists see from any such buff is instantly countered by inflation.
It is somewhat counteracted by inflation, but not completely countered because there are also things that are unrelated to mineral supply. The same argument can be made for anything that increases anyone's income, and then it's just a matter of whose income is the cause. The thing is, though, that even though the miners' income might not be 100% of the increase in ore value, they will still be relatively richer: as the prices go up, so does their income, whereas everyone else's income stays the same in absolute terms. In other words, relative to the new prices, the miners come out equal or even a bit ahead — everyone else comes out behind, and the miners have had an increase in income relative to them. Their absolute purchasing power might not increase (they still have to mine for X hours to replace their hulk), but their relative purchasing power will (they can now replace that hulk, say, 10% faster than non-miners).

Grumpy Owly wrote:
I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game.
Eh no. Removing drone poo as a mineral source will not have that effect. It will have the effect of nerfing a specific nullsec sector's capabilities in order to give all of nullsec better competition — highsec does not even enter the equation. More importantly, it means nerfing “gun-mining” in favour of actual mining — i.e. giving back purpose to an entire profession. It actually means that it gives all those highsec miners something to strive for again.
Mara Rinn
Cosmic Goo Convertor
#29 - 2012-02-22 12:18:36 UTC
Tippia wrote:
Grumpy Owly wrote:
I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game.
Eh no. Removing drone poo as a mineral source will not have that effect. It will have the effect of nerfing a specific nullsec sector's capabilities in order to give all of nullsec better competition — highsec does not even enter the equation. More importantly, it means nerfing “gun-mining” in favour of actual mining — i.e. giving back purpose to an entire profession. It actually means that it gives all those highsec miners something to strive for again.


Removing drone poo entirely will give Jaspet reason to live.
Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-02-22 12:34:14 UTC
Issler Dainze wrote:

Mining needs to be more fun!!

Issler Dainze
The Miner's Friend
Csm 7 Candidate


Indeed it does, but try making proposals to make it more challenging and interesting and see what response you get from the "but mining also needs to be dull and easy enough so that I can make ISK while semi AFK" miners.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Professor Alphane
Les Corsaires Diable
#31 - 2012-02-22 12:42:51 UTC  |  Edited by: Professor Alphane
Steve Ronuken wrote:
Without people using Plex, either to buy aurum (heh) or to subscribe, Plex would have no value.

With a lower number of people using Plex, the plex drops in value. Then people buy less out of game, reducing the numbers. So the price rises a bit. It'll still drop in value over all.

So you can't say that people would buy plex regardless. It's not like CCP are buying them off the market.



This assumes knowledge of the spawn/use rate , if use doesn't actually eat into spawn rate, plex just become another 'chip' for market warriors everywhere.

It is a complex matter of cause and effect though and (dependant on population) Bots must have some effect on it but without more data it's difficult to tell. Regardless of bots though there WILL be a plex market hence the asserrstion 'people will buy plex regardless'

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Adunh Slavy
#32 - 2012-02-22 13:42:50 UTC
Cipher Jones wrote:
Quote:
Well no, but if CCP removes the vast majority of mineral sources, which they seem like they are going for (Drone Compounds) Mineral prices are going to shoot up, and mining will suddenly be viable again, and then there will be more poor bastards waiting to be ganked than there is now :3


Which will drive the price of everything up. I.E. inflation. So you go from making 10 mil an hour to 12 mil an hour. And then you pay an extra 20% for everything in the game. Its like your 12 mil an hour is only worth 10 mil on the market prior to the 'mining buff'.


The inflation already exists in the system, the price of minerals is lower than it should be. This is due to the fact that minerals are sourced from too many activities and in volumes that are too large. Having minerals sourced from only the activity of mining will reduce inflation, although prices of minerals will go up.

Now I am sure you are scratching your head and having a WTF moment. Consider: As mineral prices increase, the attractiveness of mining as a profession also increases. The opportunity cost of mining is not slurping at the ISK faucet. That means less ISK will enter the economy and thus reduce the rate of growth of the monetary base, the monetary base will not inflate as quickly.

Eve, as it is designed, will always have some amount of monetary inflation in the system, so long as the faucets outpace the sinks and the ISK held in wallets by inactive players. But, if the monetary inflation rate can be kept in check, and meets the level of increased productivity gained by new players entering the game and older players increasing the industrial output, then prices will become more stable over the long run. Short term fluctuations will remain of course, but that is to be expected.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Grumpy Owly
Imperial Shipment
Amarr Empire
#33 - 2012-02-22 13:47:02 UTC  |  Edited by: Grumpy Owly
Grey Azorria wrote:
Grumpy Owly wrote:
I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game.

And why the hell not? low sec and especially null sec industry needs a boost to make it viable, and nerffing hi sec a bit is required to do so.

CCP have stated, and most of the players agree with this, that null sec should be the most rewarding part of k-space, then low sec, then hi sec, in addition they all need to have a unique aspect that makes them suited for one thing over the rest, be it ore availability or moon mining or whatever.


And like I have stated, allowing for redistribution of minerals from loot will allow for that when adjusted towards mining.

Considering that null sec has the maojrity of ABC type minerals resources in their asteroid fields the rebalance will reflect well for them as a result in mining those resources.

Thus it's an equal change to mechanics accross the universe, null sec still gets an improvement, in principal they get a better portion of ABC capabilities without having to nerf high sec to achieve it. Drone poo doesnt have to go entirely as a conversion to isk causing more inflation or lack of minerals if the recent price changes are attributable. By priincipal of the fact of how null miners have significant better resources available to them is why the rewards associated with risk are better for them as a result.

If mechanics are changed to make T2 production more competative in null simply by design, then you intrisincally make it harder for others to compete. As the intended suggestions are to make asssociated manufacturing costs and times more favourable in null sov.

So in principal just by redistirbuting mining gains without the need to simply remove stuff or nerf other industrial capabilities you can make null sec mining and industry more viable. So it is not necessary or "required" to nerf non null to achieve this.
Grumpy Owly
Imperial Shipment
Amarr Empire
#34 - 2012-02-22 13:52:49 UTC  |  Edited by: Grumpy Owly
Mara Rinn wrote:
Tippia wrote:
Grumpy Owly wrote:
I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game.
Eh no. Removing drone poo as a mineral source will not have that effect. It will have the effect of nerfing a specific nullsec sector's capabilities in order to give all of nullsec better competition — highsec does not even enter the equation. More importantly, it means nerfing “gun-mining” in favour of actual mining — i.e. giving back purpose to an entire profession. It actually means that it gives all those highsec miners something to strive for again.


Removing drone poo entirely will give Jaspet reason to live.


The intentions for certain initiatives regarding drone poo removal are ongoing and intended to be removed as part of iterations which will include everywhere, not just the changes we have seen in NPC null space. It is part of certain CSM 6 candidates campaign. And since drone poo exists as a source for certain minerals in high sec it would remove the capabalities of these sources. So it very much does enter the equation.

The Mittani wrote:
Drone bounties are on the way. It's unquestionably needed - mining is pointless due to alloy drops.

...

The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.

If you don't understand what an impact that has on mining, then you probably don't belong in this thread!

...

mining in general needs a huge reworking, the first step of which is removing alloy drops from drone rats


And these comments were made "after" the existing modifications made to the NPC null sec regions.
Grumpy Owly
Imperial Shipment
Amarr Empire
#35 - 2012-02-22 14:08:46 UTC  |  Edited by: Grumpy Owly
Valei Khurelem wrote:
if CCP hadn't coded in an inflationary currency to begin with then buffs like these along with incursions wouldn't be a problem, it's because of this items like PLEX have gotten so bloody expensive lately. If there were a limited currency then prices would have gone a lot lower and the game would have ended up being easier for everyone, it looks like CCP are determined to act like a central bank when it comes to this game.


The allocation of mineral resources has nothing to do with inflation if it is kept balanced. So a buff to mining redistributing these resources when done in a balanced way would not change the overall mineral wealth and wouldnt effect mineral prices.

The drone poo example that is being proposed is causing mineral price increases, is simply as a change of removing one source of minerals but not affording any "cheques and balances" elsewhere in the system. This isnt the same as my proposed model, and it certainly doesn't afford to add extra isk into the mix to add to the inflationary problem further especially where isk sinks arent being applied to help compensate.

Minerals and the added value goods they generate are not an isk faucet, they only act to redistribute isk in the system. If anything isk is lost in the process with manufacturing costs with NPCs and taxation/broker fees with their sale.

So if anything it should be miners who are upset with other areas of the game where isk is being generated that should complain about increased plex prices. Largely if they are subbing they will be plexing to supplement their poor income as stands, especially if being hit by suicide gankers. So if they are injecting plex into the system they are adding to supply which should work to reduce plex prices, not increase it and help CCP in the process. If anything the isk values at the moment are more helpful to miners assuming they don't have an intention of plexing for game time. Also increased plex prices makes it harder for any RMT botters to use plex as a medium of sale which is in CCP interests. But really that shouldn't be a valid reason or enter the argument as intentionally those concerns should be being persued and removed.

So please don't missconstrue plex issues with mining where they don't exist.
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#36 - 2012-02-22 17:11:59 UTC
1. For the Drone regions introduce faction 'drone' items and buff the stats of 'Augmented' and 'integrated' Drones then increase the drops of the build items used to make them. Ratting in other areas of the game gives isk but also faction items since drones do not give bounties they should drop more faction items/region specific items. e.g serpentis drop 1600mm plates and meta 4 hybrids Sanshas drop lots of meta4 nuets etc etc.

2. Remove all meta 0 t1 drops from the game and replace all the meta1-4 drops with drops of bpc's that use minerals as the main component of the build.

3. Profit
Tippia
Sunshine and Lollipops
#37 - 2012-02-22 17:29:08 UTC
Grumpy Owly wrote:
So in principal just by redistirbuting mining gains without the need to simply remove stuff or nerf other industrial capabilities you can make null sec mining and industry more viable. So it is not necessary or "required" to nerf non null to achieve this.

You keep harping on about nerfing non-null… where do you get that idea from? Straight
Serge Bastana
GWA Corp
#38 - 2012-02-22 17:52:03 UTC
Mara Rinn wrote:
Grumpy Owly wrote:
E.g. if refining yields from loot/drone goo where reduced and mining yields increased to "balance" it then effectively you havent changed the total amount of mineral assests in the game, thus not effetively changed anything in a global way within the economy.



Mining mineral value = 100, Loot mineral value = 10,000 Total mineral value = 10,100


The figures are closer to 40 + 60 = 100. Removing drone poo (but leaving T1 meta-X loot in NPC drops) will do more to boost the profitability of mining than any other possible change. When profitability goes up, more people will do it, which will bring the profitability right back down.



Another advantage of removing meta 0 loot from high sec mission loot would be to give starting manufacturers a foothold in industry and would probably help miners too since they would have modules to build that didn't compete with the loot drops being sold by mission runners in the thousands. Meta 1-4 stuff could stay and not cause any problems for them, but currently there's little reason to build most meta 0 modules since so much is dropped in mission loot.

I always though it was barring new industrialists from getting a decent start by having regular meta 0 loot in missions

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Grumpy Owly
Imperial Shipment
Amarr Empire
#39 - 2012-02-22 18:35:51 UTC
Tippia wrote:
Grumpy Owly wrote:
So in principal just by redistirbuting mining gains without the need to simply remove stuff or nerf other industrial capabilities you can make null sec mining and industry more viable. So it is not necessary or "required" to nerf non null to achieve this.

You keep harping on about nerfing non-null… where do you get that idea from? Straight


As per Farms and fields initiatives as described in CSM minutes.

CSM minute May 2011 wrote:
The CSM believes that nullsec needs to be more self-sufficient from hisec, at the industrial level. The CSM suggested that nullsec should be able to produce T2 goods at higher margins than in hisec. Many ideas were thrown around, such as making T2 production superior in nullsec compared to hisec as well as adding many more factory and research slots in nullsec outposts. The CSM suggested that high technology products come from nullsec - they can be done in hisec, but with better margins in null. The CSM was intrigued by the idea of allowing meta-level item production in lowsec, creating a continuum of t1 - meta - t2 across hi/low/null. Most of the CSM favored the idea of increasing invention chances in 0.0 compared to hisec.


CSM Minutes Dec 2011 wrote:
- References to industrialization, moving t2 production to 0.0, interdependence of regions, market hubs in nullsec. CCP commented that player built stations should always be better than NPC stations.

...

- General industrial boosts would be good. Such as adding more slots in stations or increasing invention chance in nullsec with an IHUB upgrade? This would then lead to a greater demand for datacores which would partially boost those who run exploration sites.


The Mittani wrote:
Some other ideas include incentivizing invention by giving superior success chances on invention jobs in sov space.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#40 - 2012-02-22 18:45:04 UTC
Malcanis wrote:
Issler Dainze wrote:

Mining needs to be more fun!!

Issler Dainze
The Miner's Friend
Csm 7 Candidate


Indeed it does, but try making proposals to make it more challenging and interesting and see what response you get from the "but mining also needs to be dull and easy enough so that I can make ISK while semi AFK" miners.


The existing casual experience should remain but there needs a new "taking mining to 11" experience that is dynamic, affected by real time decisions and where ship choice and fittings become part of optimized results, just like you find in ship combat.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
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