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CCP - Will we see any industry updates in Crucible?

Author
trexinatux
Doomheim
#21 - 2012-02-18 18:39:24 UTC
CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?

Helpless people on subway trains...

baltec1
Bat Country
Pandemic Horde
#22 - 2012-02-18 18:46:06 UTC
trexinatux wrote:
CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?


Lots of room in low secBlink
Riley Moore
Sentinum Research
#23 - 2012-02-18 19:03:48 UTC
trexinatux wrote:
CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?


Except, you didn't make the workbench. The workbench is a public utility. There's a queue.


Either go lowsec, join a corporation or make your own corporation, or wait in the queue.

These public slots are horrible as it is. They counter the whole corporation aspect of eve.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Solhild
Doomheim
#24 - 2012-02-18 19:36:01 UTC
Riley Moore wrote:
Be very careful of what you wish for, the last thing we want is industry to become so easy and availible to the public that doing it doesn't make any isk at all.

T1 Production ALREADY suffers from this due to public manufacturing and research slots in npc stations.


Suggestion before you overhaul it all:

Give more power to corporations, do this by achieving the following:
Dynamic pricing on public industry/research fee's. Upwards increase of 1000% of current fees.
Make public manufacturing and research slots locked until you achieve X standing with said corporation.



Now I like that idea about locking slots until standings are high enough. Should be much more of that in game I think - e.g. priority dock and undock speed etc.
JitaPriceChecker2
Doomheim
#25 - 2012-02-18 20:47:59 UTC
The problem with industry is that it is almost non existent in null sec except building titans.
Zifrian
The Frog Pond
Ribbit.
#26 - 2012-02-18 21:15:45 UTC
JitaPriceChecker2 wrote:
The problem with industry is that it is almost non existent in null sec except building titans.

It's getting better with PI but the lack of T2 production is a problem. I realize the moon mats come from null but not all alliances have access to all moons. Perhaps alchemy should be expanded but a better idea would be to look at options for making T2 components in null that don't require trips to empire.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Miss Whippy
Native Freshfood
Minmatar Republic
#27 - 2012-02-18 21:38:03 UTC
+1 for OP.

Industry is one of the ultimate click-fests. The amount of windows you have to go through JUST to perform ANY industry task is utterly ridiculous. People saying it's complicated to stop everyone from doing it clearly have never tried it. It's the limitations of the number of tasks you can perform which limit production, not the utterly tedious click-fest.

1. Reduce number of windows required to ONE for every task. I've never understood why we need several different windows to perform ONE task.
2. Reduce clickage massively.
3. Here's a REALLY IMPORTANT ONE. Allow cost estimates based on the lowest price for materials. With the option to base estimate on lowest prices within Current System, 1 jump, 2, jumps, 3 jumps, etc.. these options should be available from the blueprint window.
4. You should also be able to automatically order required minerals for a BP based on the number of runs you want to provide for, and the number of jumps you are prepared to travel to pick them up.

I think industry UI is second to the Market windows in terms of being unintuative and time-wasting. Slowing down rates of production is NO JUSTIFICATION for it at all. it is stupid.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Vaerah Vahrokha
Vahrokh Consulting
#28 - 2012-02-19 01:07:18 UTC  |  Edited by: Vaerah Vahrokha
I am always concerned when asking CCP to streamline stuff.

So far, sometimes they do it right, but a lot of times they just dumb down the game, other times they make it worse.

Example of done right: being able to drag a selection over items and perform like the last decade applications.

Example of dumbing down: the ice blocks. What if I don't need 100% POS capability for any reason? In the past I could offline stuff and save on materials. Now I can't, and this is a WoW-like "take the players by the hand and force on them what to do and how".
They could have un-stupidified the POS UI and made 2 blocks (1 for fuel, 1 for actually used services) or made ice block + separate LO. But no, they took it all away altogether.

Second dumbing down example: the CTRL + lock worked so good. Now we got the "mouseover lock". And of course, imposed the new way with no "use old behavior" for those who felt comfortable with that. Another streamline to force a certain gameplay.

Make it worse example: New neocom behavior. Hello, from tomorrow your windows will stupidly close all the time. We won't even remove the minimize button, just keep it there so you are reminded how more freedom you had in the past, and now you don't. Furthermore we remove the date from the clock, make the portrait minuscule by default and move all the most useful icons in some well nested menus you have to go dig by yourself.
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#29 - 2012-02-19 04:09:05 UTC
Vaerah Vahrokha wrote:

Example of dumbing down: the ice blocks. What if I don't need 100% POS capability for any reason? In the past I could offline stuff and save on materials. Now I can't, and this is a WoW-like "take the players by the hand and force on them what to do and how".
They could have un-stupidified the POS UI and made 2 blocks (1 for fuel, 1 for actually used services) or made ice block + separate LO. But no, they took it all away altogether.


As someone who deals with POS's far too regularly, I whole heartedly disagree with this. Saving a few pennies here and there was not worth the mind-numming irritation of dealing with changing and different fuel requirements in every pos for no reason. This was by far a 'good thing' and not just dumbing down.

That being said, everyone is entitled to their own perspective, but likewise, don't just make a blanket statement that something is worse because you think so.
Valei Khurelem
#30 - 2012-02-19 04:20:08 UTC  |  Edited by: Valei Khurelem
Riley Moore wrote:
trexinatux wrote:
CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?


Except, you didn't make the workbench. The workbench is a public utility. There's a queue.


Either go lowsec, join a corporation or make your own corporation, or wait in the queue.

These public slots are horrible as it is. They counter the whole corporation aspect of eve.


Have you been to lowsec or 0.0? The problem is just as bad there and from what I've seen and I swear alliances keep certain places open so they can gank some gullible people looking to copy bluepriints. We need more public lab slots to compensate for the amount of people in EVE now, the system is clearly very old and it needs to adapt, 10 slots per public lab aren't nearly enough for a game with 30,000+ people.

I've managed to spot a couple of promising places to use copying stations but there really is hardly anything, you have jackasses spamming the queue to 40 days in some cases so there's no way a noob is going to have the time or the patience to deal with that.

Oh and don't even think about telling a noob to get a high sec PoS, you know how expensive they are.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Adunh Slavy
#31 - 2012-02-19 04:24:19 UTC
Eve needs more divisions of labor, more specialization with regards to industry. more layers in the "build" process, from mining to ship building. More components, more raw materials, even for T1 things, in fact especially for T1 things. Industry is too "easy" and homogenized.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#32 - 2012-02-19 05:09:06 UTC
Quantum Rise was the industry expansion that features corporation storefronts...

Oh wait.

Not likely
Mnengli Noiliffe
Doomheim
#33 - 2012-02-19 05:44:41 UTC  |  Edited by: Mnengli Noiliffe
the only industry change we will get is removing it from hisec. the profitable ones at least.

I will welcome this change because finally there will not be anything for me to do in this game which means more time spent productively.
Pink Leaf
#34 - 2012-02-19 06:05:17 UTC
If you work hard and stay law abiding, you will get zero love from CCP.
The money and the love, are all in the ganking, why bother with anything else. P
Tippia
Sunshine and Lollipops
#35 - 2012-02-19 06:24:55 UTC
Miss Whippy wrote:
1. Reduce number of windows required to ONE for every task. I've never understood why we need several different windows to perform ONE task.
2. Reduce clickage massively.
I'm thinking something along the lines of this (or maybe something a bit less cluttered… it's just a first attempt).

Just drag and drop BPs from your asset/hangar/corp assets/whatever window into the available slots — the game will instantly tell you if you can indeed install the BP that way — and then adjust the setup by either dragging the slider or by typing in the amount/stat/time you want to arrive at (which for manufacturing would directly and continuously update the materials requirements, and show check-marks to signify if you have enough in the selected hangar or not).

I think that a key part of making industry more bearable is to greatly reduce the apparent complexity and many-special-use-design of asset management. If you have the skills for remote access, it should make exactly zero difference where your stuff is in terms of how you can manipulate it so that you can drag and drop things between remote locations from any window that shows a list of what's available at the various locations.

The problem right now is (almost) all in selecting a source station for a BP, selecting an input location for the materials, selecting an output location for the result… and each of these selections have its own special-case asset list that is completely separated from all other lists, and that's before you can even begin to manipulate the mix you're trying to set up. To make things worse, the feedback on what you're attempting doesn't happen until you've clicked through all that and then try to start it — only then are you told that, no, you can't do that, please click a lot more and try again.

Drag-and-drop; instant feedback; relevant information immediately available — that's what's needed, I think.
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#36 - 2012-02-19 06:30:17 UTC
Tippia wrote:
Miss Whippy wrote:

2. Reduce clickage massively.
I'm thinking something along the lines of this (or maybe something a bit less cluttered… it's just a first attempt).


Love it!!
Vaerah Vahrokha
Vahrokh Consulting
#37 - 2012-02-19 08:31:48 UTC
SigmaPi wrote:


As someone who deals with POS's far too regularly, I whole heartedly disagree with this. Saving a few pennies here and there was not worth the mind-numming irritation of dealing with changing and different fuel requirements in every pos for no reason. This was by far a 'good thing' and not just dumbing down.

That being said, everyone is entitled to their own perspective, but likewise, don't just make a blanket statement that something is worse because you think so.


I also deal with POSes, including crappy logistics nigthmare ones. I don't mind having to use 1 more braincell to manage fuel, when it can save me some travels in dangerous areas. But I know, freedom at choosing is not trendy any more, we have to be streamlined.



Valei Khurelem wrote:

Oh and don't even think about telling a noob to get a high sec PoS, you know how expensive they are.


That's exactly what I did, my first POS was a Dread Guristas medium POS I setup years ago and it self paid just fine.
Making money in EvE used to be harder than now, it took me 1 month to go from 50M to 1B in wallet, these days you probably need 2 weeks (oh wait, people now are so bad that need to pay a PLEX to get ISK).
Zifrian
The Frog Pond
Ribbit.
#38 - 2012-02-19 11:51:55 UTC
SigmaPi wrote:
Tippia wrote:
Miss Whippy wrote:

2. Reduce clickage massively.
I'm thinking something along the lines of this (or maybe something a bit less cluttered… it's just a first attempt).


Love it!!

Me too. Like the layout. It shows the complexity of industry but makes it easier to manage.

As someone else said, the amount of products made is limited by skills and production times, not by me having to deal with a horribly functional UI and POS setups.

I don't expect to see a complete overhaul for industry but I would like to see simple changes like adding the number of research/industry jobs left to the S&I screen or making simple focus changes to the UI buttons. Crucible has done tons of these little changes but why is industry left out again? Can we expect anything?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Vyktor Abyss
Abyss Research
#39 - 2012-02-19 12:17:32 UTC
Riley Moore wrote:
Be very careful of what you wish for, the last thing we want is industry to become so easy and availible to the public that doing it doesn't make any isk at all.

T1 Production ALREADY suffers from this due to public manufacturing and research slots in npc stations.


Suggestion before you overhaul it all:

Give more power to corporations, do this by achieving the following:
Dynamic pricing on public industry/research fee's. Upwards increase of 1000% of current fees.
Make public manufacturing and research slots locked until you achieve X standing with said corporation.



I am getting vexed by this obtuse view....

It is a common misnomer to think of "industry" and production in terms of "profit". The act of setting up jobs and converting your minerals to finished product is Industry an is only related to profit by what you choose to sell things for.

The market is what you sell things for, and any profit is clearly upto you depending on where you sell your product, what price you got your minerals or value them at, plus the effort of the actual industry part.

Reducing the effort in terms of number of clicks is a good thing for everyone. Only someone completely stupid would want to persevere with a ridiculously difficult unintuitive interface just to put other people off doing Industry, since the competition for profit you're concerned about is actually in the "market" (you numpties).

If you want to increase effort on the industry part I'd suggest looking at mineral hauling/reprocessing rates etc etc since it is too easy to get minerals to where you want right now.

Otherwise restructure market orders as was suggested years ago with corporate storefronts, branding or some other method for folks to have preferred vendors instead of the 0.01 ISK wars that perpetuate right now.
Gordon Fell
School of Applied Knowledge
Caldari State
#40 - 2012-02-19 12:30:09 UTC
Industry is just fine. T1 production is where it's supposed to be, advanced players should put out buy orders and not waste perfectly fine t2/component slots with pitiful t1 crap.

That said, there's loads of UI improvements I can think of. Not my job though.
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