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High Sec Ship Refund Program

Author
Christy D Floyd
Garoun Investment Bank
Gallente Federation
#21 - 2012-02-21 14:30:30 UTC
Tchulen wrote:
Christy D Floyd wrote:

Okay so let me get this straight.........

There is no high sec pvp unless you steal from a can (which granted can baiting in high sec can be fun) or you are ganked mining or are in a war am I correct?

If I am then why would the player base disagree with this. If anything it would increase high sec pvp because you would only get your ship back. Players would still be able to loot your wreck and salvage it.

The only disadvantage I see it having is it would decrease low and null sec populations and all the uber elites wouldnt have a bunch of pvp noobs to beat up on am I correct or would it be the opposite because noobs wouldnt have an isk sink in ship replacements thus they could pvp more often and its more afordable.


Of course if you gank someone in highsec this program becomes null and void just like the insurance program now. Oh and if you pre madonnnas who wouldnt play if they did do this dont let the door smack you in the rump on the way out.


Discuss.............................................


EvE is a game with consequences. It's marketed that way. Perhaps if it were run by SOE they'd destroy it in this way but luckily for the rest of us it's owned, developed and run by CCP. Your proposal would break the game.

If, by some stroke of tardship, CCP did implement this I wouldn't quit. I'd wait until the following downtime which would be extended to allow them to roll it back. It would break the game. For peons like you who whine about ship losses and want everything to be handed to you I can see that without actually thinking about it this might seem like a good idea.

If you've read this forum even a little bit you'll realise that very few posts get this much flamage which should point you towards the fact that this is just simply a totally stupid idea.


OMG I love the comments this is great. This is defiently a sore subject to some who are extremely closed minded and obviously not ready for change. I absolutely love the personal insults and the ferocity at which this idea is being rejected. I wonder if the flamers on this post would like to have this removed so this idea disappears forever and they continue in there perfect little world of spacehips and all that makes them happy.


Its funny because I dont lose ships in high sec and routinely travel to low and null sec to trade and make a living in eve. I understand that markets would be affected by this but im sure over a period of time it will level out. What I was trying to make a point about is the lack of new blood in this game. I have seen quite a few players quit in the short time I have played this game and really wish they would have stayed.

What is real interesting is that the idea was completely shot down without any ideas on how this may work or what would need to changed for it to be a good one. An example is instead of all ships replaced only frigates (Starter ships are already replaced) and cruisers.

If this is truely a game of consquences then get rid of clones. If you die your character dies and you are forced to start over with a completely new character from scratch including skills and isk. Oh but that would be too much wouldnt it.

I guess you cant have your cake and it too.

Money is better than poverty, if only for financial reasons.

Buzzy Warstl
Quantum Flux Foundry
#22 - 2012-02-21 14:52:36 UTC
There are other ways to die in highsec, mostly by pushing PvE beyond what your player and character skills are up to, but there is a perfectly rational reason to not do this that none of the other posters mentioned:

Players make ships. The only ships that can come into the game without being produced by a player running a blueprint on an assembly line are newb frigates and faction ships bought pre-assembled through the LP stores.

If you lose your ship and dock, you are already provided with a ship to replace the one you lost.

If you don't like that one, I'll be happy to sell you something better.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Christy D Floyd
Garoun Investment Bank
Gallente Federation
#23 - 2012-02-21 15:02:35 UTC
Buzzy Warstl wrote:
There are other ways to die in highsec, mostly by pushing PvE beyond what your player and character skills are up to, but there is a perfectly rational reason to not do this that none of the other posters mentioned:

Players make ships. The only ships that can come into the game without being produced by a player running a blueprint on an assembly line are newb frigates and faction ships bought pre-assembled through the LP stores.

If you lose your ship and dock, you are already provided with a ship to replace the one you lost.

If you don't like that one, I'll be happy to sell you something better.



I appreciate the offer but like yourself I manufacture my own ships and mods. I understand you though, yeah I dont like the idea of losing income on my ship sales but I think the increase in new subs would help offset that loss with the sale of larger and better shiny ships that wouldnt be covered in the loss program. Honestly ammo sales would go up quite a bit and would help level the loss. I cant make enough ammo these days it sells too damn fast even with a high markup.

Money is better than poverty, if only for financial reasons.

Serge Bastana
GWA Corp
#24 - 2012-02-21 15:02:37 UTC
Christy D Floyd wrote:
Tchulen wrote:
Christy D Floyd wrote:

Okay so let me get this straight.........

There is no high sec pvp unless you steal from a can (which granted can baiting in high sec can be fun) or you are ganked mining or are in a war am I correct?

If I am then why would the player base disagree with this. If anything it would increase high sec pvp because you would only get your ship back. Players would still be able to loot your wreck and salvage it.

The only disadvantage I see it having is it would decrease low and null sec populations and all the uber elites wouldnt have a bunch of pvp noobs to beat up on am I correct or would it be the opposite because noobs wouldnt have an isk sink in ship replacements thus they could pvp more often and its more afordable.


Of course if you gank someone in highsec this program becomes null and void just like the insurance program now. Oh and if you pre madonnnas who wouldnt play if they did do this dont let the door smack you in the rump on the way out.


Discuss.............................................


EvE is a game with consequences. It's marketed that way. Perhaps if it were run by SOE they'd destroy it in this way but luckily for the rest of us it's owned, developed and run by CCP. Your proposal would break the game.

If, by some stroke of tardship, CCP did implement this I wouldn't quit. I'd wait until the following downtime which would be extended to allow them to roll it back. It would break the game. For peons like you who whine about ship losses and want everything to be handed to you I can see that without actually thinking about it this might seem like a good idea.

If you've read this forum even a little bit you'll realise that very few posts get this much flamage which should point you towards the fact that this is just simply a totally stupid idea.


OMG I love the comments this is great. This is defiently a sore subject to some who are extremely closed minded and obviously not ready for change. I absolutely love the personal insults and the ferocity at which this idea is being rejected. I wonder if the flamers on this post would like to have this removed so this idea disappears forever and they continue in there perfect little world of spacehips and all that makes them happy.


Its funny because I dont lose ships in high sec and routinely travel to low and null sec to trade and make a living in eve. I understand that markets would be affected by this but im sure over a period of time it will level out. What I was trying to make a point about is the lack of new blood in this game. I have seen quite a few players quit in the short time I have played this game and really wish they would have stayed.

What is real interesting is that the idea was completely shot down without any ideas on how this may work or what would need to changed for it to be a good one. An example is instead of all ships replaced only frigates (Starter ships are already replaced) and cruisers.

If this is truely a game of consquences then get rid of clones. If you die your character dies and you are forced to start over with a completely new character from scratch including skills and isk. Oh but that would be too much wouldnt it.

I guess you cant have your cake and it too.


Strawman arguments when you realise you're shiptoasting.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Mike Whiite
Deep Core Mining Inc.
Caldari State
#25 - 2012-02-21 15:05:03 UTC
To the OP, my appologies for the sometimes harsh remarks of the EVE community.

Due to EVE's complexity it's a game that you learn in steps, I'm playing for a little over a year and there are still new things I learn every time I log in.

I do understand where you come from, though what you suggest change so much more than you intend.

Eve has a complex economy that would get a serious punch, money would be magical created from nothing that would fund new ships and modules, before you notice several people will start to misuse it toward their own ends, botting is already a problem that would become worse.

Another serious problem that would ocure, is that the gap between the less regulated systems (0.0 Low and WH) and High sec is already pretty big, by making that gap even bigger you tear eve in two.

That said, I think there should e something done to make a new player fell more at ease in a game that is to complex to understand over the 2/3 weeks that you can play the try out and helps you to make the first steps towards feeling secure enough to lose ships and modules.

Personaly I'd like to see the tutorial extended way futher than it is now.

let new player fill in an option that monitors their online times during the first weeks, let them fill in some the things they would like to do in eve. after the set time, the server tries to link the new player up with 2 or three other players and let then run a Corp multy player tutorial, running several simulated options together,

put in a PvP tutorial that will give you some experiance with the loss of ships and how to deal with it. maybe even an option where people have a virtual training in how some things would work with some it they would have the skill at a little higher lvl.

It would give players a honnest vieuw of eve and gives them a little direction towards what they can train and how it will look when they do.
Christy D Floyd
Garoun Investment Bank
Gallente Federation
#26 - 2012-02-21 15:14:33 UTC
Mike Whiite wrote:
To the OP, my appologies for the sometimes harsh remarks of the EVE community.



No need to apoligize I actually enjoy the hate. In some ways they appear as tears from indviduals who do not want to change the status quo. This was afterall just an idea brought upon a statement from a friend in-game after he lost his Merlin and was given an ibis for his loss. I laughed at him and told him just go buy another cheap merlin and quit crying. After he did I contracted him one for nothing just so he would feel better. That was over a month ago and he is still playing. I like to think my little bit of charity motivated him to continue playing and prosper in eve.

Money is better than poverty, if only for financial reasons.

Velicitia
XS Tech
#27 - 2012-02-21 15:18:11 UTC
only reason starter ships are replaced is that they give you *something* to pull yourself back up with -- i.e. CCP knows (and expects) that someone may lose everything and have to start over.

While yeah, I hate getting a new Velator every time I end up in a pod somewhere that I didn't have a ship (might be next door, or 2 jumps out, or hell I'll just pick up something here), it's nice to know that I'll be able to get a little something if a war/gank/etc somehow completely ruins me.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jint Hikaru
OffWorld Exploration Inc
#28 - 2012-02-21 15:20:03 UTC
Mmmmm, Unlimited salvage.... awesome!

However, much as you seem to enjoy goading the other posters, at least they understand why this will never be implemented by CCP.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Christy D Floyd
Garoun Investment Bank
Gallente Federation
#29 - 2012-02-21 15:36:46 UTC
Jint Hikaru wrote:
Mmmmm, Unlimited salvage.... awesome!

However, much as you seem to enjoy goading the other posters, at least they understand why this will never be implemented by CCP.



Unlimited salvage could be an exploit but isnt that possible with the starter ships now. I believe ccp could restrict that ammount of salvage one would recieve from said wreck but yes you are right. If you want unlimited salvage see me in-game I rarely take the time to salvage my wrecks in missions they are all yours if you want them.


Oh and what do goats have to do with this?


:)

Money is better than poverty, if only for financial reasons.

Zyress
Caldari Provisions
Caldari State
#30 - 2012-02-21 15:39:24 UTC
actually they are getting a little soft, I know a guy on a 60 day trial, (I gave it to him) that was concorded when his drone accidentally attacked a wreck he was salvaging instead of the roid rat attacking him. He petitioned and I laughed at him, but they refunded his cruiser and modules.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#31 - 2012-02-21 15:41:49 UTC
Christy D Floyd wrote:


Unlimited salvage could be an exploit but isnt that possible with the starter ships now.


no, good god you are stupid.
Christy D Floyd
Garoun Investment Bank
Gallente Federation
#32 - 2012-02-21 15:51:36 UTC
Emperor Salazar wrote:
Christy D Floyd wrote:


Unlimited salvage could be an exploit but isnt that possible with the starter ships now.


no, good god you are stupid.



I have been called worse by Better next time dont spend so much time on your response.

Money is better than poverty, if only for financial reasons.

mrmooo
Pentag Blade
Curatores Veritatis Alliance
#33 - 2012-02-21 16:04:59 UTC
Bad idea really---would you give back a suicide ganker his ship ? or a mission runner who fits wrong hardeners ? or a can flipper who gets baited ? ---how do you define who is deserving of getting back their ship ?

However the whole principle of your suggestion is flawed --eve you do not get something for nothing and if you fail you get punished --I certainly remember my first losses and i learned from them and continue to do so --Why? because it hurt

Eve has a more of a Darwinian approach than any other mmo which is why I play as when I do occasionally win i know it matters

New players can and are helped there are plenty of corps willing to assist --yes it is a steep learning curve but we were all new onceBlink
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#34 - 2012-02-21 16:52:13 UTC
Christy D Floyd wrote:
next time dont spend so much time on your response.



ok

your idea still sucks and you should feel bad for posting it

biomass yourself
Fredfredbug4
The Scope
Gallente Federation
#35 - 2012-02-21 19:23:52 UTC  |  Edited by: Fredfredbug4
Getting killed in hi-sec has more to do with incompetence than actually getting killed unfairly.

Lets look at some causes of death in Hi-sec and how they are easily avoided.

Problem: I'm afraid of getting suicide ganked!
Solution: Turn off auto-pilot and avoid gates with tornadoes (in hisec detours are usually no more than 4 jumps :/)

Problem: This mission is hard! I think I'm going to die!
Solution: Kill warp scramblers and warp out

Problem: A corp war decced me!
Solution: Use local, don't go to trade hubs

Problem: There is something that doesn't belong to me!
Solution: Don't take it!

Point is, this idea is just ridiculous. We want people LEAVING hi-sec not staying it. It would also completely DESTROY the economy. This game is about space ships, so what's going to happen if space ships are replaced for free? The economy burns.

The main problem behind this is that it makes the game TOO noob friendly. If people don't have to worry about loses and they feel they can just lose ships whenever they want they won't learn these skills. Many common sense skills that you learn in hi-sec will eventually follow you to low/ null. Without those skills you are done.

And not only will this idea destroy the economy but it would destroy most of the game in general. Part of the reason why people like to fight each other is because they know that the loser is going to be losing money and resources.

Do you think alliances would bother fighting each other if they knew no matter how much they fought it wouldn't weaken the other?

Can you imagine how boring PVP would be when you kill someone flying something really expensive only knowing that they didn't lose any money at all?

Part of why I love combat in EVE is the excitement of knowing millions of ISK and hours of work are on the line every time you undock and go off to battle.

Honestly if you want a feature like this just go onto the test server. There you will have unlimited resources, maxed out skills, and no risk at all, the easy mode game that you want.

Quote:
Okay so let me get this straight.........

There is no high sec pvp unless you steal from a can (which granted can baiting in high sec can be fun) or you are ganked mining or are in a war am I correct?


Incorrect, the entire game is PVP. From trying to get the best asteroids to selling the highest on the market you are always against another player. Even mission running is PVP because you have to try and complete the missions and gather the salvage before ninja- salvagers scan you down and take everything.


Quote:
The only disadvantage I see it having is it would decrease low and null sec populations and all the uber elites wouldnt have a bunch of pvp noobs to beat up on am I correct or would it be the opposite because noobs wouldnt have an isk sink in ship replacements thus they could pvp more often and its more afordable. Of course if you gank someone in highsec this program becomes null and void just like the insurance program now. Oh and if you pre madonnnas who wouldnt play if they did do this dont let the door smack you in the rump on the way out.


We don't want to decrease low and null sec populations! If you look at the "jumps in last 30 minutes" filter on the map you will clearly see that the activity in null/low compared to hisec is almost impossible to notice. Plus new players are of high value in combat based alliances as they can sculpt this noob in their image and after a few days you can be a good scout/ tackler which are always in demand.

If the program becomes null and void if you gank someone in hi-sec then why suggest it? We don't want more broken features we want to fix existing ones. The fact that you are aware of how flawed your idea isn't helping you out buddy.

And you can't tell us to leave if your the one asking for something. That's like walking into a peanut store and asking the owner to leave because they refuse to sell walnuts.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Griptus
Doomheim
#36 - 2012-02-21 20:38:34 UTC  |  Edited by: Griptus
Insurance allows you to recoop the cost of any t1 ship if you buy the right policy.
Miranda Etxebarria
Transgalactic Imports and Exports
#37 - 2012-02-22 05:17:44 UTC
Why not just implement a "wreck run"? Once your ship has exploded, you wake up in an ethereal pod, invisible to other players. Then you have to fly back to your wreck, which can't be looted by other players. Once you get back to your wreck, it magically transforms back into your original ship, fittings included. The only thing you need to watch out for is those damn wreck campers.

Big smile
Jack Carrigan
Order of the Shadow
#38 - 2012-02-22 05:22:21 UTC
Don't fly what you can't afford to replace at least twice over.

Think before you act.

Every action has consequences.

Give me your stuff.

Biomass.

Deal with it.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Bearilian
Man Eating Bears
#39 - 2012-02-22 05:45:20 UTC  |  Edited by: Bearilian
Danika Princip wrote:
Christy D Floyd wrote:
Boy did that get a heated response so let me ask you this to those who replied to this post. If CCP did implement this feature would you still play this game?


Probably not. Then again, having quite literally zero risk in highsec could make suicide ganking more amusing. The other idiot wouldn't lose any of the billion he was carrying in a badger, but at least I could steal some, and for free too!


this is a horrible game breaking idea. sorry. This is an exploit that would be abused and make us all insta trillianaires....

edit- if you wanted to argue something along this thought process, then go for having full insurance. spending money on insurance, generally is worth more than the vehicle itself.
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