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Complex vs officer

Author
Frederick Rommel
Deep Core Mining Inc.
Caldari State
#1 - 2012-02-21 13:18:14 UTC
Hello, this is my first post on the forums so let me know if i do anything wrong.

Ok so there are two modules i was looking to invest in and they both look identical

Tobias' modified x-large shield booster
Gist x-type x-large shield booster

Are these modules identical?
Is there a big difference in cost?
Reppyk
The Black Shell
#2 - 2012-02-21 13:28:18 UTC
They are.
Officier mods are (most of the time) more expensive because HEY COOL IT'S PURPLE!!!!!

Questions ? No ? Thanks. Have a nice day.

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Muad 'dib
State War Academy
Caldari State
#3 - 2012-02-21 13:34:08 UTC
For people who like ot shiney up their ships, it litteraly will save you money knowing all the equivilants, and searching each one for the best prices.

The compare button at the bottom of the variatiobs tab will assist you in this and now you can even right click and view contracts.

never been easyer to shop smart :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Fairhand
Aliastra
Gallente Federation
#4 - 2012-02-21 20:23:54 UTC
It is the same with the Federation Navy guns and the Shadow Serpentis ones - a set of Shadow Serpentis guns can cost a lot less than the Fed Navy ones but are identical in every way that matters.
M1k3y Koontz
House of Musashi
Stay Feral
#5 - 2012-02-21 20:24:40 UTC
Every officer item I've seen that has deadspace variants (except the Estemel's invuln) has a matching deadspace that is, most of the time, cheaper.

Also with officer gear you increase the odds of getting ganked (assuming its not a PvP buffer fit) because "Hey! Its purple!"

How much herp could a herp derp derp if a herp derp could herp derp.

Corina Jarr
en Welle Shipping Inc.
#6 - 2012-02-21 20:26:43 UTC
With a lot of mods, rarity determines price more so than combat value.

Generally Officer mods are overpriced because of this.
Headerman
Native Freshfood
Minmatar Republic
#7 - 2012-02-22 00:20:55 UTC
Fairhand wrote:
It is the same with the Federation Navy guns and the Shadow Serpentis ones - a set of Shadow Serpentis guns can cost a lot less than the Fed Navy ones but are identical in every way that matters.


This one may have a legitimate reason though, they may need various tags and isk

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Vladimir Smugdog
#8 - 2012-02-22 00:26:04 UTC
Officer mods are vastly superior for dhb'ing gatecamps.

That is all.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-02-22 01:05:14 UTC
Fairhand wrote:
It is the same with the Federation Navy guns and the Shadow Serpentis ones - a set of Shadow Serpentis guns can cost a lot less than the Fed Navy ones but are identical in every way that matters.


either way youre going to get laughed at for not having T2 guns...

There is no Bob.

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Aralieus
Shadowbane Syndicate
#10 - 2012-02-22 01:13:05 UTC
Jack Miton wrote:
Fairhand wrote:
It is the same with the Federation Navy guns and the Shadow Serpentis ones - a set of Shadow Serpentis guns can cost a lot less than the Fed Navy ones but are identical in every way that matters.


either way youre going to get laughed at for not having T2 guns...


So very true...

Oderint Dum Metuant

Tanya Powers
Doomheim
#11 - 2012-02-22 14:48:55 UTC  |  Edited by: Tanya Powers
Fairhand wrote:
It is the same with the Federation Navy guns and the Shadow Serpentis ones - a set of Shadow Serpentis guns can cost a lot less than the Fed Navy ones but are identical in every way that matters.


It's the same for a lot of modules, TE's, MFS, Gyros, Webs, Disruptors, Scrams, Neuts etc.

In fact if you factorise the time spent training and the advantages of using T2 stuff the argument of availability just became null these days, witch was one of the arguments for pricing faction items.

While I agree faction Items should offer real advantages, those should stay at fittings level and not in general performances.

Because:

Training all T2 missile skills are a pain in the arse

Training all the gunnery skills +T2 spec takes over a year if you add each race gun type and size

Tank skills are a real pain for every player

So T2 stuff should offer +++++++dps ++++++rep amount +++++++rof/range/whatever at higher fittings cost

And faction stuff less than all the above but with easy fittings and not specialisations required.


It's about time to do something about this and either bring us T3 items that have both fitting and dmg/tank advantages witch is the advantage for training that much, or to nerf faction stuff easily won with ammo. (hello incursion lp's)
Lord Booya
Doomheim
#12 - 2012-02-22 17:04:09 UTC
Vladimir Smugdog wrote:
Officer mods are vastly superior for dhb'ing gatecamps.

That is all.




dhb'ing gate camps? whats that mean? pls forgive my noobness
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-02-22 17:47:28 UTC
Lord Booya wrote:
Vladimir Smugdog wrote:
Officer mods are vastly superior for dhb'ing gatecamps.

That is all.




dhb'ing gate camps? whats that mean? pls forgive my noobness


I have no idea what dhb exactly means, but the gist of what he is saying is:

Quote:
If you want to dispand an enemy gatecamp, please do so in officer fit ships... cause their performance boosts will certainly make you almost invincible... and good tears will be had....
Dalts
Out of Focus
Odin's Call
#14 - 2012-02-22 20:54:56 UTC
Lord Booya wrote:
Vladimir Smugdog wrote:
Officer mods are vastly superior for dhb'ing gatecamps.

That is all.




dhb'ing gate camps? whats that mean? pls forgive my noobness


This is a reference to DHB Wildcat, look up his videos, he used to bust gatecamps in officer fit Nightmare and other faction ships. He used to do it 'solo', ie with his Falcon alt, was some pretty impressive fights. Afaik he sold the char though.