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CCP should be aiming for something like this

Author
Valei Khurelem
#1 - 2012-02-21 07:51:31 UTC  |  Edited by: Valei Khurelem
Preferably without the lag or levels/skills :(

http://www.youtube.com/watch?v=8oFLnO0fhAM&feature=related


Frigates should be be flying like this! lol! Let the big ass cruisers and battleships have the silly lock on battles, someone needs to look at investing in a global fibre optic network. Seriously though, if a game being developed for free can do this why not a company with millions of dollars? It doesn't make much sense.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#2 - 2012-02-21 07:55:58 UTC
Valei Khurelem wrote:
Preferably without the lag or levels/skills :(

http://www.youtube.com/watch?v=8oFLnO0fhAM&feature=related


Frigates should be be flying like this! lol! Let the big ass cruisers and battleships have the silly lock on battles, someone needs to look at investing in a global fibre optic network. Seriously though, if a game being developed for free can do this why not a company with millions of dollars? It doesn't make much sense.

Probably because that isn't a single shard, non-instanced, universe with 40,000 people online at a time?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#3 - 2012-02-21 07:57:09 UTC

Quote:
Probably because that isn't a single shard, non-instanced, universe with 40,000 people online at a time?


What a defeatist attitude.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#4 - 2012-02-21 07:58:59 UTC
no, just no.
that will bring the game to the same point as any FPS game with the ''those who are good at palying FPS's win'' it eventually means that if you are good at controlling and general fps / tps gameplay, they will have ahuge advantage, and skills can suddently become irrelevant in frigate combat.
ShahFluffers
Ice Fire Warriors
#5 - 2012-02-21 08:14:24 UTC
No... because Boeing 747 sized ships (remember, the smallest combat frigate is about 60 METERS in length) moving faster than a bullet and armed with weapons that fire man sized objects cannot turn on a dime.

On a more serious note...

- we STILL have issues with lag in 50 to 100+ person fights with the controls that are CURRENTLY available to us...
- the server "ticks" about once per second (this means that any new [series of] commands are input only once per second) which isn't really good for "twitch" based combat.

Honestly... do a search and find the INNUMERABLE other threads that propose the same goddamn thing and are shot down the same goddamn way.
Simi Kusoni
HelloKittyFanclub
#6 - 2012-02-21 08:23:04 UTC
ShahFluffers wrote:
On a more serious note...

- we STILL have issues with lag in 50 to 100+ person fights with the controls that are CURRENTLY available to us...
- the server "ticks" about once per second (this means that any new [series of] commands are input only once per second) which isn't really good for "twitch" based combat.

Honestly... do a search and find the INNUMERABLE other threads that propose the same goddamn thing and are shot down the same goddamn way.

There's not really a lot of point explaining it to this guy tbh, he is the author of the vast majority of those threads. It's like trying to explain quantum indeterminacy to a chipmunk.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

ShahFluffers
Ice Fire Warriors
#7 - 2012-02-21 08:26:30 UTC
Serge Bastana
GWA Corp
#8 - 2012-02-21 09:59:25 UTC
Like Jump Gate Evolution, Black Prophecy has multiple server shards, not one single one like EVE, and from what I've read the twitch based combat is pretty much all there is to both games, there's very little depth to either beyond getting better ships.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

seany1212
M Y S T
#9 - 2012-02-21 10:18:50 UTC
EVE is EVE, stop trying to make it like other games and just go play that other game Roll
Valei Khurelem
#10 - 2012-02-21 12:46:23 UTC  |  Edited by: Valei Khurelem
Quote:
they will have ahuge advantage, and skills can suddently become irrelevant in frigate combat.


So using skill will make skills in EVE irrelevant? That doesn't make any sense, so basically you lot want this game to be a turn based stats game where the person with the best stats and fittings win a battle rather than any player interaction whatsoever.

You may as well turn this into a singleplayer game and face off against bots if you're just going to let computers and dice rolls handle everything. Ever played Sins of a Solar Empire? That's pretty much EVE Online except singleplayer and you control more than one ship.

http://www.youtube.com/watch?v=ud0yPm31JT8&feature=related

Quote:
EVE is EVE, stop trying to make it like other games and just go play that other game


Another one for you that does what EVE does but better, go play Gratuitous Space Battles, pretty much EVE yet again, because all EVE is right now is an RTS where players are the units and no one really commands anything unless they decide to get together in a corporation/alliance.

http://www.youtube.com/watch?v=U1QYMFGEv5M

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#11 - 2012-02-21 13:12:27 UTC
Valei Khurelem wrote:
Quote:
they will have ahuge advantage, and skills can suddently become irrelevant in frigate combat.


So using skill will make skills in EVE irrelevant? That doesn't make any sense, so basically you lot want this game to be a turn based stats game where the person with the best stats and fittings win a battle rather than any player interaction whatsoever.

You may as well turn this into a singleplayer game and face off against bots if you're just going to let computers and dice rolls handle everything. Ever played Sins of a Solar Empire? That's pretty much EVE Online except singleplayer and you control more than one ship.

http://www.youtube.com/watch?v=ud0yPm31JT8&feature=related

Quote:
EVE is EVE, stop trying to make it like other games and just go play that other game


Another one for you that does what EVE does but better, go play Gratuitous Space Battles, pretty much EVE yet again, because all EVE is right now is an RTS where players are the units and no one really commands anything unless they decide to get together in a corporation/alliance.

http://www.youtube.com/watch?v=U1QYMFGEv5M

Blalala, we get it, you aren't very good at Eve and you hate the game. Now, since this isn't a feature request, idea, or a proposal, why not GTFO and go make threads somewhere people care?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Velicitia
XS Tech
#12 - 2012-02-21 13:45:21 UTC
Simi Kusoni wrote:
ShahFluffers wrote:
On a more serious note...

- we STILL have issues with lag in 50 to 100+ person fights with the controls that are CURRENTLY available to us...
- the server "ticks" about once per second (this means that any new [series of] commands are input only once per second) which isn't really good for "twitch" based combat.

Honestly... do a search and find the INNUMERABLE other threads that propose the same goddamn thing and are shot down the same goddamn way.

There's not really a lot of point explaining it to this guy tbh, he is the author of the vast majority of those threads. It's like trying to explain quantum indeterminacy to a chipmunk.


Simon will probably get it ... and/or tell you where you're wrong.Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2012-02-21 14:04:31 UTC
Valei Khurelem wrote:
Quote:
they will have ahuge advantage, and skills can suddently become irrelevant in frigate combat.


So using skill will make skills in EVE irrelevant? That doesn't make any sense, so basically you lot want this game to be a turn based stats game where the person with the best stats and fittings win a battle rather than any player interaction whatsoever.

You may as well turn this into a singleplayer game and face off against bots if you're just going to let computers and dice rolls handle everything. Ever played Sins of a Solar Empire? That's pretty much EVE Online except singleplayer and you control more than one ship.

http://www.youtube.com/watch?v=ud0yPm31JT8&feature=related

Quote:
EVE is EVE, stop trying to make it like other games and just go play that other game


Another one for you that does what EVE does but better, go play Gratuitous Space Battles, pretty much EVE yet again, because all EVE is right now is an RTS where players are the units and no one really commands anything unless they decide to get together in a corporation/alliance.

http://www.youtube.com/watch?v=U1QYMFGEv5M



Hi. I'm rubbish at FPS games, yet I enjoy flying about in various frigates on occasion. this change would make it impossible forme to fly around in said frigates, as people who are good at FPS games will kill me before I know they're even there.

I don't care about people who are good at eve doing that, because I know I can learn to do the same thing, but it's kind of hard for some of us to suddenly learn to play an FPS as well as a 14 year old COD player.

That and the usual reasons you have been told literally dozens of times but refuse to accept. you know, the server ticks, lag, ship size and everything else.
Zyress
Caldari Provisions
Caldari State
#14 - 2012-02-21 15:35:02 UTC
inb4 can i haz yo stuffz
Nikk Narrel
Moonlit Bonsai
#15 - 2012-02-21 16:06:09 UTC
Your closest hope is to use DUST for something similar. Maybe drone piloting in the planet's atmosphere, or taking over drone controls by consent. (Said control won't be obvious or likely even noticeable on the EVE side, you would be playing a mini game with trivial in-game effect)

By explanation, since DUST is using the Playstation 3, all the consoles have the same specs, so the individual fighters won't have that over each other.

Also, possibly opens up the idea for these fighters to be carrier based. They would interact with ships the same as current carrier drones, including being in trouble if they cannot return to the carrier.

The carrier, however, would have less control over them, obviously.

(The player controlled ships would revert to regular drones if the players were not online, if they were available, they would have the option of taking control of these in fights once they were launched)
(The drones would be incentive based to allow players to control them, maybe less expensive than normal ones for the carrier pilot to buy and use)

Also, please note: the ONLY data sent to the EVE servers would be
1. Which ship the drone was focused on, (determines orbit and subsequent targeting from EVE)
2. How much damage was done to this target by the drone, and send back the damage to the drone

(On the EVE side, we would still just see the same drone orbit tactic, showing an astrobatic pilot's actions having no meaning or value to this side)
indig0F10w
Weed smokers HQ
#16 - 2012-02-21 17:11:05 UTC
CCP SHOULDN'T be aiming for something like this lol
Averyia
Garoun Investment Bank
Gallente Federation
#17 - 2012-02-21 17:33:56 UTC
Valei Khurelem wrote:

Quote:
Probably because that isn't a single shard, non-instanced, universe with 40,000 people online at a time?


What a defeatist attitude.


A twitch combat system requires a type of server architecture is incompatible with EVE, or a system like EVE. Twitch combat requires the servers be as close to as many people as possible, that the server can respond within milliseconds instead of seconds, and that it doesn’t have to confirm every update with a database. The cluster type system that EVE is based on which values reliability of data communication over microsecond speed can’t make the responses and updates at the rate that can be done for a twitch combat. This is why you may have noticed that most FPS games are limited to 32 people at a time. The computational limitations are well known.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Rakwa
The Hatchery
RAZOR Alliance
#18 - 2012-02-21 17:35:55 UTC
For piloting bombers / Fighters maybe, doubt we'll ever see them in eve though, maybe they'll make an ace combat version of eve / dust and just have it in between worlds. Though i'd much rather warp in atmosphere in eve then them making an ace combat there. That said, no, we are captains, admirals, etc here, we tell people what to do and they do it, we take the helm computers / personnel take the guns and we fly accordingly.

Hell this is the best rts ever. I don't want it to change into the fps ****, leave it in dust.