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EVE New Citizens Q&A

 
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Quickest Career to be Useful to a Corporation

Author
Magic Wanda
Center for Advanced Studies
Gallente Federation
#1 - 2012-02-22 00:25:41 UTC
I just purchased EVE and started playing. I'd like to join a corp, as I obviously play online games to play with other humans. I was wondering if there is one aspect that a new guy could quickly learn and be useful to a Corporation with a goal. It seems like everybody wants pilots with combat experience already.

I was thinking about trying mining/industry/business?
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#2 - 2012-02-22 01:12:50 UTC
You can be combat viable quite quickly.

Here's one route: Absolutely everyone needs a scout to watch their backs if they're doing PVE or get eyes on the enemy if they're doing PVP. Scout gets invited to all the cool channels and is privy to all the juicy intel. You can train up astrometrics and cloaking and covert ops and be the eyes of the fleet.

How does this make you money personally? Being handy with a scanner probe lets you find juicy exploration sites you can come back and hack/salvage/analyze/kill for a chance of expensive loot.
Rutherford Rainman
The Actual US Department of Energy
#3 - 2012-02-22 03:11:22 UTC
Another quick way to being useful is to train to be a webber/warp jammer for a PvP corp. If you look around I'm sure you could find a corp that suits your needs.
Starspejd1
Avitus Lugus
#4 - 2012-02-22 08:01:19 UTC
I'd say it depends on what you want to do. As Utsen said, you can be ready for combat pretty quick. A frigate or destroyer, about a month of training relevant skills and *BOOM*. You'll be assisting in PvP in no time. Even better if you train up for electronic warfare as Rutherford suggested.

You mention yourself that you were thinking about the industrial side of EVE. Once more, it comes down to preference. Personally I enjoy coming home from work I get paid for, boot into EVE, Mine ore to refine for my corporation while chatting with my corporation members and fixing roles in the job I pay to have. I enjoy mission running as well, but sitting back on the couch, after a long day at work and watching the asteroids slowly revolve, is really calming. Best part is, you can be helpful in a mining corp already from the get-go. All you need is a mining frigate and you're set to help. When you get skills for mining barges, move to Covetor while learning to fly a Hulk.
The other option is logistics, in the original sense of the word. Train for a hauling ship to move corporation goods from system to system, put up sell orders and the like. Possibly go for an Orca and mining foreman skills to provide a boost to the miners.
Dealing with industry, don't forget PI. Even if the corporation doesn't use it for much, you can always sell it for a profit. It will take a few weeks to get decent skills with it, but hey - passive income is still income.

So really, it's all about what you want to do in a corporation. If you have any questions about what I've said, contact me here, via mail or in-game in our public channel "Dawning Light".

Mara Rinn
Cosmic Goo Convertor
#5 - 2012-02-22 10:50:42 UTC
The most important skill you can have, regardless of the number of SP your character has, is the ability to be entertaining on voice comms. If you are able to keep people chatting, you'll find help comes to you for all the other aspects of the game where you are lacking.

As far as character skills go, you really can't go wrong learning how to fly a cloaky frigate.
Liam Mirren
#6 - 2012-02-22 13:16:40 UTC  |  Edited by: Liam Mirren
Yup, EVE isn't necessarily (or at all) about SP or shipsize and newer players can be quit useful in teams just fine. Not being annoying or boring in corp (and comms) is very helpful, EVE is about what and who you know. For a bit more info check the link in my signature, one of my guides talks about how newbies can be useful in EVE.

Excellence is not a skill, it's an attitude.

Cameron Zero
Sebiestor Tribe
#7 - 2012-02-22 17:26:18 UTC
For combat:

You can train the pre-reqs to fly a "tackle" Rifter in under a day. You can get into a basic Merlin or Punisher in the same period of time.

If you're interested in learning PVP, you have a couple of choices:

1) Do it yourself (really the hardest for most people)
2) Join Red vs Blue or Eve University (both tend to be pretty forgiving to newer players, while helping them learn some of the basics)
3) Start applying to random corporations which you think have cool names, logos, etc and then annoy them with endless questions about what you should be doing or training (been there, done that).

;)


Sadly, I don't have much experience with manufacturing or other stuff in Eve (aside from mining, which I learned pretty quickly was almost as boring as staring at my computer screen with the computer turned off).

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

gfldex
#8 - 2012-02-22 17:56:01 UTC
Magic Wanda wrote:
I was wondering if there is one aspect that a new guy could quickly learn and be useful to a Corporation with a goal.


If you want to be useful to a corporation that has a goal you need to follow the advice that the corp in question will give. Being willing to skill what your corp needs is more then most players are willing to invest. You wont find an answer to that question here on the forum because nobody knows the goal because nobody knows the corp you may join.

Industry on a corp level requires trust. You don't earn trust by pointing a mining laser at a rock.

If you take all the sand out of the box, only the cat poo will remain.

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-02-22 18:41:37 UTC  |  Edited by: J'Poll
Magic Wanda wrote:
I just purchased EVE and started playing. I'd like to join a corp, as I obviously play online games to play with other humans. I was wondering if there is one aspect that a new guy could quickly learn and be useful to a Corporation with a goal. It seems like everybody wants pilots with combat experience already.

I was thinking about trying mining/industry/business?


First of all welcome to EVE Online.

Now on too your question(s).

First of all, do what you like to do. This is EVE, this is a game, you should do what you want to do, not what others tell you to do.
So if you want to be an industrialist / trader, then you should do that. And there are plenty of corporations that are looking for industrial players.

While it looks that almost every corporation you look at requires PvP ready pilots this is not entirely true. You might look at the wrong types of corps. If you are for instance looking at 0.0 corps, yes they require that every pilot can PvP as 0.0 means you have to be able to defend / fight enemies off. In high-sec, even as a industrialist it is quite nice if you have some ability in PvP, but don't think PvP means years of training to grind through, in just 2 or 3 weeks you are already able to be a tackler.

Just keep in mind EVE Online is a PvP heavy enviroment, there is no 100% safe spot in space. That's also why a lot of corporations ask for some PvP skills (or be willing to learn them) as being in a player corps means you are also open to war declarations etc.

On the aspect that someone can learn quickly, here I can give you a 'wall-of-text' answer but I will try to make it as short as possible.

First, every single skill in EVE requires time to train. So there is no such thing as instant be able to do something, almost every single thing in EVE requires some time spent in training skills.

Besides the in game skillpoints there is actual skill, this is something most older players will verify, that you need and only train by playing the game. People thinking that the amount of SP is a measure of how good a pilot is will find out that this doesn't matter at all. For instance I have multiple accounts, but the one with the least SP is actually the best frigate pilot, mainly cause I specialized it into frig flying but also cause I actually learned how to do frigate PvP, while one of my other characters can use capitals it doesn't excel in it because I never actually learned how to use them (yet).
This counts for almost everything in EVE. From knowing how mission running works, to PvP. From knowing which asteroids you should mine for most profit to studying the market as a trader. Skills and knowledge is key.

So again, there is actually not 1 thing you can get into quickly, everything takes time to get into. Some things are more SP heavy then others. But also it depends how eager you are to learn stuff and how open you are to learning stuff (by trial&error or from other players).
So in a way everything is easy entrance while also it takes a long time to do it:
PvP = easy (you can be a tackler in just couple of weeks training) // hard (capital / BS / T2 / T3 PvP)
PvE = easy (frigates can do lvl 1 mission, instant entrance but might struggle at start a bit) // hard (level 4's and 5's in BS or capital / T3)
Mining = easy (frigates or cruisers) // hard (full skilled hulk)
Trading = easy (buy low, sell high, low profit margins) // hard (know what sells, know when to buy, larger profit margins)
You name it and there is a easy and a hard part in it.

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