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The case for assault frigates?

Author
AmIDeadyet
Ringworm Industries
#41 - 2012-02-20 06:16:55 UTC
Liang Nuren wrote:
AmIDeadyet wrote:

Appreciate the dialog Liang. There is one major thing that I cannot resolve from your response. In the middle of the fight where you were tripped webbed, scrammed, neuted, shot at etc.. If the WHOLE fleet was indeed shooting at you, when you were moving a grand total of 40m/s, how were they not hitting you. At that speed, ANY gun size, other than BS guns at point blank, should have been hitting you for mostly full damage. I did see A/C 180s, warrior 2s, and HH2's attacking you (wtf HHs?), but tracking and signature mean nothing when you are barely moving, even in a small ship. Is there something I am assuming wrongly, mis understanding, or not seeing? I will re-watch. But in the tests we did, double webs was enough for a hurrice with barrage and 425s to put a jag out of commission (which is hardly the best combo for tracking) once he drifted outside of about 2k.


I think what you're missing is how awesome Caldari T2 resists are. Warrior IIs, HH IIs, and PP AC180s do literally fuckall.

-Liang


2 flights of light drones should have been more than enough to cover your active tank (barring implants/booster which you probably had). And their entire fleet sat at 3k or less except for one person who made it to 6k as they were dying. That seems more like poor tactics. For instance at no point was that ferox more than 2k away for any noticable period of time and most of the time he was less than 1k and turning. Most of the other ships didn't do anything to gain range either. The SFI at 6k should have hit you all day long with 180s and barrage (or moreso for any other ammo) moving at full speed at that range, let alone when you were doing a whole 40m/s. Something doesn't quite add up.
Liang Nuren
No Salvation
Divine Damnation
#42 - 2012-02-20 06:26:27 UTC
AmIDeadyet wrote:
Something doesn't quite add up.


Yeah, I have a pretty good idea what isn't adding up. Your assertion that AFs aren't so great. :)

-Liang

I'm an idiot, don't mind me.

AmIDeadyet
Ringworm Industries
#43 - 2012-02-20 06:27:38 UTC
Liang Nuren wrote:
You keep saying this but I have literally hours of video proof showing it wrong.
A thrasher is an easy target that's easily killed the first time a HAC looks its way. That's not true for AFs.

-Liang


So you can leave the field when a HAC shows up? Thats worth 4x times a thrasher? Any HAC that will kill a thrasher will kill an AF.

You still haven't answered the main point. Your video hasn't proved much of anything, other than you are higher skilled and have more situational awareness than the people you kill. That I didn't need video to see. You get into a fight with 4-6 hostiles that dont bother to spread out AT ALL vs small ships and that is proof? Thats poor judgement and tactics on their part. Not anything your ship did. If you have more/better video or more insight, please produce it.

A lot of you mis understand me and the point of this thread. I am not somehow opposed to AFs or hate them. There are just a number of issues that I don't see the pilot able to get around flying vs anyone competant. I want to like them, but not if they can't do anything an inty or destroyer or faction frigate can already do BETTER for half the cost or less. Im not trying to be insulting, but a lot of you are throwing blind rhetoric out without any sort of logic, numbers or facts to support them.
Mechael
Tribal Liberation Distribution and Retail
#44 - 2012-02-20 06:38:39 UTC
OP, I think you are underestimating the speed/sig tanking abilities. I don't have any hard proof to present, but I do love my Jag and use it quite often despite what battleclinic might be saying about me. When piloted well, it can and will hold tackles longer than an inty will. It just won't get there as quickly. It can also do this while effectively popping enemy tacklers or else applying its own DPS to the tackled ship. I'm repeating myself here, and since you require hard proof of some kind I suppose I won't get through. I suggest flying them for a while (at least a month) and figuring it out for yourself. A few field tests aren't quite enough. I'm sure you'll get it, too. Good luck, have fun.

Whether or not you win the game matters not.  It's if you bought it.

Liang Nuren
No Salvation
Divine Damnation
#45 - 2012-02-20 06:52:08 UTC
AmIDeadyet wrote:

So you can leave the field when a HAC shows up? Thats worth 4x times a thrasher? Any HAC that will kill a thrasher will kill an AF.


The difference is that in the Harpy I don't have to leave the field. I just tackle and kill it.

Quote:

You still haven't answered the main point. Your video hasn't proved much of anything, other than you are higher skilled and have more situational awareness than the people you kill. That I didn't need video to see. You get into a fight with 4-6 hostiles that dont bother to spread out AT ALL vs small ships and that is proof? Thats poor judgement and tactics on their part. Not anything your ship did. If you have more/better video or more insight, please produce it.


Obviously it was something my ship did - afterall I'm all but sitting still, and while I make an active effort to avoid the DPS from the Ferox (note try to I manually orbit him), the SFIs and Vexor Navy and Claw should have made short work of me. Even at the ranges they were at. If I'd been in a Thrasher, they would have made short work of me. If I was in a Comet they'd have made short work of me. If I was in a thorax they'd have made short work of me.

Furthermore, I wasn't kidding when I said I had hours of video.

Quote:

A lot of you mis understand me and the point of this thread. I am not somehow opposed to AFs or hate them. There are just a number of issues that I don't see the pilot able to get around flying vs anyone competant. I want to like them, but not if they can't do anything an inty or destroyer or faction frigate can already do BETTER for half the cost or less. Im not trying to be insulting, but a lot of you are throwing blind rhetoric out without any sort of logic, numbers or facts to support them.


No, you're throwing rhetoric out and I'm putting out the most incontrovertible proof that can possibly be had in this game. Its stronger than killmails, and its stronger than any EFT numbercrafting ever made.

-Liang

I'm an idiot, don't mind me.

Halete
Sebiestor Tribe
Minmatar Republic
#46 - 2012-02-20 07:43:48 UTC
I think most of the complaints in this thread boil down to "The Trasher is too efficient", which we were already aware of.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Liang Nuren
No Salvation
Divine Damnation
#47 - 2012-02-20 07:48:30 UTC
Halete wrote:
I think most of the complaints in this thread boil down to "The Trasher is too efficient", which we were already aware of.


The Thrasher dies in a fire the first time anything looks crossways at it. It doesn't really step on any AF toes.

-Liang

I'm an idiot, don't mind me.

Magrata
School of Applied Knowledge
Caldari State
#48 - 2012-02-20 08:03:54 UTC
@AmIDeadyet

1.: You know your Posts aren't counted? I think 1/3 the Posts in this Thread are from you. All say: AF are sh*t.
2.: If you dont like AF, dont fly em. I don't like Cane's so i'm not fly them.
3.: There are more AF then Wolf and Jaguar.
4.: Many People out the know how to fly a AF. If you dont know: L2P or dont fly one.
5.: In Case you burn 10km (or even 5) in direct line into a Anti-Frig-Cane... well, you dont really want to fight, right? Just let the ship pop to show how awful AF are.
Halete
Sebiestor Tribe
Minmatar Republic
#49 - 2012-02-20 08:14:50 UTC
Liang Nuren wrote:
Halete wrote:
I think most of the complaints in this thread boil down to "The Trasher is too efficient", which we were already aware of.


The Thrasher dies in a fire the first time anything looks crossways at it. It doesn't really step on any AF toes.

-Liang


Yeah that's the other problem. The OP only puts Dessies in their element with his comparison, nothing else.

He also babbles a lot that if your AF is orbiting and he's flying to reduce your transversal, it's eventually going to elongate your orbit so he gets easy pews.

So from this I'm inferring that OP thinks all AF pilots are brain-dead idiots who do literally nothing in response to their target trying to out-pilot them in this way.

Really it's sad how many holes can be poked in the OP's argument. You've also offered a heck of a lot more evidence supporting AFs than the OP has with his so called 'testing'. Yet it's him that refutes anyone that proves him wrong with the fact that he 'theory crafted' it.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Gitong Monyong
Doomheim
#50 - 2012-02-20 09:46:58 UTC
@ AmiDeadyet

Yes......You are F U C K ing dead alright.
Roime
Mea Culpa.
Shadow Cartel
#51 - 2012-02-20 10:55:02 UTC
Ishkur


Cool thread, btw.


.

Belthazor4011
Battle BV Redux
#52 - 2012-02-20 11:27:35 UTC
Come on this thread has to be a troll, there is no way someone can really think AFs are not good. Especially after 'testing' them.

Each race has atleast one good one IMO:

Hawk: Super tank (active, 500 DPS or so which no dessie will do against ya)
Wolf: 200+ DPS with a 30k+ buffer tank
Iskhur: 250+ DPS, 5 light drones with back ups and a 25k+ buffer
Retribution: Poor DPS 100+ or so but over 40k buffer tank.

And then there are people that have very good reasons for using and loving the other 4 I haven't even mentioned yet.

Unless flow by a tart an AF will beat an Inty, Dessie (even pre-buff) and or Faction Frigate (post buff atleast)

It will also maul any Cruiser thats not made especially for killing frigs and even those made to kill frigs will have a hard ass time getting though their tanks even dual webbed before they die themselfs.

So either +1 for a very good troll, or a -1 for utter lack of brain function. Your call...

AmIDeadyet
Ringworm Industries
#53 - 2012-02-20 14:00:39 UTC
Mechael wrote:
OP, I think you are underestimating the speed/sig tanking abilities. I don't have any hard proof to present, but I do love my Jag and use it quite often despite what battleclinic might be saying about me. When piloted well, it can and will hold tackles longer than an inty will. It just won't get there as quickly. It can also do this while effectively popping enemy tacklers or else applying its own DPS to the tackled ship. I'm repeating myself here, and since you require hard proof of some kind I suppose I won't get through. I suggest flying them for a while (at least a month) and figuring it out for yourself. A few field tests aren't quite enough. I'm sure you'll get it, too. Good luck, have fun.


It isn't a question of love per se. Undeniably, assault frigates are fun to fly. That I cannot take away from them. It is a question of "are they worth the cost for what they do" I can't say that they are. And fun to fly is relative to surviving vs dying. In the case of the signature, with a MWD on (which you need for any sort of respectable speed), your sig is larger than a SFI, regular stabber, or any normal cruiser hull (before considering things like shield mods, extenders etc...). The sig of an AF is almost the same as that of an INTY, yet without the speed. We all know what happens to an inty if that MWD comes off, it dies horribly.
AmIDeadyet
Ringworm Industries
#54 - 2012-02-20 14:07:45 UTC
Liang Nuren wrote:

The difference is that in the Harpy I don't have to leave the field. I just tackle and kill it.
Obviously it was something my ship did - afterall I'm all but sitting still, and while I make an active effort to avoid the DPS from the Ferox (note try to I manually orbit him), the SFIs and Vexor Navy and Claw should have made short work of me. Even at the ranges they were at. If I'd been in a Thrasher, they would have made short work of me. If I was in a Comet they'd have made short work of me. If I was in a thorax they'd have made short work of me.

-Liang


Oh come on. You are trying to tell me if something like a pulse Zealot dropped 50k off you wouldn't get smoked traveling 1k/s? With half a brain they could kite you indeffinately.

The sig radius of your ship fit is approximately that of a navy comet. Is your 100ish (maybe 150ish) dps tank really that big of a deal? doubt it. I don't deny that a destroyer would have died, that isn't its role. My argument is that any inty such as a malediction, stilletto, etc.. could have done that tackle without dying, and at half the cost.
AmIDeadyet
Ringworm Industries
#55 - 2012-02-20 14:08:15 UTC
Gitong Monyong wrote:
@ AmiDeadyet

Yes......You are F U C K ing dead alright.


Thanks for your glowing contribution. And IM being accused of trolling.
AmIDeadyet
Ringworm Industries
#56 - 2012-02-20 14:12:03 UTC
Magrata wrote:
@AmIDeadyet

1.: You know your Posts aren't counted? I think 1/3 the Posts in this Thread are from you. All say: AF are sh*t.
2.: If you dont like AF, dont fly em. I don't like Cane's so i'm not fly them.
3.: There are more AF then Wolf and Jaguar.
4.: Many People out the know how to fly a AF. If you dont know: L2P or dont fly one.
5.: In Case you burn 10km (or even 5) in direct line into a Anti-Frig-Cane... well, you dont really want to fight, right? Just let the ship pop to show how awful AF are.


Your entire post shows me you haven't read any of this thread.

1. I dont care about post count
2. I say specifically, "It is NOT that I do not like them, I just dont see the point for the cost"
3. I mention Liang's harpy, the Ishkur, and others. The jag and wolf are simply the fastest and most common.
4. Knowing how to fly an AF means nothing. Any skilled pilot flying an AF would achieve the same results without one provided they used the proper ship, at less cost, and more effectiveness.
5. How are you going to catch them then? You MWD my guns are going to be hitting a cruiser sized object coming at me. You wont survive. If you AB, you aren't fast enough to catch an ARMOR cane without a fleet booster or implants.
AmIDeadyet
Ringworm Industries
#57 - 2012-02-20 14:14:19 UTC
Belthazor4011 wrote:
Unless flow by a tart an AF will beat an Inty, Dessie (even pre-buff) and or Faction Frigate (post buff atleast)

It will also maul any Cruiser thats not made especially for killing frigs and even those made to kill frigs will have a hard ass time getting though their tanks even dual webbed before they die themselfs.

So either +1 for a very good troll, or a -1 for utter lack of brain function. Your call...



You are going to catch an Inty how? You are going to out dps an Destroyer how? You are going to kill a target with 4x your health how? A standard wolf, can overrun the rep speed of a 2x rep vengeance. Ive seen it happen.

Yes because I would present so much information in a "troll" post.
Zarnak Wulf
Task Force 641
Empyrean Edict
#58 - 2012-02-20 15:59:08 UTC
There is a 54 page thread over in the Test Server Forum that discusses the pros and cons of the assault frigate changes. Alot of people in that thread are upset that AF might be OP. Blink

Cost:
20-30 million isk is the cost of doing business. It's nothing of a deterrent to a veteran to fork that out for a ship that is fun. Some AF have cruiser level DPS. Some have a cruiser level tank. It is really hard to argue why that, on a frigate platform, would not be appealing. Get a cruiser? Well - they can shoot farther and on paper have the same DPS. The tracking at close range though throws alot of that EFT DPS out the window though. And small guns shooting at large targets? I seem to get alot of critical hits.... Cool

Destroyers:
They are extremely dangerous to AF. No doubt about it. But they do not have the EHP or the speed tank that AF get. If you confront something other then a frigate in a destroyer you have a high probability of having your ass handed to you. The thrasher is the only destroyer that has a buffer thank that can come close to AF level. The Catalyst has 500-600 DPS but only 5.5k EHP. An Enyo has 400-500 DPS with an 8k EHP buffer. It's half the size and alot faster. Both a blaster Catalyst and a AC thrasher have to be under 10km to apply the majority of their DPS as well. A wolf with one TE has falloff with Barrage out to 17.5km. Also - a destroyer needs to have the right ammo for the job. A coercer pilot that sees a wolf on Dscan should get out of Dodge. A thrasher pilot that sees an Enyo on Dscan needs to load Barrage or Fusion fast. There are literally hundreds of kill mails of destroyers and AF dying to eachother. That's the way it should be. And an arty jag?

High:
280mm II x 3
Med:
Named MWD
Cap Booster II
Named TP
Warp Disruptor II
Low:
MAPC
TE II x 2
Gyro II
Rigs:
Projectile Locus Coordinator x 2

17km optimal. 18km falloff with close range faction. 900ish alpha. 155 DPS overheated. Can get up to 3809m/s overheated. 2689m/s normal. 119m sig radius with MWD on. It's 94.4m with Halo Implants. If you look I believe that trumps the Caldari interceptors at least for size. Roll You overheat everything until your orbit stabilizes.

AF on approach:
If you land on grid and the target is 30km off AND you're the only one on grid - you warp off. You've already lost. If you land on grid and the target is 15km away? Overheat and get a point. A larger ship will take longer to align to the new threat, get up to speed, get a lock, ect. And you have friends waiting on the gate if you're doing it right.

To be honest I don't think any argument is going to satisfy you. And that's okay. I don't really WANT everyone and their mother in an AF.

Noisrevbus
#59 - 2012-02-20 18:04:59 UTC  |  Edited by: Noisrevbus
I think the problem is that the OP look at the ships as specific support in a general gang, whereas he should look at them as general support in a specific gang.

Too abstract?

The problem the AF, along with essentially every frigate and many other ships as a whole, have - is that the older perspective of "finding something to do in the greater scheme of things" is largely outdated today. That's the perspective that contained the "heavy tackler" approach. The AF-class isn't heavy tacklers, no such role exist anymore for frigates, they are hard/-hitting frigates filling a general purpose role in a size-respective gang or as standalone ships in self-sufficient roles (note: this is how they apply in very small gangs, reminiscent of pair-play). When taken out of it's element it's far too flimsy to perform a specialist role.

Let me give you a similar example: Recons are usually wonderful specialist ships in their element, and they have a fair amount of leeway in what they can adapt to (frigates, cruisers, BC; some BS and Capital situations), once you start hitting well organized BS-sizes and Capital engagements however, they quickly become flimsy and irreliable - that stems from their offense-defense relative - and their role is usually ursurped by Tech III and pirate faction BS, or the role itself is entirely replaced.

Scaling down, Recons have had a similar effect on Frigates. Good groups no longer use frigates particularily, unless they specificly bring out a frigate gang to draw on the benefits inherent in the size or class. This comes from the community evolving and the differences between groups seeing their gaps closing. Nano- and early post-Nano era roaming used to rely on isolating and removing tackle with the use group-effort covered Recons. Today, that tactic as part of a larger strategy, is well-known and utilized by everyone. Some groups may still use throw-away tackle or supplement with frigates, but it's increasingly rare to see frigate-tackle without recon-tackle above it. This evolution is one of the reasons cruiser-sized roaming is getting more rare as well, but let's not delve into that here and now (there are so many other topic where that apply).

So what does the AF do?

Well, with HAC-roaming losing ground Frigates have become another budget-alternative to BC. They are still somewhat hampered by their inability to assume all roles the old (and new-) cruiser gangs could cover (lack of frigate-sized logistics and command platforms, for example), but there are ways to adapt best-as. These gangs are likely to see profile once other frigates (such as the EAF) see improvement, but ever since the Dramiel became popular you have seen odd compositions based around them. It is in this specific environment the AF come in, and where it assumes the same general role as the HAC once did as fire-support and secondary tackle in different ways, depending on the ship.

When it comes to cost-efficiency and offensive prowess, there's few things the frigates have to offer today - but provided you aim to evade and agress, they have appeal where many Cruisers no longer do.

Losing a HAC to a Lach-Huginn supported blob is both more likely and costly. Roaming with some Covops-Ceptor scouts, EAF-support and AF-Bomber mainline together with a Dictor or two can thus be an appealing alternative to some. It's a light roaming concept with small envelope, but it assumes the defensive aspect of the older tactic better in today's environment (ie., jump camps, escape bubbles, evade secondary tackle, mitigate, isolate and kill).

Though ofc, it's a lesser alternative there among 100mn and dual-prop (roaming/thrust + sig-mitigation) tactics, or the larger ideal of cloaking. Cloaky has been the "new nano" for years, looking at development attention.

Frigates as a whole remain a size with classes highly dependent on specialized bonuses, which leave them in a suspense of difficult balance (in class, among class, between size).
Nor Tzestu
Dos Pollos Hermanos
Ghosts from the Abyss
#60 - 2012-02-20 19:08:50 UTC
Halete wrote:
I think most of the complaints in this thread boil down to "The Trasher is too efficient", which we were already aware of.



I am pretty **** at pvp. That said if I am in my enyo, and I see a solo thrasher..even my horrible ass is going to kill it. The thrasher is hella fun in a small gang you don't mind welping. It great for harassing people and all other kinds of shenangians. It isn't the end all be all solo wtfbbq machine many think it is though. The new AF's are pretty powerful if you give them half a chance.