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Science & Industry

 
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Manufacturing paper cuts I would like to be automated/changed

First post First post
Author
Calladad
Imperial Academy
Amarr Empire
#21 - 2012-02-17 14:41:16 UTC
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!
CCP Phantom
C C P
C C P Alliance
#22 - 2012-02-17 17:55:11 UTC
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile

CCP Phantom - Senior Community Developer

Lost Hamster
Hamster Holding Corp
#23 - 2012-02-17 18:19:09 UTC
Lemonmint wrote:
I like most of the ideas in this thread but I feel many of them are too complex of a change to current game mechanics or would require a large amount of time to redesign the UI and how the codebase works. Unless CCP plans on doing an ENTIRE S&I revamp, in which case we'd have everything we want, we should think realistic about what CCP can and can't do in the short term.

I agree, however I think there are many little things, what would help a lot, and are not hard to program it. Like: remember the last used hangar/bpo/bpc, or the quick find.

Probably on the long run, it would be good idea to re-write the whole sci-ind UI.
Zifrian
The Frog Pond
Ribbit.
#24 - 2012-02-17 19:46:52 UTC
That's how I approached my suggestions. We won't get a big overhaul, so let's fix some of what we have.

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Stig O'Tracy
Pirannha Corp
#25 - 2012-02-18 00:16:00 UTC
CCP Phantom wrote:
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile



Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM.
We all know what will happen to high sec production if the current and future CSM get their way.
Drakkar Saarith
The Scope
Gallente Federation
#26 - 2012-02-18 17:36:39 UTC
Speaking of manufacturing.

Can we please get a manufacturing role ( or fix the current ones) that allows you to initiate corp jobs and then only deliver/cancel your own jobs, and only your own jobs.

As it is now people with the manufacturing roles can deliver or cancel every corp job, regardless on who initiated the job.
corestwo
Goonfleet Investment Banking
#27 - 2012-02-18 18:15:48 UTC
I have a few other suggestions which may or may not have been made already.

1. "Copy Manufacturing Job". It exists for contracts, it should exist for manufacturing jobs.
2. Improved stack splitting. This relates to the above - to sell these items, I have to split them. This is a PITA when there are 150 of them. There are a few approaches, which I'll list from least to most versatile.

  • Less versatile: "Unstack All Selected" which simply does the opposite of the "Stack All" command and gives you X stacks of 1 item.
  • Middle ground: Replace the "Quantity" option on the "Divide Stack" window with "Units Per Stack". The effect would be to create as many stacks of the size specified by Units Per Stack out of the selected larger stack.
  • Most versatile: The "Divide Stack" window now has both "Units Per Stack" and "Number of Stacks". This covers cases where maybe you have one large stack of items, but you don't want to split it into a bunch of identically sized stacks...maybe two thirds of it you want as stack size X and the other third as stack size Y.


Incidentally, that probably orders the list from easiest to hardest to code, too, but that's your problem Blink I'd consider the third option to be the best, of course.



I could write an entire essay on streamlining the PI system, too...that's sort of like manufacturing, right? It'll have to wait for now, though.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Mnengli Noiliffe
Doomheim
#28 - 2012-02-18 19:56:23 UTC  |  Edited by: Mnengli Noiliffe
Here are a couple more things about S&I worth mentioning..
1. Remote manufacturing/research job creation should update assets in the station where remote job was started immediately. As of now we have to wait several minutes for the assets to update in order to create contract using the items in remote station. It updates immediately sometimes but by far not always.

2. Setting destination to any station in the S&I interface window does NOT set the STATION destination, just the system this station is in. This is extremely annoying and can get you killed for really phat lewt so is probably intentional but I'll mention it anyway.

3. Since we can't have inventory folders, please add the smaller standard containers with size of 10m3 and 1m3. This is needed to store hundreds of BPC produced for or by the invention. Right now I am using 100m3 containers which consume awful lot of space for no benefit at all (well I use it to store datacores with t1 BPC that need them for invention but it seems whacky).

4. really could use some way to stack identical BPC (probably suggested before).
T1nyMan
The Scope
Gallente Federation
#29 - 2012-02-19 00:35:34 UTC
I'm a very part time manufacturer but I have to add that these tasks in eve generally are no where near interesting enough, you could add the whole lot to a text based game without much trouble. How about making the whole lot more interactive and having a system where you can see the fruits of your labour.

I imagine a massive hangar within a station or Pos that shows rows and rows of ships or huge piles of ore ( bays and bays of them) and some sort of modular manufacturing chain that becomes more efficient with skill and upgrades to the facility itself (maybe only avail in pos etc). The whole lot is more visual and involving and rewarding.

Just a concept.. And I can see it is very involved
Calladad
Imperial Academy
Amarr Empire
#30 - 2012-02-19 09:44:39 UTC
CCP Phantom wrote:
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile



I agree :)
Emma Royd
Maddled Gommerils
#31 - 2012-02-19 11:41:58 UTC
I would like to see a Dev ask the Science & Industry forum for suggestions instead of a player starting the subject off Roll

The whole pos thing needs some serious love.
Some have already been suggested, but here's my list.


  • Role control for cancelling jobs - Add a new role so they can cancel a job, even their own installed jobs, since they could be building on behalf of the corp and cancel a big expensive job.
  • Location Saving - Why do I have to enter the location of where I'm building (Station, System, Constellation, Region) EVERY time I set a job going Cry
  • Don't display Offline Modules as available to use, or at least have a tickbox so you can show/hide offline modules, as it is now, I need to rename modules that are offline so I don't try and build at them, and then hunt through the list for the online ones.
  • Intelligent array selection - When you click to build from a blueprint, only display the arrays the item can be built from, i.e. if I want to build some Trauma Torpedo's, it brings up the Ammunition Arrays and not the Drone Arrays, Component Arrays, Ship Arrays etc.
  • Give Ammo Arrays some extra space, 150k m3 isn't much when you're building good sized batches, you need to have someone at the array to keep topping it back up, should be 300k at least.


Along with some of the others suggested, c'mon CCP give the industrialists some love, and for gods sake, don't listen to any nullsec entity crying how industry should be low & nullsec only, do that at your peril, just think of the subscriber numbers that would quit Twisted
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#32 - 2012-02-19 17:10:44 UTC  |  Edited by: Elise Randolph
I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.

In my mind, the order of the most pressing issues goes like this:
1) BATCH INVENTION (oh god my fingers, so much clicking)
2) A "repeat least action" button on blueprints for manufacturing/copying
3) A specific role for cancelling corp builds

I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!

Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant.

~

Jastra
The Scope
Gallente Federation
#33 - 2012-02-19 18:42:54 UTC
Skippermonkey wrote:
I think a major issue here is that POSes need a MAJOR revamp

I'd much prefer the POS to have ONE hangar, where items were placed, such as decryptors, datacores and invented BPC's live, with each POS module 'attached' to the POS in some modular fashion.

I think this next CSM term should take a long hard look at the ancient POS system currently in place

And yes, reducing amount of clicks is rather important. I'm only a small scale inventor and it drives me nuts, i dont know what it must do you those of you with more than 2 alts working on it.



and Alliance/corp copy slots should be on the list - seriously we need to share stuff in a corp easily....
Fraa Bjorn
Cell 317
#34 - 2012-02-20 10:11:15 UTC
* Increase the range to access the POS-module hangars from 3km to 5km... Seriously, have you tried placing 7 arrays and 5 labs so you can access them all at the same time? (and yes, we do need to access them all the time to move material around)

* Any array should be able to automatically take material from the Corporate Hangar Array. Say you're building 10 guns in an array, and that array lacks 123 Tritanium. If you have a corporate hangar with at least 123 trit in it, then those should be used automatically. It's sooo tiring to start a job, to find some material missing in that specific array, and then having to fly around to get within range and move materials around

* Show me how many jobs I have running (research & prod). I find myself way way too many times finding out that I'm at my limit just after going through all the hoops of setting up a job. It'd be much nicer if S&I window showed this -- similar to how the wallet shows how many market-orders you have!

All games have QQ, but only Eve has Q.Q

Revolution Rising
Last-Light Holdings
#35 - 2012-02-22 11:11:47 UTC
Influenca Pandemik wrote:
Fire Stone wrote:

* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.

for invention: select more then 1 blueprint, allow to queue up the blueprints across the available slots (my most wanted feature atm)


Fire Stone wrote:
* When putting in a manufacturing job remember the last input and output hangers selected

The "S&I Interface -> Settings -> I/O Settings -> defined by user " Setting does that for me ?


Fire Stone wrote:
* Automatically deliver build jobs once complete vs having to click a button for each

Highlight one finished job (either invention or build) to get the "deliver" button, ctrl+a, press deliver -> all done.


If these changes were put in, I would re-start my t2 manufacturing (all my alts ;)) corp. Right now it's so work intensive, you basically need to retire in real life to do any kind of semi-serious t2 manufacturing.

.

Ten Bulls
Sons of Olsagard
#36 - 2012-02-22 11:30:57 UTC
I hate it when queuing up jobs, it warns you that the job wont start straight away, and you have to do 'yet another click'.

Have an option to disable warnings about job queues
Revolution Rising
Last-Light Holdings
#37 - 2012-02-22 13:58:59 UTC
CCP Phantom wrote:
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile


I wonder if you guys will actually fix this stuff? It's only been 6 years that I've seen...

.

Zathryon
Amarr General Drilling and Construction
#38 - 2012-02-22 15:04:34 UTC
I can see about 1 hour of fixing some code resulting in about 50 hours saved on my end as far as invention and manaufacturing goes.

most of it has already been said but how about this:

I have a POS in a system with no station
I have 4 manufacturing arrays
I right click on a BPC in one of those manufacturing arrays and manufacture something

which installation is the one my BPC is in?

this is an ENDLESS source of frustration!!!

please fix this stuff! take a tour through manufacturing, research, invention etc. and streamline. Its a one week project for team papercuts. You would make SOO many people happy!

I love you CCP! Please listen!
Revolution Rising
Last-Light Holdings
#39 - 2012-02-22 22:27:26 UTC
Elise Randolph wrote:
I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.

In my mind, the order of the most pressing issues goes like this:
1) BATCH INVENTION (oh god my fingers, so much clicking)
2) A "repeat least action" button on blueprints for manufacturing/copying
3) A specific role for cancelling corp builds

I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!

Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant.


Elise, I had no idea we had a CSM member who was an inventor tbh.

Can I ask why it's never been mentioned in the CSM minutes that I recall for changes to these things anyhow? If it was there it certainly wasn't anyone's priority (doesn't stick in my mind).

Indy needs an expansion so bad it's terrifying. The market COULD (not saying it WILL) implode if they don't at least LOOK at how the past few expansions have changed some things and made other things completely unplayable.

Invention needs some love, mining, moon goo, t2 ship market... lots of things could be made more accessible/friendlier to everyone.

.

Scrapyard Bob
EVE University
Ivy League
#40 - 2012-02-22 22:48:26 UTC
Streamlining, yes (make dialogs default to sensible choices).

Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much.