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Extra Skill Point gain while playing, good idea?

Author
fuer0n
Republic Military School
Minmatar Republic
#61 - 2012-02-17 16:20:22 UTC
fuer0n wrote:
gabe gave me a halo:P
the fat bastard.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#62 - 2012-02-17 16:45:23 UTC  |  Edited by: Artreju Woodsparrow
Misanthra wrote:
Artreju Woodsparrow wrote:
Why is it grind for u ? i cant get ur point.



because some people have lives. Why we like eve the way it is. Rl goes on and takes away game time, our training goes on. At an equal rate with everyone else with our stats. Just don't want to raid it on friday night for hours on end you don't have to. You lose out on isk and a no life is not power grinding to move ahead faster

Eve is simple....you grind for isk. have enough isk to be happy, stop playing it if you want. Spend time with the family, go out and get a piece of ass or drunk....or hell both for for a really good night.

Nice system really. I am at work now for after hours support. Back in iceland repair systems 5 has jsut fininshed training for me and freq modulation 4 is starting. No interaction on my part..it jsut flows man. Meanwhile on a west coast server for TOR....my sith assassin is sitting on his skinny little ass doing jack **** since no grind tonight as I support a vtc with the east side of the US (I work in japan) . Not even in a cantina to get rested xp.....pita mission I am knee deep in and don't want to start at the begining of the complex. Stuff like this is why I and many others came to eve.


Heya Big smile

my idea was getting Archievements w/o any Reward just some things u can do, where u get a nice Bio entry and a Medal for honor nothing more. I#m a Archievement Hunter i dont wanna SP for that, just some nice thing i can do while waiting for another finishing Skill. in my fplay time after Work i dont wanna do Missions every day (no pvp i hate it in EvE ^^) but hey nvm no one forces u to do this if it ever will be implemented ^^. u can do them otr not.
SP for Missions would be for 23,5/7 gamer ideal but not for the casual players so i dont support this.Just to make it clearRoll

My suggested idea have nothing to to with grind, that why i wrote this statement.

I have a German Thread about Archievement if anyone wanna post a Comment. https://forums.eveonline.com/default.aspx?g=posts&t=69866&find=unread

k r
fuer0n
Republic Military School
Minmatar Republic
#63 - 2012-02-17 16:46:51 UTC
Artreju Woodsparrow wrote:
Misanthra wrote:
Artreju Woodsparrow wrote:
Why is it grind for u ? i cant get ur point.



because some people have lives. Why we like eve the way it is. Rl goes on and takes away game time, our training goes on. At an equal rate with everyone else with our stats. Just don't want to raid it on friday night for hours on end you don't have to. You lose out on isk and a no life is not power grinding to move ahead faster

Eve is simple....you grind for isk. have enough isk to be happy, stop playing it if you want. Spend time with the family, go out and get a piece of ass or drunk....or hell both for for a really good night.

Nice system really. I am at work now for after hours support. Back in iceland repair systems 5 has jsut fininshed training for me and freq modulation 4 is starting. No interaction on my part..it jsut flows man. Meanwhile on a west coast server for TOR....my sith assassin is sitting on his skinny little ass doing jack **** since no grind tonight as I support a vtc with the east side of the US (I work in japan) . Not even in a cantina to get rested xp.....pita mission I am knee deep in and don't want to start at the begining of the complex. Stuff like this is why I and many others came to eve.


Heya Big smile

my idea was getting Archievements w/o any Reward just some things u can do, where u get a nice Bio entry and a Medal for honor nothing more. I#m a Archievement Hunter i dont wanna SP for that, just some nice thing i can do while waiting for another finishing Skill. in my fplay time after Work i dont wanna do Missions every day (no pvp i hate it in EvE ^^) but hey nvm no one forces u to do this if it ever will be implemented ^^. u can do them otr not.
SP for Missions would be for 23,5/7 gamer ideal but not for the casual players so i dont support this.Just to make it clearRoll

My suggested idea have nothing to to with grind, that why i wrote this statement.

I have a German Thread about Archievement if anyone wanna post a Comment. https://forums.eveonline.com/default.aspx?g=posts&t=69866&find=unread

k r



lol
Artreju Woodsparrow
Caldari Provisions
Caldari State
#64 - 2012-02-17 16:49:05 UTC
Omg i should check my sentences more often ^^.....

btw why "lol" Sad
fuer0n
Republic Military School
Minmatar Republic
#65 - 2012-02-17 16:52:12 UTC
Artreju Woodsparrow wrote:
Omg i should check my sentences more often ^^.....

btw why "lol" Sad



the section 8 intrusion. gaybar into dust. wtf.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#66 - 2012-02-17 16:54:40 UTC
fuer0n wrote:
Artreju Woodsparrow wrote:
Omg i should check my sentences more often ^^.....

btw why "lol" Sad



the section 8 intrusion. gaybar into dust. wtf.


Sry i cant get what u mean What?
fuer0n
Republic Military School
Minmatar Republic
#67 - 2012-02-17 17:03:42 UTC  |  Edited by: fuer0n
Artreju Woodsparrow wrote:
Omg i should check my sentences more often ^^.....

btw why "lol" Sad



.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#68 - 2012-02-17 17:05:33 UTC
must be difficult to write complete sentences to make an answer....
fuer0n
Republic Military School
Minmatar Republic
#69 - 2012-02-17 17:07:24 UTC  |  Edited by: fuer0n
rachel.................your still mine.
fuer0n
Republic Military School
Minmatar Republic
#70 - 2012-02-17 17:15:23 UTC  |  Edited by: fuer0n
Artreju Woodsparrow wrote:
must be difficult to write complete sentences to make an answer....


talk to me in numbers. tickle me.

edit and **** you all. i forgot to add that:P
Artreju Woodsparrow
Caldari Provisions
Caldari State
#71 - 2012-02-17 17:18:14 UTC
still didnt get it ....Ugh
fuer0n
Republic Military School
Minmatar Republic
#72 - 2012-02-17 17:20:25 UTC
ah well.
fuer0n
Republic Military School
Minmatar Republic
#73 - 2012-02-17 17:28:09 UTC
unreal engine should be by now what some individuals can pro at. pro fail.
Alphea Abbra
Project Promethion
#74 - 2012-02-17 20:22:26 UTC
This is a response to Arafelis in this thread, here’s a link: https://forums.eveonline.com/default.aspx?g=posts&m=810893#post810893

There are several reasons to not keep attribute implants and remaps, while the sole reason I can see for keeping attribute implants would be the effects on the economy, especially since implants are a huge part of the loyalty point stores. First I’d like to address what I perceive as the effects on newbies and why it does not benefit them.
I have played in nearly one-and-a-half year. That is not a long time, but it is enough for me to have accumulated some wealth and some experience in the game. It has enabled me to familiarise me with several tools that are commonly viewed as essential for the smooth EVE experience, such as EVEMon and fitting tools.
I started a new character some months back with the “Power of Two”-sale, and the first I did with that character was to train Cybernetics 4 and get the character +4 implants across the board. The fact that I can assist a new character this way (Whether it’s my own or not) means that the new players who have a benefactor and a tutor will most likely be ahead of players who do not have a tutor – but I do not think anyone can disagree when I say that those needing help the most are those without tutors. Adding to this is that a new player will most likely not know about attribute implants or attribute remaps, and either not use them or use them through random chance. And as we know, random chance in EVE often means setbacks and grief.
Furthermore, some veteran players, dubbed “bittervets”, have hit the wall where it becomes pointless to train on that character from the players viewpoint. He or she might already have Carrier 5 and Titan 5, and cannot find any racial ship that is not flown perfectly, as well as any pirate faction ship that includes the chosen race. Or he or she might have perfected every mining and industrial skill that is even remotely applicable in the chosen field. With the perceived lack of any direction to progress in, the game might become boring and players leave until the next ship is released.
As such, implants and remaps does not help newbies to catch up, but rather helps established players catch up percentwise to veterans quicker. At the same time, it shortens the time before veteran players risk being transformed into bittervets. I think a better system can be conceived to handle this than the currently implemented, for example giving a slight boost in SP accumulation as long as you have below a fixed number of SP, and then the bonus lessens as you get more SP until it is fully removed. An example in numbers could be +10% SP/hour until your first million SP, and then reducing the bonus until 0% bonus at 2 million SP.

This, however, will probably only treat what I believe is the symptom of the problems: Newbies does often not feel appreciated and feel that when they try to compete with players that have hundreds or thousands times their SP, they are naturally left short of methods to hold their own in these competitions. Some of these methods can be accounted for solely through SP (Such as industrial production, where a character with Production Efficiency 5 could break even or gain profits with a production that a newbie without Production Efficiency cannot sustain), a mixture of skills and SP (Such as being able to use tech2 modules to greater benefit because of familiarisation with your own and the opponents ship in PvP) or solely skills (Such as knowledge of game-mechanics or warfare). Though the limits in PvP (Either small-scale/piracy, mid-scale or large-scale/sov-war) are less defined because numbers count in another way (And because a Rifter takes very short time to learn to fly and there is always a need of tacklers), they are still there.
This is what I perceive as the real problem: That newbies cannot compete as well and because they can’t compete as well they are worth less. It is a part of how the game is built, however, that the veteran with Racial Battleship 5 and tech2 guns will outperform the newbie with Racial Battleship 2 and tech1 guns. I don’t see any solution to this that wouldn’t fall into one of two traps: a) failing to address the problem or b) make time spent training meaningless.
I’d love to discuss possible solutions because, as I said a page earlier, I am aware that the full picture eludes me. I can see these problems with how the system functions, but at the same time I am fully convinced that the system works a lot better than any system based on ingame grind.
Mashie Saldana
V0LTA
WE FORM V0LTA
#75 - 2012-02-19 11:55:11 UTC  |  Edited by: Mashie Saldana
Alphea Abbra wrote:
I think a better system can be conceived to handle this than the currently implemented, for example giving a slight boost in SP accumulation as long as you have below a fixed number of SP, and then the bonus lessens as you get more SP until it is fully removed. An example in numbers could be +10% SP/hour until your first million SP, and then reducing the bonus until 0% bonus at 2 million SP.

Been there, done that. For a few years we had 100% speed boost up until 1.6m SP and nearly everyone used that to grind the learning skills.

Why is it such a rush to get a crapload of SP to start with anyways? EVE is about the journey, not the destination.

Also I had a blast flying interceptors for the first 18 months in game.
Alphea Abbra
Project Promethion
#76 - 2012-02-19 12:05:21 UTC
Mashie Saldana wrote:

Been there, done that. For a few years we had 100% speed boost up until 1.6m SP and nearly everyone used that to grind the learning skills.

Why is it such a rush to get a crapload of SP to start with anyways? EVE is about the journey, not the destination.

Also I had a blast flying interceptors for the first 18 months in game.

Yes, and it was removed along with the learning skills, since the learning skills did not make a lot of sense.

Does this mean you agree with the rest I wrote, or is it common tactic to nitpick?
Mashie Saldana
V0LTA
WE FORM V0LTA
#77 - 2012-02-19 20:36:55 UTC
Alphea Abbra wrote:
Mashie Saldana wrote:

Been there, done that. For a few years we had 100% speed boost up until 1.6m SP and nearly everyone used that to grind the learning skills.

Why is it such a rush to get a crapload of SP to start with anyways? EVE is about the journey, not the destination.

Also I had a blast flying interceptors for the first 18 months in game.

Yes, and it was removed along with the learning skills, since the learning skills did not make a lot of sense.

Does this mean you agree with the rest I wrote, or is it common tactic to nitpick?

Please read the second line in my reply.
Alphea Abbra
Project Promethion
#78 - 2012-02-19 21:47:38 UTC
Mashie Saldana wrote:
Please read the second line in my reply.

Yes, that does indeed answer the portion of my post that you originally quoted. I'll restate:
"Does this mean you agree with the rest I wrote, or is it common tactic to nitpick?"
Kyshonuba
Science and Trade Institute
Caldari State
#79 - 2012-02-19 23:52:33 UTC  |  Edited by: Kyshonuba
Mashie Saldana wrote:

Why is it such a rush to get a crapload of SP to start with anyways? EVE is about the journey, not the destination.
Also I had a blast flying interceptors for the first 18 months in game.


There is a difference between new accounts, who are new players and are having fun flying 18 month interceptors and established players who only want a second player-character.



But i feel you both are going a bit off topic, because the thread is about online-activity-SP-boost and not about learning skills or beginner sp boost.
Looks like most players are thinking, that rewarding missions or PvP with skill points is the way to make Eve a classical MMO grind game.

But this is only true if is Skill point surplus is linked to game objectives like missions suceed or ship kills. ...... instead a higher SP-rate of 20% can be very well assembled to only online Eve characters. So we have

1. Main characters who are online and have 120% skill point gain
2. Main characters who are offline and have 100% skill point gain
3. Alt characters with 0% skill point gain

I dont have any trouble with current EVE SP system but it may be true that (especially for new players, who cannot make millions of isk per hour) the current system doesnt reward online activity enough.
Mashie Saldana
V0LTA
WE FORM V0LTA
#80 - 2012-02-20 00:21:55 UTC
And I repeat, why do we need to gain SP faster?