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Cloak Fuel - A cure to afk cloaking

Author
Robert Caldera
Caldera Trading and Investment
#181 - 2012-02-18 18:36:33 UTC
Ares Renton wrote:

You could always go to high sec.

you too. In high sec afk cloaking doesnt make sense.

Ares Renton wrote:
The developers constantly put the best stuff in nullsec because it's supposed to be a dangerous area.

yes, and cloakers are part of the risk. Its all fine.
Tidurious
Blatant Alt Corp
#182 - 2012-02-18 23:35:27 UTC
GuRasta wrote:
AFK cloaking has become one of the key issues with EVE, 1 person can shut down an entire alliances PVE for as long as they wish. Faction battleships people have worked hard on sit in hanger and don't get used, and how many do you think log on to play, notice and afk cloaker and no pvp ops atm and just change skills and log off instead of actually playing the game?

....


If one person in system can shut down your entire alliance's PvE activities, it sounds like you should switch alliances because the guys you're flying with are all big pussies. Worried about that one guy you don't know about? Bring some defense!

Cloaking is working as intended. An AFK cloaker cannot harm you, and you cannot find him. Get over it and grow a pair, or move back to hisec. Your call.
L'Acuto
Garoun Investment Bank
Gallente Federation
#183 - 2012-02-19 00:58:57 UTC  |  Edited by: L'Acuto
Cloak fuel is an interesting idea. I didn't read a lot of this thread because there seemed to be a lot of unentertaining flaming going on. So If these suggestions have been mentioned before, forgive me for reinventing the wheel.

Cloaks could have a cycle time on the order of 5 minutes, like the siege or triage cycle does now.

I suggest liquid ozone as the cloak fuel.

A cloak's fuel consumption could be based on the module type, the pilot's skill with cloaking, and the mass or class of the ship. Ships designed to be used with cloaks, like blops, coverts and recons would receive substantial bonuses to fuel consumption.

New ship class specific (frigate, cruiser, battleship, capital) cloaks could be introduced, perhaps even the recon cloaks and the black ops cloak modules to handle those special cases.

As a consolation to such changes, other bonuses for skill with cloaking could be introduced, like the reduction of the ship velocity and scan res penalties - yeah more numbers for the servers to crunch.

Removing a cloaked ship from local sounds interesting but I can imagine the lag caused by a squad of stealth bombers decloaking on a fleet. How about just getting rid of local? It might cure some lag.

I have no opinion about AFK cloakers
Gerrick Palivorn
Caldari Provisions
Caldari State
#184 - 2012-02-19 04:51:17 UTC
Who necro'd this, it needed to stay dead and needs to die again

MMOs come and go, but Eve remains.  -Garresh-

Tikhon Fedorov
Neptune Shard
#185 - 2012-02-19 14:30:07 UTC
There should be a requirement to play sudoku while cloaked and you must complete each puzzle one after the other at an increasing rate, and if you fail to complete it before clicking uncloak, your cloaking module gets fried.

P
Tchulen
Trumpets and Bookmarks
#186 - 2012-02-19 16:40:26 UTC  |  Edited by: Tchulen
Cloaking works fine.

If there is a suspected cloaked ship in system use a normal BS to do pve, not a pirate faction BS. Have an alt on standby in a Falcon or do pve in a group with most having pvp fits. Think around the problem.

If an enemy corp keeps bring in a cloaked ship to hot drop you with make an alt and play somewhere else when that cloaky is in system. If you deny them kills they will eventually go away.

If it's a genuine AFK cloaker it will become pretty apparent after doing a couple of hours ratting in the system without them reacting to it.

The whole point here is that if you're not playing eve because you're too afraid to then you shouldn't be in nullsec. If you've graduated to nullsec you should be bright enough to think around the problem rather than deciding that your current way of playing is the ONLY way of playing. Yelling NERF only shows a lack of adaptability.
Lady 21
inFluX.
Good Sax
#187 - 2012-02-19 21:26:29 UTC
Let me add to this thread real quick. I have and still am living in HOT DROP CENTRAL STAIN. Anyone who lives in stain knows you do nothing if certain people are around and there are systems you do not fly through.

The only way to counter the afk cloaking if you want to make money in stain with reds in local, is to actually communicate with your alliance and corporation and get a "standing fleet" going to counter any second. Also, you have to have spies everywhere and have your own characters in known titan bridgeing systems of the people camping you. You have to stay informed at all times.

I am a mission runner in stain. I make a good amount of money. Am I safe? Absolutely. I never do anything unless i am well informed of what is going on in stain.
Probebly Afk Cloaking
Brutor Tribe
Minmatar Republic
#188 - 2012-02-19 23:13:08 UTC
Afk cloaking working as intended
Katalci
Kismesis
#189 - 2012-02-20 08:25:50 UTC
Remove local, problem solved
Tchulen
Trumpets and Bookmarks
#190 - 2012-02-20 10:06:02 UTC
Katalci wrote:
Remove local, problem solved


I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers?

All that will do is give you a false sense of security and then you'll get people whining that they're being hot dropped whilst not having any idea anyone else is in their system.

Mag's
Azn Empire
#191 - 2012-02-20 10:19:37 UTC  |  Edited by: Mag's
Tchulen wrote:
Katalci wrote:
Remove local, problem solved


I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers?

All that will do is give you a false sense of security and then you'll get people whining that they're being hot dropped whilst not having any idea anyone else is in their system.

You have to ask yourself, what mechanic are they using to interact with you, whilst they are AFK?

You see local gives you instant, 100% risk free, intel 23.5/7. So that covert ops cloak, is not so covert.
So then you ask, how do you subvert that intel and use it against people? Well you go AFK and thus try to subvert it's readability.

The difference is that the local's intel is a guarantee, but the psychological effects from AFKing are not. Therefore this method only really works on a select few. From what I've seen, that select few are more often than not from renter Alliances.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

seany1212
M Y S T
#192 - 2012-02-20 10:21:49 UTC
Mag's wrote:
Tchulen wrote:
Katalci wrote:
Remove local, problem solved


I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers?

All that will do is give you a false sense of security and then you'll get people whining that they're being hot dropped whilst not having any idea anyone else is in their system.

You have to ask yourself, what mechanic are they using to interact with you, whilst they are AFK?

You see local gives you instant, 100% risk free, intel 23.5/7. So that covert ops cloak, is not so covert.
So then you ask, how do you subvert that intel and use it against people? Well you go AFK and thus try to subvert it's readability.

The difference is that the local's intel is a guarantee, but the psychological effects from AFKing are not. Therefore this method only really works on a select few. From what I've seen, that select few are more often than not from renter Alliances.


QFT
Gerrick Palivorn
Caldari Provisions
Caldari State
#193 - 2012-02-20 10:35:18 UTC
Tchulen wrote:
Katalci wrote:
Remove local, problem solved


I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers?

All that will do is give you a false sense of security and then you'll get people whining that they're being hot dropped whilst not having any idea anyone else is in their system.



Changing local to a delayed chat system like it is in W-Space will actually remove the reason that people afk cloak in the first place, and that reason is to lull the enemy into a false sense of security. An enemy that is always present is easily ignored.

I personally hate the fact that local is used as a 100% accurate intel tool. I have ratted for days on end with an afk cloaker in system, while he was active and ambushing the unsuspecting drake, I always showed up a little to late to help. Do you want to know my secret, I had a really good friend that I really enjoyed playing with and we ratted in two tengu's and you know what our isk/hr went up not downShocked. Oh well I didn't lose a ship and I increased my payout, afk cloakers are the best thing to happen in a system I am ratting in.

On the opposite side I have been the AFK cloaker, I was active a lot more than I thought I would be. I was constantly checking up and watching the locals move around in there POS's or undock and redock trying to bait me out. It was funny to see how they smacked me in local only to recieve silence. I watched as they planned coordinated ambushes for me waiting to strike at a moments notice, all the while wearing down there will to stay vigilant. Then when they are sure that I'm not there, when they think they are safe, I strike!

Wrecking havoc I watch my d-scan as more and more pvp ship undock from the station wanting to kill me, counting down the seconds to see them land on grid. Heart pounding weapons overheated come on just a little more, BOOM the ship pops and I engage my warp drive as the ships meant to save there comrade land just moments to late, the flash from the explosion still disapating into space. I start bouncing safes as I repair my weapons with nanite paste and reload my launchers, cloaking back up, settling in for another long wait to the next kill.

Removing instant local will take away the need for me to stay constantly logged on to achieve the same effect, now I'm not one to want a complete imbalance. I would like to somehow modify the cloaking systems so that active pilots are easier to detect and see that they are hunting. Activity should mean vulnerability, scanning and moving and warp should all leave hints an clues as to where I am and what I could be doing. I am totally opposed to cloak detecting probes to identify and kill safed up cloakers, after all they are in deep space and should blend in perfectly with the background as per there cloaking system.

I hope that this answers your question and maybe provided a little bit of insight into the other side of things. Nullsec is not supposed to be safe, it was never intended to be safe. PVP should be a requirement not an afterthought. This change will see a lot of people leave nullsec, this is true, but if you cannot handle the risk of losing your ship to gain a higher reward, what are you doing in Nullsec in the first place.

Respectfully,

Gerrick Palivorn

MMOs come and go, but Eve remains.  -Garresh-

Bubanni
Corus Aerospace
#194 - 2012-02-20 11:11:03 UTC  |  Edited by: Bubanni
I understand the reason people have problems with "AFK" cloakers, because you can't know if they are afk or not. and you don't know if the guy has a covert cyno ready to hotdrop 10-50 bombers on you

I never been hotdropped myself because back when I was a mega jew, I simply went to another system when one or more systems were camped by a cloaker, but after 0.0 anomaly nerf, that became impossible, as there were suddenly very very few systems worth even ratting in so I simply stopped jewing completly and now my isk is in a downward spiral since I only pvp and don't jew at all :) i'm not affected by afk cloakers at all lol since I live in a nomadic pvp alliance now.


but thats besides the point, I agree that you shouldn't be able to sit in a system idle for 23 hours cloaked, without anyway to prevent the guy from doing so. and if you do, at least make the number of days the guy can do this limited in some way.

so a cloaking fuel block would be one solution, something where you can up to 24+ hours worth of cloaking on a bomber without a lossing much cargo for ammo and maybe cyno fuel. that way the bomber has to return for extra fuel after a few days or get someone to bring it for him, if the alliance he is camping is unable to prevent that, then he can continue staying as long as he wants

also, it should be noted that the problem is only really there with covert cloaks since they can warp cloaked, so I think normal cloaks shouldn't be affected, and should be able to cloak as long as they want.

TL;DR
(maybe make a cloak fuel bay on covert ops ships that are able to fit covert cloaks and make enough room for 24+ hours worth of cloaking fuel *what ever this fuel should be*)

edit: also... removing local or making chat delay would ruin 0.0 as we know it, removeing the ability to chase people through several systems, it's not a fix to cloaking in any way... if you really want that, then go live in a ****ing hole and stfu :3
I could agree that removeing local in 0.0 could be interresting, but before that should be done, other ways of intel should be greatly improved, such as the directional scanner.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Gerrick Palivorn
Caldari Provisions
Caldari State
#195 - 2012-02-20 11:30:04 UTC
Bubanni wrote:
I understand the reason people have problems with "AFK" cloakers, because you can't know if they are afk or not. and you don't know if the guy has a covert cyno ready to hotdrop 10-50 bombers on you

I never been hotdropped myself because back when I was a mega jew, I simply went to another system when one or more systems were camped by a cloaker, but after 0.0 anomaly nerf, that became impossible, as there were suddenly very very few systems worth even ratting in so I simply stopped jewing completly and now my isk is in a downward spiral since I only pvp and don't jew at all :) i'm not affected by afk cloakers at all lol since I live in a nomadic pvp alliance now.


but thats besides the point, I agree that you shouldn't be able to sit in a system idle for 23 hours cloaked, without anyway to prevent the guy from doing so. and if you do, at least make the number of days the guy can do this limited in some way.

so a cloaking fuel block would be one solution, something where you can up to 24+ hours worth of cloaking on a bomber without a lossing much cargo for ammo and maybe cyno fuel. that way the bomber has to return for extra fuel after a few days or get someone to bring it for him, if the alliance he is camping is unable to prevent that, then he can continue staying as long as he wants

also, it should be noted that the problem is only really there with covert cloaks since they can warp cloaked, so I think normal cloaks shouldn't be affected, and should be able to cloak as long as they want.

TL;DR
(maybe make a cloak fuel bay on covert ops ships that are able to fit covert cloaks and make enough room for 24+ hours worth of cloaking fuel *what ever this fuel should be*)

edit: also... removing local or making chat delay would ruin 0.0 as we know it, removeing the ability to chase people through several systems, it's not a fix to cloaking in any way... if you really want that, then go live in a ****ing hole and stfu :3
I could agree that removeing local in 0.0 could be interresting, but before that should be done, other ways of intel should be greatly improved, such as the directional scanner.


U Mad Bro?

Protip: Pro's don't get mad, they adapt.

MMOs come and go, but Eve remains.  -Garresh-

Bubanni
Corus Aerospace
#196 - 2012-02-20 11:34:28 UTC
Gerrick Palivorn wrote:


U Mad Bro?

Protip: Pro's don't get mad, they adapt.


<--I'm the devils advocate, personly I am unaffected since I don't live in 0.0 or rat/plex/jew, I just understand why all the carebears are whining :3 (back when I did live in 0.0, I was one of those who tried to get the cloakers to attack me, so I could kill them lol)

ended up with them being told to avoid attacking me, and me eventually joining them :D

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

seany1212
M Y S T
#197 - 2012-02-20 12:06:15 UTC
Bubanni wrote:
Gerrick Palivorn wrote:


U Mad Bro?

Protip: Pro's don't get mad, they adapt.


<--I'm the devils advocate, personly I am unaffected since I don't live in 0.0 or rat/plex/jew, I just understand why all the carebears are whining :3 (back when I did live in 0.0, I was one of those who tried to get the cloakers to attack me, so I could kill them lol)

ended up with them being told to avoid attacking me, and me eventually joining them :D


Did you even read the previous pages..?

INB4TRANSPORTSHIPSFULLOFCLOAKFUEL
Tchulen
Trumpets and Bookmarks
#198 - 2012-02-20 12:34:14 UTC
Mag's wrote:
Tchulen wrote:
Katalci wrote:
Remove local, problem solved


I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers?

All that will do is give you a false sense of security and then you'll get people whining that they're being hot dropped whilst not having any idea anyone else is in their system.

You have to ask yourself, what mechanic are they using to interact with you, whilst they are AFK?

You see local gives you instant, 100% risk free, intel 23.5/7. So that covert ops cloak, is not so covert.
So then you ask, how do you subvert that intel and use it against people? Well you go AFK and thus try to subvert it's readability.

The difference is that the local's intel is a guarantee, but the psychological effects from AFKing are not. Therefore this method only really works on a select few. From what I've seen, that select few are more often than not from renter Alliances.



Thanks. I think I understand now. Those complaining about real AFK cloakers are merely more frightened than my cat (and my cat is REALLY frightened of everything). Those complaining about "AFK cloakers" hot dropping them aren't talking about AFK cloaking at all and those who are talking about removing local being the solution are just people who want local to be removed and are using this thread as an excuse to promote their agenda.

Well, from what I can tell cloaking is fine and works as intended for those with at least a smidgen of common sense.
Bubanni
Corus Aerospace
#199 - 2012-02-20 13:06:25 UTC
seany1212 wrote:
Bubanni wrote:
Gerrick Palivorn wrote:


U Mad Bro?

Protip: Pro's don't get mad, they adapt.


<--I'm the devils advocate, personly I am unaffected since I don't live in 0.0 or rat/plex/jew, I just understand why all the carebears are whining :3 (back when I did live in 0.0, I was one of those who tried to get the cloakers to attack me, so I could kill them lol)

ended up with them being told to avoid attacking me, and me eventually joining them :D


Did you even read the previous pages..?

INB4TRANSPORTSHIPSFULLOFCLOAKFUEL


actually I didn't, but thats fine too even if they bring a transportshipfullofcloakfuel :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Mike Whiite
Deep Core Mining Inc.
Caldari State
#200 - 2012-02-20 13:15:35 UTC
You do understand, that by making AFK cloaking impossible, you're making 0.0 sec less dangerous than low sec, I can't realy believe that is what you want.

because in low sec you can just wait in a station looking at who is entering the system lull them in to sleep undock and hot drop on them anyway.

So by doing something as simple as putting a time limit on Cloaking you would shift the balance of the game enourmously.

Not that I'm a regular in 0.0 but it player owned 0.0 already suffers from a lack suspence, flying within your alliance souvrinity is usualy safer than low sec, and by removing the possibility to anoy people with a cloaker you would make it more safe then flying in Jita.

If that is what you want, the goodies should be moved to the more dangerous places as well.

Flying outside high sec should be dangerous, lets keep is that way.