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The mining 'buff' fallacy.

Author
T0RT0ISE
Viziam
Amarr Empire
#1 - 2012-02-22 02:35:52 UTC
People keep asking for various boosts to the mining industry in EvE but everything that makes mining more profitable as an activity has the knock on effect of raising the costs of every ship and module in the game that relies on minerals in order to exist.

Thus the value of the extra ISK income that industrialists see from any such buff is instantly countered by inflation.

Furthermore, unless macro mining is decisively dealt with this only leads to even further ruin. CCP will not fully eradicate macro mining since its prevalence provides them with a considerable income, which through poor decision making and now being accountable to investors is simply not going to happen.

There is literally nothing you can do to make mining more valuable an activity.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#2 - 2012-02-22 02:37:10 UTC
But i like big numbers in my wallet.
Professor Alphane
Les Corsaires Diable
#3 - 2012-02-22 03:00:27 UTC
Can't entirely agree they give CCP any money at all as I understand it they pay with isk ie. plex there account, it's totally unrelated that someone has payed CCP for that plex it would have happened regardless.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

T0RT0ISE
Viziam
Amarr Empire
#4 - 2012-02-22 03:06:32 UTC
Then they at least generate a market for PLEX, which has to come from someone's pocket.
Professor Alphane
Les Corsaires Diable
#5 - 2012-02-22 03:12:11 UTC
Don't realy know about the effect on the plex market, if any, hard to say when you don't know there relative size or Plex use/spawning .

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Roll Sizzle Beef
Space Mutiny
#6 - 2012-02-22 03:40:41 UTC
The buff mining needs is to make it fun. How ever that's the kind of paradox that would make your mind implode.
Grumpy Owly
Imperial Shipment
Amarr Empire
#7 - 2012-02-22 03:44:25 UTC  |  Edited by: Grumpy Owly
T0RT0ISE wrote:
People keep asking for various boosts to the mining industry in EvE but everything that makes mining more profitable as an activity has the knock on effect of raising the costs of every ship and module in the game that relies on minerals in order to exist.

Thus the value of the extra ISK income that industrialists see from any such buff is instantly countered by inflation.

Furthermore, unless macro mining is decisively dealt with this only leads to even further ruin. CCP will not fully eradicate macro mining since its prevalence provides them with a considerable income, which through poor decision making and now being accountable to investors is simply not going to happen.

There is literally nothing you can do to make mining more valuable an activity.



Simply not true.

If you redistribute the source of minerals to be more effective for miners then principly you are help the proffession to be more competative.

E.g. if refining yields from loot/drone goo where reduced and mining yields increased to "balance" it then effectively you havent changed the total amount of mineral assests in the game, thus not effetively changed anything in a global way within the economy.

Considering that the vast majorty of minerals on the market arise from loot it it is important to ensure this is maintained for the above reason mentioned.


So lets see this in effect:

Before change:

Mining mineral value = 100, Loot mineral value = 10,000 Total mineral value = 10,100

Apply a balancing change:

Mining mineral value = 105, Loot mineral value = 9995 Total mineral value = 10,100

Overall total value stays the same.
Mining value is increased by 5%
Loot mineral value is reduced by 0.05%


As such all you are doing in the example is redistributing the wealth to the industrial activity. And since the total effective assests and/or value of minerals remains unchanged you haven't changed anything in the overall economy. Yet even with small adjustments (even lower than the example above if needs be) you are helping mining to be more competative.

Considering that mining never actually generates any real isk and is not a faucet as such, it does nothing in terms of inflationary issues. All mineral assests provide is a medium for redistributing where the ISK flows in the game in the medium of provided goods.

If anything, more money in the miner's pocket allows for the possibility of reduced prices as they require less. However given that the above example is a balancing issue influence to prices will still be more apparent based on supply and demand. Which in theory would be the same.

If mining popularity is marginally improved then you also have to remember that it is one more person not doing isk generating activities potentially and as such helping to reduce inflation by moving from those faucet activities to the industrial ones which simply moves isk around, thus helping to reduce the effects of inflation. The increase in supply would further reduce pricing in theory due to more availability. But more isk would flow into the mining profession as a result.

You'd think therefore that it would be a self balancing model given any increased popularity. But given that the new miner was a mission runner who would have generated minerals and loot, the movement of activities will if anything compensate also. All you'd do is swap activities, but definatley help to reduce activity in isk faucet related way helping to reduce the inflationary issue.

However a call would be to not make it more preferable to other choices for this reason, but something can be done to improve the miner's lot, certainly from the long neglected and undervalued treatment it has been getting for a long time now.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-02-22 04:00:42 UTC
Without people using Plex, either to buy aurum (heh) or to subscribe, Plex would have no value.

With a lower number of people using Plex, the plex drops in value. Then people buy less out of game, reducing the numbers. So the price rises a bit. It'll still drop in value over all.

So you can't say that people would buy plex regardless. It's not like CCP are buying them off the market.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Misanth
RABBLE RABBLE RABBLE
#9 - 2012-02-22 04:39:27 UTC
I didn't bother reading replies, so in case someone else post same thing I do now.. oops P

OP, you're wrong. You assume that mining would get a flat out boost? There's plenty of other things you can do to make mining profitable/viable. I'll give a few examples:
* Remove drone alloys completely, replace them with bounties and loot.
* Nerf refining, perhaps heavily, so there's little (or none at all) high end minerals from refining.
* Combined with point two: to reduce the easy/cheap hauling of modules with JF's, that later gets refied and produced in null, shouldn't it be the other way around? Minerals mined in null, built in null, and sold in high.. the natural change would be to just remove all highend minerals completely from refined mods, and step two would be:
* Transform the cargo bay on exhumers and barges to an 'ore bay', and make ores massive in size. That way JF's and other ships can't just move shitloads of minerals around at nearly no cost. It has to be mined on the spot.
* Make belt mining better than upgraded sov mining sites and similar, the more appealing it is to belt mine, the more miners will spread out, the more people will find their 'own turf', this should appeal to both casual as well as solo-hardcore miners. Only gimping group mining a tad.

Neither of this above makes mining more powerful than it is today. The exhumers are already very very strong mining vessels. The above suggestions would rather transform the mineral value from NPC drops to the miners, instead. Back the way it used to be, pre-dronelands, pre-exhumers, pre-lv4's, pre-jumpbridges and jf's, etc.

AFK-cloaking in a system near you.

Ptraci
3 R Corporation
#10 - 2012-02-22 04:48:31 UTC
T0RT0ISE wrote:
everything that makes mining more profitable as an activity has the knock on effect of raising the costs of every ship and module in the game


I don't understand how increasing the m3 harvested per hour, which would increase the volume of minerals available per gaming session to a miner and the supply of minerals in the game overall, I don't see how this can increase prices. If anything it would decrease prices. In the short term it would be highly profitable for those miners in the best position to take advantage of such a change. In the long term the decrease in prices would bring mining back to a marginally profitable activity.

You are thinking that miners or CCP have any sort of control over mineral prices. They do not. The market controls this. CCP cannot make mining "profitable", they can only provide means to mine more efficiently by either creating new ships/skills/modules that increase m3 or decrease cycle time, or by changing the mineral content of the ores.
Solinuas
Viziam
Amarr Empire
#11 - 2012-02-22 04:54:16 UTC
Ptraci wrote:

You are thinking that miners or CCP have any sort of control over mineral prices. They do not. The market controls this. CCP cannot make mining "profitable", they can only provide means to mine more efficiently by either creating new ships/skills/modules that increase m3 or decrease cycle time, or by changing the mineral content of the ores.


Well no, but if CCP removes the vast majority of mineral sources, which they seem like they are going for (Drone Compounds) Mineral prices are going to shoot up, and mining will suddenly be viable again, and then there will be more poor bastards waiting to be ganked than there is now :3
Grumpy Owly
Imperial Shipment
Amarr Empire
#12 - 2012-02-22 04:59:46 UTC
Misanth wrote:
I didn't bother reading replies, so in case someone else post same thing I do now.. oops P

OP, you're wrong. You assume that mining would get a flat out boost? There's plenty of other things you can do to make mining profitable/viable. I'll give a few examples:
* Remove drone alloys completely, replace them with bounties and loot.
* Nerf refining, perhaps heavily, so there's little (or none at all) high end minerals from refining.
* Combined with point two: to reduce the easy/cheap hauling of modules with JF's, that later gets refied and produced in null, shouldn't it be the other way around? Minerals mined in null, built in null, and sold in high.. the natural change would be to just remove all highend minerals completely from refined mods, and step two would be:
* Transform the cargo bay on exhumers and barges to an 'ore bay', and make ores massive in size. That way JF's and other ships can't just move shitloads of minerals around at nearly no cost. It has to be mined on the spot.
* Make belt mining better than upgraded sov mining sites and similar, the more appealing it is to belt mine, the more miners will spread out, the more people will find their 'own turf', this should appeal to both casual as well as solo-hardcore miners. Only gimping group mining a tad.

Neither of this above makes mining more powerful than it is today. The exhumers are already very very strong mining vessels. The above suggestions would rather transform the mineral value from NPC drops to the miners, instead. Back the way it used to be, pre-dronelands, pre-exhumers, pre-lv4's, pre-jumpbridges and jf's, etc.


Only concerns I have with removal of drone goo and other high end minerals in certain areas, is it completely negates availability in anywhere other than null sec areas or WHs. This is similar to the farm and fields exercise. Flat out removing them would be a huge swing in power or control on a regional basis. Making other areas totally dependant on supply from elsewhere and affording more economical power and control by regional bias.

Simply replacing drone poo with bounty rewards will not help inflation issues as you are simply increasing the amount of isk being generated if you similarly don't apply any adjustment to sinks to compensate for it.

Readjusting however as I suggested above will redistribute who has effective best ownership for minerals however, without changing the overall effects to the economy or placing control issues down. Which in effect will make mining more competative without having to radically alter the face of mineral distribution or introduced unchecked infaltion issues.

This is some of the concerns I have with some CSM suggestions currently in changing the face of New Eden in this way. And could be easily interpreted as trying to improve their lot as a meta interest to the detriment of others.
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-02-22 05:21:58 UTC
Grumpy Owly wrote:
Only concerns I have with removal of drone goo and other high end minerals in certain areas, is it completely negates availability in anywhere other than null sec areas or WHs.


Are you suggesting that allowing null sec mining to be profitable would be a bad thing?

Grumpy Owly wrote:
Simply replacing drone poo with bounty rewards will not help inflation issues as you are simply increasing the amount of isk being generated if you similarly don't apply any adjustment to sinks to compensate for it.


Many people (including myself) would prefer to see drone poo being replaced with drone viscera: that is, items similar to salvage that can be used to produce drone-related implants & modules, or better drones through invention.


In general, it is entirely possible to make mining income higher (per hour) without raising the general price of minerals on the market. Moving all asteroids to grav sites (except, perhaps, veldspar), increasing the yields of these asteroids, and controlling the spawn rates will mean that the actual mining consumes little time, with the actual effort being in the act of locating the rocks to mine. Reducing the amount of time required to acquire a certain amount of ore means that miners will be more mobile, and thus exposed to lower risk of suicide ganking.

Moving all asteroids to grav sites will also introduce a secondary market of trading in bookmarks.
Grumpy Owly
Imperial Shipment
Amarr Empire
#14 - 2012-02-22 05:31:18 UTC
Mara Rinn wrote:
Grumpy Owly wrote:
Only concerns I have with removal of drone goo and other high end minerals in certain areas, is it completely negates availability in anywhere other than null sec areas or WHs.


Are you suggesting that allowing null sec mining to be profitable would be a bad thing?

Grumpy Owly wrote:
Simply replacing drone poo with bounty rewards will not help inflation issues as you are simply increasing the amount of isk being generated if you similarly don't apply any adjustment to sinks to compensate for it.


Many people (including myself) would prefer to see drone poo being replaced with drone viscera: that is, items similar to salvage that can be used to produce drone-related implants & modules, or better drones through invention.


If you check my example model above that simply redistibutes the mineral values more towards mining than loot/drone poo, then it works irrespective or where you are. And considering that null sec has the lions share of ABC mineral wealth it would suggest that they would similarly receive a better improvement as a result. Thus improving the miners lot in null sec.

This could happen without the need to simply just remove the ability to obtain high minerals from other sources or place any kind of oligopoly/monopoly type behaviour more in favour of certain areas.

And yes replacing drone poo with alternative items could be one way of reducing the effective contribution of minerals from them without simply turning it into another inflationary isk faucet.
Mara Rinn
Cosmic Goo Convertor
#15 - 2012-02-22 06:26:46 UTC
Grumpy Owly wrote:
E.g. if refining yields from loot/drone goo where reduced and mining yields increased to "balance" it then effectively you havent changed the total amount of mineral assests in the game, thus not effetively changed anything in a global way within the economy.



Mining mineral value = 100, Loot mineral value = 10,000 Total mineral value = 10,100


The figures are closer to 40 + 60 = 100. Removing drone poo (but leaving T1 meta-X loot in NPC drops) will do more to boost the profitability of mining than any other possible change. When profitability goes up, more people will do it, which will bring the profitability right back down.

Have a look at the mineral market today. Ripard Teg reckons that the drastic rise in Trit/Pyrite is due to strife in the Drone Regions limiting the supply of drone poo.

I agree with the basic theme of your thinking.

In addition to "rebalancing" mineral sources by simply removing drone poo, CCP could focus on further tightening which ores refine to produce which minerals. Thus — for example — pyerite might be more abundantly available in Gallente & Minmatar space, while Mexallon is more abundantly available in Amarr & Caldari space (i.e.: adjust Pyroxeres/Plagioclase, limit them to half the regions each). Regional specialisation is a requirement for trade: something has to be less abundant (or more rare) in one region in order for there to be a need to take that thing to the region.

Other boosts to mining could arise from simple things like restricting the availability of high-efficiency refineries in hisec to mining corporations and improving the efficiency of POS refineries (so that they refine "instantly" and take advantage of character skills and implants). Since grinding standings with mining corporations is painful, very few people will do it, so having access to high efficiency refineries will be a driver for trade.

I have both feet firmly on the ground of, "mining should be the majority contributor of minerals to the economy." I don't think refining of modules needs any nerds, though I do feel that mineral compression through module construction should be nerfed, and the supply of modules from NPCs needs to be nerfed.

The improved value of high-end minerals should be enough to fund the import of far higher volumes of low-ends (due to removal of mineral compression). Nullsec can profit highly from being the near-exclusive provider of high-end minerals.
Grumpy Owly
Imperial Shipment
Amarr Empire
#16 - 2012-02-22 07:06:10 UTC  |  Edited by: Grumpy Owly
Mara Rinn wrote:
Grumpy Owly wrote:
E.g. if refining yields from loot/drone goo where reduced and mining yields increased to "balance" it then effectively you havent changed the total amount of mineral assests in the game, thus not effetively changed anything in a global way within the economy.



Mining mineral value = 100, Loot mineral value = 10,000 Total mineral value = 10,100


The figures are closer to 40 + 60 = 100. Removing drone poo (but leaving T1 meta-X loot in NPC drops) will do more to boost the profitability of mining than any other possible change. When profitability goes up, more people will do it, which will bring the profitability right back down.

Have a look at the mineral market today. Ripard Teg reckons that the drastic rise in Trit/Pyrite is due to strife in the Drone Regions limiting the supply of drone poo.

I agree with the basic theme of your thinking.

In addition to "rebalancing" mineral sources by simply removing drone poo, CCP could focus on further tightening which ores refine to produce which minerals. Thus — for example — pyerite might be more abundantly available in Gallente & Minmatar space, while Mexallon is more abundantly available in Amarr & Caldari space (i.e.: adjust Pyroxeres/Plagioclase, limit them to half the regions each). Regional specialisation is a requirement for trade: something has to be less abundant (or more rare) in one region in order for there to be a need to take that thing to the region.

Other boosts to mining could arise from simple things like restricting the availability of high-efficiency refineries in hisec to mining corporations and improving the efficiency of POS refineries (so that they refine "instantly" and take advantage of character skills and implants). Since grinding standings with mining corporations is painful, very few people will do it, so having access to high efficiency refineries will be a driver for trade.

I have both feet firmly on the ground of, "mining should be the majority contributor of minerals to the economy." I don't think refining of modules needs any nerds, though I do feel that mineral compression through module construction should be nerfed, and the supply of modules from NPCs needs to be nerfed.

The improved value of high-end minerals should be enough to fund the import of far higher volumes of low-ends (due to removal of mineral compression). Nullsec can profit highly from being the near-exclusive provider of high-end minerals.


My numbers where arbitary purely to demonstrate a point. The only real citation i can find for them is back in 2008. Be intereted to know what the figures are today. But principally the model still works in terms of redistribution values, aslong its balanced. Also the 40:60 ratio is only attributable to certain minerals, others have an entirely different ratio. E.g Noxium is 18:82. If you do have more up to date confirmed sources from CCP on this I as I'm sure others would be interested, especially as 2008 was a long time ago in game terms with a lot of significant changes in the game and player behaviour.

I have seen the changes in ore prices, I had attirbuted them to hulkageddon panic buying, similarly as can be seen as a result when looking at mining and hauling ships. What Jester doesn't show is other minerals that seem to have gone down in price for the same period, he is only focussing on those that have increased. But I cannot eliminate the fact it could be as a result of the complete drone poo removal in npc null space (not attributable to those suggesting the changes as I understand with it being non sov however). It is interesting that the viable materials do possibly correspond, but who do we have to thank for the ideas behind drone poo removal? Thanks for the heads up, I hadn't really forumlated it as another significant alternative factor. Be interesting to see if mining activity increases as a result and how it effects prices of goods.

...

I'm sorry but however you want to spin it I simply cannot condone the nerfing of high sec capabilities in order for null sec to have better competition and a controlling influence of resources as healthy for the game. With certain inititatives believed to be in effect the idea of a free and fair market could be totally irradicated (Farms and fields initiative, to remove null sec dependacies on the market) as a result of simply making mechanics easier especially for T2 production for null at the expense of others. High sec already got the tax hit on PI production.

The model I have suggested that you agree in principal works already affords the possibility of making mining viable for null sec, without the need of championing ideas to remove competition from other areas and also retains the viability of some resources from drone poo as opposed to removal into an inflationary isk issue. And devaluing skills and efforts towards reputation for improved refining at NPC facilities should be retained. It's principally the only way any newer player can make any viable attempt at being in any way competative. I don't want to enforce prescriptive and restrictive models of having to invest in infrastructure to do that.

These skewed models that are being suggested for me are simply meta win ideas for null sec as opposed to holistic approaches to improve mining. Especially when it means the complete removal of capabilties or resources from others.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#17 - 2012-02-22 07:15:34 UTC
So the OP is falling into the trap that prompted me to run for CSM 7.

While miners want to make a decent living with their ore, what they also want is new mining content that adds some challenges, freshens up mining and makes it more FUN!!!

We have goons saying that mittens is the friend of all miners because he wants to reduce the affect of drone loot which could make mining a little more profitable (mostly for bot-ers, which strangely enough are more likely to be really running rampant in sov controlled nul.....). But miners deserve more than more coin in the pocket, the are long overdue for new experiences and a new upper level mining challenge. And that challenge should be available throughout Eve, not just a way to force miners out of high sec to places in Eve they reject.

Mining needs to be more fun!!

Issler Dainze
The Miner's Friend
Csm 7 Candidate
Pak Narhoo
Splinter Foundation
#18 - 2012-02-22 07:34:27 UTC
Issler Dainze wrote:
So the OP is falling into the trap that prompted me to run for CSM 7.

Mining needs to be more fun!!



Yep and glancing over the success of Incursions where people have to work together (very good idea CCP this is after all a MMO) I would say, revamp mining in the same way where people have to work together to get the most out of a newly found mining site (yes get rid of the static astroid belt as resource for miners, leave them there for people to rat but remove the ore into a non static site, comet stream, whatever with added risk. Like you need 2 hulks 1 orca and maybe a new shield/ armor logi ship that only get its bonuses from the Orca to work properly to be able to properly finish a mining site in reasonable time.
Korah Arnelle
University of Caille
Gallente Federation
#19 - 2012-02-22 07:52:50 UTC
Roll Sizzle Beef wrote:
The buff mining needs is to make it fun. How ever that's the kind of paradox that would make your mind implode.


It's true. I know many poor fellow newbies that just can't handle the beginning part of being an industrial character since often you need cheap materials. And the best way to get it is to mine yourself. Early on, this just doesn't seem to be as fun as taking security missions and blowing stuff up.
Parthonax
#20 - 2012-02-22 08:15:17 UTC  |  Edited by: Parthonax
Mining doesn't need a buff , well maybe exhumers can use a bit more grid and pcu for a slightly better tank but thats it

What the mining proffesion really needs is a change in game mechanic so mining becomes the ONLY source of mineralsor at least the Major source and also important make it so , so it can't be done by a bot
and that is the next big challenge for CCP
so this is permanence
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