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So does this mean your average Eve player is mentally damaged?

First post
Author
Nariya Kentaya
Ministry of War
Amarr Empire
#41 - 2012-02-22 00:30:12 UTC
Father Maynard wrote:
Grumpy Owly wrote:
Dare I be serious?

EvE is real, so much so that comparison of real life relevance is now used as a platform to debate morality in a Sci Fi game. Roll

I don't know which is worse. Promoting a generalised dissasociated belief or trivialising RL ethics.

Lets take the derived conclusion to the max then and promote EvE as the platform for resolving RL wars.


Have you read about some of the politics that goes on in 0.0? These "conflicts" don't just come out of thin air. They also get perpetuated the same way RL conflicts do. In fact, I bet someone could write a paper on how similar the 0.0 politics are to RL politics.

I got in trouble in high-school for reading EvE-Forums in CAD class, but then teacher also saw eve-markets on the other tab and made me write a paper comparing EvE tot he real world, pointing out similarities in society/politics/market/industry...

i was the only kid in the class who got an A on their paper (and everyone laughed, LAUGHED, at the conept of me writing that paper on a video game)
Ptraci
3 R Corporation
#42 - 2012-02-22 00:32:26 UTC
Aggressive Nutmeg wrote:

History also teaches us that groups and individuals are willing to make great sacrifices for the sake of some high ideal.



Eh? That's you how read it. I read it as individuals are willing to get other people to make great sacrifices for what they are told is some high ideal but in fact favors the individuals doing the telling. Call me cynical.
Sasha Azala
Doomheim
#43 - 2012-02-22 00:40:19 UTC
Ptraci wrote:
Aggressive Nutmeg wrote:

History also teaches us that groups and individuals are willing to make great sacrifices for the sake of some high ideal.



Eh? That's you how read it. I read it as individuals are willing to get other people to make great sacrifices for what they are told is some high ideal but in fact favors the individuals doing the telling. Call me cynical.



You certainly are cynical.

But of course you are both right, just not with the same people.
Nariya Kentaya
Ministry of War
Amarr Empire
#44 - 2012-02-22 00:43:14 UTC
Ptraci wrote:
Aggressive Nutmeg wrote:

History also teaches us that groups and individuals are willing to make great sacrifices for the sake of some high ideal.



Eh? That's you how read it. I read it as individuals are willing to get other people to make great sacrifices for what they are told is some high ideal but in fact favors the individuals doing the telling. Call me cynical.

ahahaahaha, communism. whichin its "ideal" form is pretty much the same as a "democracy" in ITS purest form, 2 completely separate philosophies aimed at amking society a nice, happy, autonomous group. neither of which has EVER been successfully achieved because (dun dun DUN) people are GREEDY ASSHAT NAGGY-WAGGERS and being nice is for people who dont mind being run over by all the people who arent nice.

in fact the only people in the world who ARE nice, live in places where no one would be insane enough to challenge their niceness. thats why aussies and scandinavians are so fun to be around, they can afford to eb ncie because the average member of their society is so batsh!t insane (in a cute way) that no one would ever want to be mean TO them.
^^ that also comes form personal experience fo the many people from those places ive met when i travel.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#45 - 2012-02-22 00:56:28 UTC
EVE is not real, because real life involves trackable identity, whereas the internet involves internet anonymity. If everyone could only have one EVE account, tied to their real world identity, most players would be nice as pie and most PvP would be sport-oriented.

That is to say, being an asshat online is largely costless and repercussionless, unlike real life (unless you put a shitton of effort into going "off the grid").

EVE is designed not to be real, but to be a game that facilitates pew-pew and an economy that supports it, with a layer of lore to give some vague illusion of (far future) reality.

In real life, high tech culture doesn't go with constant war, and asshats running all over the place blowing things up on a whim. In real life high tech culture goes with effective policing and a moderately civilized way of life for the majority of people, that's not at the mercy of gangsters. Only low tech societies can really be run by gangsters, and any society that gets run by gangsters will eventually become low tech - unless the gangsters are really smart and want the power that better tech brings, but then they basically have to become civilized (this is the history of civilization in a nutshell).

Other than that, there's a bell curve from naturally nice to naturally nasty, and the centre of the bell curve is "I'll be nice if you're nice, but don't cross me". (TIT for TAT)
Nariya Kentaya
Ministry of War
Amarr Empire
#46 - 2012-02-22 01:13:40 UTC
Barbelo Valentinian wrote:
EVE is not real, because real life involves trackable identity, whereas the internet involves internet anonymity. If everyone could only have one EVE account, tied to their real world identity, most players would be nice as pie and most PvP would be sport-oriented.

That is to say, being an asshat online is largely costless and repercussionless, unlike real life (unless you put a shitton of effort into going "off the grid").

EVE is designed not to be real, but to be a game that facilitates pew-pew and an economy that supports it, with a layer of lore to give some vague illusion of (far future) reality.

In real life, high tech culture doesn't go with constant war, and asshats running all over the place blowing things up on a whim. In real life high tech culture goes with effective policing and a moderately civilized way of life for the majority of people, that's not at the mercy of gangsters. Only low tech societies can really be run by gangsters, and any society that gets run by gangsters will eventually become low tech - unless the gangsters are really smart and want the power that better tech brings, but then they basically have to become civilized (this is the history of civilization in a nutshell).

Other than that, there's a bell curve from naturally nice to naturally nasty, and the centre of the bell curve is "I'll be nice if you're nice, but don't cross me". (TIT for TAT)

lolwut?

see AMERICA, a country that ONLY EVER HAS technological innovations DURING WAR, and DOES go around LOOKING for things to "pew-pew" every chance they get, which is why they have been involved in almost every war since WW1. policing my ass, EvE is basically what happens if the yankees end up as the first ones to have colonies on other planets.
Nephilius
Deep Core Mining Inc.
Caldari State
#47 - 2012-02-22 01:15:51 UTC
I wouldn't say mentally damaged really. If anything, the average Eve player is rather normal, given societal pressures in-game, the desire to fit in and be a part of the herd mentality. That's everyday life right there for you. It reflects in all the little cliques in life, and how many are so insecure about themselves that they parrot everything that their alpha says or does. I doubt many of them realize it at all when they do it, it's just become a sort of collective conscouisness led by someone who has something that the herd wants.
"If."
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#48 - 2012-02-22 01:30:36 UTC
Nariya Kentaya wrote:

lolwut?

see AMERICA, a country that ONLY EVER HAS technological innovations DURING WAR, and DOES go around LOOKING for things to "pew-pew" every chance they get, which is why they have been involved in almost every war since WW1. policing my ass, EvE is basically what happens if the yankees end up as the first ones to have colonies on other planets.


Absolute nonsense. If America ever truly became aggressively warmongering and Imperialistic, you'd know about it sonny.

The chances of an average male dying from violence are lower now than they've ever been at any time in human history, and that includes the two world wars and the cold war in the statistics.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#49 - 2012-02-22 01:50:52 UTC
Barbelo Valentinian wrote:
Nariya Kentaya wrote:

lolwut?

see AMERICA, a country that ONLY EVER HAS technological innovations DURING WAR, and DOES go around LOOKING for things to "pew-pew" every chance they get, which is why they have been involved in almost every war since WW1. policing my ass, EvE is basically what happens if the yankees end up as the first ones to have colonies on other planets.


Absolute nonsense. If America ever truly became aggressively warmongering and Imperialistic, you'd know about it sonny.

The chances of an average male dying from violence are lower now than they've ever been at any time in human history, and that includes the two world wars and the cold war in the statistics.


/ totally unrelated

Question is .. Is this work of an American / immigrants of just simple society evolution ..

It is interconnected to some degree as U.S. citizens are part of western/modern society but they are not the whole "modern" society.

Another question is ..

Is it actually bearable in long terms ? I mean over-population is probably the "back to basic" lifestyle .. in the end it will be kill or be killed, pillage/**** for food and water or die trying .. or just die.

Is stress and suicide considered as an violence death.. As those are products of "modern societies" and to some extend they have been violently promoted. Difference is .. if you are gunned down it is not "your fault" however if you die from hearth attack because your boss is an jerk and you have to show respect to him and humiliate yourself so you can continue to pay bills and that **** piles up quite quickly .. It is still your "fault" however there is no effective deffence / unless you are fine with being homeless / or in jail for mass murder Cool

/ totally unrelated
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#50 - 2012-02-22 01:59:52 UTC
Jaroslav Unwanted wrote:
Barbelo Valentinian wrote:
Nariya Kentaya wrote:

lolwut?

see AMERICA, a country that ONLY EVER HAS technological innovations DURING WAR, and DOES go around LOOKING for things to "pew-pew" every chance they get, which is why they have been involved in almost every war since WW1. policing my ass, EvE is basically what happens if the yankees end up as the first ones to have colonies on other planets.


Absolute nonsense. If America ever truly became aggressively warmongering and Imperialistic, you'd know about it sonny.

The chances of an average male dying from violence are lower now than they've ever been at any time in human history, and that includes the two world wars and the cold war in the statistics.


/ totally unrelated

Question is .. Is this work of an American / immigrants of just simple society evolution ..

It is interconnected to some degree as U.S. citizens are part of western/modern society but they are not the whole "modern" society.

Another question is ..

Is it actually bearable in long terms ? I mean over-population is probably the "back to basic" lifestyle .. in the end it will be kill or be killed, pillage/**** for food and water or die trying .. or just die.

Is stress and suicide considered as an violence death.. As those are products of "modern societies" and to some extend they have been violently promoted. Difference is .. if you are gunned down it is not "your fault" however if you die from hearth attack because your boss is an jerk and you have to show respect to him and humiliate yourself so you can continue to pay bills and that **** piles up quite quickly .. It is still your "fault" however there is no effective deffence / unless you are fine with being homeless / or in jail for mass murder Cool

/ totally unrelated


All interesting questions, but the general gist of my post was that EVE is unrealistic, it's not anything like how real life works. And the root of that difference is in trackable identity, plus the raison d'etre of the game, to provide a cool, romantic vision of a ultra-violent high tech future society. But such a vision is self-contradictory. Ultra violent societies aren't hight tech, they are low tech, and their ultra violence is part of what keeps them low tech. Real life shows gradually increasing civilization/technology and increasing safety over millennia, over centuries, decades and years.

If one were to translate that into EVE, it would mean the whole place would eventually settle down to a relatively peaceful, productive society. But of course all player roduction in EVE is geared towards war. For a true economy sim, the NPCs would have to have their own simulated AI market which players could supply for the making of goods userful to peaceful endeavours, goods and services.

But of course that would mean there'd be no pew-pew eventually, so it would be baaaaaad Lol
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#51 - 2012-02-22 02:06:53 UTC
Well if some chosen individuals have resources as we have as capsullers.. aka immortality, somewhat unlimited resources and be over any laws and enforcements.. or can just buy out of crimes ..

Than it would be actually precise simulator of real life.. Cool
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#52 - 2012-02-22 02:15:03 UTC  |  Edited by: Barbelo Valentinian
Jaroslav Unwanted wrote:
Well if some chosen individuals have resources as we have as capsullers.. aka immortality, somewhat unlimited resources and be over any laws and enforcements.. or can just buy out of crimes ..

Than it would be actually precise simulator of real life.. Cool


You'd still have trackable identity - even more so in a high tech society. A capsuleer would have to go a long way to attain anonymity in New Eden. And so long as there's trackable identity there are consequences and repercussions that induce a rational actor, even an innately violent one, to temper their violence.

No, the violence in New Eden is solely the result of the design of the game, crossed with internet anonymity and the fact that doing violence is relatively costless (or a minor irritation if you're on the receiving end), and is in fact encouraged by the design of the game and the economy.

It doesn't "reveal" anything about our "true nature" or any such nonsense.

Our history, which procedes from a situation of more violence to less violence, reveals our true nature.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#53 - 2012-02-22 02:20:00 UTC  |  Edited by: Jaroslav Unwanted
Well i am not saying that you can judge an "human nature" based on actions of "some" entities in computer games based in ultra-capitalistic war driven universe.

Human nature does not differ from any other "predator".. Kill or be killed, strive for survival if you are forced to do so .. All what comes is to survive...

Yet modern societies bypassed such and created an "weak_population" yet strong in ideas.. So the choice is no longer to survive, but is it worth surviving.. and Any "intelligent" creature will come to conclusion it is not worth the effort..

I know i am mentally damaged, but that is not because of EVE.. altho i started to play EVE after such damage has been dealt. Big smile
Nariya Kentaya
Ministry of War
Amarr Empire
#54 - 2012-02-22 02:31:04 UTC
Barbelo Valentinian wrote:
Jaroslav Unwanted wrote:
Barbelo Valentinian wrote:
Nariya Kentaya wrote:

lolwut?

see AMERICA, a country that ONLY EVER HAS technological innovations DURING WAR, and DOES go around LOOKING for things to "pew-pew" every chance they get, which is why they have been involved in almost every war since WW1. policing my ass, EvE is basically what happens if the yankees end up as the first ones to have colonies on other planets.


Absolute nonsense. If America ever truly became aggressively warmongering and Imperialistic, you'd know about it sonny.

The chances of an average male dying from violence are lower now than they've ever been at any time in human history, and that includes the two world wars and the cold war in the statistics.


/ totally unrelated

Question is .. Is this work of an American / immigrants of just simple society evolution ..

It is interconnected to some degree as U.S. citizens are part of western/modern society but they are not the whole "modern" society.

Another question is ..

Is it actually bearable in long terms ? I mean over-population is probably the "back to basic" lifestyle .. in the end it will be kill or be killed, pillage/**** for food and water or die trying .. or just die.

Is stress and suicide considered as an violence death.. As those are products of "modern societies" and to some extend they have been violently promoted. Difference is .. if you are gunned down it is not "your fault" however if you die from hearth attack because your boss is an jerk and you have to show respect to him and humiliate yourself so you can continue to pay bills and that **** piles up quite quickly .. It is still your "fault" however there is no effective deffence / unless you are fine with being homeless / or in jail for mass murder Cool

/ totally unrelated


All interesting questions, but the general gist of my post was that EVE is unrealistic, it's not anything like how real life works. And the root of that difference is in trackable identity, plus the raison d'etre of the game, to provide a cool, romantic vision of a ultra-violent high tech future society. But such a vision is self-contradictory. Ultra violent societies aren't hight tech, they are low tech, and their ultra violence is part of what keeps them low tech. Real life shows gradually increasing civilization/technology and increasing safety over millennia, over centuries, decades and years.

If one were to translate that into EVE, it would mean the whole place would eventually settle down to a relatively peaceful, productive society. But of course all player roduction in EVE is geared towards war. For a true economy sim, the NPCs would have to have their own simulated AI market which players could supply for the making of goods userful to peaceful endeavours, goods and services.

But of course that would mean there'd be no pew-pew eventually, so it would be baaaaaad Lol

and my whole COUNTER to yoru point about "high-tec" vs "low tech" is that amny fo the most useful and necessary inventions and technologies were funded with warfare in mind, whether it be a cold war, or actual war (the world wars and subsequent cold war encouraging some of the fastest technological growth ever recorded)
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#55 - 2012-02-22 02:36:13 UTC
Nariya Kentaya wrote:

and my whole COUNTER to yoru point about "high-tec" vs "low tech" is that amny fo the most useful and necessary inventions and technologies were funded with warfare in mind, whether it be a cold war, or actual war (the world wars and subsequent cold war encouraging some of the fastest technological growth ever recorded)


Or it is other way around..

War is there so we can live in Peace.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#56 - 2012-02-22 02:36:25 UTC
Jaroslav Unwanted wrote:
Well i am not saying that you can judge an "human nature" based on actions of "some" entities in computer games based in ultra-capitalistic war driven universe.

Human nature does not differ from any other "predator".. Kill or be killed, strive for survival if you are forced to do so .. All what comes is to survive...


But that's not what animals are like either, not even predators. Predators usually instinctively avoid killing everything they could kill. And this is because predators that did kill everything they could kill eventually died out.

Nature is usually in balance that way.

However, human beings are not essentially predators - they are capable of being predators, but they are capable of all sorts of things. Human beings are the "hybrid classes" par excellence of the animal kingdom Smile We don't have teeth and claws like the tiger, but we can make weapons that are a million times more dangerous than the tiger's natural endowments. We can't run like a cheetah, but we can contrive vehicles that allow us to travel at speeds that far outstrip the cheetah. And so on and so forth. But we can also grow our own food, so we don't even need to predate to survive, and we can even look beyond mere survival ... till eventually we have the leisure and freedom to do this thing called "playing computer games" Lol

Quote:
Yet modern societies bypassed such and created an "weak_population" yet strong in ideas.. So the choice is no longer to survive, but is it worth surviving.. and Any "intelligent" creature will come to conclusion it is not worth the effort..


Life is very much worth the effort. For most people, the joy of family is very much worth the effort. In fact, the armies of civilization, from the ancient cultures like the Greeks on, have been based on the principle of citizen-soldiers who basically fight for their families and home culture, and desire to fight as little as possible and get back home as quickly as possible, hence they have tended to be disciplined and utterly ruthless and effective against aggressors, far more ruthless and effective than so-called "warrior" cultures. Because they have something worth fighting for, they don't fight out of habit, nor for some mere idea, nor the mere charisma of some leader. They fight because they feel they have to, to defend what they love.

But beyond family, there are many, many other things worth the effort, even worth fighting for - including widerning the circle of affections from family to tribe, to clan, to city, to nation, to state, to the world, to the universe at large.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#57 - 2012-02-22 02:44:18 UTC  |  Edited by: Barbelo Valentinian
Nariya Kentaya wrote:

and my whole COUNTER to yoru point about "high-tec" vs "low tech" is that amny fo the most useful and necessary inventions and technologies were funded with warfare in mind, whether it be a cold war, or actual war (the world wars and subsequent cold war encouraging some of the fastest technological growth ever recorded)


Any war tech can only be based on a foundation of civilized tech. High technology requires a network of extensive manufacture and trade, the wider (i.e. more multinational) the better, which itself requires a relatively peaceful background. A culture can go on a "war footing", certainly, but not for very long.

As to the idea that war induces technological leaps, sure, it can do, but "most useful" is too general a statement. Most useful for what?
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#58 - 2012-02-22 03:14:00 UTC  |  Edited by: Jaroslav Unwanted
Barbelo Valentinian wrote:

Life is very much worth the effort. For most people, the joy of family is very much worth the effort. In fact, the armies of civilization, from the ancient cultures like the Greeks on, have been based on the principle of citizen-soldiers who basically fight for their families and home culture, and desire to fight as little as possible and get back home as quickly as possible, hence they have tended to be disciplined and utterly ruthless and effective against aggressors, far more ruthless and effective than so-called "warrior" cultures. Because they have something worth fighting for, they don't fight out of habit, nor for some mere idea, nor the mere charisma of some leader. They fight because they feel they have to, to defend what they love.

But beyond family, there are many, many other things worth the effort, even worth fighting for - including widerning the circle of affections from family to tribe, to clan, to city, to nation, to state, to the world, to the universe at large.


Depend on the point of view..

I dont find family/tribe/clan/city/nation/universe worth the effort..

It will end at some point anyway..

And ultimately if you are dead you are free. And you wont base your values accordingly to environment/society you grew in etc. anymore and your contribution would be about same as of anyone living / meaningless.
Nariya Kentaya
Ministry of War
Amarr Empire
#59 - 2012-02-22 03:18:42 UTC
Jaroslav Unwanted wrote:
Barbelo Valentinian wrote:

Life is very much worth the effort. For most people, the joy of family is very much worth the effort. In fact, the armies of civilization, from the ancient cultures like the Greeks on, have been based on the principle of citizen-soldiers who basically fight for their families and home culture, and desire to fight as little as possible and get back home as quickly as possible, hence they have tended to be disciplined and utterly ruthless and effective against aggressors, far more ruthless and effective than so-called "warrior" cultures. Because they have something worth fighting for, they don't fight out of habit, nor for some mere idea, nor the mere charisma of some leader. They fight because they feel they have to, to defend what they love.

But beyond family, there are many, many other things worth the effort, even worth fighting for - including widerning the circle of affections from family to tribe, to clan, to city, to nation, to state, to the world, to the universe at large.


Depend on the point of view..

I dont find family/tribe/clan/city/nation/universe worth the effort..

It will end at some point anyway..

fun fact, string theory when applied to common science means the universe never ended or ebgan, it always existed ins oem form.

and after a undeterminable amount of time the gravity of the center point in the universe (because all things in the universe no matter how large are small are organized the exact same way a solar system is, just look) will exceed the outward momentum of the various celestial bodies, pulling them back to the center of the universe to create a black hole that eventually reaches critical mass and explodes into a new big bang.

(and no i dont eman a normal balck hole, the whole reason it collapses on itself is because its 80 billion or so times larger and denser then the common black hole)
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#60 - 2012-02-22 03:21:31 UTC
Nariya Kentaya wrote:

fun fact, string theory when applied to common science means the universe never ended or ebgan, it always existed ins oem form.

and after a undeterminable amount of time the gravity of the center point in the universe (because all things in the universe no matter how large are small are organized the exact same way a solar system is, just look) will exceed the outward momentum of the various celestial bodies, pulling them back to the center of the universe to create a black hole that eventually reaches critical mass and explodes into a new big bang.

(and no i dont eman a normal balck hole, the whole reason it collapses on itself is because its 80 billion or so times larger and denser then the common black hole)


Well i am no expert on either scientific theories about Universe /begining.

Question is even if it is ethernal, never ending... Life itself is different matter and ultimately meaningless..

As for my opinion.. Lifeless universe is the step in right direction ..